The death of [30 Ruiner] Null Dirty Bastards (Troll)

in The Roasted Elf Inn

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a bone pick of damage [81%]
<worn in ear>        a lightning earring [poor]
<worn on face>       the mask of death [poor]
<worn around neck>   a pendant of fire
<worn around neck>   a necklace of dangling bones and relics of agility (humming) [72%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a disguise kit
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a bracer made from the skin of a yuan-ti of endurance
<worn on hands>      the sacred stone claws of Aan of regeneration [83%]
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (humming) [63%]
<worn on legs>       the leggings of a MaDMaN of constitution

Obvious exits: -N -E -S
A wild boar roams about here, catches notice of you, and charges!(Red Aura)

< 933h/933H 162v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -E -W

< 933h/933H 161v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -E -W

< 933h/933H 161v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)

< 933h/933H 160v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
A large, hungry crocodile moves towards you rapidly.(Red Aura)

< 933h/933H 160v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 161v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 163v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A lizard man is standing here, looking alarmed and very angry.(Red Aura)

< 933h/933H 162v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 165v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 167v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 168v/168V Pos: standing >
You quickly scan the area.
A hungry crocodile who is close by to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A hungry crocodile who is close by to your east.
A lizard man who is close by to your east.

< 933h/933H 168v/168V Pos: standing >
You quickly scan the area.
A hungry crocodile who is close by to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A swamp snake who is a brief walk away to your north.
A hungry crocodile who is close by to your east.
A lizard man who is close by to your east.

< 933h/933H 168v/168V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
A large, hungry crocodile moves towards you rapidly.(Red Aura)

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Gates of Ghore
</map>

<map>
Zone: Ghore.
Room: South Gates of Ghore
</map>
South Gates of Ghore
Obvious exits: -N -S
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)

< 933h/933H 164v/168V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your north.
A foul-smelling troll guard who is rather far off to your north.
A foul-smelling troll guard who is rather far off to your north.
A swamp snake who is rather far off to your north.
A hungry crocodile who is close by to your south.
A lizard man who is not far off to your south.

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -E -S -W
A swamp snake coils and strikes.(Red Aura)

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W
A female troll grunts loudly, trying to attract a male.(Red Aura)

< 933h/933H 162v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 933h/933H 163v/168V Pos: standing >
The entrance to a building lies in this direction.
You extend your sights northward.
A Room Full of Rubble
Obvious exits: -S
A foul-smelling troll guard prowls here.(Red Aura)

< 933h/933H 165v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Bend in Smash Street
</map>
A Bend in Smash Street
Obvious exits: -N -E

< 933h/933H 162v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 163v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -S -W
A young female troll plays in the mud.(Red Aura)

< 933h/933H 163v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 933h/933H 164v/168V Pos: standing >
The remains of the bank is here.
You extend your sights westward.
The Bank of Ghore
Obvious exits: -E -W#
A young troll male kicks you in the shin and roars.(Red Aura)

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: The Bank of Ghore
</map>

<map>
Zone: Ghore.
Room: The Bank of Ghore
</map>
The Bank of Ghore
Obvious exits: -E -W#
A young troll male kicks you in the shin and roars.(Red Aura)

< 933h/933H 166v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 933h/933H 166v/168V Pos: standing >
Ok.

< 933h/933H 166v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 933h/933H 166v/168V Pos: standing >
The vault is open.
The bank vault.
You extend your sights westward.
The Bank Vault
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.(Red Aura)

< 933h/933H 166v/168V Pos: standing >
Ok.

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -S -W
A young female troll plays in the mud.(Red Aura)

< 933h/933H 165v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Bend in Smash Street
</map>
A Bend in Smash Street
Obvious exits: -N -E

< 933h/933H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 165v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 165v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W
A female troll grunts loudly, trying to attract a male.(Red Aura)

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -E -S -W
A swamp snake coils and strikes.(Red Aura)

< 933h/933H 163v/168V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is not far off to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A troll warrior who is in the distance to your north.
A small lizard who is in the distance to your north.
A female troll who is close by to your east.
A small lizard who is a brief walk away to your east.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A female troll who is not far off to your west.

< 933h/933H 165v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S
A foul-smelling troll guard prowls here.(Red Aura)

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S -W
A foul-smelling troll guard prowls here.(Red Aura)

< 933h/933H 162v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -E -S

< 933h/933H 161v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S
A troll warrior challenges you to a fight.(Red Aura)
A small lizard scurries away from you.(Red Aura)

< 933h/933H 161v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Curve in Pound Road
</map>

<map>
Zone: Ghore.
Room: A Curve in Pound Road
</map>
A Curve in Pound Road
Obvious exits: -S -W
A young female troll plays in the mud.(Red Aura)

< 933h/933H 160v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 162v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 163v/168V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -E -S -W

< 933h/933H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 166v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 167v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 168v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Turn in Pound Road
</map>

<map>
Zone: Ghore.
Room: A Turn in Pound Road
</map>
A Turn in Pound Road
Obvious exits: -N -E
A swamp snake coils and strikes.(Red Aura)

< 933h/933H 166v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Muddy Stretch of Pound Road
</map>
A Muddy Stretch of Pound Road
Obvious exits: -N -S

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Muddy Road
</map>
A Muddy Road
Obvious exits: -N -S

< 933h/933H 162v/168V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -S -W
A foul-smelling troll guard prowls here.(Red Aura)

< 933h/933H 161v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)

< 933h/933H 164v/168V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -S
A foul-smelling troll guard prowls here.(Red Aura)
A foul-smelling troll guard prowls here.(Red Aura)

< 933h/933H 163v/168V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -E -S
A sickly troll picks bugs off of you and eats them.(Red Aura)
A male troll glares at you as he stomps past.(Red Aura)

< 933h/933H 163v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 933h/933H 164v/168V Pos: standing >
You quickly scan the area.
A troll scavenger who is close by to your north.
A foul-smelling troll guard who is not far off to your north.
A Troll who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
A foul-smelling troll guard who is close by to your south.
A foul-smelling troll guard who is close by to your south.
The Ghore Quartermaster who is not far off to your south.

< 933h/933H 166v/168V Pos: standing >
You quickly scan the area.
A troll scavenger who is close by to your north.
A foul-smelling troll guard who is not far off to your north.
A Troll who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
A foul-smelling troll guard who is close by to your south.
A foul-smelling troll guard who is close by to your south.
The Ghore Quartermaster who is not far off to your south.

< 933h/933H 167v/168V Pos: standing >

< 933h/933H 168v/168V Pos: standing >

< 933h/933H 168v/168V Pos: standing >
The Roasted Elf Inn.
You extend your sights eastward.
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large)  Dirty Bastards stands here. (Non-Fraggable)(Red Aura)

< 933h/933H 168v/168V Pos: standing >

<map>
Zone: Ghore.
Room: The Roasted Elf Inn
</map>

<map>
Zone: Ghore.
Room: The Roasted Elf Inn
</map>
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large)  Dirty Bastards stands here. (Non-Fraggable)(Red Aura)

< 933h/933H 166v/168V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Troll, circling him.

< 933h/933H 166v/168V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll sta EP: excellent >
 You dodge a Troll's vicious attack.
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll misses you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 50 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 23 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A Troll settles to his knees.

< 933h/933H 166v/168V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Troll's face!
A Troll seems to be blinded!

< 933h/933H 166v/168V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You slip beneath a Troll's guard dealing a vicious attack!
You snap into visibility.
[Damage: 24 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 47 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 22 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 22 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 25 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-

< 933h/933H 166v/168V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll kne EP:  nasty wounds >
 You play with a Troll before lunging into an offensive routine!
You snap into visibility.
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 22 ] -=[A Troll screams in pain as your slash tears into his flesh]=-

< 933h/933H 166v/168V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll kne EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 48 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 27 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 23 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A Troll is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A Troll is dead! R.I.P.
You receive your share of experience.