The death of [22 Mercenary] Rig (Duergar)

in On an Old River Bed

from the perspective of [22 Mercenary] Rig (Duergar)

<worn on head>       a bronze skull cap
<worn on eyes>       a ghastly copper eyepatch
<worn on body>       a beautiful clay breastplate
<worn about body>    a roperskin cloak
<worn as quiver>     an unearthly hide quiver
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some glittering bark sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a steel dagger
<worn on legs>       some burnt clay pants
<worn on feet>       a pair of light rothe-hide boots

 .M.**+++++   
 ^.M**+***M*  
 M.**M@***    
 M.***+**     
 ..M****      
  ******  M   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 123v/139V Pos: standing >
 
  M.**+++++   
 ^.M**+***M*  
 M.**M+***    
 M.***@**     
 ..M****      
 ^******  M   
  ****+*      
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 123v/139V Pos: standing >
 
  .M**+***M   
 M.**M+***    
 M.***+**     
 ..M**@*      
 ^******  M   
 .****+*      
  ****+**     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 116h/349H 122v/139V Pos: standing >
 
  .**M+***    
 M.***+**     
 ..M****      
 ^****@*  M   
 .****+*      
 *****+**  *  
  +++++****   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 116h/349H 120v/139V Pos: standing >
 
  .***+**     
 ..M****      
 ^******  M   
 .****@*      
 *****+**  *  
 ++++++*****  
  .*.******   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 119v/139V Pos: standing >
 
  .M****      
 ^******  M   
 .****+*      
 *****@**  *  
 ++++++*****  
 ^.*.*******  
  .MM.*****   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 118v/139V Pos: standing >
 
  ******  M   
 .****+*      
 *****+**  *  
 +++++@*****  
 ^.*.*******  
 ^.MM.*****.  
  ^^^***.*.   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 117v/139V Pos: standing >
 
  ^******     
 ^.****+*     
 ^*****+**    
 +++++@+****  
 ^^.*.******  
 ^^.MM.*****  
  M^^^***.*   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 117v/139V Pos: standing >
 
  ^^******    
 ^^.****+*    
 M^*****+**   
 ^++++@++***  
 M^^.*.*****  
 M^^.MM.****  
  MM^^^***.   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 116v/139V Pos: standing >
 
  M^^******   
 M^^.****+*   
 MM^*****+**  
 M^+++@+++**  
 MM^^.*.****  
 MM^^.MM.***  
  MMM^^^***   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 116h/349H 115v/139V Pos: standing >
 
  MM^^*****   
 ^M^^.****+*  
 MMM^*****+*  
 MM^++@++++*  
 MMM^^.*.***  
 MMM^^.MM.**  
  MMMM^^^**   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 117h/349H 115v/139V Pos: standing >
 
  ^MM^^****   
 .^M^^.****+  
 MMMM^*****+  
 ^MM^+@+++++  
 ^MMM^^.*.**  
 MMMM^^.MM.*  
  ^MMMM^^^*   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 117h/349H 115v/139V Pos: standing >
 
  .^MM^^***   
 ..^M^^.****  
 .MMMM^*****  
 .^MM^@+++++  
 ^^MMM^^.*.*  
 ^MMMM^^.MM.  
  ^^MMMM^^^   
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 117h/349H 115v/139V Pos: standing >
Autosaving...

< 117h/349H 115v/139V Pos: standing >
You attempt to bandage yourself.

< 117h/349H 116v/139V Pos: standing >
You continue bandaging yourself.

< 129h/349H 118v/139V Pos: standing >
You continue bandaging yourself.
A rugged adventurers satchel contains:
a small pile of coins
a steel dagger
a beautiful bronze quiver
some well-used cured leather vambraces
some fragile hardwood arm plates
[2] a stone mug
[6] a gauze bandage
a steel long sword
[2] a thin steel dagger
a slender fishing pole
[2] a small bandage

< 141h/349H 119v/139V Pos: standing >
You continue bandaging yourself.

< 153h/349H 120v/139V Pos: standing >
You continue bandaging yourself.

< 164h/349H 122v/139V Pos: standing >
It's nice and warm out.

< 165h/349H 123v/139V Pos: standing >
You continue bandaging yourself.

< 176h/349H 123v/139V Pos: standing >

		Character attributes for Rig

Level: 22   Race: Duergar   Class: Mercenary 
Age: 45 yrs / 4 mths  Height: 50 inches Weight: 202 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 126 ( 97)    Pow:  74 ( 87)
Dex:  90 (100)    Int:  66 ( 88)   
Agi:  90 (100)    Wis: 120 ( 92)
Con: 131 ( 97)    Cha:  59 ( 84)   Luk:  92 ( 92)
Equipped Items:  13     Carried weight:   49

Armor Points: -57  Reduces melee damage taken by 5.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 6% 
Hitroll: better than average	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Not a problem

< 177h/349H 125v/139V Pos: standing >
You continue bandaging yourself.

< 188h/349H 124v/139V Pos: standing >
You continue bandaging yourself.

< 200h/349H 125v/139V Pos: standing >
You continue bandaging yourself.

< 212h/349H 128v/139V Pos: standing >
The sun starts to set in the south.

< 212h/349H 128v/139V Pos: standing >
A female crocodile enters from the east.

< 212h/349H 132v/139V Pos: standing >
You continue bandaging yourself.
You are knocked to the ground by a female crocodile's mighty bash!

< 220h/349H 130v/139V Pos: sitting >
< T: Rig TP: sit TC: few wounds E: large sta EP:  nasty wounds >
 You are no longer bandaging...
You are no longer being bandaged.
A female crocodile's fine claw strikes you.

< 211h/349H 130v/139V Pos: sitting >
< T: Rig TP: sit TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile dodges your futile attack.
You feel your skill in 1h piercing improving.
You miss a female crocodile.

< 211h/349H 130v/139V Pos: sitting >
< T: Rig TP: sit TC: few wounds E: large sta EP:  nasty wounds >
 You clamber to your feet.

< 211h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile misses you.
A female crocodile's claw strikes you.
[Damage: 23 ] You slam your head into a female crocodile, leaving a huge, red swollen lump.

< 203h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile dodges your futile attack.
You feel your skill in 1h slashing improving.
You miss a female crocodile.

< 203h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile's fine claw strikes you.
You suddenly see a female crocodile's foot in your chest.

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 You are already standing.

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile dodges your futile attack.
 
   *.MMM..*M    
  ..^MM^^****   
 *..^M^^.****+  
 *.MMMM^*****+  
 ..^MM^@++++++  
 .^^MMM^^.*M**  
 .^^MMM^^.*..*  
  .^MMMM^MM^*   
   .^^MMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A female crocodile stands, floating here, fighting YOU!

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A female crocodile misses you.

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 [Damage: 23 ] You slam your head into a female crocodile, leaving a huge, red swollen lump.

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP: pretty hurt >
 [Damage:  4 ] Your fine slash strikes a female crocodile.
A female crocodile dodges your futile attack.

< 188h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP: pretty hurt >
 A female crocodile's fine claw strikes you.

< 180h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP: pretty hurt >
 [Damage:  4 ] Your slash strikes a female crocodile.
A female crocodile dodges your futile attack.

< 180h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: few wounds E: large sta EP: pretty hurt >
 You parry a female crocodile's lunge at you.
You dodge a female crocodile's vicious attack.
You suddenly see a female crocodile's foot in your chest.
[Damage: 10 ] You find a soft spot in a female crocodile's scales and launch a solid kick there.

< 170h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 A female crocodile's fine claw strikes you.
A female crocodile misses you.

< 162h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 A female crocodile dodges your futile attack.
[Damage:  4 ] Your pierce strikes a female crocodile hard.

< 162h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 [Damage: 21 ] You slam your head into a female crocodile, leaving a huge, red swollen lump.

< 162h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 You feel your skill in parry improving.
A female crocodile's decent claw strikes you.
A female crocodile's fine claw strikes you.

< 147h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 [Damage:  4 ] Your fine slash enshrouds a female crocodile in a mist of blood.
A female crocodile is stunned!
You miss a female crocodile.
You feel your skill in 1h slashing improving.
You miss a female crocodile.

< 147h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 You dodge a female crocodile's vicious attack.
You dodge a female crocodile's vicious attack.

< 147h/349H 130v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: large sta EP:  awful >
 You feel your skill in kick improving.
[Damage:  8 ] You plant your foot firmly in a female crocodile's snout, smashing her to one side.
A female crocodile is mortally wounded, and will die soon, if not aided.

< 147h/349H 130v/139V Pos: standing >
[Damage:  2 ] A female crocodile makes a strange sound as you place a steel dagger in her back.
A female crocodile is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a female crocodile's gurgling and choking signals her demise.

< 147h/349H 132v/139V Pos: standing >
The corpse of a female crocodile appears to be empty.

< 147h/349H 134v/139V Pos: standing >
 
   *.MMM..**    
  ..^MM^^****   
 *.M^M^^.****+  
 *.^MMM^*****+  
 ..^MM^@++++++  
 .^^MMM^^.*M**  
 .^^MMM^^.*..*  
  .M^MMM^MM^*   
   .^^MMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a female crocodile is lying here.

< 148h/349H 135v/139V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.

< 148h/349H 136v/139V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 149h/349H 138v/139V Pos: standing >
You bounce around with excitement!

< 149h/349H 138v/139V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A vampire bat suddenly attacks YOU!
A vampire bat misses you.
A vampire bat suddenly attacks YOU!
A vampire bat misses you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A vampire bat suddenly attacks YOU!
A vampire bat misses you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You parry a vampire bat's lunge at you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 [Damage:  4 ] Your fine slash seriously wounds a vampire bat.
[Damage:  4 ] Your fine pierce seriously wounds a vampire bat.
[Damage:  5 ] Your fine slash causes a vampire bat to grimace in pain.
A vampire bat is incapacitated and will slowly die, if not aided.

< 149h/349H 138v/139V Pos: standing >
A vampire bat misses you.
You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You parry a vampire bat's lunge at you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You dodge a vampire bat's vicious attack.
You feel your skill in riposte improving.
You parry a vampire bat's lunge at you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 [Damage:  6 ] Your fine slash enshrouds a vampire bat in a mist of blood.
A vampire bat dodges your futile attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  nasty wounds >
 You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  nasty wounds >
 You parry a vampire bat's lunge at you.
You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  nasty wounds >
 [Damage:  4 ] Your fine slash enshrouds a vampire bat in a mist of blood.
A vampire bat is stunned!
[Damage:  5 ] Your slash causes a vampire bat to grimace in pain.
A vampire bat is incapacitated and will slowly die, if not aided.
You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
A vampire bat misses you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You parry a vampire bat's lunge at you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You parry a vampire bat's lunge at you.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 [Damage:  5 ] Your slash seriously wounds a vampire bat.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 [Damage:  6 ] Your slash enshrouds a vampire bat in a mist of blood.
[Damage:  4 ] Your pierce causes a vampire bat to grimace in pain.
A vampire bat is incapacitated and will slowly die, if not aided.
You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 149h/349H 138v/139V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat is lying here, incapacitated.
A vampire bat is lying here, incapacitated.
A vampire bat stands in mid-air here, fighting YOU!
A vampire bat is lying here, incapacitated.

< 150h/349H 138v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 150h/349H 138v/139V Pos: standing >
[Damage:  6 ] A vampire bat makes a strange sound as you place a steel dagger in its back.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 150h/349H 138v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 151h/349H 138v/139V Pos: standing >
[Damage:  6 ] A vampire bat makes a strange sound as you place a steel dagger in its back.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 151h/349H 139v/139V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.

< 152h/349H 139v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 152h/349H 139v/139V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.

< 152h/349H 139v/139V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a vampire bat is lying here.
A vampire bat stands in mid-air here, fighting YOU!
A vampire bat is lying here, incapacitated.

< 152h/349H 139v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 153h/349H 139v/139V Pos: standing >
[Damage:  8 ] A vampire bat makes a strange sound as you place a steel dagger in its back.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 153h/349H 139v/139V Pos: standing >
You dodge a vampire bat's vicious attack.

< 154h/349H 139v/139V Pos: standing >
It is far too small.  You're better off squashing it.

< 154h/349H 139v/139V Pos: standing >
A vampire bat misses you.

< 154h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A vampire bat laughs at your feeble attempt to kick it from behind.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You dodge a vampire bat's vicious attack.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 [Damage:  5 ] Your fine slash seriously wounds a vampire bat.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 You are using:
<worn on head>       a bronze skull cap
<worn on eyes>       a ghastly copper eyepatch
<worn on body>       a beautiful clay breastplate
<worn about body>    a roperskin cloak
<worn as quiver>     an unearthly hide quiver
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some glittering bark sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a steel dagger
<worn on legs>       some burnt clay pants
<worn on feet>       a pair of light rothe-hide boots

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 A vampire bat misses you.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  few wounds >
 [Damage:  5 ] Your fine slash enshrouds a vampire bat in a mist of blood.
A vampire bat dodges your futile attack.
A vampire bat dodges your futile attack.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  awful >
 You feel your skill in riposte improving.
You parry a vampire bat's lunge at you.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  awful >
 A vampire bat dodges your futile attack.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  awful >
 Goblin - Last Edited: 2010-08-28 02:37:17 by kitsero
====================================================
Goblins are an inhospitable, evil race that prefers to 
dwell deep within the depths of the Underdark. They live 
in a largely tribal society where the strongest rule
over the rest, existing preferably in underground caves
and similar dismal surroundings. Despite their primitive
habitat they are a rather clever and devious people that 
have mastered many of the same skills and magics of the
sun-loving races. Goblins are avid slavers and routinely
capture others to serve at their bidding, especially
gnomes and mountain dwarves whom they hate more than
anything else.

Goblins range in appearance from a dark, dull green to a
dull orange or brick red. It is rumored that Goblins are 
distantly related to the Kobolds, but to this day that
claim has yet to be proven.

==See also==
* Innate
* Races


==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Reaver      : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter    : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 100
Agility     : 115
Dexterity   : 135
Constitution: 100
Power       : 85
Intelligence: 110
Wisdom      : 105
Charisma    : 90
Luck        : 110
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : excellent

==Innate abilities==
*ultravision
 disappear (obtained at level 31)
*dayblind
 summon totem (obtained at level 26)
'*' Designates passive ability.

Goblin - Last Edited: 2010-08-28 02:37:17 by kitsero
====================================================
Goblins are an inhospitable, evil race that prefers to 
dwell deep within the depths of the Underdark. They live 
in a largely tribal society where the strongest rule
over the rest, existing preferably in underground caves
and similar dismal surroundings. Despite their primitive
habitat they are a rather clever and devious people that 
have mastered many of the same skills and magics of the
sun-loving races. Goblins are avid slavers and routinely
capture others to serve at their bidding, especially
gnomes and mountain dwarves whom they hate more than
anything else.

Goblins range in appearance from a dark, dull green to a
dull orange or brick red. It is rumored that Goblins are 
distantly related to the Kobolds, but to this day that
claim has yet to be proven.

==See also==
* Innate
* Races


==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Reaver      : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter    : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 100
Agility     : 115
Dexterity   : 135
Constitution: 100
Power       : 85
Intelligence: 110
Wisdom      : 105
Charisma    : 90
Luck        : 110
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : excellent

==Innate abilities==
*ultravision
 disappear (obtained at level 31)
*dayblind
 summon totem (obtained at level 26)
'*' Designates passive ability.


< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  awful >
 You dodge a vampire bat's vicious attack.

< 155h/349H 139v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP:  awful >
 [Damage:  5 ] Your fine slash causes a vampire bat to grimace in pain.
A vampire bat is incapacitated and will slowly die, if not aided.

< 155h/349H 139v/139V Pos: standing >
You feel your skill in backstab improving.
[Damage:  6 ] A vampire bat makes a strange sound as you place a steel dagger in its back.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 155h/349H 139v/139V Pos: standing >
Bandaging again wont do any good now.

< 155h/349H 139v/139V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
[4] The corpse of a vampire bat is lying here.

< 155h/349H 139v/139V Pos: standing >
On an Old River Bed
Obvious exits: -N
A goblin scout stands here watching for invaders.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.

< 155h/349H 138v/139V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
An overgrown Goblin suddenly attacks YOU!
An overgrown Goblin's impressive punch strikes you hard.

< 138h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A vampire bat suddenly attacks YOU!
A vampire bat misses you.

< 138h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A goblin scout assists an overgrown Goblin heroically.
A goblin scout suddenly attacks YOU!
A goblin scout's punch strikes you.

< 129h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 An overgrown Goblin's decent punch strikes you.
An overgrown Goblin's decent punch strikes you.
An overgrown Goblin attempts to flee.
An overgrown Goblin leaves north.

< 115h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 A vampire bat misses you.
You dodge a vampire bat's vicious attack.

< 115h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC: nasty wounds E: bat sta EP: excellent >
 You deflect a vampire bat's blow and strike back at it!
[Damage:  5 ] Your fine slash seriously wounds a vampire bat.
[Damage:  5 ] Your fine slash seriously wounds a vampire bat.
A vampire bat dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your slash grievously wounds a vampire bat.
A vampire bat is incapacitated and will slowly die, if not aided.

< 115h/349H 138v/139V Pos: standing >
A goblin scout's decent punch strikes you hard.
You feel your skill in parry improving.
A goblin scout's punch strikes you hard.

< 94h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC:pretty hurt E: scout sta EP: excellent >
 A Halfling's pierce strikes you.

< 86h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC:pretty hurt E: scout sta EP: excellent >
 A goblin scout's decent punch strikes you hard.
You parry a goblin scout's lunge at you.
You parry a goblin scout's lunge at you.
You suddenly see a goblin scout's foot in your chest.

< 67h/349H 138v/139V Pos: standing >
< T: Rig TP: sta TC:pretty hurt E: scout sta EP: excellent >
 You parry a vampire bat's lunge at you.
A Halfling dances an acrobatic maneuver in battle, tripping you.

< 67h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC:pretty hurt E: scout sta EP: excellent >
 You miss a goblin scout.
You miss a goblin scout.
You miss a goblin scout.

< 67h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC:pretty hurt E: scout sta EP: excellent >
 A Halfling misses you.
A Halfling misses you.
A Halfling's impressive pierce strikes you very hard.
A Halfling misses you.

< 58h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC:pretty hurt E: scout sta EP: excellent >
 A goblin scout's fine punch seriously wounds you.
A goblin scout's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 31h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC: awful E: scout sta EP: excellent >
 A vampire bat misses you.

< 31h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC: awful E: scout sta EP: excellent >
 A vampire bat misses you.

< 31h/349H 138v/139V Pos: sitting >
< T: Rig TP: sit TC: awful E: scout sta EP: excellent >
 A Halfling's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your dwarf skin belt was damaged from the massive blow!
A Halfling's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....