The death of [33 Necrolyte] Skellen -=Denizens of Lloth=- (Githyanki)

in A Forest Path

from the perspective of [33 Necrolyte] Skellen -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    a serpentine seal of Bozk
<worn in ear>        a patched brass stud
<worn about body>    the robe of the elder githyanki [superior]
<worn on back>       a large leather backpack
<worn about waist>   a coconut belt [88%]
<worn on belt buckle>a rough glowing stone [superior] (glowing)
<attached to belt>   a mystic book of spells (glowing)
<attached to belt>   a quill
<held as shield>     a shield of dragonbone [87%]
<worn on hands>      a living matrix
<worn on legs>       some seductive looking whore's stockings


Obvious exits: -E -S
A rope ladder hangs down from the airship above.
*The wraith of a crewman stands here. (minion) 
A Human (medium) -=*Blacktalon Company*=- stands here.

< 340h/340H 145v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 340h/340H 145v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: A Forest Path
</map>

<map>
Zone: Storm Port Stronghold.
Room: A Forest Path
</map>
A Forest Path
Obvious exits: -N -E -W
A Minotaur (huge) --Stormbringer Company-- stands here.
The wraith of a crewman enters from the north.

< 340h/340H 142v/145V Pos: standing >
You quickly scan the area.
An orc stronghold guard who is not far off to your west.
Scarb Torntooth who is not far off to your west.
A rakshasa merchant who is a brief walk away to your west.
A bloodaxe mercenary who is rather far off to your west.

< 340h/340H 142v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Outside the Outpost Stronghold
</map>
Outside the Outpost Stronghold
Obvious exits: -E -W
The wraith of a crewman enters from the east.

< 340h/340H 139v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Gates of the Outpost Stronghold
</map>

<map>
Zone: Storm Port Stronghold.
Room: Gates of the Outpost Stronghold
</map>
Gates of the Outpost Stronghold
Obvious exits: -N -E -S -W
The corpse of a duergar engineer is lying here.
An Orc stands here, guarding the stronghold gates.
Scarb Torntooth, reknowned Orc warlord stands here.
An Orc stands here, guarding the stronghold gates.
An Orc stands here, guarding the stronghold gates.
The wraith of a crewman enters from the east.

< 340h/340H 136v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Central Pathway
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Central Pathway
</map>
The Stronghold Central Pathway
Obvious exits: -E -S -W
A Rakshasa merchant wanders through the outpost.
The wraith of a crewman enters from the east.

< 340h/340H 133v/145V Pos: standing >
Autosaving...

<map>
Zone: Storm Port Stronghold.
Room: Before the Stronghold Watchtower
</map>

<map>
Zone: Storm Port Stronghold.
Room: Before the Stronghold Watchtower
</map>
Before the Stronghold Watchtower
Obvious exits: -E -W -NW -NE
An imposing nightmare stands next to his owner here.
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.
The wraith of a crewman enters from the east.

< 340h/340H 130v/145V Pos: standing >

< 340h/340H 130v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Central Pathway
</map>
The Stronghold Central Pathway
Obvious exits: -E -S -W
An iron warsword has been left here.
A small pile of coins lies here.
The wraith of a crewman enters from the east.

< 340h/340H 128v/145V Pos: standing >

< 340h/340H 129v/145V Pos: standing >
Rention enters from the east.

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -S -W
A large sign has been nailed to the pier here.
The wraith of a crewman enters from the east.

< 340h/340H 129v/145V Pos: standing >
Rention enters from the east.

< 340h/340H 129v/145V Pos: standing >
Rention snaps into visibility.
You dodge a bash from Rention, who loses his balance and falls.
You miss Rention.

< 340h/340H 129v/145V Pos: standing >
< T: Skellen TP: sta TC:excellent E: orc kne EP:  few wounds >
 The wraith of a crewman says 'Prepare to fight me, too!'
The wraith of a crewman suddenly attacks Rention!
The wraith of a crewman snaps into visibility.
The wraith of a crewman misses Rention.

< 340h/340H 129v/145V Pos: standing >
< T: Skellen TP: sta TC:excellent E: orc kne EP:  few wounds >
 You attempt to flee...

<map>
Zone: Storm Port Stronghold.
Room: A Boarding Ramp
</map>
A Boarding Ramp
Obvious exits: -N -S
You flee southward!

< 340h/340H 99v/145V Pos: standing >

< 340h/340H 99v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -S -W
A large sign has been nailed to the pier here.
Rention crouches in mid-air here.
The wraith of a crewman stands in mid-air here, fighting Rention. (Minion) 

< 340h/340H 99v/145V Pos: standing >

< 340h/340H 99v/145V Pos: standing >
The wraith of a crewman misses Rention.

< 340h/340H 100v/145V Pos: standing >
Ok.
The wraith of a crewman seems a bit busy at the moment, try later.

< 340h/340H 101v/145V Pos: standing >
Ok.
The wraith of a crewman starts casting an offensive spell called 'bigbys clenched fist'.

< 340h/340H 102v/145V Pos: standing >
The wraith of a crewman dodges Rention's attack.
Rention's fine punch strikes the wraith of a crewman.

< 340h/340H 104v/145V Pos: standing >
The wraith of a crewman completes its spell...
The wraith of a crewman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a crewman's fist beats the life out of Rention, blood pours from his body!

< 340h/340H 106v/145V Pos: standing >
Rention is a wicked orc, recruited into th elite Hunter Killers group
due to his cruel and vicious tactics in battle.  He is not an orc to
be taken lightly.
Rention appears to be Orc and has some big nasty wounds and scratches.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn on head>       an enormous steel warhelm

< 340h/340H 106v/145V Pos: standing >
Rention rises to his feet.

< 340h/340H 107v/145V Pos: standing >
Ok.
The wraith of a crewman starts casting an offensive spell called 'bigbys clenched fist'.

< 340h/340H 107v/145V Pos: standing >
Rention's fine punch strikes the wraith of a crewman.
Rention's fine punch strikes the wraith of a crewman.
Rention's fine punch strikes the wraith of a crewman.
Rention's punch strikes the wraith of a crewman hard.

< 340h/340H 108v/145V Pos: standing >
The wraith of a crewman completes its spell...
The wraith of a crewman utters the words 'bigbys clenched fist'
The wraith of a crewman's fist beats the life out of Rention, blood pours from his body!

< 340h/340H 111v/145V Pos: standing >
The wraith of a crewman misses Rention.

< 340h/340H 112v/145V Pos: standing >
Ok.

< 340h/340H 112v/145V Pos: standing >
Rention's fine punch strikes the wraith of a crewman.
Rention's punch strikes the wraith of a crewman hard.
Rention's punch strikes the wraith of a crewman hard.
Rention's fine punch strikes the wraith of a crewman very hard.

< 340h/340H 113v/145V Pos: standing >
The wraith of a crewman misses Rention.

< 340h/340H 115v/145V Pos: standing >
The wraith of a crewman dodges Rention's attack.
Rention's fine punch strikes the wraith of a crewman very hard.
Rention's fine punch seriously wounds the wraith of a crewman.
Rention's punch strikes the wraith of a crewman very hard.

< 340h/340H 118v/145V Pos: standing >
You start chanting...

< 340h/340H 119v/145V Pos: standing >
The wraith of a crewman misses Rention.

< 340h/340H 119v/145V Pos: standing >
You complete your spell...
You reach out at the wraith of a crewman and touch it.
The wraith of a crewman appears to gain power from the sudden deadly chill around it.

< 340h/340H 121v/145V Pos: standing >
The wraith of a crewman dodges Rention's attack.
Rention's fine punch strikes the wraith of a crewman hard.
Rention's fine punch strikes the wraith of a crewman hard.
Rention's fine punch strikes the wraith of a crewman very hard.
Rention dodges the wraith of a crewman's attack.
Ok.
The wraith of a crewman starts casting an offensive spell called 'dispel magic'.

< 340h/340H 123v/145V Pos: standing >
The wraith of a crewman completes its spell...
The wraith of a crewman utters the words 'eugszr waouq'
The wraith of a crewman tries to dispel Rention's magic!
And fails miserably...
You start chanting...

< 340h/340H 127v/145V Pos: standing >
The wraith of a crewman dodges Rention's attack.
Rention's fine punch strikes the wraith of a crewman very hard.
Rention's punch strikes the wraith of a crewman very hard.
Rention's punch strikes the wraith of a crewman very hard.

< 340h/340H 128v/145V Pos: standing >
Casting: protect undead **

< 340h/340H 130v/145V Pos: standing >
Rention dodges the wraith of a crewman's attack.

< 340h/340H 130v/145V Pos: standing >
Casting: protect undead *

< 340h/340H 131v/145V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a crewman.

< 340h/340H 132v/145V Pos: standing >
The wraith of a crewman dodges Rention's attack.
Rention's weak punch strikes the wraith of a crewman.
Rention's crude punch strikes the wraith of a crewman.
Rention's punch strikes the wraith of a crewman.

< 340h/340H 132v/145V Pos: standing >
You start chanting...

< 340h/340H 133v/145V Pos: standing >
Rention dodges the wraith of a crewman's attack.

< 340h/340H 134v/145V Pos: standing >
Casting: heal undead 

< 340h/340H 134v/145V Pos: standing >
You complete your spell...
You reach out at the wraith of a crewman and touch it.
The wraith of a crewman appears to gain power from the sudden deadly chill around it.

< 340h/340H 135v/145V Pos: standing >
The Stronghold Pier
Obvious exits: -E -S -W
A large sign has been nailed to the pier here.
Rention stands in mid-air here, fighting the wraith of a crewman.
The wraith of a crewman stands in mid-air here, fighting Rention. (Minion) 

< 340h/340H 136v/145V Pos: standing >
Ok.
The wraith of a crewman starts casting an offensive spell.

< 340h/340H 137v/145V Pos: standing >
Rention's weak punch wounds the wraith of a crewman.
Rention's punch strikes the wraith of a crewman.
Rention's weak punch wounds the wraith of a crewman.

< 340h/340H 137v/145V Pos: standing >
The wraith of a crewman completes its spell...
The wraith of a crewman utters the words 'eugszr waouq'
The wraith of a crewman tries to dispel Rention's magic!
And fails miserably...
Ok.
The wraith of a crewman seems a bit busy at the moment, try later.

< 340h/340H 141v/145V Pos: standing >
Rention dodges the wraith of a crewman's attack.

< 340h/340H 142v/145V Pos: standing >
Rention's weak punch wounds the wraith of a crewman.
Rention's weak punch wounds the wraith of a crewman.
Rention's fine punch strikes the wraith of a crewman hard.
Rention's punch strikes the wraith of a crewman hard.

< 340h/340H 142v/145V Pos: standing >
The wraith of a crewman misses Rention.

< 340h/340H 145v/145V Pos: standing >
Rention's fine punch strikes the wraith of a crewman very hard.
Rention's impressive punch enshrouds the wraith of a crewman in a mist of blood.
Rention's fine punch seriously wounds the wraith of a crewman.
Rention's fine punch enshrouds the wraith of a crewman in a mist of blood.

< 340h/340H 145v/145V Pos: standing >
Ok.
The wraith of a crewman starts casting an offensive spell called 'sleep'.

< 340h/340H 145v/145V Pos: standing >
Rention's fine punch enshrouds the wraith of a crewman in a mist of blood.
Rention's fine punch causes the wraith of a crewman to grimace in pain.
The wraith of a crewman dodges Rention's attack.
Rention's punch hits the wraith of a crewman.
The wraith of a crewman is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the wraith of a crewman.
The wraith of a crewman howls loudly as it dissipates into the wind.
The wraith of a crewman stops following you.
Your group has been disbanded.
The wraith of a crewman stops invoking abruptly!
<group>
</group>

< 340h/340H 145v/145V Pos: standing >
None here are loyal subjects of yours!

< 340h/340H 145v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -W
A warg, favorite pet of the Orcs, wanders here.

< 340h/340H 144v/145V Pos: standing >
Find a dock to swim from!

< 340h/340H 144v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -S -W
An insignia badge of a cresent moon has been left here.
A large sign has been nailed to the pier here.
The infamous Orc warlord, Rention, stands here.
Rention suddenly attacks YOU!
Rention's punch wounds you.

< 335h/340H 143v/145V Pos: standing >
< T: Skellen TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 335h/340H 144v/145V Pos: standing >
< T: Skellen TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 335h/340H 144v/145V Pos: standing >
< T: Skellen TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 335h/340H 144v/145V Pos: standing >
< T: Skellen TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 You attempt to flee...

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -W
A warg, favorite pet of the Orcs, wanders here.
You flee westward!

< 335h/340H 123v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Pier
</map>
The Stronghold Pier
Obvious exits: -E -S -W
An insignia badge of a cresent moon has been left here.
A large sign has been nailed to the pier here.
The infamous Orc warlord, Rention, stands here.

< 335h/340H 123v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Central Pathway
</map>
The Stronghold Central Pathway
Obvious exits: -E -S -W
An iron warsword has been left here.
A small pile of coins lies here.

< 335h/340H 121v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Before the Stronghold Watchtower
</map>

<map>
Zone: Storm Port Stronghold.
Room: Before the Stronghold Watchtower
</map>
Before the Stronghold Watchtower
Obvious exits: -E -W -NW -NE
An imposing nightmare stands next to his owner here.
An Orc (medium) Bloodfist -Bloodaxe Company- stands here.

< 335h/340H 118v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: The Stronghold Central Pathway
</map>
The Stronghold Central Pathway
Obvious exits: -E -S -W

< 335h/340H 115v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Gates of the Outpost Stronghold
</map>

<map>
Zone: Storm Port Stronghold.
Room: Gates of the Outpost Stronghold
</map>
Gates of the Outpost Stronghold
Obvious exits: -N -E -S -W
The corpse of a duergar engineer is lying here.
A Rakshasa merchant wanders through the outpost.
An Orc stands here, guarding the stronghold gates.
Scarb Torntooth, reknowned Orc warlord stands here.
An Orc stands here, guarding the stronghold gates.
An Orc stands here, guarding the stronghold gates.

< 335h/340H 113v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Outside the Outpost Stronghold
</map>
Outside the Outpost Stronghold
Obvious exits: -E -W

< 335h/340H 110v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/340H 111v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: A Forest Path
</map>
A Forest Path
Obvious exits: -N -E -W

< 335h/340H 109v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Just off the Path
</map>

<map>
Zone: Storm Port Stronghold.
Room: Just off the Path
</map>
Just off the Path
Obvious exits: -E -S
A rope ladder hangs down from the airship above.
A Human (medium) -=*Blacktalon Company*=- stands here.

< 335h/340H 106v/145V Pos: standing >
You leave upward.

<map>
Zone: Storm Port Stronghold.
Room: Onboard the Empyrean Drifter
</map>
Onboard the Empyrean Drifter
Obvious exits: -N -E -S -W -D

< 335h/340H 107v/145V Pos: standing >
You sit down and relax.

< 336h/340H 108v/145V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - vitalize undead
               3 - enervation
( 5th circle)  1 - teleport
               1 - fireshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               4 - sleep
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) heal undead
   18 seconds:  ( 7th) protect undead
   27 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 336h/340H 109v/145V Pos: sitting >
You start meditating...

< 336h/340H 109v/145V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - vitalize undead
               3 - enervation
( 5th circle)  1 - teleport
               1 - fireshield
               2 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               4 - sleep
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) heal undead
   14 seconds:  ( 7th) protect undead
   22 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 337h/340H 122v/145V Pos: sitting >
You have finished memorizing heal undead.

< 338h/340H 135v/145V Pos: sitting >
You should level anytime now!

< 338h/340H 138v/145V Pos: sitting >
You have finished memorizing protect undead.

< 339h/340H 145v/145V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 340h/340H 145v/145V Pos: sitting >
You clamber to your feet.

< 340h/340H 145v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Helm of the Empyrean Drifter
</map>

<map>
Zone: Storm Port Stronghold.
Room: Helm of the Empyrean Drifter
</map>
Helm of the Empyrean Drifter
Obvious exits: -U
(Q)The captain pilots the Empyrean Drifter here.

< 340h/340H 144v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Onboard the Empyrean Drifter
</map>
Onboard the Empyrean Drifter
Obvious exits: -N -E -S -W -D

< 340h/340H 143v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: Stern of the Empyrean Drifter
</map>

<map>
Zone: Storm Port Stronghold.
Room: Stern of the Empyrean Drifter
</map>
Stern of the Empyrean Drifter
Obvious exits: -W
A rope ladder hangs down to the forest below.
A crewman of the Empyrean Drifter hustles about his duties.

< 340h/340H 142v/145V Pos: standing >
You leave downward.

<map>
Zone: Storm Port Stronghold.
Room: Just off the Path
</map>
Just off the Path
Obvious exits: -E -S
A rope ladder hangs down from the airship above.
A Human (medium) -=*Blacktalon Company*=- stands here.

< 340h/340H 142v/145V Pos: standing >
You quickly scan the area.
A wild card mercenary who is close by to your east.
A carefree pixie who is close by to your south.

< 340h/340H 143v/145V Pos: standing >

<map>
Zone: Storm Port Stronghold.
Room: A Forest Path
</map>

<map>
Zone: Storm Port Stronghold.
Room: A Forest Path
</map>
A Forest Path
Obvious exits: -N -E -W
*A carefree pixie flutters about the forest.

< 340h/340H 142v/145V Pos: standing >
You quickly scan the area.
A blacktalon mercenary who is close by to your north.
Rention who is close by to your west.
An orc stronghold guard who is not far off to your west.
Scarb Torntooth who is not far off to your west.
An orc stronghold guard who is not far off to your west.
An orc stronghold guard who is not far off to your west.
A nightmare who is rather far off to your west.

< 340h/340H 142v/145V Pos: standing >
Rention enters from the west.

< 340h/340H 142v/145V Pos: standing >
You are knocked to the ground by Rention's mighty bash!

< 339h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC:few scratches E: orc sta EP:  nasty wounds >
 Rention's crude punch strikes you.
Rention's fine punch strikes you.
Rention's weak punch wounds you.
Rention's crude punch strikes you.

< 286h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: small wounds E: orc sta EP:  nasty wounds >
 Rention dodges your futile attack.

< 286h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: small wounds E: orc sta EP:  nasty wounds >
 A blacktalon mercenary enters from the north.

< 286h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: small wounds E: orc sta EP:  nasty wounds >
 Rention's crude punch strikes you.
Rention's weak punch wounds you.
Rention's weak punch wounds you.
You feel your skin soften and return to normal.
Rention's fine punch strikes you hard.
A Centaur trots in from the north.
A Halfling enters from the north.

< 235h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 A Halfling suddenly attacks YOU!
A Halfling misses you.

< 235h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 Rention dodges your futile attack.
The taste of blood slowly fades from your body.

< 235h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 235h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 You clamber to your feet.

< 235h/340H 142v/145V Pos: standing >
< T: Skellen TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 Rention is a wicked orc, recruited into th elite Hunter Killers group
due to his cruel and vicious tactics in battle.  He is not an orc to
be taken lightly.
Rention appears to be Orc and has some big nasty wounds and scratches.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn on head>       an enormous steel warhelm

< 235h/340H 142v/145V Pos: standing >
< T: Skellen TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 You start chanting...

< 235h/340H 142v/145V Pos: standing >
< T: Skellen TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 A Centaur snaps into visibility.
You are knocked to the ground by a Centaur's skillful bash!

< 230h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 A Centaur's crush strikes you hard.
A Centaur's impressive crush strikes you.
A Centaur's impressive crush strikes you.

< 187h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 187h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'bigbys clenched fist'
You resist the effects of a Gnome's spell!

< 187h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: few wounds E: orc sta EP:  nasty wounds >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
Rention's impressive punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
Rention's fine punch seriously wounds you.
Rention's impressive punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
Rention's punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 16h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: awful E: orc sta EP:  nasty wounds >
 A carefree pixie starts casting a spell.

< 16h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: awful E: orc sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 16h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: awful E: orc sta EP:  nasty wounds >
 A Halfling starts casting an offensive spell.

< 16h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: awful E: orc sta EP:  nasty wounds >
 Rention dodges your futile attack.

< 16h/340H 142v/145V Pos: sitting >
< T: Skellen TP: sit TC: awful E: orc sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'bigbys clenched fist'
A Gnome's mighty magic fist slams into you!
Your some sinister slippers [superior] was completely destroyed by the massive blow!