The death of [34 Blademaster] Milenius -= Tharnadian Mercenaries =- (Human)

in The Myrabolan Dock Road

from the perspective of [33 Necromancer] Aikii -=Denizens of Lloth=- (Drow Elf)

<worn on head>       an old and frayed tam o'shanter
<worn on eyes>       a gnomish monocle of spell-reading
<worn in ear>        an earring of rotting flesh [poor] [88%]
<worn in ear>        a robin's tail feather (glowing)
<worn on face>       a ceramic mask painted with flower designs
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   an icy bone gorget
<worn on body>       a heavy suit of guard's platemail [superior]
<worn about body>    a misshaped iron cloak
<worn as quiver>     a rusty softwood quiver
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a quill
<worn on arms>       some armplates of dust (illuminating)
<held as shield>     a superior copper shield
<worn around wrist>  a hardened steel bracelet
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a polished oak ring (glowing)
<worn on legs>       some leggings made from werewolf hide
<worn on feet>       some sinister slippers [poor]

*Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
*The wraith of a human prisoner stands here. (minion) 
*The wraith of a human prisoner stands here. (minion) 
*The wraith of an orc rogue stands here. (minion) 
*Sathe  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
*Rhaje  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Durin  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
*Duac  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here. (Casting) 

< 423h/423H 176v/176V Pos: standing >
Rhaje stops following Lielz.
Rhaje now follows Dzyi.

< 423h/423H 176v/176V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 423h/423H 176v/176V Pos: standing >
Sathe stops following Lielz.
Sathe now follows Dzyi.

< 423h/423H 176v/176V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'zuharuhl'

< 423h/423H 176v/176V Pos: standing >
You stop following Dzyi.
You now follow Dzyi.

< 423h/423H 176v/176V Pos: standing >
Lielz sits down in a comfortable spot.

< 423h/423H 176v/176V Pos: standing >
Lielz takes out his unholy symbol and begins praying intently.

< 423h/423H 176v/176V Pos: standing >
You are carrying: (3/11)
a ferry ticket for the SeaStalker
a large leather backpack
a mystic book of spells (glowing)

< 423h/423H 176v/176V Pos: standing >

		Score information for Aikii

Level: 33   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 423(423)  Moves: 176(176)
Coins carried:   19 platinum     8 gold    30 silver    67 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -0.42   Deaths:   18
Detecting:      Invisible
Enchantments:   Ultravision Fly Invisibility
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  288 
Paladin auras:   Vigor Spell Protection

Active Spells:
--------------
vitality (1 minute)
improved invisibility (4 minutes)
detect invisibility (14 minutes)
strength (13 minutes)
ravenflight (9 minutes)
well-rested bonus (103 minutes)


< 423h/423H 176v/176V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 423h/423H 176v/176V Pos: standing >
Lielz raises his unholy symbol and smiles malevolently.

< 423h/423H 176v/176V Pos: standing >
Casting: protect undead *

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >
Lielz clambers to his feet.

< 423h/423H 176v/176V Pos: standing >
Casting: protect undead 

< 423h/423H 176v/176V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 423h/423H 176v/176V Pos: standing >
But you aren't fighting anything!

< 423h/423H 176v/176V Pos: standing >
You sit down and relax.

< 423h/423H 176v/176V Pos: sitting >
The powers of the dark ignore you...

< 423h/423H 176v/176V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - vitalize undead
               3 - enervation
( 5th circle)  1 - teleport
               1 - levitate
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) protect undead

You can memorize 2 3rd circle spell(s).
You continue your study.

< 423h/423H 176v/176V Pos: sitting >
You start meditating...

< 423h/423H 176v/176V Pos: sitting >

< 423h/423H 176v/176V Pos: sitting >

< 423h/423H 176v/176V Pos: sitting >
You stop meditating.
On the Bridge of the Caravel floppy gum boat
Obvious exits: -N -E -S -W
*Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
*The wraith of a human prisoner stands here. (minion) 
*The wraith of a human prisoner stands here. (minion) 
*The wraith of an orc rogue stands here. (minion) 
*Sathe  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
*Rhaje  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Durin  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
*Duac  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.

< 423h/423H 176v/176V Pos: sitting >

< 423h/423H 176v/176V Pos: sitting >
The Pier
Obvious exits: -N -S
The Ketch Ocean Attendant floats here.
The Caravel Titanic! floats here.
The Caravel Skidbladner floats here.
The Clipper Titan floats here.
The Caravel floppy gum boat floats here.
The Ketch -Wave-Cutter- floats here.
The Caravel Psionic Boom floats here.
The Clipper Crazy Priest floats here.
The Sloop GranihilatoR floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 423h/423H 176v/176V Pos: sitting >

< 423h/423H 176v/176V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 423h/423H 176v/176V Pos: sitting >
You clamber to your feet.

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >
Kir disembarks this ship.

< 423h/423H 176v/176V Pos: standing >
Sokol disembarks this ship.
Des disembarks this ship.
Duac disembarks this ship.

< 423h/423H 176v/176V Pos: standing >
Dzyi disembarks this ship.
Durin disembarks this ship.

< 423h/423H 176v/176V Pos: standing >
Lielz disembarks this ship.
Sathe gives an order to her followers.
The wraith of a human prisoner disembarks this ship.
The wraith of a human prisoner disembarks this ship.
The wraith of an orc rogue disembarks this ship.

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >
Sathe disembarks this ship.
Rhaje disembarks this ship.
Sha disembarks this ship.

< 423h/423H 176v/176V Pos: standing >
Bruk disembarks this ship.

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >

< 423h/423H 176v/176V Pos: standing >
The purple glow surrounding you fades away.

< 390h/390H 176v/176V Pos: standing >
The magenta glow surrounding you fades away.

< 390h/390H 176v/176V Pos: standing >
On the Bridge of the Caravel floppy gum boat
Obvious exits: -N -E -S -W
A winged beast from hell stands here reeking with malevolence. (minion) 

< 390h/390H 176v/176V Pos: standing >

< 390h/390H 176v/176V Pos: standing >
You disembark this ship.

<map>
Zone: Myrabolus.
Room: The Pier
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Pier
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The Ketch Ocean Attendant floats here.
The Caravel Titanic! floats here.
The Caravel Skidbladner floats here.
The Clipper Titan floats here.
The Caravel floppy gum boat floats here.
The Ketch -Wave-Cutter- floats here.
The Caravel Psionic Boom floats here.
The Clipper Crazy Priest floats here.
The Sloop GranihilatoR floats here.
Durin  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Bruk  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Sathe  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
*The wraith of an orc rogue stands here. (minion) 
The wraith of a human prisoner stands in mid-air here, fighting Dzyi. (Minion) 
*The wraith of a human prisoner stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here, fighting the wraith of a human prisoner.
The dock master of Myrabolus stands here gazing out at sea.

< 390h/390H 176v/176V Pos: standing >

< 390h/390H 176v/176V Pos: standing >
Dzyi attempts to flee.
Dzyi leaves south.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Pier
Obvious exits: -N -S
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Rhaje  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
Sathe skitters in from the north.
The wraith of an orc rogue enters from the north.
The wraith of a human prisoner enters from the north.
Durin enters from the north.
Sha enters from the north.
Des leaves north.

< 390h/390H 175v/176V Pos: standing >

< 390h/390H 175v/176V Pos: standing >
Rhaje sits down in a comfortable spot.

< 390h/390H 175v/176V Pos: standing >
Dzyi leaves south.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: Before the Pier
</map>

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
You feel uneasy with so many Evil players in Myrabolus.
Before the Pier
Obvious exits: -N -E# -S
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A common resident of the city travels down the road.
Sathe skitters in from the north.
The wraith of an orc rogue enters from the north.
The wraith of a human prisoner enters from the north.
Durin enters from the north.
Sha enters from the north.

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 174v/176V Pos: standing >
Sathe leaves north.
The wraith of an orc rogue leaves north.
The wraith of a human prisoner leaves north.

< 390h/390H 174v/176V Pos: standing >
Dzyi leaves south.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Gates of the Myrabolan Docks
Obvious exits: -N -S
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Durin enters from the north.
Sha enters from the north.

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 174v/176V Pos: standing >
Dzyi leaves south.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
You feel uneasy with so many Evil players in Myrabolus.
Before the Myrabolan Docks
Obvious exits: -N -E -W
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Durin enters from the north.
Sha enters from the north.

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 175v/176V Pos: standing >
Dzyi leaves west.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Myrabolan Dock Road
Obvious exits: -E -W
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A woman shopper travels the city.
A playful squirrel hops down the road here.
Durin enters from the east.
Sha enters from the east.

< 390h/390H 173v/176V Pos: standing >

< 390h/390H 173v/176V Pos: standing >
You quickly scan the area.
Sokol who is close by to your east.
Lielz who is close by to your west.
A Human who is close by to your west.
Kir who is close by to your west.
A first class hunter guard who is not far off to your west.

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 174v/176V Pos: standing >

< 390h/390H 174v/176V Pos: standing >
Sokol enters from the east.

< 390h/390H 175v/176V Pos: standing >

< 390h/390H 175v/176V Pos: standing >
Dzyi leaves west.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Myrabolan Dock Road
Obvious exits: -E -W
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A Human (medium)  -= Tharnadian Mercenaries =- sits, floating here, fighting Kir.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a Human.
A globe of darkness floats near Kir's head.
Durin enters from the east.
Sha enters from the east.

< 390h/390H 173v/176V Pos: standing >
Dzyi leaves west.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Myrabolan Dock Road
Obvious exits: -N -E
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An elite hunter guard looks to the south intently.
Durin enters from the east.
Sha enters from the east.

< 390h/390H 172v/176V Pos: standing >

< 390h/390H 172v/176V Pos: standing >

< 390h/390H 172v/176V Pos: standing >
Lielz enters from the east.

< 390h/390H 172v/176V Pos: standing >
Dzyi leaves east.
You follow Dzyi.


<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
You feel uneasy with so many Evil players in Myrabolus.
The Myrabolan Dock Road
Obvious exits: -E -W
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A Human (medium)  -= Tharnadian Mercenaries =- sits, floating here, fighting Kir.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a Human.
A globe of darkness floats near Kir's head.
Durin enters from the west.
Sha enters from the west.

< 390h/390H 171v/176V Pos: standing >

< 390h/390H 171v/176V Pos: standing >
Sokol enters from the east.

< 390h/390H 173v/176V Pos: standing >
Sokol leaves west.

< 390h/390H 173v/176V Pos: standing >
A Human's powerful slash strikes Kir.
Kir parries a Human's lunge at her.
Kir dodges a Human's attack.
A Human misses Kir.
Kir misses a Human.
Kir's impressive pierce wounds a Human.
Kir's fine bludgeon wounds a Human.
Kir misses a Human.
Dzyi stops using a firwood bear totem.

< 390h/390H 174v/176V Pos: standing >
Dzyi grabs a marbled quartz totem.

< 390h/390H 174v/176V Pos: standing >
Dzyi starts casting an offensive spell.

< 390h/390H 174v/176V Pos: standing >
You start chanting...
You snap into visibility.

< 390h/390H 174v/176V Pos: standing >
Sha starts casting an offensive spell.

< 390h/390H 175v/176V Pos: standing >
Dzyi completes his spell...
Dzyi utters the words 'ofzahzf gajr eughjfbaiqz'
Dzyi points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Dzyi.

< 390h/390H 176v/176V Pos: standing >
Casting: life leech *
A Human clambers to his feet.

< 390h/390H 176v/176V Pos: standing >
Durin starts casting an offensive spell.

< 390h/390H 176v/176V Pos: standing >
Dzyi stops using a marbled quartz totem.

< 390h/390H 176v/176V Pos: standing >
Casting: life leech 
Dzyi grabs a firwood bear totem.

< 390h/390H 176v/176V Pos: standing >
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's fist beats the life out of a Human, blood pours from his body!
Dzyi starts casting an offensive spell.
Des enters from the east.

< 390h/390H 176v/176V Pos: standing >
You complete your spell...
[Damage: 29 ] You reach out and touch a Human, leeching some of his lifeforce.

< 390h/390H 176v/176V Pos: standing >
Durin completes his spell...
Durin utters the word 'fireball'
Durin smirks as his fireball explodes into the face of a Human.

< 390h/390H 176v/176V Pos: standing >
A Human's slash wounds Kir.
A Human's slash wounds Kir.
Kir dodges a Human's attack.
A Human's fine slash wounds Kir.

< 390h/390H 176v/176V Pos: standing >
You start chanting...

< 390h/390H 176v/176V Pos: standing >
Sokol enters from the west.
Durin starts casting an offensive spell.

< 390h/390H 176v/176V Pos: standing >
Kir's fine bludgeon strikes a Human.
Kir's pierce strikes a Human very hard.
A Human parries Kir's lunge at him.
A Human deflects Kir's blow and strikes back at her!
A Human's slash wounds Kir.
A Human's face turns pale as Kir slams his head into his face.
A Human stumbles side to side with starry eyes and a lost expression... Finally collapsing.
Sha starts casting an offensive spell.

< 390h/390H 176v/176V Pos: standing >
Dzyi completes his spell...
Dzyi utters the word 'snailspeed'
Dzyi points at a Human.
A Human begins to move more sluggishly.

< 390h/390H 176v/176V Pos: standing >
Casting: life leech 

< 390h/390H 176v/176V Pos: standing >
Durin completes his spell...
Durin utters the words 'bigbys clenched fist'
Durin's fist beats the life out of a Human, blood pours from his body!
You complete your spell...
[Damage: 19 ] You reach out and touch a Human, leeching some of his lifeforce.
A Human's longsword named "Whistler" [superior] was disintegrated by the negative energy!
A Human's inverted-cross ladened cloak was disintegrated by the negative energy!
A Human's some boots of the black winged dragon of endurance was disintegrated by the negative energy!
A Human's enchanted elven eyepatch 'Opticlude' was disintegrated by the negative energy!
A Human's kraken scale mask was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!