The death of [28 Ethermancer] Ifin (Halfling)

in A Dense Island Forest

from the perspective of [28 Ethermancer] Ifin (Halfling)

<worn on head>       a holy priest cap
<worn on face>       an iron mask
<worn around neck>   a symbol of the Unicorn (glowing)
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       an incomplete suit of chainmail of the elements (glowing)
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a deerskin belt
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a jeweled steel tower shield
<worn around wrist>  an exquisite gold and platinum loop
<worn on hands>      some glittering bronze talons
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pair of thin cloth pants


< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  few wounds >
 You start chanting...

< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  few wounds >
 A young roc watches the area, making sure the battle does not get out of hand.

< 159h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  few wounds >
 Casting: lightning bolt 
A enormous roc's punch strikes you hard.
A enormous roc's fine punch strikes you very hard.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  few wounds >
 You complete your spell...
[Damage: 36 ] The lightning bolt hits a enormous roc with full impact.
A enormous roc dodges your futile attack.
You miss a enormous roc.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 You start chanting...

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 A young roc evaluates the struggle, watching your battle tactics.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 Casting: lightning bolt 

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 34 ] The lightning bolt hits a enormous roc with full impact.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 A young roc stands to the side, evaluating the fray.
A young roc watches the battle in amusement.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A enormous roc dodges your futile attack.
A enormous roc dodges your futile attack.
A enormous roc dodges your futile attack.

< 127h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: few wounds E: roc sta EP:  nasty wounds >
 A enormous roc's fine punch strikes you very hard.
A enormous roc's fine punch strikes you very hard.
You suddenly see a enormous roc's foot in your chest.
You start chanting...

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 Casting: lightning bolt 

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] The lightning bolt hits a enormous roc with full impact.

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 The taste of blood slowly fades from your body.

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 Pardon?

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 A enormous roc dodges your futile attack.

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 A young roc stands to the side, evaluating the fray.

< 82h/245H 101v/101V Pos: standing >
< T: Ifin TP: sta TC: nasty wounds E: roc sta EP:  nasty wounds >
 You attempt to flee...
Atop a Mountain Peak
Obvious exits: -E -S -D
The legendary mercenary, Valquin, offers warnings to travellers.
You flee northward!

< 82h/245H 69v/101V Pos: standing >
You do not see or have the basket.

< 83h/245H 77v/101V Pos: standing >
A enormous roc enters from the south.

< 83h/245H 79v/101V Pos: standing >
A enormous roc suddenly attacks YOU!
A enormous roc's fine punch seriously wounds you.

< 66h/245H 80v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP:  nasty wounds >
 You attempt to flee...
A Mountain Plateau
Obvious exits: -W
You flee eastward!

< 66h/245H 49v/101V Pos: standing >
A enormous roc enters from the west.

< 66h/245H 52v/101V Pos: standing >
A enormous roc suddenly attacks YOU!
A enormous roc's fine punch seriously wounds you.

< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP:  nasty wounds >
 You start chanting...

< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 39 ] A enormous roc wails in agony as frostbite eats at her exposed skin!

< 48h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC:pretty hurt E: roc sta EP:  nasty wounds >
 A enormous roc's fine punch enshrouds you in a mist of blood.
You dodge a enormous roc's vicious attack.
You suddenly see a enormous roc's foot in your chest.
You wish that your wounds would stop BLEEDING so much!

< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP:  nasty wounds >
 You start chanting...

< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 35 ] A enormous roc wails in agony as frostbite eats at her exposed skin!
You miss a enormous roc.
You miss a enormous roc.

< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 21h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
 A enormous roc's punch grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You block a enormous roc's lunge at you.

< 3h/245H 53v/101V Pos: standing >
< T: Ifin TP: sta TC: awful E: roc sta EP: pretty hurt >
 You attempt to flee...
Atop a Mountain Peak
Obvious exits: -E -S -D
A few drops of fresh blood are scattered around the area.
The legendary mercenary, Valquin, offers warnings to travellers.
You flee westward!

< 3h/245H 23v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.
A small goat wanders the hills.
A cactus grows in the soil here.

< 3h/245H 22v/101V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 3h/245H 24v/101V Pos: standing >
You sit down and relax.

< 3h/245H 25v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   4 seconds)
  2nd circle:  8 of  8
  3rd circle:  3 of  7   (  31 seconds)
  4th circle:  0 of  6   (  54 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  3   (  22 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 3h/245H 29v/101V Pos: sitting >
A rugged adventurers satchel contains:

a small pile of coins
a simple harp
an ebonwood longbow
a daisy necklace (illuminating)
an embroidered illithid-hide backsheath
an obsidian raven (glowing)
a sharp stiletto
[4] a small bandage
a slender fishing pole
a strange pink stone
a glowing black tome with a bone splint spine (glowing)

< 3h/245H 35v/101V Pos: sitting >
You do not see or have the satchekl.

< 4h/245H 48v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 5h/245H 53v/101V Pos: sitting >
You do not see a bandage here.

< 5h/245H 57v/101V Pos: sitting >
You get a small bandage from a rugged adventurers satchel.

< 6h/245H 72v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 6h/245H 73v/101V Pos: standing >
You attempt to bandage yourself.

< 6h/245H 79v/101V Pos: standing >
You continue bandaging yourself.

< 14h/245H 83v/101V Pos: standing >
You continue bandaging yourself.

< 22h/245H 88v/101V Pos: standing >
A small goat leaves south.

< 22h/245H 89v/101V Pos: standing >
You continue bandaging yourself.

< 30h/245H 92v/101V Pos: standing >
You continue bandaging yourself.

< 38h/245H 97v/101V Pos: standing >
You continue bandaging yourself.

< 45h/245H 98v/101V Pos: standing >
You continue bandaging yourself.

< 51h/245H 96v/101V Pos: standing >
You can't bandage any more with this bandage.

< 52h/245H 96v/101V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 52h/245H 96v/101V Pos: standing >
You sit down and relax.

< 53h/245H 96v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   4 seconds)
  2nd circle:  8 of  8
  3rd circle:  3 of  7   (  31 seconds)
  4th circle:  0 of  6   (  54 seconds)
  5th circle:  5 of  5
  6th circle:  2 of  3   (  11 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 53h/245H 98v/101V Pos: sitting >
a rugged adventurers satchel does not contain the fish.

< 53h/245H 101v/101V Pos: sitting >
You can't find it!

< 54h/245H 101v/101V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 54h/245H 101v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 54h/245H 101v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.
A cactus grows in the soil here.

< 55h/245H 101v/101V Pos: standing >
Higher Atop the Mountain
Obvious exits: -N -W
Fresh blood splatters cover the area.
A mountain billy goat grazes on the hills.
An ugly goat stands on the hill here, chewing at the grass.
A small goat wanders the hills.

< 55h/245H 97v/101V Pos: standing >
A Herd of Goats Atop the Foothills
Obvious exits: -E -D
Fresh blood covers everything in the area.
A small goat wanders the hills.
A mountain billy goat grazes on the hills.
A mountain billy goat grazes on the hills.
A small goat wanders the hills.
A cactus grows in the soil here.

< 55h/245H 94v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -W -U
Puddles of fresh blood cover the ground.
A mountain billy goat grazes on the hills.

< 55h/245H 94v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -E -S
Fresh blood covers everything in the area.
A small goat wanders the hills.

< 56h/245H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/245H 95v/101V Pos: standing >
Climbing the Foothills
Obvious exits: -N -W

< 56h/245H 95v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A hungry wild dog scavenges for food out on the Savannah.
An ugly camel chews on the plants here.

< 56h/245H 93v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 56h/245H 93v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A procession of ants marches across the desert here.
A mature giraffe grazes on the palm leaves.
A female zebra grazes here.
A cactus grows in the soil here.

< 56h/245H 91v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.

< 56h/245H 91v/101V Pos: standing >
Among a Pit
Obvious exits: -E -S
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.

< 57h/245H 91v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/245H 93v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A cactus grows in the soil here.

< 57h/245H 91v/101V Pos: standing >
A Path Around the Foothills
Obvious exits: -E -W
Fresh blood covers everything in the area.
A lush, tropical palm tree, grows here.
A procession of ants marches across the desert here.
A tall giraffe stands here, chewing on palm leaves.

< 57h/245H 91v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A female zebra grazes here.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.

< 57h/245H 90v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A large camel grazes here.
A large camel grazes here.

< 57h/245H 89v/101V Pos: standing >
At an Enormous Anthill
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A huge anthill grows up from the ground here. (humming)
A tall giraffe stands here, chewing on palm leaves.

< 58h/245H 92v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/245H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/245H 93v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 58h/245H 92v/101V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A lush, tropical palm tree, grows here.
A young zebra runs through the Savannah here.
A procession of ants marches across the desert here.
A lush, tropical palm tree, grows here.

< 58h/245H 90v/101V Pos: standing >
A Path Leading Away From the Savannah
Obvious exits: -E -W

< 58h/245H 89v/101V Pos: standing >
A Path Leading Away From the Savannah
Obvious exits: -S -W

< 59h/245H 90v/101V Pos: standing >
A Change in Terrain
Obvious exits: -N -E

< 59h/245H 90v/101V Pos: standing >
The Road to Desolate
Obvious exits: -E -W

< 59h/245H 88v/101V Pos: standing >
The Road to Desolate
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A crewman from the Sunweaver stands here waiting for a ride.
A crewman from the Sunweaver stands here waiting for a ride.
Gregory, aid to the High Magistrate, watches the skies here.

< 59h/245H 88v/101V Pos: standing >
The Road to Desolate
Obvious exits: -N -S

< 59h/245H 86v/101V Pos: standing >
 
 ^.^^+MMM^  
 ..^.+MM^*  
 ..^^@MM^^  
 .^^M^M^^.  
 ^^MMM^^..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 59h/245H 85v/101V Pos: standing >
 
 ^.^^+^MMM  
 ^.^^+MMM^  
 ..^.@MM^*  
 ..^^+MM^^  
 .^^M^M^^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 59h/245H 84v/101V Pos: standing >
 
 .^.^^+^MM  
 ^^.^^+MMM  
 ^..^@+MM^  
 ^..^^+MM^  
 ..^^M^M^^  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 59h/245H 85v/101V Pos: standing >
 
 ..^.^^+^M  
 .^^.^^+MM  
 ^^..@.+MM  
 ^^..^^+MM  
 ...^^M^M^  
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 59h/245H 83v/101V Pos: standing >
 
 ...^.^^+^  
 ..^^.^^+M  
 .^^.@^.+M  
 .^^..^^+M  
 ^...^^M^M  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 59h/245H 82v/101V Pos: standing >
 
 ....^.^^+  
 ...^^.^^+  
 ^.^^@.^.+  
 ..^^..^^+  
 .^...^^M^  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 59h/245H 80v/101V Pos: standing >
 
 .....^.^^  
 ....^^.^^  
 .^.^@..^.  
 ...^^..^^  
 ..^...^^M  
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 60h/245H 79v/101V Pos: standing >
 
 ......^.^  
 .....^^.^  
 ..^.@^..^  
 M...^^..^  
 ...^...^^  
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 60h/245H 77v/101V Pos: standing >
 
 .......^.  
 ......^^.  
 ...^@^^..  
 .M...^^..  
 ....^...^  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 60h/245H 76v/101V Pos: standing >
 
  .......^  
  ......^^  
  ...@.^^.  
  .M...^^.  
 .....^...  
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 60h/245H 74v/101V Pos: standing >
 
   .......  
   ......^  
   ..@^.^^  
   .M...^^  
  .....^..  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 60h/245H 72v/101V Pos: standing >
 
    ......  
    ......  
    .@.^.^  
    .M...^  
   .....^.  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 60h/245H 71v/101V Pos: standing >
 
     .....  
     .....  
     @..^.  
     .M...  
    .....^  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 60h/245H 69v/101V Pos: standing >
 
 .    ....  
 .    ....  
 .   @...^  
 .    .M..  
     .....  
Lake Wasephius
Obvious exits: -N -E -S -W

< 60h/245H 68v/101V Pos: standing >
 
  .    ...  
 ..    ...  
 ^.  @ ...  
 *.    .M.  
 .    ....  
Lake Wasephius
Obvious exits: -N -E -S -W

< 60h/245H 66v/101V Pos: standing >
 
   .    ..  
 ...    ..  
 .^. @  ..  
 **.    .M  
 ^.    ...  
Lake Wasephius
Obvious exits: -N -E -S -W

< 60h/245H 65v/101V Pos: standing >
 
    .    .  
  ...    .  
  .^.@   .  
 .**.    .  
 .^.    ..  
Lake Wasephius
Obvious exits: -N -E -S -W

< 60h/245H 63v/101V Pos: standing >
 
     .      
   ...      
   .^@      
  .**.      
  .^.    .  
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S

< 60h/245H 62v/101V Pos: standing >
 
   ...      
   .^.      
  .**@      
  .^.    .  
  ..     .  
Small Island Grasslands on Lake Wasephius
Obvious exits: -N -E -S -W

< 60h/245H 60v/101V Pos: standing >
 
   ...    
   .^.    
  .*@.    
  .^.     
  ..      
A Dense Island Forest
Obvious exits: -E -S -W

< 60h/245H 59v/101V Pos: standing >
You sit down and relax.

< 61h/245H 62v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   4 seconds)
  2nd circle:  8 of  8
  3rd circle:  3 of  7   (  31 seconds)
  4th circle:  0 of  6   (  54 seconds)
  5th circle:  5 of  5
  6th circle:  2 of  3   (  11 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 61h/245H 66v/101V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 61h/245H 69v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 62h/245H 90v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 63h/245H 92v/101V Pos: standing >
Autosaving...
You start setting up camp...

< 63h/245H 97v/101V Pos: standing >
You sit down and relax.

< 63h/245H 97v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   4 seconds)
  2nd circle:  8 of  8
  3rd circle:  3 of  7   (  31 seconds)
  4th circle:  0 of  6   (  54 seconds)
  5th circle:  5 of  5
  6th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 63h/245H 98v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 65h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 68h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 72h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 75h/245H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 79h/245H 101v/101V Pos: sitting >
Someone dismounts a deer.

< 81h/245H 101v/101V Pos: sitting >
Gelor snaps into visibility.

< 81h/245H 101v/101V Pos: sitting >
Gelor completes her spell...
Gelor creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 26h/245H 101v/101V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 26h/245H 101v/101V Pos: standing >
Gelor starts casting an offensive spell.

< 26h/245H 101v/101V Pos: standing >
Gelor completes her spell...
Gelor utters the word 'hammer'
Gelor creates a hammer out of thin air that smashes into you!
Your ring of the hierophant was completely destroyed by the massive blow!