The death of [21 Conjurer] Duagobcon (Goblin)

in Broad Street

from the perspective of [21 Conjurer] Duagobcon (Goblin)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some unearthly hemp moccasins


Obvious exits: -E -W
A small fountain made of green granite stands here.

< 128h/128H 106v/106V Pos: standing >
You are already standing.

< 128h/128H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 106v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W

< 128h/128H 105v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W
The corpse of an orcish pirate is lying here.

< 128h/128H 104v/106V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your south.

< 128h/128H 104v/106V Pos: standing >
Ok.

< 128h/128H 105v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Sturdy Stone Building
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Sturdy Stone Building
</map>
A Sturdy Stone Building
Obvious exits: -S
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 128h/128H 105v/106V Pos: standing >
Are you mad!?

< 128h/128H 105v/106V Pos: standing >
His face is wrinkled, and body scarred, showign the wear and tear of his
age.  Though he hasn't risen far in the ranks of the Darvanu, he is
clearly content with the life he has.  Fighting has clearly been this
duergar's life, and will be his future, and likely will be the only thing
he does until he dies.
A sleeping guard appears to be Duergar and is in excellent condition.
He's medium in size.

<worn as a badge>    badge of the Darvanu

< 128h/128H 105v/106V Pos: standing >
You start chanting...

< 128h/128H 105v/106V Pos: standing >
Casting: shocking grasp 

< 128h/128H 105v/106V Pos: standing >
You complete your spell...
Your spell disturbs a sleeping guard's beauty sleep!
[Damage: 28 ] -=[You get a good hold of a sleeping guard and shock him.]=-
You dodge a sleeping guard's vicious attack.
A sleeping guard misses you.
A sleeping guard clambers to his feet.
A sleeping guard suddenly looks stronger!

< 128h/128H 105v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 A sleeping guard awakens.

< 128h/128H 105v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N -E -S -W
The corpse of an orcish pirate is lying here.
You flee southward!

< 128h/128H 74v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W

< 128h/128H 73v/106V Pos: standing >
You quickly scan the area.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.

< 128h/128H 74v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.

< 128h/128H 73v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 74v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 75v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 77v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 77v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 77v/106V Pos: standing >
You quickly scan the area.
A sleeping guard who is not far off to your east.

< 128h/128H 78v/106V Pos: standing >
You quickly scan the area.
A sleeping guard who is not far off to your east.

< 128h/128H 78v/106V Pos: standing >
You failed.

< 128h/128H 80v/106V Pos: standing >
A sleeping guard enters from the east.

< 128h/128H 81v/106V Pos: standing >
A sleeping guard suddenly attacks YOU!
-=[A sleeping guard's fine punch strikes you.]=-

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP:  small wounds >
 You start chanting...

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP:  small wounds >
 Casting: shocking grasp 

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP:  small wounds >
 You complete your spell...
[Damage: 51 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP:  few wounds >
 You start chanting...

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP:  few wounds >
 You complete your spell...
[Damage: 77 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 120h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You dodge a sleeping guard's vicious attack.
-=[You suddenly see a sleeping guard's foot in your chest.]=-

< 109h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You start chanting...

< 109h/128H 81v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You complete your spell...
[Damage: 58 ] -=[You get a good hold of a sleeping guard and shock him.]=-
A sleeping guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sleeping guard cause a sickening chill to run up your spine.

< 109h/128H 81v/106V Pos: standing >
You failed.

< 109h/128H 81v/106V Pos: standing >
You failed.

< 109h/128H 82v/106V Pos: standing >
Saving Duagobcon.

< 109h/128H 82v/106V Pos: standing >
You should level anytime now!

< 110h/128H 89v/106V Pos: standing >
You sit down and relax.

< 110h/128H 89v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  2 - shocking grasp
( 2nd circle)  6 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   22 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp

You can memorize 2 1st circle spell(s).
You continue your study.

< 110h/128H 90v/106V Pos: sitting >
You start meditating...

< 110h/128H 91v/106V Pos: sitting >
You have finished memorizing shocking grasp.

< 112h/128H 106v/106V Pos: sitting >
Autosaving...

< 114h/128H 106v/106V Pos: sitting >
You have finished memorizing shocking grasp.

< 115h/128H 106v/106V Pos: sitting >
You have finished memorizing shocking grasp.

< 118h/128H 106v/106V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 121h/128H 106v/106V Pos: sitting >
You clamber to your feet.

< 121h/128H 106v/106V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 128h/128H 106v/106V Pos: standing >
You are already standing.

< 128h/128H 106v/106V Pos: standing >
A Small Square
Obvious exits: -E -W
The corpse of a sleeping guard is lying here.
A small fountain made of green granite stands here.

< 128h/128H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 106v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W

< 128h/128H 105v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N -E -S -W
The corpse of an orcish pirate is lying here.

< 128h/128H 104v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Sturdy Stone Building
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Sturdy Stone Building
</map>
A Sturdy Stone Building
Obvious exits: -S
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 128h/128H 103v/106V Pos: standing >
You start chanting...

< 128h/128H 106v/106V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[You get a good hold of a sleeping guard and shock him.]=-
A sleeping guard misses you.
A sleeping guard suddenly looks stronger!

< 128h/128H 106v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 128h/128H 106v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 A sleeping guard dodges your futile attack.

< 128h/128H 106v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N -E -S -W
The corpse of an orcish pirate is lying here.
You flee southward!

< 128h/128H 80v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W

< 128h/128H 80v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>
A Small Square
Obvious exits: -E -W
The corpse of a sleeping guard is lying here.
A small fountain made of green granite stands here.

< 128h/128H 79v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 79v/106V Pos: standing >

< 128h/128H 81v/106V Pos: standing >
You should level anytime now!

< 128h/128H 82v/106V Pos: standing >
You failed.

< 128h/128H 83v/106V Pos: standing >
You failed.

< 128h/128H 84v/106V Pos: standing >
You failed.

< 128h/128H 84v/106V Pos: standing >
You failed.

< 128h/128H 84v/106V Pos: standing >
You failed.

< 128h/128H 85v/106V Pos: standing >
You failed.

< 128h/128H 85v/106V Pos: standing >
You failed.

< 128h/128H 85v/106V Pos: standing >
You failed.

< 128h/128H 86v/106V Pos: standing >
You failed.

< 128h/128H 86v/106V Pos: standing >
You failed.

< 128h/128H 86v/106V Pos: standing >
You failed.

< 128h/128H 87v/106V Pos: standing >
You failed.

< 128h/128H 87v/106V Pos: standing >
A sleeping guard enters from the east.
You start chanting...
A sleeping guard suddenly attacks YOU!
A sleeping guard misses you.

< 128h/128H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  small wounds >
 You complete your spell...
[Damage: 42 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 128h/128H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  few wounds >
 You start chanting...

< 128h/128H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC:excellent E: duergar sta EP:  few wounds >
 You complete your spell...
You raise a level!
[Damage: 31 ] -=[You get a good hold of a sleeping guard and shock him.]=-
A sleeping guard misses you.
You are knocked to the ground by a sleeping guard's mighty bash!

< 130h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC:few scratches E: duergar sta EP:  few wounds >
 A sleeping guard dodges your futile attack.

< 130h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC:few scratches E: duergar sta EP:  few wounds >
 -=[A sleeping guard's powerful punch seriously wounds you.]=-
OUCH!  That really did HURT!

< 101h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC: small wounds E: duergar sta EP:  few wounds >
 A sleeping guard dodges your futile attack.

< 101h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC: small wounds E: duergar sta EP:  few wounds >
 You can't do this sitting!

< 101h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC: small wounds E: duergar sta EP:  few wounds >
 You can't do this sitting!

< 101h/134H 87v/106V Pos: sitting >
< T: Duagobcon TP: sit TC: small wounds E: duergar sta EP:  few wounds >
 You clamber to your feet.

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You start chanting...

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You dodge a sleeping guard's vicious attack.
A sleeping guard's kick parts your hair but does little else.

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  nasty wounds >
 You start chanting...

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  nasty wounds >
 You complete your spell...
[Damage: 32 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You start chanting...

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You dodge a sleeping guard's vicious attack.

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP: pretty hurt >
 You complete your spell...
[Damage: 32 ] -=[You get a good hold of a sleeping guard and shock him.]=-

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  awful >
 You don't have that spell memorized.

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  awful >
 You don't have that spell memorized.

< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  awful >
 Blighter Skills - Last Edited: 2014-09-01 04:30:15 by lohrr
===========================================================
The following is a list of all the skills and spells available to the Blighter class:

==Innate abilities==
 plane shift (obtained at level 41)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim

==Spells==
1st Circle: cause light, detect magic, fortitude, thornskin
2nd Circle: burning hands, cause serious, chill touch, unholy wind
3rd Circle: acid blast, cause critical, darkness, faerie fire, faerie fog
4th Circle: create pond, flame sphere, poison, ray of enfeeblement, vampiric touch, wither
5th Circle: animate dead, blight, drain nature, earthquake, harm, life leech
6th Circle: firelance, flame strike, sap nature, waves of fatigue
7th Circle: dispel magic, faluzures vitality, forbiddance, toxic fog, wall of flames
8th Circle: acid stream, shadow vision
9th Circle: desecrate land, firestorm, horrid wilting
10th Circle: acid rain, shadow gate, transmute rock to mud
11th Circle: elemental aura
12th Circle: bloodstone, implosion, sandstorm


< 101h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: small wounds E: duergar sta EP:  awful >
 You dodge a sleeping guard's vicious attack.
-=[A sleeping guard's fine punch strikes you hard.]=-
A sleeping guard's kick parts your hair but does little else.

< 92h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: few wounds E: duergar sta EP:  awful >
 A sleeping guard dodges your futile attack.

< 92h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: few wounds E: duergar sta EP:  awful >
 You start chanting...

< 92h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: few wounds E: duergar sta EP:  awful >
 Casting: burning hands 

< 92h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: few wounds E: duergar sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[You burned a sleeping guard.]=-
A sleeping guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a sleeping guard dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 92h/134H 87v/106V Pos: standing >
An orc shaman snaps into visibility.
-=[Out of nowhere, an orc shaman stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: awful E: an orc shaman sta EP: excellent >
 Saving Duagobcon.

< 11h/134H 87v/106V Pos: standing >
< T: Duagobcon TP: sta TC: awful E: someone sta EP: excellent >
 Someone dodges your futile attack.
An orc shaman snaps into visibility.
You attempt to flee...

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N# -E -S -W
You flee eastward!

< 11h/134H 61v/106V Pos: standing >
You kneel.

< 11h/134H 62v/106V Pos: kneeling >

<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>
A Small Square
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of a sleeping guard is lying here.
A small fountain made of green granite stands here.

< 11h/134H 58v/106V Pos: kneeling >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 11h/134H 54v/106V Pos: kneeling >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 11h/134H 51v/106V Pos: kneeling >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tall orcish pirate wanders the town.

< 11h/134H 48v/106V Pos: kneeling >

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
Obvious exits: -W
Fresh blood splatters cover the area.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 11h/134H 44v/106V Pos: kneeling >
You rise to your feet.

< 11h/134H 45v/106V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tall orcish pirate wanders the town.

< 12h/134H 49v/106V Pos: standing >
You start chanting...

< 12h/134H 49v/106V Pos: standing >
Casting: mirror image **

< 12h/134H 50v/106V Pos: standing >
An orc shaman snaps into visibility.
-=[Out of nowhere, an orc shaman stabs you in the back.]=-