The death of [41 Forest Druid] Argo -= Tharnadian Mercenaries =- (Centaur)

in The Torrhan School of Knowledge

from the perspective of [42 Scourge] Duac -=Denizens of Lloth=- (Drider)

<worn as a badge>    the insignia of swirling feathers and flowing water [88%]
<worn on head>       a crude copper tiara from Domain of Lost Souls
<worn on eyes>       a battle visor made of adamantium [poor]
<worn in ear>        a troglodyte earring [poor] [88%]
<worn in ear>        a sparkling earring (magic) (glowing)
<worn on face>       a bronze mask
<worn around neck>   a lost token of the mines of Khul'Lor
<worn around neck>   an iron locket (glowing)
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body>    a legendary diamond bodycloak from Arcium, the Plagued Kingdom
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     a magical crystal quiver
<worn about waist>   a toolbelt with ingredient pouches [superior]
<worn on belt buckle>a rough glowing stone [poor] (glowing)
<attached to belt>   a mistweyd nose-pipe
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a soldier's hemp buckler from Darkfall Forest [81%]
<worn around wrist>  a dwarven-made hide wristguard
<worn around wrist>  a diamond bracelet (magic)
<worn on hands>      some light hemp talons [72%]
<worn on finger>     a dark blue ring [poor] (magic)
<worn on finger>     a tarnished bronze ring (glowing)

The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
Des clambers to his feet.

< 693h/693H 294v/294V Pos: standing >
Sorry, but there are no help topics that match your search.

< 693h/693H 294v/294V Pos: standing >
You quickly scan the area.
Twyglyroo who is not far off to your north.
A tower guard who is close by to your east.
Ona who is close by to your east.
Durgen who is close by to your west.
A blue dracolich who is not far off above you.
A black dracolich who is not far off above you.
Tamor who is not far off above you.

< 693h/693H 294v/294V Pos: standing >
Norabi sneaks west.

< 693h/693H 294v/294V Pos: standing >
You quickly scan the area.
Twyglyroo who is not far off to your north.
A tower guard who is close by to your east.
Ona who is close by to your east.
Norabi who is close by to your west.
Durgen who is close by to your west.
A green dracolich who is not far off above you.
A blue dracolich who is not far off above you.
A black dracolich who is not far off above you.

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
You sense a lifeform nearby.
*Skellen  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Skellen's head.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Des  -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Des's head.
*Zuks  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Lielz's head.

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (slightly good) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
Autosaving...

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>

<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 293v/294V Pos: standing >

< 693h/693H 293v/294V Pos: standing >
You stop following Lielz.
You now follow Dripp.

< 693h/693H 293v/294V Pos: standing >

		Score information for Duac

Level: 42   Race: Drider   Class: Blighter / Scourge Sex: Male
Hit points: 693(693)  Moves: 293(294)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +1.69   Deaths:   8
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Fire
Enchantments:   Ultravision Farsee Armor Haste Levitation GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  0.96 
Leaderboard Points:  831 
Paladin auras:   Spell Protection

Active Spells:
--------------
haste (20 minutes)
globe of darkness (2 minutes)
thornskin (14 minutes)
shadow vision (11 minutes)
faluzures vitality (13 minutes)
sap nature (12 minutes)


< 693h/693H 293v/294V Pos: standing >
Saving Duac.

< 693h/693H 293v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
A Firbolg enters from the south.
A Centaur trots in from the south.

< 693h/693H 294v/294V Pos: standing >
A Firbolg closes the doors.
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Firbolg (huge)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A torch floats near a Firbolg's head. (Illuminating)
*Dripp  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)

< 693h/693H 294v/294V Pos: standing >
A Firbolg suddenly looks a bit dumb, and madly slams at Dripp!
Dripp snaps into visibility.

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Dripp misses a Firbolg.
Dripp snaps into visibility.
Dripp's impressive pierce wounds a Firbolg.
A Firbolg parries Dripp's lunge at him.
Dripp misses a Firbolg.
Dripp snaps into visibility.
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Zuks enters from above.
Skellen enters from above.
Des enters from above.
Dze enters from above.

< 693h/693H 294v/294V Pos: standing >
A Centaur starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
Skellen starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
You start chanting...

< 693h/693H 294v/294V Pos: standing >
A Centaur stops chanting abruptly!
Kenon starts casting an offensive spell.
Kenon snaps into visibility.

< 693h/693H 294v/294V Pos: standing >
Kir snaps into visibility.
A Centaur's face turns pale as Kir slams his head into his face.
A Centaur stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 693h/693H 294v/294V Pos: standing >
Skellen completes his spell...
Skellen utters the word 'unsozfzahuai'
Skellen enervates a Firbolg, leaving him visibly shaken!

< 693h/693H 294v/294V Pos: standing >
Casting: drain nature 

< 693h/693H 294v/294V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to Dripp.

< 693h/693H 294v/294V Pos: standing >
Dze starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
Kenon completes her spell...
Kenon utters the word 'pawwzf'
Kenon creates a hammer out of thin air that smashes into a Centaur, bits of flesh and bone fly everywhere!
Kir snaps into visibility.
Kir elbows a Centaur hard, bruising his side!
Kir snaps into visibility.
Kir's powerful slash strikes a Centaur.
Kir snaps into visibility.
Kir's powerful pierce wounds a Centaur.
Kir snaps into visibility.
Kir's powerful slash wounds a Centaur.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Kir points at a Centaur.
Kir snaps into visibility.
A Centaur screams out in anguish as his spirit is viciously violated by Kir.
Kir's powerful slash strikes a Centaur.
Kir snaps into visibility.

< 693h/693H 294v/294V Pos: standing >

< 693h/693H 294v/294V Pos: standing >
Dripp snaps into visibility.
A Firbolg's powerful slash wounds Dripp.
Dripp snaps into visibility.
A Firbolg shivers as he hits Dripp.
A Firbolg's fine slash grazes Dripp.
Dripp snaps into visibility.
A Firbolg shivers as he hits Dripp.
A Firbolg's fine slash grazes Dripp.
Dripp snaps into visibility.
A Firbolg shivers as he hits Dripp.
Skellen starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Centaur, blood pours from his body!
It's already closed!
Des starts casting an offensive spell.
Des snaps into visibility.

< 693h/693H 294v/294V Pos: standing >
A Firbolg dodges Dripp's attack.
Dripp misses a Firbolg.
Dripp snaps into visibility.
Dripp's impressive pierce wounds a Firbolg.
Dripp misses a Firbolg.
Dripp snaps into visibility.
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!
Norabi starts casting a spell.

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Skellen completes his spell...
Skellen utters the word 'unsozfzahuai'
Skellen enervates a Firbolg, leaving him visibly shaken!
It's already closed!

< 693h/693H 294v/294V Pos: standing >
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Des completes his spell...
Des utters the word 'asphyxiate'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
It's already closed!
Kenon starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
It's already closed!

< 693h/693H 294v/294V Pos: standing >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Skellen starts casting an offensive spell.
Dze starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
It's already closed!

< 693h/693H 294v/294V Pos: standing >
Kenon completes her spell...
Kenon utters the word 'pawwzf'
Kenon creates a hammer out of thin air that smashes into a Centaur, bits of flesh and bone fly everywhere!
It's already closed!
Des starts casting an offensive spell.

< 693h/693H 294v/294V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Centaur, blood pours from his body!
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
A Centaur's sleeves of woven leaves shattered in bits as the tortured body spasms and quivers!
A Centaur's ring called 'Soulcatcher' shattered in bits as the tortured body spasms and quivers!
A Centaur's set of bloodied horseshoes shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!