The death of [43 Minstrel] Sadash -= Tharnadian Mercenaries =- (Githzerai)

in Endless Plains of Grassy Pastures

from the perspective of [43 Dark Dreamer] Teru -=Denizens of Lloth=- (Kobold)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a tight facemask of human flesh [78%]
<worn around neck>   a silvery amulet (magic) (glowing)
<worn around neck>   a string of gnome feet (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn about waist>   the silk twined rope (magic)
<worn on belt buckle>a leather-bound book covered in shifting shadows (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       sleeves smeared with blood [55%]
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a glowing gypsy bracelet (magic) [87%]
<worn around wrist>  a bracelet of astrology
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of barriers [poor] (magic)
<held>               an ebonywood wand of shifting shadows (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some humming granite boots

 ....^.^^.........  
 .^......M........  
 ...M....@....^...  
 ..M.^^.^^^.......  
 ..M^M^^.M^^^.^...  
  .^^^^MMMMM^^^..   
   ^..MM.MM.MM^^    
    MMM..^MM.M^     
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W
Teru enters from the north.

< 483h/483H 105v/150V Pos: standing >
    ...........     
   ++++++++++M++    
  ...^.......^M..   
 ....^.^^.........  
 .^...............  
 ...M....@....^...  
 ..M.^^.^^^.......  
 ..M^M^^.M^^^.^...  
  .^^^^MMMMM^^^..   
   ^..MM.MM.MM^^    
    MMM..^MM.M^     
    +++++++++M+     
   ..^.......^M.    
  ...^.^^........   
 .^...............  
 ...M....M....^...  
 ..M.^^.^@^.......  
 ..M^M^^.M^^^.^...  
 ..^^^^MMMMM^^^...  
  .^..MM.MM.MM^^.   
   ^MMM..^MM.M^^    
    M..M^^M.^.M     
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W
Teru enters from the north.

< 483h/483H 104v/150V Pos: standing >

< 483h/483H 105v/150V Pos: standing >
    ++++++++MM+     
   ..^.......^M.    
  ...^.^^........   
 .^...............  
 ...M....^....^...  
 ..M.^^.^@^.......  
 ..M^M^^.M^^^.^...  
 ..^^^^MMMMM^^^...  
  .^..MM.MM.MM^^.   
   ^MMM..^MM.M^^    
    M..M^^M.^.M     

< 483h/483H 105v/150V Pos: standing >
    ++++++++M++     
   ..^.......^M.    
  ...^.^^........   
 .^...............  
 ...M....^....^...  
 ..M.^^.^@^.......  
 ...^M^^.M^^^.^...  
 ..M^^^MMMMM^^^...  
  .^..MM.MM.MM^^.   
   ^MMM..^MM.M^^    
    M..M^^M.^.M     

< 483h/483H 106v/150V Pos: standing >
You start chanting...

< 483h/483H 109v/150V Pos: standing >
    +++++++MM++     
   ..^.......^M.    
  ...^.^^........   
 .^...............  
 ...M....^....^...  
 ..M.^^.^@^.......  
 ...^M^^.M^^^.^...  
 ..M^^^MMMMM^^^...  
  .^..MM.MM.MM^^.   
   ^MMM..^MM.M^^    
    M..M^^M.^.M     

< 483h/483H 110v/150V Pos: standing >
    +++++++M+++     
   ..^.......^M.    
  ...^.^^........   
 .^...............  
 ...M....^....^...  
 ..M.^^.^@^.......  
 ...^M^^.M^^^.^...  
 ..M^^^MMMMM^^^...  
  .^..MM.MM.MM^^.   
   ^MMM..^MM.M^^    
    M..M^^M.^.M     

< 483h/483H 111v/150V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S# -W
A servant of the castle brings drinks to the guests.
(Q)Nonstros, the cloud giant bard entertains here.

< 483h/483H 113v/150V Pos: standing >
You make a magical gesture, sending Teru back to the nether plane.
Teru stops following you.

< 483h/483H 116v/150V Pos: standing >
You sit down and relax.

< 483h/483H 118v/150V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  6 - dispel magic
               4 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) vanish
    5 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 483h/483H 118v/150V Pos: sitting >
You start meditating...

< 483h/483H 120v/150V Pos: sitting >
You have finished memorizing vanish.

< 483h/483H 128v/150V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing shadow travel.
Your studies are complete.

< 483h/483H 135v/150V Pos: sitting >

< 483h/483H 136v/150V Pos: sitting >

< 483h/483H 138v/150V Pos: sitting >
You clamber to your feet.

< 483h/483H 143v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E
A cloud giant guard patrols here.(Gold Aura)

< 483h/483H 144v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W#
A halfling merchant sells his wares here.
A servant of the castle brings drinks to the guests.
A halfling merchant sells his wares here.
A cloud giant guard patrols here.(Gold Aura)

< 483h/483H 144v/150V Pos: standing >
The door seems to be closed.

< 483h/483H 144v/150V Pos: standing >
Ok.

< 483h/483H 148v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 483h/483H 147v/150V Pos: standing >
Ok.

< 483h/483H 148v/150V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 483h/483H 149v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A guest of the cloud giants rests comfortably.

< 483h/483H 148v/150V Pos: standing >

< 483h/483H 149v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 483h/483H 149v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giants rests comfortably here.

< 483h/483H 148v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 483h/483H 147v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W

< 483h/483H 146v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#

< 483h/483H 146v/150V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A guest of the cloud giant stands here.
A guest of the cloud giant stands here.

< 483h/483H 146v/150V Pos: standing >

< 483h/483H 146v/150V Pos: standing >
You start chanting...

< 483h/483H 149v/150V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Dze  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here, fighting a Githzerai.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- is lying in mid-air here, fighting Grrrk.(Gold Aura)
A Githzerai misses Grrrk.
A Githzerai misses Grrrk.
A Githzerai misses Grrrk.
Grrrk snaps into visibility.
Dze starts casting an offensive spell.
Dze snaps into visibility.
Norabi sneaks east.
An air elemental leaves east.
An air elemental leaves east.
An air elemental leaves east.

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@P..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..P..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++P+++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     

< 483h/483H 150v/150V Pos: standing >
Dze completes his spell...
Dze utters the words 'bigbys clenched fist'
You feel your skill in sorcerous spell knowledge improving.
Dze's fist beats the life out of a Githzerai, blood pours from his body!

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..P..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^.P^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     
You start chanting...
You snap into visibility.

< 483h/483H 150v/150V Pos: standing >
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     

< 483h/483H 150v/150V Pos: standing >
Dze starts casting an offensive spell called 'electrical execution'.

< 483h/483H 150v/150V Pos: standing >
Casting: asphyxiate 

< 483h/483H 150v/150V Pos: standing >
A Githzerai plays a song to lift his spirit off the ground.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
[Damage: 24 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
[Damage: 27 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
Dze completes his spell...
Dze utters the words 'zrzqhfuqar znzjudihuai'
Dze's spell flows around a Githzerai, leaving him unharmed!
Dze misses a Githzerai.
Dze misses a Githzerai.

< 483h/483H 150v/150V Pos: standing >
Grrrk dodges a Githzerai's attack.
Grrrk snaps into visibility.
A Githzerai's weak pierce grazes Grrrk.

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 483h/483H 150v/150V Pos: standing >
    ^^^+MM^^..^     
   ^^^^+M^.^^..M    
  ^..^.+^^.^^..MM   
 ^^.^.^+++++++.^MM  
 ^^..^^^..^..+.^^M  
 .M......@^..+.^^^  
 ..........^^+.^..  
 ...****.....+....  
  *********.M+++.   
   *******.....+    
    *******....     
You start chanting...

< 483h/483H 150v/150V Pos: standing >
Dze starts casting an offensive spell.

< 483h/483H 150v/150V Pos: standing >
Grrrk snaps into visibility.
Grrrk's bludgeon wounds a Githzerai.
Grrrk's decent slash wounds a Githzerai.
Grrrk's fine bludgeon strikes a Githzerai.
Grrrk's fine bludgeon wounds a Githzerai.
Grrrk's bloodsoaked obsidian column [superior] with a strange black stone murmurs some strange incantations...
Grrrk snaps into visibility.
Grrrk's concussion blast rips into a Githzerai, shattering his soul!
Grrrk's fine bludgeon strikes a Githzerai.

< 483h/483H 150v/150V Pos: standing >
Electrical arcs continue to blacken and pincushion a Githzerai.
Casting: asphyxiate 

< 483h/483H 150v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Githzerai, blood pours from his body!
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 483h/483H 150v/150V Pos: standing >
Dze starts casting an offensive spell called 'bigbys clenched fist'.

< 483h/483H 150v/150V Pos: standing >
Electrical arcs continue to blacken and pincushion a Githzerai.

< 483h/483H 150v/150V Pos: standing >
Norabi gives an order to his followers.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.

< 483h/483H 150v/150V Pos: standing >
Grrrk parries a Githzerai's lunge at him.
A Githzerai misses Grrrk.
Grrrk snaps into visibility.

< 483h/483H 150v/150V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Githzerai, blood pours from his body!

< 483h/483H 150v/150V Pos: standing >
A Githzerai plays a song to lift his spirit off the ground.

< 483h/483H 150v/150V Pos: standing >
Dze starts casting an offensive spell.
You start chanting...

< 483h/483H 150v/150V Pos: standing >
Electrical arcs continue to blacken and pincushion a Githzerai.

< 483h/483H 150v/150V Pos: standing >
You complete your spell...
[Damage: 59 ] Your massive hammer causes a Githzerai to double over in pain!

< 483h/483H 150v/150V Pos: standing >
Dze completes his spell...
Dze utters the word 'uwwarahz'
A flaming conflagration spews from Dze striking a Githzerai full on!
A Githzerai's unearthly emerald charm from Arcium, the Plagued Kingdom melted from the intense heat!
A Githzerai's golden band set with a fire opal melted from the intense heat!
A Githzerai's some superior chitin leggings from Arcium, the Plagued Kingdom melted from the intense heat!
A Githzerai's snakeskin mask of precision melted from the intense heat!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!