The death of [27 Monk] Keltom (Orc)

in The Sparring Grounds

from the perspective of [34 Necrolyte] Zlon -= Tharnadian Mercenaries =- (Gnome)

<worn as a badge>    a stylish marble badge
<worn on head>       an unearthly bronze skullcap from The City of Newhaven
<worn on eyes>       some eyes of charming [poor]
<worn in ear>        a sapphire earring [superior] (glowing)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a veil of dreams and nightmares
<worn around neck>   an amulet of discord [superior]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn on body>       a long flowing black robe [poor]
<worn about body>    a red and white striped bodycloak [88%]
<worn as quiver>     a rusty gem quiver
<worn about waist>   a well-crafted belt pouch (glowing) (illuminating)
<worn on belt buckle>a tome of wizardry
<worn on arms>       some sandy sleeves
<held as shield>     a ghastly hide buckler
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a bracelet of woven leafs [superior]
<worn on hands>      a living matrix
<worn on finger>     a magical steel ring
<worn on finger>     a tarnished and abused ring [poor]
<primary weapon>     a magical flaming rod [superior]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of winded boots

You quickly scan the area.
A young warg who is close by to your north.
A mountain goat who is close by to your north.
A young warg who is not far off to your north.
A young warg who is not far off to your north.

< 335h/335H 94v/110V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East  -South -West 
A young warg scampers along the plateau.
A mountain manta hides in the earth here.
A mountain goat stands here, chewing on some small plants.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 92v/110V Pos: standing >
You quickly scan the area.
A venus fly trap who is close by to your east.
A young warg who is not far off to your east.
A venus fly trap who is not far off to your east.

< 335h/335H 92v/110V Pos: standing >

< 335h/335H 93v/110V Pos: standing >
Ok.
The wraith of a dock worker starts casting a spell.
The wraith of a dock worker starts casting a spell.
The wraith of a human seafarer starts casting a spell.

< 335h/335H 95v/110V Pos: standing >
The wraith of a dock worker completes its spell...
The wraith of a dock worker utters the word 'rzzuhahz'
You float up in the air!
The wraith of a dock worker completes its spell...
The wraith of a dock worker utters the word 'rzzuhahz'
The wraith of a human seafarer completes its spell...
The wraith of a human seafarer utters the word 'levitate'

< 335h/335H 97v/110V Pos: standing >
A mountain goat leaves west.
Before a Small Monestary
   The trail ends here with a sizeable area of flat ground spreading
out to the north.  A small building has been built west, perhaps for
orcish priests wishing solitude in their prayers.  Small, unintim-
idating, animals scurry about the plateau, squeaking just loud
enough to drown out the sounds of the city below.  Landslides seem
to be common in this area, as several large piles of rocks has
amassed at the more level sections of ground and trails in the
landscape have been cleared of all vegetation and left barren.
Obvious exits: -North -West # -Down 
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 98v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 98v/110V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -West  -Up   
The wraith of a human seafarer enters from above.
The wraith of a dock worker enters from above.
The wraith of a dock worker enters from above.

< 335h/335H 97v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 97v/110V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -East  -South
An ugly mountain goat walks about the hill.
The wraith of a human seafarer enters from the east.
The wraith of a dock worker enters from the east.
The wraith of a dock worker enters from the east.

< 335h/335H 95v/110V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 92v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 92v/110V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 
An ugly mountain goat walks about the hill.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 90v/110V Pos: standing >
You quickly scan the area.
A mountain goat who is close by below you.

< 335h/335H 90v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 91v/110V Pos: standing >
A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
An ugly mountain goat walks about the hill.
The wraith of a human seafarer enters from above.
The wraith of a dock worker enters from above.
The wraith of a dock worker enters from above.

< 335h/335H 89v/110V Pos: standing >
You quickly scan the area.
A mountain goat who is close by above you.

< 335h/335H 89v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 90v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 90v/110V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 87v/110V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 87v/110V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.

< 335h/335H 87v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 87v/110V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.

< 335h/335H 88v/110V Pos: standing >
West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East  -South
An Orc commoner wanders the city here.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 87v/110V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East  -West 
A young Orc soldier wanders the city here, preparing for training.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 86v/110V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc merchant who is close by to your east.
An orc merchant who is not far off to your east.
An orc commoner who is close by to your west.

< 335h/335H 87v/110V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South# -West 
A female Orc wanders the city here, bitching at the males she passes.
An Orc merchant wanders the city, selling his wares.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 86v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your east.
A stray dog who is close by to your east.
A young orc soldier who is close by to your west.

< 335h/335H 86v/110V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
An Orc merchant wanders the city, selling his wares.
A stray dog spends his days chasing rats through the back alleys.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 86v/110V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
An orc female who is close by to your west.
An orc merchant who is close by to your west.
A young orc soldier who is not far off to your west.

< 335h/335H 86v/110V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East # -South
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 86v/110V Pos: standing >
An orc merchant enters from the south.
You quickly scan the area.
A black crow who is close by to your north.
A stray dog who is close by to your south.

< 335h/335H 86v/110V Pos: standing >
The door seems to be closed.

< 335h/335H 87v/110V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A stray dog who is close by to your south.

< 335h/335H 87v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
A black crow hops through the streets, pecking at trash.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 87v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your south.
A stray dog who is not far off to your south.

< 335h/335H 87v/110V Pos: standing >
Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East # -South
An Orc merchant wanders the city, selling his wares.
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 87v/110V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A stray dog who is close by to your south.

< 335h/335H 88v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
A black crow hops through the streets, pecking at trash.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 91v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your south.
A stray dog who is not far off to your south.

< 335h/335H 91v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 90v/110V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
An orc merchant who is not far off to your south.
A stray dog who is a brief walk away to your south.

< 335h/335H 91v/110V Pos: standing >
The door seems to be closed.

< 335h/335H 91v/110V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
An orc merchant who is not far off to your south.
A stray dog who is a brief walk away to your south.

< 335h/335H 91v/110V Pos: standing >
Ok.

< 335h/335H 92v/110V Pos: standing >
Inside a Dojo
   This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -East  -South
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 92v/110V Pos: standing >
Ok.

< 335h/335H 93v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 93v/110V Pos: standing >
Inside a Dojo
   This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -West 
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 93v/110V Pos: standing >
You quickly scan the area.
The sensei who is close by to your north.

< 335h/335H 93v/110V Pos: standing >
Inside a Dojo
   This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -South -West 
The local Orc sensei, practices his martial arts here.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 92v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 93v/110V Pos: standing >
Inside a Dojo
   This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -East  -South
The wraith of a human seafarer enters from the east.
The wraith of a dock worker enters from the east.
The wraith of a dock worker enters from the east.

< 335h/335H 92v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 92v/110V Pos: standing >
Inside a Dojo
   This is a fairly large area located on the first floor of a
giant stone building that really is nothing more than an empty
room covered with mats on the floor, with paintings and martial
arts weapons adorning the walls.
Obvious exits: -North -East  -South#
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 92v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 92v/110V Pos: standing >
Ok.

< 335h/335H 93v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North -South -West 
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 93v/110V Pos: standing >
Ok.

< 335h/335H 93v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
A black crow hops through the streets, pecking at trash.
The wraith of a human seafarer enters from the north.
The wraith of a dock worker enters from the north.
The wraith of a dock worker enters from the north.

< 335h/335H 93v/110V Pos: standing >
A black crow leaves north.
You quickly scan the area.
A black crow who is close by to your north.
A stray dog who is close by to your south.
An orc merchant who is close by to your south.

< 335h/335H 93v/110V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
A black crow hops through the streets, pecking at trash.
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 94v/110V Pos: standing >
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North# -East  -South#
The wraith of a human seafarer enters from the east.
The wraith of a dock worker enters from the east.
The wraith of a dock worker enters from the east.

< 335h/335H 93v/110V Pos: standing >
Ok.

< 335h/335H 94v/110V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South
The wraith of a human seafarer enters from the south.
The wraith of a dock worker enters from the south.
The wraith of a dock worker enters from the south.

< 335h/335H 93v/110V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your east.
An Orc who is close by to your east.

< 335h/335H 94v/110V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
A young Orc soldier practices his newly learned techniques here.
An Orc (medium) stands here.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 94v/110V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your north.
A sleeping orc soldier who is close by to your north.

< 335h/335H 94v/110V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South
The wraith of a human seafarer enters from the east.
The wraith of a dock worker enters from the east.
The wraith of a dock worker enters from the east.

< 335h/335H 95v/110V Pos: standing >
Ok.

< 335h/335H 96v/110V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
A young Orc soldier practices his newly learned techniques here.
An Orc (medium) stands here.
The wraith of a human seafarer enters from the west.
The wraith of a dock worker enters from the west.
The wraith of a dock worker enters from the west.

< 335h/335H 95v/110V Pos: standing >
Ok.
The wraith of a dock worker starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The wraith of a dock worker snaps into visibility.
The wraith of a dock worker starts casting an offensive spell.
The wraith of a dock worker snaps into visibility.
The wraith of a human seafarer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a human seafarer snaps into visibility.

< 335h/335H 97v/110V Pos: standing >
An Orc's fist shoots with sound barrier-breaking force towards a sleeping orc soldier, stopping only when it strikes his flesh.

< 335h/335H 97v/110V Pos: standing >
An Orc gracefully whirls around a sleeping orc soldier's attack.
A sleeping orc soldier kicks an Orc in the stomach, rendering him breathless.

< 335h/335H 98v/110V Pos: standing >
The wraith of a dock worker completes its spell...
The wraith of a dock worker utters the words 'buoblg qrunsoqpze yugh'
[Damage: 141 ] The wraith of a dock worker's fist beats the life out of a sleeping orc soldier, blood pours from his body!
A sleeping orc soldier is incapacitated and will slowly die, if not aided.
A sleeping orc soldier slumps to the ground.

< 335h/335H 98v/110V Pos: standing >
An Orc's decent punch hits a sleeping orc soldier.
A sleeping orc soldier is dead! R.I.P.
The last gasps of a sleeping orc soldier cause a sickening chill to run up your spine.
The wraith of a human seafarer stops invoking abruptly!
The wraith of a dock worker stops invoking abruptly!

< 335h/335H 100v/110V Pos: standing >
The wraith of a dock worker fades from your mortal viewing...

< 335h/335H 101v/110V Pos: standing >
Ok.
The wraith of a dock worker starts casting an offensive spell.
The wraith of a dock worker snaps into visibility.
The wraith of a dock worker starts casting an offensive spell.
The wraith of a human seafarer starts casting an offensive spell.

< 335h/335H 102v/110V Pos: standing >
The wraith of a dock worker stops invoking abruptly!

< 335h/335H 102v/110V Pos: standing >
The wraith of a dock worker completes its spell...
The wraith of a dock worker utters the words 'buoblg qrunsoqpze yugh'
[Damage: 54 ] The wraith of a dock worker's fist beats the life out of an Orc, blood pours from his body!
The wraith of a human seafarer completes its spell...
The wraith of a human seafarer utters the words 'buoblg qrunsoqpze yugh'
[Damage: 115 ] The wraith of a human seafarer's fist beats the life out of an Orc, blood pours from his body!

< 335h/335H 104v/110V Pos: standing >
An Orc attempts to flee.
An Orc leaves north.

< 335h/335H 106v/110V Pos: standing >
Ok.

< 335h/335H 106v/110V Pos: standing >
A sleeping orc soldier enters from the north.

< 335h/335H 107v/110V Pos: standing >
[Damage:  4 ] Your decent bludgeon wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP: few scratches >
 The wraith of a human seafarer fades from your mortal viewing...
The wraith of a human seafarer says 'I must assist my master!'
The wraith of a human seafarer suddenly attacks a sleeping orc soldier!
The wraith of a human seafarer snaps into visibility.
[Damage:  4 ] The wraith of a human seafarer's decent punch wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP: few scratches >
 The wraith of a dock worker fades from your mortal viewing...
The wraith of a dock worker says 'I must assist my master!'
The wraith of a dock worker suddenly attacks a sleeping orc soldier!
The wraith of a dock worker snaps into visibility.
[Damage:  3 ] The wraith of a dock worker's punch wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP: few scratches >
 The wraith of a dock worker fades from your mortal viewing...
The wraith of a dock worker says 'Today is a good day to die!'
The wraith of a dock worker suddenly attacks a sleeping orc soldier!
The wraith of a dock worker snaps into visibility.
[Damage:  3 ] The wraith of a dock worker's punch wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP: few scratches >
 [Damage:  4 ] The wraith of a human seafarer's decent punch wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP: few scratches >
 [Damage:  4 ] Your decent bludgeon wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP:  small wounds >
 [Damage:  3 ] The wraith of a dock worker's punch wounds a sleeping orc soldier.

< 335h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:excellent E: young sta EP:  small wounds >
 A sleeping orc soldier misses you.
You suddenly see a sleeping orc soldier's foot in your chest.

< 326h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: young sta EP:  small wounds >
 [Damage:  3 ] The wraith of a dock worker's decent punch wounds a sleeping orc soldier.
You attempt to flee...
PANIC!  You couldn't escape!

< 326h/335H 108v/110V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: young sta EP:  small wounds >
 You attempt to flee...
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South#
You flee westward!

< 326h/335H 78v/110V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
The corpse of a sleeping orc soldier is lying here.
A young Orc soldier practices his newly learned techniques here.
The wraith of a dock worker stands in mid-air here, fighting a sleeping orc soldier. (Minion) 
The wraith of a dock worker stands in mid-air here, fighting a sleeping orc soldier. (Minion) 
The wraith of a human seafarer stands in mid-air here, fighting a sleeping orc soldier. (Minion) 

< 326h/335H 77v/110V Pos: standing >
The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South
An Orc (medium) stands here, fighting a sleeping orc soldier.
A sleeping orc soldier stands here, fighting an Orc.

< 326h/335H 77v/110V Pos: standing >
A sleeping orc soldier misses an Orc.
A sleeping orc soldier kicks an Orc in the stomach, rendering him breathless.

< 326h/335H 77v/110V Pos: standing >
The unmistakable scent of fresh blood can be smelled as an Orc dies in agony.
An Orc is dead! R.I.P.

< 326h/335H 77v/110V Pos: standing >
You start chanting...

< 326h/335H 77v/110V Pos: standing >
You complete your spell...
[Damage: 36 ] You reach out and touch an Orc, leeching some of his lifeforce.

< 335h/335H 79v/110V Pos: standing >
You start chanting...

< 335h/335H 80v/110V Pos: standing >
An Orc misses a sleeping orc soldier.

< 335h/335H 81v/110V Pos: standing >
You complete your spell...
[Damage: 35 ] You reach out and touch an Orc, leeching some of his lifeforce.

< 335h/335H 81v/110V Pos: standing >
A sleeping orc soldier's fine punch seriously wounds an Orc.
A sleeping orc soldier misses an Orc.

< 335h/335H 82v/110V Pos: standing >
You start chanting...

< 335h/335H 83v/110V Pos: standing >
You complete your spell...
[Damage: 31 ] You reach out and touch an Orc, leeching some of his lifeforce.
An Orc is stunned!

< 335h/335H 84v/110V Pos: standing >
You see nothing special about him.
This Orc is in awful condition.
He's medium in size.

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 335h/335H 85v/110V Pos: standing >
You start chanting...

< 335h/335H 86v/110V Pos: standing >
A sleeping orc soldier misses an Orc.
A sleeping orc soldier kicks an Orc in the stomach, rendering him breathless.
An Orc is incapacitated and will slowly die, if not aided.

< 335h/335H 86v/110V Pos: standing >
You complete your spell...
[Damage:  8 ] You reach out and touch an Orc, leeching some of his lifeforce.
An Orc's set of loose fitting sleeves was disintegrated by the negative energy!
An Orc's set of loose fitting leggings was disintegrated by the negative energy!
An Orc is dead! R.I.P.
You receive your share of experience.