The death of [30 Ruiner] Null Dirty Bastards (Troll)

in The Roasted Elf Inn

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a bone pick of damage [81%]
<worn on face>       the mask of death [poor]
<worn around neck>   a pendant of fire
<worn around neck>   a necklace of dangling bones and relics of agility (humming) [72%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<attached to belt>   a disguise kit
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a bracer made from the skin of a yuan-ti of endurance
<worn on hands>      the sacred stone claws of Aan of regeneration [83%]
<worn on finger>     a blue ring shooting sparks [superior]
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (humming) [65%]
<worn on legs>       the leggings of a MaDMaN of constitution


<map>
Zone: Ghore.
Room: The Bank of Ghore
</map>

<map>
Zone: Ghore.
Room: The Bank of Ghore
</map>
The Bank of Ghore
Obvious exits: -E -W#
A swamp snake coils and strikes.(Red Aura)
A small lizard scurries away from you.(Red Aura)

< 901h/901H 163v/167V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 901h/901H 164v/167V Pos: standing >
Ok.

< 901h/901H 167v/167V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 901h/901H 167v/167V Pos: standing >
The vault is open.
The bank vault.
You extend your sights westward.
The Bank Vault
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.(Red Aura)

< 901h/901H 167v/167V Pos: standing >
Ok.

< 901h/901H 167v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A rolled section of tanned elf skin lies here.
a satchel used to hold various items lies here.
A stout cudgel carved from oak wood lies here.

< 901h/901H 166v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Bend in Smash Street
</map>
A Bend in Smash Street
Obvious exits: -N -E

< 901h/901H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 901h/901H 161v/167V Pos: standing >

<map>
Zone: Ghore.
Room: South Smash Street
</map>
South Smash Street
Obvious exits: -N -E -W

< 901h/901H 160v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -E -S -W
A swamp snake coils and strikes.(Red Aura)

< 901h/901H 164v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S

< 901h/901H 164v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S
A large, hungry crocodile moves towards you rapidly.(Red Aura)

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S -W

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -E -S
A swamp snake coils and strikes.(Red Aura)

< 901h/901H 162v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -N -S

< 901h/901H 162v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Curve in Pound Road
</map>

<map>
Zone: Ghore.
Room: A Curve in Pound Road
</map>
A Curve in Pound Road
Obvious exits: -S -W
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)

< 901h/901H 161v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 166v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

<map>
Zone: Ghore.
Room: Pound Road
</map>

<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
Obvious exits: -E -S -W
A foul-smelling troll guard prowls here.(Red Aura)

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Turn in Pound Road
</map>

<map>
Zone: Ghore.
Room: A Turn in Pound Road
</map>
A Turn in Pound Road
Obvious exits: -N -E
A sickly troll picks bugs off of you and eats them.(Red Aura)

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Muddy Stretch of Pound Road
</map>

<map>
Zone: Ghore.
Room: A Muddy Stretch of Pound Road
</map>
A Muddy Stretch of Pound Road
Obvious exits: -N -S
A foul-smelling troll guard prowls here.(Red Aura)

< 901h/901H 161v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Muddy Road
</map>

<map>
Zone: Ghore.
Room: A Muddy Road
</map>
A Muddy Road
Obvious exits: -N -S
A foul-smelling troll guard prowls here.(Red Aura)

< 901h/901H 160v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -S -W
A young troll male kicks you in the shin and roars.(Red Aura)

< 901h/901H 160v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 161v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)

< 901h/901H 164v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -S

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -E -S

< 901h/901H 163v/167V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 901h/901H 164v/167V Pos: standing >
The Roasted Elf Inn.
You extend your sights eastward.
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large)  Dirty Bastards stands here. (Non-Fraggable)(Red Aura)

< 901h/901H 166v/167V Pos: standing >
You quickly scan the area.
A swamp snake who is rather far off to your north.
A foul-smelling troll guard who is rather far off to your north.
A Troll who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
The Ghore Quartermaster who is not far off to your south.

< 901h/901H 167v/167V Pos: standing >
You quickly scan the area.
A swamp snake who is rather far off to your north.
A foul-smelling troll guard who is rather far off to your north.
A Troll who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
The Ghore Quartermaster who is not far off to your south.

< 901h/901H 167v/167V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (good)          
  *The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -S

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
A young troll male kicks you in the shin and roars.(Red Aura)
The Ghore Quartermaster stands here.(Red Aura)

< 901h/901H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 166v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

< 901h/901H 167v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -S -W

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -W

< 901h/901H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 166v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The End of the Trail
</map>
The End of the Trail
Obvious exits: -N -W

< 901h/901H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 165v/167V Pos: standing >

< 901h/901H 165v/167V Pos: standing >

< 901h/901H 165v/167V Pos: standing >

< 901h/901H 165v/167V Pos: standing >

< 901h/901H 165v/167V Pos: standing >

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -W

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>

<map>
Zone: Ghore.
Room: A Wide Sloping Trail
</map>
A Wide Sloping Trail
Obvious exits: -E -S -W
A young troll male kicks you in the shin and roars.(Red Aura)

< 901h/901H 161v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 162v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 901h/901H 164v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>

<map>
Zone: Ghore.
Room: The Center of Ghore
</map>
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)

< 901h/901H 165v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -S

< 901h/901H 163v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Central Path of Ghore
</map>
The Central Path of Ghore
Obvious exits: -N -E -S

< 901h/901H 161v/167V Pos: standing >

<map>
Zone: Ghore.
Room: The Roasted Elf Inn
</map>

<map>
Zone: Ghore.
Room: The Roasted Elf Inn
</map>
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large)  Dirty Bastards stands here. (Non-Fraggable)(Red Aura)

< 901h/901H 163v/167V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Troll, circling him.

< 901h/901H 167v/167V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll sta EP: excellent >
 With superb grace and ease, you intercept a Troll's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
You snap into visibility.
[Damage: 23 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
You slip beneath a Troll's guard dealing a vicious attack!
[Damage: 25 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
With superb grace and ease, you intercept a Troll's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
[Damage: 26 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-

< 901h/901H 167v/167V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 28 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 28 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 28 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 26 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 26 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 47 ] -=[A Troll screams in pain as your slash tears into his flesh]=-

< 901h/901H 167v/167V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Troll's face!

< 901h/901H 167v/167V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 21 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
As your green bladed dagger strikes a Troll the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Troll full on!
You snap into visibility.
[Damage: 49 ] A Troll dodges your futile attack.
[Damage: 25 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A Troll is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[A Troll screams in pain as your slash tears into his flesh]=-
A Troll is dead! R.I.P.
You receive your share of experience.