The death of [25 Sorcerer] Zod (Githyanki)

in a Well Traveled Path

from the perspective of [25 Sorcerer] Zod (Githyanki)

<worn as a badge>    a knight's rubber badge
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    an illithidskin cloak
<worn as quiver>     a magical copper quiver
<worn on belt buckle>a rotting cloth bag
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a twisted ivory wristguard
<primary weapon>     a dark hemp dirk
<worn on legs>       a pair of studded leather leggings

Your studies are complete.

< 25h/178H 124v/124V Pos: sitting >
You clamber to your feet.

< 25h/178H 124v/124V Pos: standing >
A muscular villager leaves north.

< 25h/178H 124v/124V Pos: standing >
You attempt to bandage yourself.

< 25h/178H 124v/124V Pos: standing >
A traveling adventurer leaves east.

< 26h/178H 124v/124V Pos: standing >
You continue bandaging yourself.

< 33h/178H 121v/124V Pos: standing >
You continue bandaging yourself.

< 41h/178H 119v/124V Pos: standing >
A traveling adventurer enters from the east.

< 41h/178H 119v/124V Pos: standing >
You continue bandaging yourself.

< 49h/178H 117v/124V Pos: standing >
You continue bandaging yourself.

< 56h/178H 114v/124V Pos: standing >
You continue bandaging yourself.

< 64h/178H 111v/124V Pos: standing >
You continue bandaging yourself.

< 70h/178H 108v/124V Pos: standing >
You can't bandage any more with this bandage.

< 71h/178H 108v/124V Pos: standing >
You drop to your belly.

< 71h/178H 108v/124V Pos: on your ass >
You close your eyes and relax.

< 71h/178H 108v/124V Pos: on your ass >
You drift off to sleep.

< 72h/178H 109v/124V Pos: on your ass >

< 78h/178H 124v/124V Pos: on your ass >

< 79h/178H 124v/124V Pos: on your ass >

< 79h/178H 124v/124V Pos: on your ass >

< 79h/178H 124v/124V Pos: on your ass >

< 79h/178H 124v/124V Pos: on your ass >

< 80h/178H 124v/124V Pos: on your ass >

< 81h/178H 124v/124V Pos: on your ass >
You have just begun the trek to your next level!

< 81h/178H 124v/124V Pos: on your ass >

< 81h/178H 124v/124V Pos: on your ass >

< 85h/178H 124v/124V Pos: on your ass >

< 89h/178H 124v/124V Pos: on your ass >

< 89h/178H 124v/124V Pos: on your ass >

< 92h/178H 124v/124V Pos: on your ass >

< 92h/178H 124v/124V Pos: on your ass >
You wake up.

< 93h/178H 124v/124V Pos: on your ass >
You clamber to your feet.

< 93h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A wandering merchant wanders here looking to buy some wares.

< 93h/178H 124v/124V Pos: standing >
[Damage:  1 ] Your weak pierce grazes a wandering merchant.

< 94h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: few scratches >
 A wandering merchant's fine punch strikes you very hard.
[Damage:  9 ] A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant's decent punch strikes you very hard.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 71h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP: few scratches >
 A muscular villager enters from the north.
You start chanting...

< 71h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP: few scratches >
 Casting: cone of cold 

< 71h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP: few scratches >
 You complete your spell...
[Damage: 50 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 71h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 71h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You dodge a wandering merchant's vicious attack.
A wandering merchant's kick hits you directly in the face.
[Damage:  5 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 64h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Casting: cone of cold 

< 64h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 49 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 64h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 64h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A wandering merchant's punch seriously wounds you.
[Damage: 11 ] A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant misses you.

< 50h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  nasty wounds >
 Casting: cone of cold *

< 50h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 50 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.

< 50h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  nasty wounds >
 You start chanting...

< 50h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  nasty wounds >
 A pudgy commoner enters from the east.

< 50h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  nasty wounds >
 A wandering merchant's decent punch seriously wounds you.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!
You dodge a wandering merchant's vicious attack.
A wandering merchant's sweep catches you in the side and you almost stumble.
[Damage:  6 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP: pretty hurt >
 A muscular villager leaves north.

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 42 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You miss a wandering merchant.

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You don't have that spell memorized.

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You start chanting...

< 31h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You dodge a wandering merchant's vicious attack.
A wandering merchant's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 18h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: awful E: merchant sta EP:  awful >
 Casting: lightning bolt *

< 18h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: awful E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 27 ] The lightning bolt hits a wandering merchant with full impact.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.

< 18h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A pudgy commoner wanders here looking for something to eat.

< 18h/178H 124v/124V Pos: standing >
A muscular villager enters from the north.

< 18h/178H 124v/124V Pos: standing >
You sigh loudly.

< 18h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 18h/178H 124v/124V Pos: standing >
You have just begun the trek to your next level!

< 18h/178H 124v/124V Pos: standing >
You say 'ugh'

< 18h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 18h/178H 124v/124V Pos: standing >
A pudgy commoner leaves east.

< 18h/178H 124v/124V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
a small pile of coins

< 18h/178H 124v/124V Pos: standing >

< 18h/178H 124v/124V Pos: standing >
You drop to your belly.

< 18h/178H 124v/124V Pos: on your ass >
A muscular villager leaves north.
You close your eyes and relax.

< 19h/178H 124v/124V Pos: on your ass >
You drift off to sleep.

< 19h/178H 124v/124V Pos: on your ass >
The killing ice around your body melts.

< 44h/178H 124v/124V Pos: on your ass >
Autosaving...

< 71h/178H 124v/124V Pos: on your ass >
The taste of blood slowly fades from your body.

< 152h/178H 124v/124V Pos: on your ass >
Autosaving...

< 178h/178H 124v/124V Pos: on your ass >
In your dreams, or what?

< 178h/178H 124v/124V Pos: on your ass >
You wake up.

< 178h/178H 124v/124V Pos: on your ass >
You clamber to your feet.

< 178h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 178h/178H 124v/124V Pos: standing >
A village commoner enters from the east.

< 178h/178H 124v/124V Pos: standing >

		Score information for Zod

Level: 25   Race: Githyanki   Class: Sorcerer Sex: Male
Hit points: 178(178)  Moves: 124(124)
Coins carried:    0 platinum    52 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  247 

Active Spells:
--------------
well-rested bonus (137 minutes)


< 178h/178H 124v/124V Pos: standing >
You start chanting...

< 178h/178H 124v/124V Pos: standing >
Casting: coldshield **

< 178h/178H 124v/124V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 178h/178H 124v/124V Pos: standing >
You sit down and relax.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   24 seconds:  ( 5th) cone of cold
   36 seconds:  ( 5th) cone of cold
   49 seconds:  ( 5th) cone of cold
   60 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 5th) coldshield

You can memorize no more spells.
You continue your study.

< 178h/178H 124v/124V Pos: sitting >
You start meditating...

< 178h/178H 124v/124V Pos: sitting >
A village commoner leaves east.

< 178h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 178h/178H 124v/124V Pos: sitting >
A village commoner leaves north.

< 178h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 5th) cone of cold
   20 seconds:  ( 5th) cone of cold
   31 seconds:  ( 4th) lightning bolt
   43 seconds:  ( 5th) coldshield

You can memorize no more spells.

< 178h/178H 124v/124V Pos: sitting >
You are already meditating.

< 178h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 178h/178H 124v/124V Pos: sitting >
The sun rises over the northern horizon.

< 178h/178H 124v/124V Pos: sitting >

< 178h/178H 124v/124V Pos: sitting >
You are already meditating.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - cone of cold
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) cone of cold
   12 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 5th) coldshield

You can memorize no more spells.

< 178h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 5th) coldshield

You can memorize no more spells.

< 178h/178H 124v/124V Pos: sitting >
You are already meditating.

< 178h/178H 124v/124V Pos: sitting >
A muscular villager enters from the north.
You have finished memorizing lightning bolt.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) coldshield

You can memorize no more spells.

< 178h/178H 124v/124V Pos: sitting >
A wandering merchant leaves north.

< 178h/178H 124v/124V Pos: sitting >
A wandering merchant enters from the east.

< 178h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) coldshield

You can memorize no more spells.

< 178h/178H 124v/124V Pos: sitting >
You have finished memorizing coldshield.
Your studies are complete.

< 178h/178H 124v/124V Pos: sitting >
You clamber to your feet.

< 178h/178H 124v/124V Pos: standing >
You have memorized the following spells:
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

You can memorize no more spells.

< 178h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 178h/178H 124v/124V Pos: standing >
You start chanting...

< 178h/178H 124v/124V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
The chilling cold causes a wandering merchant to stammer, apparently weakened.
You dodge a wandering merchant's vicious attack.
A wandering merchant's fine punch strikes you.
[Damage:  7 ] A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant's kick hits you directly in the face.
[Damage:  7 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 155h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 155h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Casting: cone of cold *

< 155h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Casting: cone of cold 

< 155h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 45 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.

< 155h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You dodge a wandering merchant's vicious attack.
A wandering merchant's fine punch strikes you.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 142h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 142h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Casting: cone of cold 

< 142h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 35 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 142h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 142h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's fine punch strikes you hard.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant's punch strikes you hard.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!
You duck under a wandering merchant's lame kick.

< 117h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 35 ] Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 117h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant dodges your futile attack.

< 117h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 117h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's fine punch strikes you hard.
[Damage:  8 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Casting: magic missile 

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You miss a wandering merchant.

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 104h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's fine punch strikes you very hard.
[Damage: 10 ] A wandering merchant shivers from the unnatural cold as he hits you!
You dodge a wandering merchant's feeble leg sweep.

< 88h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A wandering merchant enters from the north.
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 88h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 
< 88h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You start chanting...

< 88h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 88h/178H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
[3] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[4] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 88h/178H 124v/124V Pos: standing >
You are still a very long way from your next level.

< 88h/178H 124v/124V Pos: standing >
You sigh loudly.

< 88h/178H 124v/124V Pos: standing >
A wandering merchant leaves east.

< 88h/178H 124v/124V Pos: standing >
You sit down and relax.

< 89h/178H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   24 seconds:  ( 5th) cone of cold
   36 seconds:  ( 5th) cone of cold
   49 seconds:  ( 5th) cone of cold
   54 seconds:  ( 1st) magic missile
   60 seconds:  ( 1st) magic missile
   65 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 89h/178H 124v/124V Pos: sitting >
You start meditating...

< 89h/178H 124v/124V Pos: sitting >
A muscular villager leaves north.

< 91h/178H 124v/124V Pos: sitting >
The day has begun.

< 92h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 93h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 96h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 97h/178H 124v/124V Pos: sitting >
A village commoner enters from the north.

< 98h/178H 124v/124V Pos: sitting >
You have finished memorizing cone of cold.

< 99h/178H 124v/124V Pos: sitting >
You have finished memorizing magic missile.

< 100h/178H 124v/124V Pos: sitting >
A wandering merchant enters from the east.

< 101h/178H 124v/124V Pos: sitting >
You have finished memorizing magic missile.

< 101h/178H 124v/124V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 102h/178H 124v/124V Pos: sitting >
You clamber to your feet.

< 102h/178H 124v/124V Pos: standing >
A wandering merchant leaves east.

< 103h/178H 124v/124V Pos: standing >
A wandering merchant enters from the east.

< 104h/178H 124v/124V Pos: standing >
A wandering merchant leaves north.

< 106h/178H 124v/124V Pos: standing >
A village commoner leaves north.

< 110h/178H 124v/124V Pos: standing >
A young villager enters from the east.

< 110h/178H 124v/124V Pos: standing >
Autosaving...

< 115h/178H 124v/124V Pos: standing >
A wandering merchant enters from the north.

< 122h/178H 124v/124V Pos: standing >
A young villager leaves north.

< 122h/178H 124v/124V Pos: standing >
It's nice and warm out.

< 124h/178H 124v/124V Pos: standing >
A young villager enters from the north.

< 125h/178H 124v/124V Pos: standing >
A muscular villager enters from the east.

< 126h/178H 124v/124V Pos: standing >
A young villager leaves east.

< 126h/178H 124v/124V Pos: standing >
A muscular villager enters from the north.

< 127h/178H 124v/124V Pos: standing >
A muscular villager leaves east.

< 128h/178H 124v/124V Pos: standing >
A muscular villager leaves east.

< 136h/178H 124v/124V Pos: standing >
A young villager enters from the east.

< 137h/178H 124v/124V Pos: standing >
The winds of time have reclaimed the corpse of a traveling merchant.
The corpse of a traveling merchant crumbles to dust and blows away.

< 139h/178H 124v/124V Pos: standing >
A village commoner enters from the north.

< 139h/178H 124v/124V Pos: standing >
A village commoner leaves east.

< 140h/178H 124v/124V Pos: standing >
A young villager leaves east.

< 143h/178H 124v/124V Pos: standing >
A Grey Elf snaps into visibility.
Out of nowhere, a Grey Elf stabs you in the back.
OUCH!  That really did HURT!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!

< 101h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's pierce strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf's impressive pierce strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.

< 27h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Someone dodges your futile attack.
A Grey Elf snaps into visibility.

< 27h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A peasant commoner enters from the east.

< 27h/178H 124v/124V Pos: standing >
< T: Zod TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 27h/178H 124v/124V Pos: sitting >
< T: Zod TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf's impressive pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.