The death of [41 Dark Dreamer] Teru -=Denizens of Lloth=- (Kobold)

in Center of the Guild Square

from the perspective of [41 Dark Dreamer] Teru -=Denizens of Lloth=- (Kobold)

<worn on face>       a bronze mask [85%]
<worn around neck>   a sparkling leather choker
<worn about body>    an illithid-hide cloak [68%]
<worn about waist>   a belt of drider hair
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     a fragile steel shield from Lost City of Tikitzopl [88%]
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a githyanki skin bracer
<worn on hands>      some well-used flesh claws [80%]
<worn on finger>     a shimmering gem band
<primary weapon>     a nightcrawler claw [superior]
<worn on feet>       a pair of feathered slippers

A shopping commoner who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 409h/409H 74v/150V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your east.
A dwarven postal clerk who is close by to your east.
A gully dwarf who is close by above you.
A large dog who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 409h/409H 74v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 74v/150V Pos: standing >

< 409h/409H 74v/150V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
A huge rat who is close by to your east.
Kalrin who is close by to your east.
A patrolling guard who is not far off to your west.
A gully dwarf who is not far off to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 409h/409H 75v/150V Pos: standing >

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Reception Room
</map>

<map>
Zone: Kimordril.
Room: Reception Room
</map>
Reception Room
Obvious exits: -D
A rather large leather backpack lies here. [75%]
a satchel used to hold various items lies here. (magic)
A gully dwarf wanders around, collecting garbage.
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 409h/409H 75v/150V Pos: standing >

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 74v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 73v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 72v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
A rather large leather backpack lies here.

< 409h/409H 72v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 409h/409H 72v/150V Pos: standing >
You quickly scan the area.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 409h/409H 72v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 72v/150V Pos: standing >

< 409h/409H 73v/150V Pos: standing >
You quickly scan the area.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A dwarven merchant who is a brief walk away to your west.
Kilmoruk who is a brief walk away to your west.

< 409h/409H 73v/150V Pos: standing >

< 409h/409H 73v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Tanners Guild
</map>

<map>
Zone: Kimordril.
Room: Tanners Guild
</map>
Tanners Guild
Obvious exits: -W -U
A small sign is here, posted on the wall.
(Q)A dirty dwarf is here, working with some animal skins.

< 409h/409H 72v/150V Pos: standing >
You quickly scan the area.
A dwarven merchant who is rather far off to your west.
Kilmoruk who is rather far off to your west.
Tormtukr who is close by above you.

< 409h/409H 73v/150V Pos: standing >

< 409h/409H 73v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 73v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 72v/150V Pos: standing >

< 409h/409H 72v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 71v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
Kalrin's Kegs
Obvious exits: -W -U
A huge rat scurries along here, whiskers wiggling.
Kalrin is here, waiting to sell a container to you.

< 409h/409H 71v/150V Pos: standing >

< 409h/409H 71v/150V Pos: standing >
You quickly scan the area.
An honor guard who is rather far off to your west.
An honor guard who is rather far off to your west.
General Kimordril who is rather far off to your west.
A large pony who is rather far off to your west.
A large dog who is rather far off to your west.
Zarlir who is rather far off to your west.
The master brewer who is close by above you.

< 409h/409H 71v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 71v/150V Pos: standing >

< 409h/409H 71v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 409h/409H 70v/150V Pos: standing >

< 409h/409H 71v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 409h/409H 71v/150V Pos: standing >
You feel the swirling shadows around your body dissipate.

<map>
Zone: Kimordril.
Room: The Postal Center of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The Postal Center of Kimordril
</map>
The Postal Center of Kimordril
Obvious exits: -W
A gully dwarf wanders around, collecting garbage.
A Dwarven postal clerk awaits the next shipment of mail.

< 409h/409H 71v/150V Pos: standing >

< 409h/409H 71v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.

< 409h/409H 71v/150V Pos: standing >
A gully dwarf enters from the east.

< 409h/409H 71v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 71v/150V Pos: standing >

< 409h/409H 71v/150V Pos: standing >
You start chanting...

< 409h/409H 72v/150V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 409h/409H 74v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 409h/409H 75v/150V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A brutish bartender who is close by to your north.
A huge rat who is close by to your east.
Kalrin who is close by to your east.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 409h/409H 76v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>
North Side of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 75v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Midvalley Road
</map>
Midvalley Road
Obvious exits: -N -E# -S

< 409h/409H 74v/150V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A dwarven merchant who is not far off to your north.
A large dog who is not far off to your north.
A patrolling guard who is rather far off to your north.
A small pig who is in the distance to your north.
The Kimordril Quartermaster who is not far off to your south.
The gully dwarf town crier who is not far off to your south.
A Githzerai who is a brief walk away to your south.

< 409h/409H 75v/150V Pos: standing >

< 409h/409H 75v/150V Pos: standing >
The door seems to be closed.

< 409h/409H 75v/150V Pos: standing >

< 409h/409H 76v/150V Pos: standing >
Slay whom?

< 409h/409H 78v/150V Pos: standing >

< 409h/409H 78v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>
North Side of the Guild Square
Obvious exits: -N -E -S -W

< 409h/409H 77v/150V Pos: standing >

< 409h/409H 77v/150V Pos: standing >
Slay whom?

< 409h/409H 78v/150V Pos: standing >

< 409h/409H 79v/150V Pos: standing >
To the south is the center of the square.
You extend your sights southward.
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 409h/409H 79v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 409h/409H 79v/150V Pos: standing >
The southern side of the square lies in that direction.
You extend your sights southward.
South Side of the Guild Square
Obvious exits: -N -E -S# -W
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 409h/409H 79v/150V Pos: standing >

< 409h/409H 83v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>
South Side of the Guild Square
Obvious exits: -N -E -S# -W
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 409h/409H 83v/150V Pos: standing >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.

< 409h/409H 83v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 409h/409H 83v/150V Pos: standing >
You complete your spell...
[Damage: 57 ] Your massive hammer causes a Githzerai to double over in pain!

< 409h/409H 85v/150V Pos: standing >
A Githzerai jumps high in the air.

< 409h/409H 86v/150V Pos: standing >
You start chanting...

< 409h/409H 86v/150V Pos: standing >
A Githzerai leaves north.

< 409h/409H 87v/150V Pos: standing >
You abort your spell before it's done!

< 409h/409H 88v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 409h/409H 88v/150V Pos: standing >
You start chanting...

< 409h/409H 89v/150V Pos: standing >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.

< 409h/409H 89v/150V Pos: standing >
A Githzerai starts casting an offensive spell.

< 409h/409H 90v/150V Pos: standing >
You complete your spell...
[Damage: 59 ] Your massive hammer causes a Githzerai to double over in pain!

< 409h/409H 90v/150V Pos: standing >
You start chanting...

< 409h/409H 91v/150V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'buoblg qrunsoqpze yugh'
A Githzerai's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 191h/409H 92v/150V Pos: standing >
Casting: asphyxiate *

< 192h/409H 93v/150V Pos: standing >
A Githzerai starts casting an offensive spell.

< 193h/409H 93v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 22 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 195h/409H 95v/150V Pos: standing >
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 196h/409H 95v/150V Pos: standing >
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 196h/409H 95v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>
South Side of the Guild Square
Obvious exits: -N -E -S# -W

< 197h/409H 95v/150V Pos: standing >

< 198h/409H 95v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/409H 96v/150V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 200h/409H 96v/150V Pos: standing >
You start chanting...

< 201h/409H 96v/150V Pos: standing >
A Githzerai starts casting an offensive spell.

< 201h/409H 96v/150V Pos: standing >
Casting: hammer *

< 203h/409H 97v/150V Pos: standing >
You complete your spell...
[Damage: 63 ] Your massive hammer causes a Githzerai to double over in pain!

< 205h/409H 99v/150V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'buoblg qrunsoqpze yugh'
A Githzerai's mighty magic fist slams into you!
The illusion surrounding you fades away!
Your troll brewer's fez of clarity was completely destroyed by the massive blow!
Your leggings smeared with blood was completely destroyed by the massive blow!