The death of [47 Holyman] Peet The Empire (Dwarf)

in A Cozy Sleeping Chamber

from the perspective of [47 Holyman] Peet The Empire (Dwarf)

<worn as a badge>    a ball of crackling energy [superior] (glowing)
<worn on head>       the helm of the dragonkind of strength (glowing) [84%]
<worn on eyes>       the bloody battle goggles (illuminating)
<worn in ear>        a diorite cross wrapped in skin [poor]
<worn in ear>        a shimmering shark tooth earring
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       some bandedmail bearing a cloak and dagger crest [superior]
<worn about body>    a cloak of protection [superior] [79%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   the woven entrails of an unfortunate soul [poor] [74%]
<worn on belt buckle>a silver belt-buckle of dragon teeth (glowing)
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       sleeves of gold dragonskin [poor]
<held as shield>     a crested shield of Melkivar
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist>  a bracelet of influence [superior]
<worn on finger>     a diabolical dragonscale band from Plane of Fire
<worn on finger>     a titanium ring (glowing)
<held>               a book of dwarven religion [poor] (glowing) [72%]
<worn on legs>       a transparent sheen of slime
<worn on feet>       a pair of magic boots [poor] (illuminating)

A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW -NE -SE
Spinning here a spiral key lies.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A large stone warhammer has been dropped here.
A bulletin board stands here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Aikii Infidel The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
You tip your hat at no one in particular.

< 713h/713H 139v/139V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 713h/713H 139v/139V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 713h/713H 139v/139V Pos: standing >
Aikii's skin seems to turn to stone.

< 713h/713H 139v/139V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 713h/713H 139v/139V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 713h/713H 139v/139V Pos: standing >
Aikii's skin seems to turn to stone.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 713h/713H 139v/139V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 713h/713H 139v/139V Pos: standing >
You no longer feel the call of the gods.

< 713h/713H 139v/139V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 713h/713H 139v/139V Pos: standing >
Aikii's skin seems to turn to stone.

< 713h/713H 139v/139V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 713h/713H 139v/139V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 713h/713H 139v/139V Pos: standing >
Aikii's skin seems to turn to stone.

< 713h/713H 139v/139V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
You no longer regenerate.

< 713h/713H 139v/139V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 713h/713H 139v/139V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 713h/713H 139v/139V Pos: standing >
Aikii's skin seems to turn to stone.

< 713h/713H 139v/139V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 713h/713H 139v/139V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 713h/713H 139v/139V Pos: standing >
The innkeeper stores Aikii's stuff in the safe and shows him to his room.
A shadow dracolich collapses into a pile of bones which crumble to dust.
A shadow dracolich stops following Aikii.
A shadow dracolich ROARS, filling your heart with sheer terror!
A look of sheer horror and dread cover Aikii's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich lashes out with its bony tail!
You nimbly dodge the sweep!

< 713h/713H 139v/139V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 713h/713H 139v/139V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 713h/713H 139v/139V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 713h/713H 139v/139V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 713h/713H 139v/139V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 713h/713H 139v/139V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 713h/713H 139v/139V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
You sigh as you start to feel a bit tired.

< 713h/713H 139v/139V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 713h/713H 139v/139V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 713h/713H 139v/139V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 713h/713H 139v/139V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 713h/713H 139v/139V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 713h/713H 139v/139V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 713h/713H 139v/139V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 713h/713H 139v/139V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 713h/713H 139v/139V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 713h/713H 139v/139V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
You feel a slight gust of hot air.
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
The earth trembles and shivers!

< 713h/713H 139v/139V Pos: standing >
You feel a slight gust of hot air.

< 713h/713H 139v/139V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 713h/713H 139v/139V Pos: standing >
You feel a slight gust of hot air.

< 713h/713H 139v/139V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 713h/713H 139v/139V Pos: standing >
Autosaving...

< 713h/713H 139v/139V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 713h/713H 139v/139V Pos: standing >

< 713h/713H 139v/139V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 713h/713H 139v/139V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 713h/713H 139v/139V Pos: standing >
A Kobold enters from the east.
A shadow dracolich enters from the east.

< 713h/713H 139v/139V Pos: standing >
A Kobold leaves down.
A shadow dracolich leaves down.
A Goblin sneaks down.
A Troll sneaks down.

< 713h/713H 139v/139V Pos: standing >
A Kobold enters from below.
A shadow dracolich enters from below.
A Troll snaps into visibility.
The globe around a Troll's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Troll's skillful bash!
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 708h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Troll blocks your futile lunge at him.
A Troll anticipates your attack and masterfully parries your blow.
A Troll snaps into visibility.

< 708h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Kobold gets a compact pile of bones from his net of endless currents.

< 708h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 612h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 612h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
A Goblin snaps into visibility.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Kobold starts casting an offensive spell.

< 526h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Troll's crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Troll's crush wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Troll's impressive crush wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 458h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 307h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 You score a CRITICAL HIT!!!!!
A Troll snaps into visibility.
[Damage:  1 ] Your weak punch grazes a Troll.
A Troll deflects your blow and strikes back at YOU!
A Troll's crush strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
A Kobold starts casting an offensive spell.

< 296h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
A Goblin snaps into visibility.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 196h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 196h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 44h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: awful E: A Troll sta EP: excellent >
 A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 44h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: awful E: A Troll sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 44h/713H 139v/139V Pos: sitting >
< T: Peet TP: sit TC: awful E: A Troll sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
A Goblin snaps into visibility.
You reel in pain as a Goblin's iceball shatters upon impacting you.
Your hands of justice [poor] with a strange dark bloodstone freezes and shatters into million pieces from the intense cold!
Your wooden amulet of the ancient tree spirit [superior] freezes and shatters into million pieces from the intense cold!
Your petrified visage of Lord Nymav K'haar [superior] freezes and shatters into million pieces from the intense cold!