The death of [37 Pyrokinetic] Nom -= Tharnadian Mercenaries =- (Githzerai)

in On a Very Thin Ledge

from the perspective of [36 Water Magus] Aiki -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    badge of the Darvanu
<worn on head>       a patched stone hood
<worn on eyes>       a legendary steel eyepatch
<worn in ear>        a dwarven earring
<worn in ear>        a dwarven earring
<worn on face>       a mask of leaves and bark
<worn around neck>   a pearl necklace
<worn around neck>   a cloak of dragons (glowing)
<worn on body>       a flowing robe of illusions [superior]
<worn about body>    a robe of many colors
<worn about waist>   an elfskin belt
<worn on belt buckle>a spell tome of putrified zombie skin
<worn on arms>       some armplates of dust
<held as shield>     a shimmering hemp heater shield
<worn around wrist>  a glowing gypsy bracelet
<worn around wrist>  a glowing gypsy bracelet [superior]
<worn on hands>      some dented bone claws from The Ship Yards
<worn on finger>     a jeweled gemstone ring [poor]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of ghostly boots

A greyish stone wall crumbles to dust and blows away.
Kale takes out his unholy symbol and begins praying intently.

< 435h/435H 144v/144V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'protect undead'
A dark chill from beyond the grave permeates the air around Zxat.

< 435h/435H 144v/144V Pos: standing >
Sxt leaves west.
Zuk leaves west.

< 435h/435H 144v/144V Pos: standing >
You quickly scan the area.
Zuk who is close by to your west.
A rock lizard who is close by to your west.

< 435h/435H 144v/144V Pos: standing >
Sxt enters from the west.
Zuk enters from the west.
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here.
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of a kuo-toan fisherman stands here. (minion) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) sits resting.

< 435h/435H 144v/144V Pos: standing >

< 435h/435H 144v/144V Pos: standing >
Kale clambers to his feet.
Kale, looking very frustrated, packs up his holy symbol.
You quickly scan the area.
You see nothing.

< 435h/435H 144v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 435h/435H 144v/144V Pos: standing >
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here.
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of a kuo-toan fisherman stands here. (minion) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.

< 435h/435H 144v/144V Pos: standing >
Zxat nods.

< 435h/435H 144v/144V Pos: standing >
Sxt leaves west.
Zuk leaves west.
Kale leaves west.
Zxat leaves west.
The wraith of a kuo-toan fisherman leaves west.
The wraith of A Mazzolin Warrior leaves west.
The wraith of A Mazzolin Warrior leaves west.
You follow Sxt.


<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
Obvious exits: -E -S
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of a kuo-toan fisherman stands here. (minion) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here.
A rock lizard walks across the sides of the mountain.

< 435h/435H 141v/144V Pos: standing >

< 435h/435H 141v/144V Pos: standing >
Sxt leaves south.
Zuk leaves south.
Kale leaves south.
Zxat leaves south.
The wraith of a kuo-toan fisherman leaves south.
The wraith of A Mazzolin Warrior leaves south.
The wraith of A Mazzolin Warrior leaves south.
You follow Sxt.


<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
On a Very Thin Ledge
Obvious exits: -N -E
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of a kuo-toan fisherman stands here. (minion) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here.

< 435h/435H 138v/144V Pos: standing >
A Centaur trots in from the east.
A Githzerai enters from the east.

< 435h/435H 138v/144V Pos: standing >
A Centaur trots north.
A Githzerai leaves north.

< 435h/435H 138v/144V Pos: standing >
A Centaur trots in from the north.
A Githzerai enters from the north.

< 435h/435H 139v/144V Pos: standing >
In his haste to slam a Centaur around, Zuk slips and falls!
Zuk is stunned!

< 435h/435H 139v/144V Pos: standing >
You are knocked to the ground by a Centaur's skillful bash!

< 434h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
 A Centaur starts casting a spell.

< 434h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
 A Githzerai snaps into visibility.
-=[A Centaur's slash grazes you.]=-
-=[A Centaur's feeble slash grazes you.]=-
-=[A Centaur's feeble slash grazes you.]=-

< 430h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
 A Centaur parries your futile lunge at him.

< 430h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!
Kale points at a Centaur.
A Centaur is surrounded by the dancing outline of purplish flames!

< 381h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
-=[A Centaur causes the earth to rear up in the form of a fist!]=-
OUCH!  That really did HURT!

< 323h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 324h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!
Your glowing gypsy bracelet cracks as the tortured body writhes!

< 273h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
 Zxat gives an order to his followers.
The wraith of a Mazzolin Warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Mazzolin Warrior snaps into visibility.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a Mazzolin Warrior snaps into visibility.
The wraith of a kuo-toan fisherman starts casting an offensive spell.
The wraith of a kuo-toan fisherman snaps into visibility.

< 273h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
-=[A Centaur causes the earth to rear up in the form of a fist!]=-
OUCH!  That really did HURT!
A Centaur parries your futile lunge at him.
-=[A Centaur's weak slash wounds you.]=-
-=[A Centaur's weak slash wounds you.]=-
A Centaur's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
-=[A Centaur calls down a roaring flamestrike which hits you dead on!]=-
A Centaur points at you.
You are surrounded by the dancing outline of purplish flames!
-=[You wail in agony as a Centaur's biting cold freezes your exposed skin!]=-
-=[A Centaur's weak slash wounds you.]=-
Kale starts casting an offensive spell.

< 106h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
 Sxt suddenly attacks a Githzerai!
A Centaur tries to step in front of a Githzerai, but doesn't make it in time.
Sxt's weak slash grazes a Githzerai.

< 106h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
 A Centaur tries to step in front of a Githzerai, but doesn't make it in time.
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'bigbys clenched fist'
The wraith of a Mazzolin Warrior's fist beats the life out of a Githzerai, blood pours from his body!
A Centaur bravely steps in front of a Githzerai, shielding him from harm!
The wraith of a kuo-toan fisherman completes its spell...
The wraith of a kuo-toan fisherman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a kuo-toan fisherman's fist beats the life out of a Centaur, blood pours from his body!

< 106h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
 Kale completes his spell...
Kale utters the words 'yrawz ghfutz'
Kale calls down a roaring flamestrike at a Centaur who starts to melt!

< 106h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
A Centaur starts casting a spell.

< 53h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Zuk clambers to his feet.

< 54h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Zuk suddenly looks a bit dumb, and madly slams at a Centaur!
Kale starts casting an offensive spell.

< 54h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 A Centaur stops chanting abruptly!
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of a Githzerai, blood pours from his body!

< 54h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 A Centaur heroically rescues a Githzerai.

< 54h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Zxat gives an order to his followers.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a kuo-toan fisherman starts casting an offensive spell called 'bigbys clenched fist'.

< 55h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Kale completes his spell...
Kale utters the words 'yrawz ghfutz'
Kale calls down a roaring flamestrike at a Centaur who starts to melt!

< 55h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Tiny explosions wrack Sxt's body with pain!
Sxt's exquisite brass skull from the City of Newhaven cracks as the tortured body writhes!

< 55h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 A Centaur parries your futile lunge at him.

< 55h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 -=[A Centaur's weak slash strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Centaur's weak slash strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A Centaur misses you.

< 50h/435H 140v/144V Pos: sitting >
< T: Aiki TP: sit TC: awful E: A Centaur sta EP: few scratches >
 Zuk's impressive slash wounds a Centaur.
Zuk ignites into black flames as he hits a Centaur!
Zuk's pierce wounds a Centaur.
Zuk ignites into black flames as he hits a Centaur!
Zuk misses a Centaur.
You clamber to your feet.

< 51h/435H 140v/144V Pos: standing >
< T: Aiki TP: sta TC: awful E: A Centaur sta EP: few scratches >
 A Centaur bravely steps in front of a Githzerai, shielding him from harm!
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of a Centaur, blood pours from his body!
On a Very Thin Ledge
Obvious exits: -N -E
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur (large)  -= Tharnadian Mercenaries =- is lying in mid-air here, fighting Zuk.
A torch floats near a Centaur's head. (Illuminating)
A Centaur (large) RODNEY  -= Tharnadian Mercenaries =- stands in mid-air here, fighting YOU!
The wraith of A Mazzolin Warrior stands here. (minion) 
The wraith of A Mazzolin Warrior stands here. (minion) 
The wraith of a kuo-toan fisherman stands here. (minion)  (casting) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here, fighting a Centaur.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here, fighting a Centaur.

< 51h/435H 140v/144V Pos: standing >
< T: Aiki TP: sta TC: awful E: A Centaur sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
Obvious exits: -E -S
You flee northward!

< 51h/435H 114v/144V Pos: standing >
You start chanting...

< 51h/435H 114v/144V Pos: standing >
Casting: mirror image 

< 52h/435H 115v/144V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 53h/435H 116v/144V Pos: standing >

< 55h/435H 117v/144V Pos: standing >
You attempt to flee...
The magenta glow surrounding you fades away.

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
Fresh blood splatters cover the area.
A rock lizard walks across the sides of the mountain.
Aiki enters from the west.
Aiki enters from the west.
Aiki enters from the west.
Aiki enters from the west.
You flee eastward!

< 56h/435H 94v/144V Pos: standing >
You start chanting...

< 56h/435H 94v/144V Pos: standing >

< 56h/435H 94v/144V Pos: standing >

< 57h/435H 95v/144V Pos: standing >

< 57h/435H 95v/144V Pos: standing >
Casting: mirror image 

< 57h/435H 95v/144V Pos: standing >
You complete your spell...
You can only have one set of mirror images at a time.

< 58h/435H 96v/144V Pos: standing >

< 60h/435H 98v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/435H 98v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Aiki enters from the east.
Aiki enters from the east.
Aiki enters from the east.
Aiki enters from the east.

< 61h/435H 96v/144V Pos: standing >

< 61h/435H 96v/144V Pos: standing >

< 61h/435H 96v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A rock lizard walks across the sides of the mountain.
Aiki enters from the west.
Aiki enters from the west.
Aiki enters from the west.
Aiki enters from the west.

< 62h/435H 94v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/435H 94v/144V Pos: standing >

< 63h/435H 94v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
Rocky Trail Leading North
Obvious exits: -N -S
Aiki enters from the south.
Aiki enters from the south.
Aiki enters from the south.
Aiki enters from the south.

< 63h/435H 91v/144V Pos: standing >

< 63h/435H 92v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
Narrow Path Trough a Tight Passage
Obvious exits: -N -S
Fresh blood covers everything in the area.
A rock lizard walks across the sides of the mountain.
Aiki enters from the south.
Aiki enters from the south.
Aiki enters from the south.
Aiki enters from the south.

< 64h/435H 90v/144V Pos: standing >

< 64h/435H 90v/144V Pos: standing >

< 65h/435H 90v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
Rocky Trail Leading North
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.

< 65h/435H 87v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A rock lizard walks across the sides of the mountain.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.

< 65h/435H 85v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/435H 85v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Aiki enters from the east.
Aiki enters from the east.
Aiki enters from the east.
Aiki enters from the east.

< 66h/435H 83v/144V Pos: standing >
A Githzerai enters from the south.

< 67h/435H 83v/144V Pos: standing >

<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
On a Very Thin Ledge
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) 
A torch floats near a Centaur's head. (Illuminating)
The wraith of A Mazzolin Warrior stands here. (minion) 
The wraith of A Mazzolin Warrior stands here. (minion) 
*The wraith of a kuo-toan fisherman stands here. (minion) 
Zxat  -=Denizens of Lloth=- (Drider)(large) stands, floating here.
Kale  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here. (Casting) 
Zuk  -=Denizens of Lloth=- (Troll)(large) stands, floating here.
Sxt  -=Denizens of Lloth=- (Thri-Kreen)(medium) stands, floating here.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.
Aiki enters from the north.

< 67h/435H 80v/144V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
Kale wavers under the impact of the lightning bolt sent by a Centaur.

< 67h/435H 81v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/435H 81v/144V Pos: standing >
Zxat gives an order to his followers.

< 68h/435H 81v/144V Pos: standing >
You are surrounded by a magenta glow.

< 68h/435H 82v/144V Pos: standing >
Kale completes his spell...
Kale utters the words 'yjrr pzar'
A torrent of divine energy flows from Kale into Kale's body, and his wounds begin to heal!
A Centaur trots in from the east.

< 69h/435H 82v/144V Pos: standing >
A Githzerai enters from the north.

< 69h/435H 82v/144V Pos: standing >
Sxt suddenly attacks a Githzerai!
Sxt's weak slash strikes a Githzerai very hard.
A Githzerai is incapacitated and will slowly die, if not aided.

< 69h/435H 82v/144V Pos: standing >
The wraith of a Mazzolin Warrior fades from your mortal viewing...
A Githzerai is no condition to avoid Zuk's attack!
Zuk's weak slash strikes a Githzerai very hard.
A Githzerai is incapacitated and will slowly die, if not aided.

< 70h/435H 83v/144V Pos: standing >
A Githzerai slumps to the ground.

< 70h/435H 83v/144V Pos: standing >
The wraith of a Mazzolin Warrior fades from your mortal viewing...

< 70h/435H 83v/144V Pos: standing >
A Centaur starts casting an offensive spell.

< 71h/435H 84v/144V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 71h/435H 84v/144V Pos: standing >
Zuk's weak slash seriously wounds a Githzerai.
A Githzerai is incapacitated and will slowly die, if not aided.
Zuk suffers from contact with the aura about a Githzerai.
Zuk's fine slash hits a Githzerai.
A Githzerai's unique bronze tunic from Taliccicopiid was completely destroyed by the massive blow!
A Githzerai's rusty silver hat from Taliccicopiid was completely destroyed by the massive blow!
A Githzerai's pair of bear-hide mountain boots [superior] was completely destroyed by the massive blow!
A Githzerai's soft leather belt was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!