The death of [ 1 Ranger] Eilks (Centaur)

in The Base of the Great Tree Charing

from the perspective of [ 1 Ranger] Eilks (Centaur)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn as quiver>     a small quiver
<worn about waist>   a belt of woven hides
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a steel long sword

The Inner Sanctum of Gendel Ginzi
   This is the inner sanctum of Gendel Ginzi.  It is a
circular chamber which is lighted by a few torches evenly
spaced within the room.  It is in this room that the great
ranger, Gendel Ginzi, resides and teaches young novices
the ways and life of the ranger.  The room is lightly
decorated.  There are a few quivers and arrows which hang
upon the northern wall of this room.  There is only one
exit out of this chamber.
Obvious exits: -South
Gendel Ginzi, the great ranger, stands here demonstrating a new skill.
You shrug into a suit of spiked leather armor.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of woven hides around your waist.
You pull some thick leather gloves onto your hands.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear some soft deer-skin saddle bags about your body.
You strap a small quiver onto your back.
You wield a reed longbow.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You throw a leather saddle about your hindquarters.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 32h/32H 222v/222V Pos: standing >
You are carrying: (6/11)
a cloak of cured leather
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword

< 32h/32H 222v/222V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn as quiver>     a small quiver
<worn about waist>   a belt of woven hides
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a reed longbow

< 32h/32H 222v/222V Pos: standing >
You stop using a reed longbow.

< 32h/32H 222v/222V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 32h/32H 222v/222V Pos: standing >
You drop a reed longbow.

< 32h/32H 222v/222V Pos: standing >
A reed longbow crumbles to dust and blows away.

< 32h/32H 222v/222V Pos: standing >
You stop using a small round wooden shield.

< 32h/32H 222v/222V Pos: standing >
You drop a small round wooden shield.

< 32h/32H 222v/222V Pos: standing >
A small round wooden shield crumbles to dust and blows away.

< 32h/32H 222v/222V Pos: standing >
You are carrying: (6/11)
a cloak of cured leather
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword

< 32h/32H 222v/222V Pos: standing >
You wield a long steel sword.

< 32h/32H 222v/222V Pos: standing >
You wield a steel long sword.

< 32h/32H 222v/222V Pos: standing >
You are carrying: (4/11)
a cloak of cured leather
a thin steel dagger
a steel dagger
a steel short sword

< 32h/32H 222v/222V Pos: standing >
The Inner Sanctum of Gendel Ginzi
Obvious exits: -South
Gendel Ginzi, the great ranger, stands here demonstrating a new skill.

< 32h/32H 222v/222V Pos: standing >
You stop using some soft deer-skin saddle bags.
You wear a cloak of cured leather about your body.

< 32h/32H 222v/222V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn as quiver>     a small quiver
<worn about waist>   a belt of woven hides
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a steel long sword

< 32h/32H 222v/222V Pos: standing >
You drop some soft deer-skin saddle bags.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a steel short sword.

< 32h/32H 222v/222V Pos: standing >
Some soft deer-skin saddle bags crumbles to dust and blows away.

< 32h/32H 222v/222V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 32h/32H 222v/222V Pos: standing >
The Inner Sanctum of Gendel Ginzi
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel short sword lies discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Gendel Ginzi, the great ranger, stands here demonstrating a new skill.

< 32h/32H 222v/222V Pos: standing >
The Supply Shoppe
  In this rather large chamber of the guild of rangers,
many of the adventuring tools and weapons for use by
rangers can be found on display.   The shopkeeper of
of this shoppe has taken great time to organize his
items for sale. One can buy many an item to help the
novice ranger in his quest to safeguard the rest of the
elven race.  There are exits in two directions which
lead deeper into the guild.
Obvious exits: -North -East 
Antwin, the shopkeeper, is here organizing his items for sale.

< 32h/32H 221v/222V Pos: standing >
The Hall of Combat
   This large chamber of the guild of rangers serves as the
Hall of Combat.   Along the walls of this chamber, many different
weapons can be found hanging of iron hooks set into the granite
walls.  This room is used by novice rangers to sharpen their
hunting, casting, warrior and other physical skills.  Excellence
must be achieved before heading into the realms filled with many
different dangers.  Young rangers are often found in here at all
hours learning how to survive in a world filled with danger.
There are exits into two directions leading deeper into the
guild.
Obvious exits: -East  -West 

< 32h/32H 220v/222V Pos: standing >
The Room of Spirituality and Magic
   In this large room of the guild of rangers, many rangers
seek to master their skills of casting.  The art of spellcraft
for rangers involves casting both magic-user and cleric spells.
Several target dummies are along the walls here.  There is a
large circular table in the center of the room.  There are
a variety of different reference texts and tomes which are
occasionally consulted by practicing rangers.  There are
two exits leading away from this room.
Obvious exits: -North -West 

< 32h/32H 220v/222V Pos: standing >
The Bar of Nature's Secret
   In this bar named "Nature's Secret,"  the local speciality
is served to all its patrons.  This wooden bar, set into the
far eastern wall, is a site where many rangers can be found
relaxing and drinking their worries away.  There is always
a tale to be heard about some battle or gossip which has
begun to spread through the city of Charing.
Obvious exits: -South -West #
(Q)An elven ranger, with a mug in hand, is here tending the guild bar.

< 32h/32H 221v/222V Pos: standing >
Ok.

< 32h/32H 221v/222V Pos: standing >
Entrance to the Rangers' Guild of Charing
   This wooden building, composed of mighty oak trees, gives
the rangers of Charing a safe and secure place to meet, train
and hold council.  This wooden establishment has large double
doors that are decorated with a variety of different emblems.
Around the double doors, the frame is carved with an intricate
design.  There are the sounds of chatter coming from inside
this building.
Obvious exits: -North -East 

< 32h/32H 220v/222V Pos: standing >
Ok.

< 32h/32H 220v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A large sign rests on a pole near the building
to the north.  It reads "Welcome to the Stables of Charing."
The sounds of horses neighing can be heard coming from the
stables. There is also an awful stench that one quickly notices
here.  Many ranger elves seem to be heading to the south of
here towards a large type building.  The trail continues in
two directions from this advantage point.
Obvious exits: -North -East  -South -West 

< 32h/32H 220v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A house of sorts can be seen to the south of the
trail here.   There is a  faint, almost distant, crying sound
can be heard coming from inside this house.
Obvious exits: -East  -South# -West 
A snake slithers through here, tongue flicking.

< 32h/32H 221v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  There are two large sign which rests on poles
near their respective building. The sign to the north reads
"Welcome to the Magic Store of Charing" while the sign to the
south reads "Welcome to the Weapons Shop."  The sounds of metal
clanging can be heard coming from the building to the south.
The trail continues in two directions from this advantage point.
Obvious exits: -North -East  -South -West 
An elf commoner is standing here, going about his business.
An elven traveler is wandering around here looking for adventure.

< 32h/32H 220v/222V Pos: standing >
A elf commoner leaves west.

< 32h/32H 220v/222V Pos: standing >
Obvious exits:
    North- The Magic Shop of Charing
    East - The Trail of Tears
    South- The Weapon Shop of Charing
    West - The City Dump

< 32h/32H 222v/222V Pos: standing >
The City Dump
   This area in the woods has a strange glowing magic portal that glows
brightly.  Elves from all over the city come here and drop their unwanted
goods in this dump.
Obvious exits: -East 
An elf commoner is standing here, going about his business.

< 32h/32H 221v/222V Pos: standing >
A elf commoner leaves east.

< 32h/32H 221v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  There are two large sign which rests on poles
near their respective building. The sign to the north reads
"Welcome to the Magic Store of Charing" while the sign to the
south reads "Welcome to the Weapons Shop."  The sounds of metal
clanging can be heard coming from the building to the south.
The trail continues in two directions from this advantage point.
Obvious exits: -North -East  -South -West 
An elf commoner is standing here, going about his business.

< 32h/32H 220v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A house of sorts can be seen to the south of the
trail here.   There is a  faint, almost distant, crying sound
can be heard coming from inside this house.
Obvious exits: -East  -South# -West 
An elven traveler is wandering around here looking for adventure.
A snake slithers through here, tongue flicking.

< 32h/32H 219v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A large sign rests on a pole near the building
to the north.  It reads "Welcome to the Stables of Charing."
The sounds of horses neighing can be heard coming from the
stables. There is also an awful stench that one quickly notices
here.  Many ranger elves seem to be heading to the south of
here towards a large type building.  The trail continues in
two directions from this advantage point.
Obvious exits: -North -East  -South -West 

< 32h/32H 218v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A house of sorts can be seen to the north of the
trail here.  It seems to be formed from trees.  The sounds of
cats meowing and the hissing of snakes is quite near to here.
The trail continues in two directions from this advantage
point.
Obvious exits: -North# -East  -West 

< 32h/32H 217v/222V Pos: standing >
The Trail of Tears
   Beautiful weeping willow trees run all long the trail here.
They come together overhead to form a graceful canopy covering
the trail.  This is perhaps one of the most breathtaking paths
in the city.  A large sign rests on a pole near the building
to the south.  It reads "Welcome to the Blue Dragon Restaurant."
There are the sounds of chatter coming from that building.
The trail continues in two directions from this advantage
point.
Obvious exits: -East  -South -West 

< 32h/32H 217v/222V Pos: standing >
Obvious exits:
    East - The Center of Charing
    South- The Blue Dragon Restaurant
    West - The Trail of Tears

< 32h/32H 219v/222V Pos: standing >
The Center of Charing
   The surrounding roads intersect in this large city center.
The city center serves as a general meeting place where many
elves and visiting centaurs can always be seen congregating. In
the center of this area,  a large fountain has been erected in
the shape of a beautiful mermaid blowing water from her mouth.
The general surrounding areas are kept clean by the many
street workers who pick up debris.  There are exits in all
directions leading deeper into the city.
Obvious exits: -North -East  -South -West 
In the shape of a mermaid, this fountain is filled with clear water.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.

< 32h/32H 221v/222V Pos: standing >
Obvious exits:
    North- The Way of the Royals
    East - The Trail of Tears
    South- The Way of the Royals
    West - The Trail of Tears

< 32h/32H 221v/222V Pos: standing >
You have ranked up to Serf.

< 32h/32H 221v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  A sign
along the western part of the road reads "Welcome to Alkatia's
Fletcher Shop."  The road provides access to the large palace
which lies further to the north.  There are exits all around
leading deeper into the city.
Obvious exits: -North -South -West 

< 32h/32H 220v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east.  There are exits all around leading
deeper into the city.
Obvious exits: -North -East  -South -West 
A white rabbit hops around here, wiggling its nose.

< 32h/32H 221v/222V Pos: standing >
Obvious exits:
    North- The Way of the Royals
    East - The Olde Inn of Charing
    South- The Way of the Royals
    West - The Bank of Charing

< 32h/32H 221v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South# -Southwest -Southeast
A wild horse of the sylvan woodlands trots about here briskly.

< 32h/32H 220v/222V Pos: standing >
A wild horse leaves southeast.

< 32h/32H 220v/222V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
Pardon?

< 32h/32H 220v/222V Pos: standing >
Obvious exits:
    North- The Way of the Royals
    South- (closed white) 
Southwest- The Trail of Lost Gods
Southeast- The Trail of Lost Gods

< 32h/32H 222v/222V Pos: standing >
An elven cat enters from the southeast.

< 32h/32H 222v/222V Pos: standing >
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate.
Obvious exits: -Southwest -Northeast

< 32h/32H 221v/222V Pos: standing >
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate door here.  There
are exits in several directions which lead deeper into
the city.
Obvious exits: -East # -West  -Northeast -Southeast

< 32h/32H 220v/222V Pos: standing >
Obvious exits:
    East - (closed white) 
    West - The Entrance of the Druids' Grove
Northeast- The Trail of Lost Gods
Southeast- The Trail of Lost Gods

< 32h/32H 222v/222V Pos: standing >
The Trail of Lost Gods
   Mighty oakwood trees grow endlessly toward the sky along
this part of the trail.  Their overlapping branches form a
natural cover over the tail here, and the sounds of many birds
can be heard in the distance.  There is some sort of central
garden which lies beyond the white gate.
Obvious exits: -Northwest -Southeast
An elf commoner is standing here, going about his business.
An elven cat is here mewing for attention, and rubbing your leg.
An elf commoner is standing here, going about his business.

< 32h/32H 221v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North# -South -Northwest -Northeast

< 32h/32H 220v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  A large sign
sits on a pole near the building to the east.  It reads "Welcome
to the Pet Shop!".  There is a storage tree of sorts which lies
on the western part of the path here.  There are exits all
around leading deeper into the city.
Obvious exits: -North -East  -South -West #
This elf female commoner is here wandering about the city.
A snake slithers through here, tongue flicking.
An elven trail keeper is here picking of debris from this part of the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 32h/32H 220v/222V Pos: standing >
Ok.

< 32h/32H 222v/222V Pos: standing >
A Huge Storage Tree
   This huge hollowed-out tree seems to have been set up
for storage, as it is far larger then the rest of the
buildings seen so far.  Made of a huge oak tree, this
building seems most sturdy.
Obvious exits: -East 
A kooshie dog is here barking loudly.
A kooshie dog is here barking loudly.

< 32h/32H 221v/222V Pos: standing >
Ok.

< 32h/32H 221v/222V Pos: standing >
Ok.

< 32h/32H 221v/222V Pos: standing >
The Way of the Royals
   This Way of the Royals is a central roadway in the City of
Charing.  It runs in a north-south direction in the center of
the city.  This central pathway of the City of Charing is well
used by the many citizens and visitors.  Many important
establishments can found along this Way of Royals.  A large sign
sits on a pole near the building to the east.  It reads "Welcome
to the Pet Shop!".  There is a storage tree of sorts which lies
on the western part of the path here.  There are exits all
around leading deeper into the city.
Obvious exits: -North -East  -South -West 
This elf female commoner is here wandering about the city.
A snake slithers through here, tongue flicking.
An elven trail keeper is here picking of debris from this part of the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 32h/32H 220v/222V Pos: standing >
Ok.

< 32h/32H 220v/222V Pos: standing >
Before the Southern Gates of Charing
   The city of Charing lies just to the north beyond the
the city gates.   These fabled gates are said to have been
forged in the pits of hell.   Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates.  Through the gates, many elves
can be seen wandering about their city tending to daily
activities.  Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down 
A robin is flying nearby.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.

< 32h/32H 219v/222V Pos: standing >
Within the Heart of the Great Tree Charing
   Closer to the top of this ladder, there are the sounds
and light from up above.  This part of the ladder is
narrower here than down below.  The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well.  This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration.  It
continues in two directions from this advantage point.
Obvious exits: -Up    -Down 
This elf female commoner is here wandering about the city.

< 32h/32H 220v/222V Pos: standing >
An elven woman leaves down.

< 32h/32H 221v/222V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 
This elf female commoner is here wandering about the city.

< 32h/32H 221v/222V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 

< 32h/32H 220v/222V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  The difference from the room below is
that the space is a little more limited here.  The higher one
proceedss up the ladder, the more narrower it gets.  The wooden
ladder, which has been carved into the inside of the trunk,
shows no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 

< 32h/32H 220v/222V Pos: standing >
The Base of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
with exquiste detail here.  In the base of the trunk, there
seems to be a lot of space.   The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk.  The ladder shows no signs of deterioration.  It
continues in one directions from this advantage point.
Obvious exits: -South# -Up   

< 32h/32H 220v/222V Pos: standing >
Out of nowhere, a Troll stabs you in the back.