The death of [42 Water Magus] Aiki -=Denizens of Lloth=- (Drow Elf)

in Foothills of a Lush Mountain Valley

from the perspective of [43 Earth Magus] Zlo -= Tharnadian Mercenaries =- (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the turban of power [superior] (magic)
<worn on eyes>       some eyes of charming [poor]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a Tukluk spirit mask
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a heavy suit of guard's platemail [superior]
<worn about body>    the stretched skin of a giant eye
<worn as quiver>     a soldiers quiver
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>the glowing stiletto 'Sunfist'
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       some blood-stained mithril sleeves
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[220h 56m 38s]
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the flaming orb of revenge (magic)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       some boots of enchantment (glowing)

 
 ^..^.****  
 ^^^******  
 ***M@^***  
 ***P.^**^  
 *********  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 18v/156V Pos: standing >
 
 ..^.*****  
 ^^*******  
 ****@****  
 ***.^**^.  
 ********^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -West 

< 591h/591H 18v/156V Pos: standing >
 
 .^.*****.  
 ^********  
 *M*^@***^  
 **.^**^.^  
 *******^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 19v/156V Pos: standing >
 
 ^.*****..  
 ********^  
 M*^*@**^.  
 *.^**^.^^  
 ******^.^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 20v/156V Pos: standing >
 
 .*****...  
 *******^.  
 *^**@*^.^  
 .^**^.^^^  
 *****^.^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 20v/156V Pos: standing >
 
 .^^*****.  
 .*****...  
 ****@**^.  
 *^****^.^  
 .^**^.^^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 20v/156V Pos: standing >
 
 ^^*****..  
 *****....  
 ****@*^.^  
 ^****^.^^  
 ^**^.^^^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 21v/156V Pos: standing >
 
 .^^^^**.^  
 ^^*****..  
 ****@....  
 ******^.^  
 ^****^.^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 21v/156V Pos: standing >
 
 ^^^^**.^^  
 ^*****..^  
 ****@...^  
 *****^.^^  
 ****^.^^^  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 22v/156V Pos: standing >
 
 ^^^^^^^.^  
 ^^^^**.^^  
 ^***@*..^  
 ****....^  
 *****^.^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 22v/156V Pos: standing >
 
 .....^^..  
 ^^^^^^^.^  
 ^^^^@*.^^  
 ^*****..^  
 ****....^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 23v/156V Pos: standing >
 
 ....^^..^  
 ^^^^^^.^^  
 ^^^*@.^^^  
 *****..^^  
 ***....^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 591h/591H 23v/156V Pos: standing >
 
 ^^^.^^^.^  
 ....^^..^  
 ^^^^@^.^^  
 ^^^**.^^^  
 *****..^^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 23v/156V Pos: standing >
 
 *^^.^^^^^  
 ^^^.^^^.^  
 ....@^..^  
 ^^^^^^.^^  
 ^^^**.^^^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 24v/156V Pos: standing >
 
 ^^.^^^^^^  
 ^^.^^^.^^  
 ...^@..^^  
 ^^^^^.^^^  
 ^^**.^^^M  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 24v/156V Pos: standing >
 
 ^.^^^^^^M  
 ^.^^^.^^M  
 ..^^@.^^M  
 ^^^^.^^^M  
 ^**.^^^MM  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 25v/156V Pos: standing >
 
 ^.^.^.MMM  
 ^.^^^^^^M  
 ^.^^@.^^M  
 ..^^..^^M  
 ^^^^.^^^M  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 25v/156V Pos: standing >
 
 ^.^^^^MMM  
 ^.^.^.MMM  
 ^.^^@^^^M  
 ^.^^^.^^M  
 ..^^..^^M  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 25v/156V Pos: standing >
 
 .^^^^MMMM  
 .^.^.MMMM  
 .^^^@^^MM  
 .^^^.^^MM  
 .^^..^^MM  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 26v/156V Pos: standing >
 
 ^^^^MMMMM  
 ^.^.MMMMM  
 ^^^^@^MMM  
 ^^^.^^MMM  
 ^^..^^MMM  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 26v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 591h/591H 27v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 591h/591H 27v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 591h/591H 28v/156V Pos: standing >
 
 .^^^^MMMM  
 .^.^.MMMM  
 .^^^@^^MM  
 .^^^.^^MM  
 .^^..^^MM  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 28v/156V Pos: standing >
 
 ^.^^^^MMM  
 ^.^.^.MMM  
 ^.^^@^^^M  
 ^.^^^.^^M  
 ..^^..^^M  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 28v/156V Pos: standing >
 
 *^.^^^^MM  
 *^.^.^.MM  
 ^^.^@^^^^  
 ^^.^^^.^^  
 ...^^..^^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 29v/156V Pos: standing >
 
 *^.^^^.MM  
 *^.^^^^MM  
 *^.^@^.MM  
 ^^.^^^^^^  
 ^^.^^^.^^  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 29v/156V Pos: standing >
 
 **.^^^^MM  
 *^.^^^.MM  
 *^.^@^^MM  
 *^.^.^.MM  
 ^^.^^^^^^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 30v/156V Pos: standing >
 
 ***.^^^^M  
 **^.^^^.M  
 **^.@^^^M  
 **^.^.^.M  
 *^^.^^^^^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 591h/591H 30v/156V Pos: standing >
 
 ****.^^^^  
 ***^.^^^.  
 ***^@^^^^  
 ***^.^.^.  
 **^^.^^^^  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 30v/156V Pos: standing >
 
 **.^^^^.M  
 ****.^^^^  
 ***^@^^^.  
 ***^.^^^^  
 ***^.^.^.  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 31v/156V Pos: standing >
 
 *.^^^^MMM  
 **.^^^^.M  
 ****@^^^^  
 ***^.^^^.  
 ***^.^^^^  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 31v/156V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 591h/591H 32v/156V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 

< 591h/591H 32v/156V Pos: standing >
You quickly scan the area.
A horse who is not far off to your east.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 591h/591H 33v/156V Pos: standing >
A Plain of Grass
   The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East  -West 

< 591h/591H 33v/156V Pos: standing >
The Rolling Foothills
   The rolling foothills continue westward. They never seem to end. Trees and
tall grass cover the countryside. The settlers here have no fear of wandering
beasts of unruly nomads, for they are both kept in check by the power of the
kings armies. The nomads of the plains are not a vigilant people, but they
are fierce. It is said that an understanding between the king and the
wandering nomadic tribes of the plains has been reached, they refuse to be
ruled and in turn the king will not try to subdue them. This is an accord
that has been kept for years and works quite well. The nomads of the plains
have no problem with the settlers and they have even traded amongst one
another. The farmers here develop the land and in turn sell their crops to
the nomads to feed their families. The king also buys from the farmers for
his armies and for his own trading purposes. The elves and dwarves are said
to pay a handsome prices for an ear of corn or a bag of barley.
Obvious exits: -East  -West 

< 591h/591H 34v/156V Pos: standing >
You quickly scan the area.
A horse who is rather far off to your east.
Hugo who is rather far off to your east.
A dusty guard who is rather far off to your east.
A dusty guard who is rather far off to your east.
A nomad who is close by to your west.
Handerly who is close by to your west.

< 591h/591H 34v/156V Pos: standing >
A Small Settlement
   The settlers who live here develop the land for food and sell their surplus
to the king and the nomads. The king pays handsomely for the goods and the
nomads usually barter what they can. The settlers enjoy this arrangement
since they end up having both money and useful tools and clothing. The nomads
are a mysterious people who are neither to be trifled with or underestimated.
They are highly intelligent and fierce warriors. They wander the plains in
tribes or fierce bands to hunt for food and clothing. Often times they only
remain in one spot for a few days or maybe a couple of weeks. They are often
feared among the people of the kingdom but not by the settlers here. These
settlers are a hardy bunch of people used to rigorous choirs and duties, much
like the nomadic lifestyle. Perhaps this is why they became accustomed to
the countryside and all of its surrounding beasts and warrior tribes.
Obvious exits: -East 
A nomad gently strokes his horse.
Handerly, an old settler, performs his chores.

< 591h/591H 35v/156V Pos: standing >
You quickly scan the area.
A horse who is in the distance to your east.
Hugo who is in the distance to your east.
A dusty guard who is in the distance to your east.
A dusty guard who is in the distance to your east.

< 591h/591H 35v/156V Pos: standing >
The Rolling Foothills
   The rolling foothills continue westward. They never seem to end. Trees and
tall grass cover the countryside. The settlers here have no fear of wandering
beasts of unruly nomads, for they are both kept in check by the power of the
kings armies. The nomads of the plains are not a vigilant people, but they
are fierce. It is said that an understanding between the king and the
wandering nomadic tribes of the plains has been reached, they refuse to be
ruled and in turn the king will not try to subdue them. This is an accord
that has been kept for years and works quite well. The nomads of the plains
have no problem with the settlers and they have even traded amongst one
another. The farmers here develop the land and in turn sell their crops to
the nomads to feed their families. The king also buys from the farmers for
his armies and for his own trading purposes. The elves and dwarves are said
to pay a handsome prices for an ear of corn or a bag of barley.
Obvious exits: -East  -West 

< 591h/591H 35v/156V Pos: standing >
A Plain of Grass
   The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East  -West 

< 591h/591H 36v/156V Pos: standing >
You quickly scan the area.
A horse who is a brief walk away to your east.
Hugo who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A dusty guard who is a brief walk away to your east.
A nomad who is not far off to your west.
Handerly who is not far off to your west.

< 591h/591H 36v/156V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 

< 591h/591H 37v/156V Pos: standing >
Ok.

< 591h/591H 38v/156V Pos: standing >
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
Stokely, the bartender, stands behind the counter.
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.

< 591h/591H 38v/156V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 

< 591h/591H 38v/156V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 591h/591H 39v/156V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A horse eats some oats.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 591h/591H 39v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/591H 40v/156V Pos: standing >
You quickly scan the area.
A nomad who is in the distance to your west.
Handerly who is in the distance to your west.

< 591h/591H 40v/156V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 591h/591H 41v/156V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
A horse who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 591h/591H 41v/156V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A horse eats some oats.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 591h/591H 42v/156V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 591h/591H 42v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/591H 43v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/591H 43v/156V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 

< 591h/591H 43v/156V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 591h/591H 44v/156V Pos: standing >
 
 *.^^^^MMM  
 **.^^^^.M  
 ****@^^^^  
 ***^.^^^.  
 ***^.^^^^  
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 591h/591H 44v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 45v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 45v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 45v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 46v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 46v/156V Pos: standing >
Your mount is too exhausted.

< 591h/591H 47v/156V Pos: standing >
You dismount a snow fox.

< 591h/591H 48v/156V Pos: standing >
You start chanting...

< 591h/591H 49v/156V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
 .^^^*****  
 ^.^******  
 ..^^@^***  
 ^.^.^.^**  
 ^^...^..^  
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
Tkil  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here, fighting a Drow Elf.
*A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting Tkil.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 591h/591H 51v/156V Pos: standing >
Misil tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!

< 591h/591H 53v/156V Pos: standing >
A Drow Elf dodges Misil's attack.
A Drow Elf dodges Misil's attack.
Misil misses a Drow Elf.
Misil snaps into visibility.
A Drow Elf snaps into visibility.
Misil's slash strikes a Drow Elf.

< 591h/591H 54v/156V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards Tkil!
A Drow Elf snaps into visibility.
Tkil snaps into visibility.
A Drow Elf cackles as his disintegration ray strikes Tkil hard!

< 591h/591H 54v/156V Pos: standing >
Tkil misses a Drow Elf.
Tkil misses a Drow Elf.
Tkil snaps into visibility.
A Drow Elf snaps into visibility.

< 591h/591H 55v/156V Pos: standing >
Tkil dodges a Drow Elf's attack.
A Drow Elf misses Tkil.
A Drow Elf snaps into visibility.
Tkil snaps into visibility.

< 591h/591H 56v/156V Pos: standing >
Tkil starts casting an offensive spell called 'bigbys clenched fist'.
Tkil snaps into visibility.

< 591h/591H 56v/156V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 591h/591H 57v/156V Pos: standing >
Tkil completes his spell...
Tkil utters the words 'buoblg qrunsoqpze yugh'
Tkil snaps into visibility.
A Drow Elf snaps into visibility.
Tkil's fist beats the life out of a Drow Elf, blood pours from his body!

< 591h/591H 60v/156V Pos: standing >
A Drow Elf dodges Tkil's attack.
A Drow Elf dodges Tkil's attack.
Tkil snaps into visibility.
A Drow Elf snaps into visibility.
Tkil starts casting an offensive spell called 'bigbys clenched fist'.

< 591h/591H 62v/156V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards Tkil!
A Drow Elf snaps into visibility.
Tkil snaps into visibility.
A Drow Elf cackles as his disintegration ray strikes Tkil hard!

< 591h/591H 62v/156V Pos: standing >
A Drow Elf dodges Misil's attack.
A Drow Elf dodges Misil's attack.
A Drow Elf dodges Misil's attack.
Misil snaps into visibility.
A Drow Elf snaps into visibility.
Misil's impressive slash strikes a Drow Elf hard.

< 591h/591H 63v/156V Pos: standing >
Tkil dodges a Drow Elf's attack.
A Drow Elf misses Tkil.
A Drow Elf snaps into visibility.
Tkil snaps into visibility.

< 591h/591H 63v/156V Pos: standing >
Tkil completes his spell...
Tkil utters the words 'buoblg qrunsoqpze yugh'
Tkil snaps into visibility.
A Drow Elf snaps into visibility.
Tkil's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 591h/591H 64v/156V Pos: standing >
Tkil starts casting an offensive spell.
Tkil snaps into visibility.

< 591h/591H 65v/156V Pos: standing >
You start chanting...
Misil rises to his feet.

< 591h/591H 66v/156V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards Tkil!
A Drow Elf snaps into visibility.
Tkil snaps into visibility.
A Drow Elf cackles as his disintegration ray strikes Tkil hard!
Misil snaps into visibility.
Misil headbutts a Drow Elf, but apparently a Drow Elf got the best of him.
Misil's spell flows around a Drow Elf, leaving him unharmed!
Misil stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 591h/591H 67v/156V Pos: standing >
Tkil snaps into visibility.

< 591h/591H 68v/156V Pos: standing >
Casting: disintegrate 

< 591h/591H 68v/156V Pos: standing >
Tkil snaps into visibility.
Tkil completes his spell...
Tkil utters the words 'buoblg qrunsoqpze yugh'
Tkil's spell flows around a Drow Elf, leaving him unharmed!
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Drow Elf!
A Drow Elf snaps into visibility.
[Damage: 31 ] You smile happily as your disintegration ray hits a Drow Elf!
A Drow Elf's blessed shield of defense was disintegrated by the negative energy!
A Drow Elf's pair of hazy green gloves was disintegrated by the negative energy!
A Drow Elf's helmet of agony was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 4200000.
The smell of fresh blood enters your body, infusing you with power!