The death of [42 Dark Dreamer] Nel -=Denizens of Lloth=- (Drow Elf)

in Shaiennar Road

from the perspective of [43 Bounty Hunter] Misil -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a crown of stars (glowing) (humming) [85%]
<worn on eyes>       a platinum-encrusted sapphire eye [superior] [88%]
<worn in ear>        a dangling crimson earring [72%]
<worn in ear>        an enchanted earring of dexterity of regeneration [89%]
<worn on face>       a tribal mask [59%]
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the platemail of the barbarians [88%]
<worn about body>    a cloak of eternal fire [poor]
<worn as quiver>     a silken backsheath of flight [82%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [65%]
<worn on belt buckle>a roc bone longbow [68%]
<worn on arms>       two marbled coiling serpents [80%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [78%]
<worn around wrist>  a bracelet of dracolich hide (humming) [86%]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     a tarnished bronze ring (glowing) [79%]
<worn on finger>     a circle of magical energy
<primary weapon>     the King's blade of Aravne with a strange black stone (humming) [78%]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates with a strange dark bloodstone
<worn on feet>       a pair of boots of stealth [superior]

Tackle who?

< 1216h/1216H 211v/213V Pos: standing >
Tackle who?
Ra leaves south.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the north.
Null enters from the north.
Ojo trots in from the north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.

< 1216h/1216H 210v/213V Pos: standing >
Tackle who?

< 1216h/1216H 211v/213V Pos: standing >
Tackle who?
Ra leaves east.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
End of the Path Through Rhanale Forest
   The path comes to an end here, leading deeper into the forest of
Rhanale.  Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man.  From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground.  The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds.  The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
A small brown bear wanders through the forest.
An elven woman shops around town here.
A raccoon scurries through the forest.
Morfos sneaks in from the west.
Juq trots in from the west.
Null enters from the west.
Ojo trots in from the west.
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.

< 1216h/1216H 209v/213V Pos: standing >
Tackle who?
Ra leaves east.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
   Although there is no path here, travel is fairly easy.  Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves.  The chitterings
and scurrying of animals is more evident here.  Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the west.
Null enters from the west.
Ojo trots in from the west.
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.

< 1216h/1216H 208v/213V Pos: standing >
Tackle who?
Xanan sneaks east.
Ra leaves east.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the west.
Null enters from the west.
Ojo trots in from the west.
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.

< 1216h/1216H 207v/213V Pos: standing >
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
   Although there is no path here, travel is fairly easy.  Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves.  The chitterings
and scurrying of animals is more evident here.  Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel sneaks in from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 206v/213V Pos: standing >
Tackle who?
Xanan sneaks west.
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
End of the Path Through Rhanale Forest
   The path comes to an end here, leading deeper into the forest of
Rhanale.  Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man.  From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground.  The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds.  The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
A small brown bear wanders through the forest.
An elven woman shops around town here.
A raccoon scurries through the forest.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 204v/213V Pos: standing >
Tackle who?

< 1216h/1216H 205v/213V Pos: standing >
Tackle who?

< 1216h/1216H 206v/213V Pos: standing >
Tackle who?

< 1216h/1216H 207v/213V Pos: standing >
Tackle who?

< 1216h/1216H 207v/213V Pos: standing >
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading north.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 206v/213V Pos: standing >
Tackle who?
Ra leaves south.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
(Q)A dwarven boy sits here silently listening to the forest.
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading north.
Juq trots in from the north.
Null enters from the north.
Ojo trots in from the north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.

< 1216h/1216H 205v/213V Pos: standing >
Tackle who?
Ra leaves south.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the north.
Null enters from the north.
Ojo trots in from the north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.

< 1216h/1216H 204v/213V Pos: standing >
Tackle who?

< 1216h/1216H 204v/213V Pos: standing >
Wox starts playing the instrument of lyrical mastery and singing aloud.
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 203v/213V Pos: standing >
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
There are Human tracks going east.
There are Centaur tracks going east.
There are Halfling tracks going east.
There are some tracks heading east.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 202v/213V Pos: standing >
Tackle who?

< 1216h/1216H 203v/213V Pos: standing >
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
There are some tracks heading east.
There are some tracks heading east.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 202v/213V Pos: standing >
Tackle who?
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
There are Centaur tracks going east.
There are Githzerai tracks going east.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 201v/213V Pos: standing >
Tackle who?

< 1216h/1216H 202v/213V Pos: standing >
Tackle who?

< 1216h/1216H 203v/213V Pos: standing >
Tackle who?
Xanan sneaks west.
Ra leaves west.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
There are Githzerai tracks going west.
There are some tracks heading east.
Morfos sneaks in from the east.
Juq trots in from the east.
Null enters from the east.
Ojo trots in from the east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.

< 1216h/1216H 203v/213V Pos: standing >
Tackle who?

< 1216h/1216H 203v/213V Pos: standing >
Tackle who?

< 1216h/1216H 204v/213V Pos: standing >
Tackle who?

< 1216h/1216H 205v/213V Pos: standing >
Tackle who?

< 1216h/1216H 206v/213V Pos: standing >
Tackle who?

< 1216h/1216H 206v/213V Pos: standing >
Tackle who?

< 1216h/1216H 207v/213V Pos: standing >
Tackle who?

< 1216h/1216H 208v/213V Pos: standing >
Tackle who?

< 1216h/1216H 209v/213V Pos: standing >
Tackle who?
Xanan opens the doors.

< 1216h/1216H 209v/213V Pos: standing >
Tackle who?
Ra leaves north.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
Juq trots in from the south.
Null enters from the south.
Ojo trots in from the south.
Brakus enters from the south.
Kjell enters from the south.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the south.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the south.
Zyr enters from the south.
Kann enters from the south.
Eikel trots in from the south.
Grutap enters from the south.
Wox enters from the south.

< 1216h/1216H 209v/213V Pos: standing >
Tackle who?

< 1216h/1216H 210v/213V Pos: standing >
Tackle who?

< 1216h/1216H 211v/213V Pos: standing >
Tackle who?

< 1216h/1216H 211v/213V Pos: standing >
Tackle who?

< 1216h/1216H 212v/213V Pos: standing >
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
A Drow Elf leaves south.
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
A black rift in space opens next to you, and Grif steps out of it grinning.
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
Tackle who?

< 1216h/1216H 213v/213V Pos: standing >
Tackle who?
Ra leaves south.
You follow Xanan.

You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
Ra  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Xanan  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
There are some tracks heading south.
There are some tracks heading west.
Morfos sneaks in from the north.
Juq trots in from the north.
Null enters from the north.
Ojo trots in from the north.
Grif enters from the north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Eikel trots in from the north.
Grutap enters from the north.
Wox enters from the north.
Kann suddenly attacks a Drow Elf!
Kann's crush grazes a Drow Elf.
Eikel suddenly attacks a Drow Elf!
Eikel snaps into visibility.
Eikel's feeble slash grazes a Drow Elf.
Eikel's feeble slash grazes a Drow Elf.

< 1216h/1216H 212v/213V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the words 'gpaeax gpuzre'
Wox misses a Drow Elf.
You snap into visibility.
You try to tackle a Drow Elf and fly over her head landing face first in the dirt!
Ojo suddenly attacks a Drow Elf!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 A Drow Elf is knocked to the ground by Juq's skillful bash!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A faint hum can be heard from Tsunami, the trident of storms carried by Null.
Morfos suddenly attacks a Drow Elf!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 Wox plays a song to lift his spirit off the ground.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as her body is painfully ripped apart from within.
Null starts casting a spell.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Grif starts casting an offensive spell.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Grutap suddenly attacks a Drow Elf!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Brakus fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Xanan starts casting an offensive spell.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Drow Elf, blood pours from her body!
Wox misses a Drow Elf.
Wox's pierce wounds a Drow Elf.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Null completes his spell...
Null utters the words 'yjrr pzar'
A torrent of divine energy flows from Null into Null's body, and his wounds begin to heal!
A Drow Elf misses Kann.
Wox starts casting an offensive spell.
Kjell gives an order to his followers.
The wraith of a deck hand of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a deck hand of the Twilight Cove Buccaneers snaps into visibility.
The wraith of a lookout of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a lookout of the Twilight Cove Buccaneers snaps into visibility.
The wraith of the first mate of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of the first mate of the Twilight Cove Buccaneers snaps into visibility.
The wraith of a lookout of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a lookout of the Twilight Cove Buccaneers snaps into visibility.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Ra's spell flows around a Drow Elf, leaving her unharmed!
A Drow Elf turns green and pukes all over the place. Yuck!
Eikel snaps into visibility.
Eikel's feeble slash grazes a Drow Elf.
Eikel's feeble slash grazes a Drow Elf.
Eikel's weak slash wounds a Drow Elf.
Eikel's slash strikes a Drow Elf.
Grif starts casting an offensive spell.

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Xanan completes his spell...
Xanan utters the words 'waowa mosagh'
Two pillars of white flame leap from Xanan's outstreached palms enveloping a Drow Elf in a fiery inferno.
Xanan's spell flows around a Drow Elf, leaving her unharmed!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 The wraith of a deck hand of the Twilight Cove Buccaneers stops invoking abruptly!
Kann's impressive crush strikes a Drow Elf.
Kann's decent crush wounds a Drow Elf.
Kann's crush strikes a Drow Elf hard.
Ojo suddenly attacks a Drow Elf!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 The wraith of a lookout of the Twilight Cove Buccaneers completes its spell...
The wraith of a lookout of the Twilight Cove Buccaneers utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lookout of the Twilight Cove Buccaneers's fist beats the life out of a Drow Elf, blood pours from her body!
The wraith of the first mate of the Twilight Cove Buccaneers completes its spell...
The wraith of the first mate of the Twilight Cove Buccaneers utters the words 'buoblg qrunsoqpze yugh'
The wraith of the first mate of the Twilight Cove Buccaneers's fist beats the life out of a Drow Elf, blood pours from her body!

< 1216h/1216H 212v/213V Pos: kneeling >
< T: Kann TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You snap into visibility.
[Damage: 22 ] -=[Your impressive slash critically injures a Drow Elf.]=-
A Drow Elf is stunned!
[Damage:  9 ] -=[Your fine pierce hits a Drow Elf.]=-
A Drow Elf's polished studded gold and platinum shield was completely destroyed by the massive blow!
A Drow Elf's some ghastly obsidian sleeves was completely destroyed by the massive blow!
A Drow Elf's polished scarlet ring was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Misil by 4200000.
The smell of fresh blood enters your body, infusing you with power!