The death of [33 Spiritualist] Kroth -=Denizens of Lloth=- (Ogre)

in Along a Crumbling Cobblestone Road

from the perspective of [37 Shadowmage] Tkil -= Tharnadian Mercenaries =- (Gnome)

<worn on head>       an imp-skull cap (humming)
<worn in ear>        a pair of silver earrings with red rubies [89%]
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   the collar of firestones (magic)
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [85%]
<worn about waist>   a random encrust object of endurance (magic) (glowing)
<worn on belt buckle>the codex of the muse of dreams [poor] (magic)
<attached to belt>   a spell tome of putrified zombie skin (magic) [80%]
<worn on arms>       some mysterious sleeves
<held as shield>     a shield of dragonbone [84%]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a bracer of hunting [poor]
<worn on hands>      a living matrix (magic)
<primary weapon>     a staff of power (magic)
<worn on legs>       some mysterious leggings
<worn on feet>       a pair of leather shoes

   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 410h/410H 136v/143V Pos: standing >
   .....***^^M    
  .......***^MM   
 .......M.**MMMM  
 ^.M**.....*^^^^  
 ^^****P@..***^^  
 .*****.....*...  
 *******^^....**  
  ******^....**   
   *****....**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 134v/143V Pos: standing >

< 410h/410H 135v/143V Pos: standing >
   ....***^^MM    
  ......***^MMM   
 ......M.**MMMMM  
 .M**.....*^^^^M  
 ^****.P@.***^^^  
 *****.....*...^  
 ******^^....**^  
  *****^....***   
   ****....***    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 134v/143V Pos: standing >
You quickly scan the area.
A wandering hill giant who is rather far off to your north.
A mature leucrotta who is almost out of sight to your west.

< 410h/410H 134v/143V Pos: standing >
Frb says 'we can slay it'

< 410h/410H 135v/143V Pos: standing >
   .....***^MM    
  .....M.**MMMM   
 .M**.....*^^^^M  
 ^****..P.***^^^  
 *****..@..*...^  
 ******^^....**^  
 ******^....****  
  *****....****   
   ***M.^....*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 135v/143V Pos: standing >

< 410h/410H 136v/143V Pos: standing >
You quickly scan the area.
A wandering hill giant who is in the distance to your north.
A rock lizard who is in the distance to your west.
A rock lizard who is in the distance to your west.
A cougar who is in the distance to your west.
An unworried hill giant who is in the distance to your west.

< 410h/410H 137v/143V Pos: standing >
   .....***^MM    
  .....M.**^MMM   
 .M**.....*^^^^M  
 ^****....***^^^  
 *****..@..*...^  
 ******^^....**^  
 ******^....****  
  *****....****   
   ***M.^....*    

< 410h/410H 139v/143V Pos: standing >
   .....***^MM    
  .....M.**^MMM   
 .M**.....*^^^^M  
 ^****....***^^^  
 *****..@..*...^  
 ******^^....**^  
 ******^....****  
  *****....****   
   ***..^....*    

< 410h/410H 143v/143V Pos: standing >
   .....***^MM    
  .....M.**^MMM   
 .M**.....*^^^^M  
 ^****....***^^^  
 *****..@..*...^  
 ******^^....**^  
 ******^....****  
  *****....****   
   ***..^....*    

< 410h/410H 143v/143V Pos: standing >
   ....***^MMM    
  ....M.**^MMMM   
 M**.....*^^^^MM  
 ****....***^^^M  
 ****..P@.*...^M  
 *****^^....**^^  
 *****^....****^  
  ****....*****   
   **..^....**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 141v/143V Pos: standing >
You quickly scan the area.
A rock lizard who is in the distance to your west.
A rock lizard who is in the distance to your west.
A cougar who is in the distance to your west.
An unworried hill giant who is in the distance to your west.

< 410h/410H 141v/143V Pos: standing >
   ...M.**^MMM    
  **.....*^^^^M   
 ****....***^^^M  
 ****...P.*...^M  
 *****^^@...**^^  
 *****^....****^  
 *****....******  
  ***..^....***   
   *.^^^......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 139v/143V Pos: standing >
   *.....*^^^^    
  ***....***^^^   
 ****.....*...^M  
 *****^^P...**^^  
 *****^.@..****^  
 *****....******  
 .***..^....****  
  .*.^^^......*   
   .^M^....**.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 137v/143V Pos: standing >

< 410h/410H 137v/143V Pos: standing >
   **....***^^    
  ***.....*...^   
 *****^^....**^^  
 *****^.P..****^  
 *****..@.******  
 .***..^....****  
 ..*.^^^......**  
  ..^M^....**..   
   ^M^....****    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 136v/143V Pos: standing >
   **.....*...    
  ****^^....**^   
 *****^....****^  
 *****..P.******  
 .***..^@...****  
 ..*.^^^......**  
 ...^M^....**..*  
  .^M^....****.   
   ^^^...*****    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 134v/143V Pos: standing >

< 410h/410H 135v/143V Pos: standing >
A black rift in space opens next to you, and Silurilith, master flame reaver steps out of it grinning.
   **.....*...    
  ****^^....**^   
 *****^....****^  
 *****....******  
 .***..^@...****  
 ..*.^^^......**  
 ...^M^....**..*  
  .^M^....****.   
   ^^^...*****    

< 410h/410H 138v/143V Pos: standing >

		Score information for Tkil

Level: 37   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 410(410)  Moves: 141(143)
Coins carried:   93 platinum    25 gold    38 silver    39 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +1.48   Deaths:   2
Detecting:      Invisible Evil Good Magic Heat
Protected from: Good Fire Cold Lightning Gas
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  517 

Active Spells:
--------------
shadow shield (2 minutes)
improved invisibility (7 minutes)
vitality (7 minutes)
fly (19 minutes)
detect invisibility (19 minutes)


< 410h/410H 141v/143V Pos: standing >
   ***^^....**    
  ****^....****   
 *****....******  
 .***..^P...****  
 ..*.^^^@.....**  
 ...^M^....**..*  
 ..^M^....****..  
  ^^^^...******   
   ++++.++.+P.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 140v/143V Pos: standing >
   ***^....***    
  ****....*****   
 .***..^M...****  
 ..*.^^^P.....**  
 ...^M^.@..**..*  
 ..^M^....****..  
 ^^^^^...*******  
  +++++.++.+P..   
   ^.....*****    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 139v/143V Pos: standing >
   ***....****    
  ***..^M...***   
 ..*.^^^......**  
 ...^M^.P..**..*  
 ..^M^..@.****..  
 ^^^^^...*******  
 ++++++.++.+P..+  
  +^.....******   
   ..M..******    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 137v/143V Pos: standing >
   **..^M...**    
  .*.^^^......*   
 ...^M^....**..*  
 ..^M^..P.****..  
 ^^^^^..@*******  
 ++++++.++.+P..+  
 .+^.....*******  
  ...M..*******   
   ....*******    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 136v/143V Pos: standing >

< 410h/410H 137v/143V Pos: standing >
   **..^M...**    
  .*.^^^......*   
 ...^M^....**..*  
 ..^M^....****..  
 ^^^^^..@*******  
 ++++++.++.+P..+  
 .+^.....*******  
  ...M..*******   
   ....*******    
   *.^^^......    
  ..^M^....**..   
 ..^M^....****..  
 ^^^^^..P*******  
 ++++++.@+.+P..+  
 .+^.....*******  
 ....M..********  
  +....********   
   ....******.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Frb enters from the north.

< 410h/410H 137v/143V Pos: standing >
You quickly scan the area.
Silurilith, master flame reaver who is in the distance to your north.
An Ogre who is rather far off to your east.

< 410h/410H 137v/143V Pos: standing >
   .^^^......*    
  .^M^....**..*   
 .^M^....****...  
 ^^^^...********  
 +++++.P@.+P..++  
 +^.....********  
 ...M..*********  
  ....********.   
   ...******..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 137v/143V Pos: standing >

< 410h/410H 137v/143V Pos: standing >
   ^^^......**    
  ^M^....**..**   
 ^M^....****....  
 ^^^...********.  
 ++++.+P@+P..+++  
 ^.....*********  
 ..M..**********  
  ...********.*   
   ..******...    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 139v/143V Pos: standing >
   ^^......***    
  M^....**..***   
 M^....****....*  
 ^^...********..  
 +++.++P@P..++++  
 .....**********  
 .M..***********  
  ..********.**   
   .******....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 138v/143V Pos: standing >

< 410h/410H 138v/143V Pos: standing >
Oh no!  You did it again!

< 410h/410H 140v/143V Pos: standing >
   ^......****    
  ^....**..****   
 ^....****....**  
 ^...********...  
 ++.++.P@..+++++  
 ....***********  
 M..***********.  
  .********.**.   
   ******....*    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a wandering hill giant is lying here.
An Ogre (huge)  -=Denizens of Lloth=- stands here. (Casting) (Red Aura)
Frb enters from the west.

< 410h/410H 140v/143V Pos: standing >
An Ogre completes his spell...
An Ogre utters the words 'greater mending'
An Ogre shudders as an immense rush of life flows into his body!
   ......****^    
  ....**..*****   
 ....****....***  
 ...********....  
 +.++.+P@.++++++  
 ...***********.  
 ..***********..  
  ********.**.^   
   *****....*M    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Frb enters from the west.

< 410h/410H 140v/143V Pos: standing >

< 410h/410H 140v/143V Pos: standing >
   ......****^    
  ....**..*****   
 ....****....***  
 ...********....  
 +.++.+P@.++++++  
 ...***********.  
 ..***********..  
  ********.**.^   
   *****....*M    
Oh no!  You did it again!

< 410h/410H 142v/143V Pos: standing >
   ^......****    
  ^....**..****   
 ^....****....**  
 ^...********...  
 ++.++.+@P.+++++  
 ....***********  
 M..***********.  
  .********.**.   
   ******....*    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a wandering hill giant is lying here.
An Ogre (huge)  -=Denizens of Lloth=- stands here.(Red Aura)
Frb enters from the east.
Frb starts casting an offensive spell.
Frb snaps into visibility.

< 410h/410H 141v/143V Pos: standing >

< 410h/410H 141v/143V Pos: standing >
You don't know that spell!

< 410h/410H 141v/143V Pos: standing >
Your skill with a mount is horrible.

< 410h/410H 141v/143V Pos: standing >
   ^......****    
  ^....**..****   
 ^....****....**  
 ^...********...  
 ++.++.+@..+++++  
 ....***********  
 M..***********.  
  .********.**.   
   ******....*    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a wandering hill giant is lying here.
Frb  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here. (Casting) (Gold Aura)
An Ogre (huge)  -=Denizens of Lloth=- stands here.(Red Aura)

< 410h/410H 141v/143V Pos: standing >
Frb completes his spell...
Frb utters the words 'bigbys clenched fist'
Frb's fist beats the life out of an Ogre, blood pours from his body!

< 410h/410H 141v/143V Pos: standing >
An Ogre starts casting a spell called 'greater mending'.

< 410h/410H 141v/143V Pos: standing >
Frb starts casting an offensive spell.

< 410h/410H 141v/143V Pos: standing >
   ^......****    
  ^....**M.****   
 ^....****....**  
 ^...********...  
 ++.++.+@..+++++  
 ....***********  
 M..***********.  
  .********.**.   
   ******....*    
You start chanting...
You snap into visibility.

< 410h/410H 141v/143V Pos: standing >
Frb completes his spell...
Frb utters the words 'buoblg qrunsoqpze yugh'
Frb's fist beats the life out of an Ogre, blood pours from his body!

< 410h/410H 142v/143V Pos: standing >
You complete your spell...
[Damage: 107 ] Your giant fist of force causes an Ogre to stagger in agony!

< 410h/410H 143v/143V Pos: standing >
Frb starts casting an offensive spell.

< 410h/410H 143v/143V Pos: standing >
An Ogre completes his spell...
An Ogre utters the words 'greater mending'
An Ogre shudders as an immense rush of life flows into his body!

< 410h/410H 143v/143V Pos: standing >
You start chanting...

< 410h/410H 143v/143V Pos: standing >
Frb completes his spell...
Frb utters the words 'bigbys clenched fist'
Frb's fist beats the life out of an Ogre, blood pours from his body!

< 410h/410H 143v/143V Pos: standing >
You complete your spell...
[Damage: 103 ] Your giant fist of force causes an Ogre to stagger in agony!

< 410h/410H 143v/143V Pos: standing >
You start chanting...

< 410h/410H 143v/143V Pos: standing >
   ^......****    
  ^....**M.****   
 ^....****....**  
 ^...********...  
 ++.++.+@..+++++  
 ....***********  
 M..***********.  
  .********.**.   
   ******....*    

< 410h/410H 143v/143V Pos: standing >
An Ogre gets something from the corpse of a wandering hill giant.

< 410h/410H 143v/143V Pos: standing >
An Ogre sits down in a comfortable spot.

< 410h/410H 143v/143V Pos: standing >
An Ogre stares off into space, entering a meditative trance.

< 410h/410H 143v/143V Pos: standing >
Casting: immolate 
Frb starts casting an offensive spell called 'fireball'.

< 410h/410H 143v/143V Pos: standing >
You complete your spell...
Your fiery blast strikes an Ogre full on!
An Ogre is disrupted from meditation.
An Ogre snaps out of his trance, looking frustrated.
[Damage: 66 ] An Ogre is stunned!

< 410h/410H 143v/143V Pos: standing >
<Frb completes his spell...
Frb utters the word 'fireball'
Frb smirks as his fireball explodes into the face of an Ogre.
An Ogre's shield of the Clavikord melted from the intense heat!
An Ogre's unique brass coif from Storm Port melted from the intense heat!
An Ogre's crescent necklace melted from the intense heat!
An Ogre's gleaming bronze veil melted from the intense heat!
An Ogre is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!