The death of [50 Elaphidist] Zyr (Human)

in A Bend in the Grand Tharnadian Way

from the perspective of [56 Thief] Riq Dakhira (Goblin)

<floating about head>a bright green ioun stone[193h 32m 21s]
<worn as a badge>    an ever-watching eye of health (glowing) (humming)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing) [81%]
<worn in ear>        a wad of spawn goo of agility (magic) (humming) [87%]
<worn in ear>        a brightly flaming earring of precision [84%]
<worn on face>       mask of the flayed mind of endurance (invis) (magic)
<worn around neck>   the fangs of the balor of damage (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [89%]
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire [85%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of endurance (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [84%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [70%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a bracelet of purple mist of endurance
<worn around wrist>  a steel wire of intelligence (magic) (glowing) [76%]
<worn on hands>      the sacred stone claws of Aan of precision (magic) [83%]
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)[193h 26m 28s]
<secondary weapon>   a green bladed dagger named 'Sepsis' of damage (magic) (humming)
<worn on legs>       some barbed leggings oozing slime of regeneration (magic) [84%]
<worn on feet>       the boots named "Death Incarnate" of precision [74%]

 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 207v/211V Pos: standing >
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 206v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 208v/211V Pos: standing >
 +*^*.  
 **@**  
 M**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 207v/211V Pos: standing >
 M*^*.  
 **@**  
 M**^.  
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
 MM*^*  
 **@**  
 ^M**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
 *MM*^  
 ^*@**  
 M^M**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 207v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 207v/211V Pos: standing >
  *MM*  
 M^@**  
 MM^M*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 960h/960H 206v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 208v/211V Pos: standing >
    M^**^*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@M*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 960h/960H 209v/211V Pos: standing >
    M^**^*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 960h/960H 208v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 208v/211V Pos: standing >
Ok.

< 960h/960H 211v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 211v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian illusionist who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A tharnadian thief-hunter who is in the distance to your north.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is a brief walk away to your east.
A young cleric who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is a brief walk away to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is not far off to your west.
The shady youth who is not far off to your west.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is in the distance to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is in the distance to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A cat burglar who is in the distance to your west.
A Human who is in the distance to your west.
The doctor who is in the distance to your west.

< 960h/960H 210v/211V Pos: standing >

< 960h/960H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
A large rat who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A cat burglar who is in the distance to your west.
A Human who is in the distance to your west.
The doctor who is in the distance to your west.

< 960h/960H 210v/211V Pos: standing >

< 960h/960H 211v/211V Pos: standing >

< 960h/960H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large rat is scurrying about here.

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 960h/960H 210v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
A cat burglar stands in mid-air here, fighting a Human.(Red Aura)
A Human (medium) stands in mid-air here, fighting a cat burglar.(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)

< 960h/960H 209v/211V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 960h/960H 209v/211V Pos: standing >
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
A Human's fist shoots with sound barrier-breaking force towards a cat burglar, stopping only when it strikes his flesh.

< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC: few wounds E: A Human sta EP: few scratches >
 The doctor starts casting a spell.
The doctor completes her spell...
The doctor utters the word 'wunsoeuio'
The doctor points at a cat burglar.
A cat burglar is surrounded by a glowing green aura!

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Human attacks a cat burglar. [1 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Human completely sidesteps your blow, shifts his balance, and strikes back at YOU!
[Damage: 11 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
[Damage: 11 ] You attack a Human. [2 Hits]
You have no idea how to even begin.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You think you noticed an opening in your victim defenses...

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP: few scratches >
 You do an amazing maneuver, tripping a Human.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human ass EP: few scratches >
 A cat burglar suddenly appears a bit confused!
A cat burglar attacks a Human. [0 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human ass EP: few scratches >
 A Human attacks a cat burglar. [0 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human ass EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] [Damage: 18 ] [Damage: 17 ] A Human tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 11 ] You attack a Human. [4 Hits]
A Human starts to chant in a deep voice.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 [Damage: 65 ] You find weakness in a Human's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Human right in the face, causing them to temporarily black out.
A Human seems to be blinded!

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human's eyes roll as a cat burglar plants a foot in his face.
A cat burglar attacks a Human. [0 Hits]
A Human starts to chant in a deep voice.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
A Human shivers slightly.
You attack a Human. [2 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human attacks a cat burglar. [1 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human starts to chant in a deep voice.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 
< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] [Damage: 11 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 21 ] [Damage: 11 ] You attack a Human. [5 Hits]
You have no idea how to even begin.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A cat burglar attacks a Human. [0 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human attacks a cat burglar. [1 Hits]

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You think you noticed an opening in your victim defenses...

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 
< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You do an amazing maneuver, tripping a Human.

< 960h/960H 211v/211V Pos: standing >
< T: burglar TP: sta TC: small wounds E: A Human ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Human tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 13 ] [Damage: 11 ] A Human completely sidesteps your blow, shifts his balance, and strikes back at YOU!
[Damage: 11 ] You attack a Human. [3 Hits]
A Human attempts to flee.
A Human leaves east.

< 960h/960H 211v/211V Pos: standing >
A cat burglar leaves east.

< 960h/960H 211v/211V Pos: standing >
Your victim has escaped!

< 960h/960H 211v/211V Pos: standing >
You have no idea how to even begin.

< 960h/960H 211v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 960h/960H 210v/211V Pos: standing >
Backstab who?

< 960h/960H 210v/211V Pos: standing >
You have no idea how to even begin.

< 960h/960H 210v/211V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A religious zealot who is close by to your east.
A large rat who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A militia guard who is close by to your south.
A cat burglar who is close by to your south.
A Human who is close by to your south.
The doctor who is close by to your west.

< 960h/960H 210v/211V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
A cat burglar stands in mid-air here, fighting a Human.(Red Aura)
A Human (medium) stands in mid-air here, fighting a cat burglar.(Gold Aura)

< 960h/960H 209v/211V Pos: standing >
A cat burglar attacks a Human. [0 Hits]
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 960h/960H 209v/211V Pos: standing >
< T: burglar TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
 A Human starts to chant in a deep voice.
A Human touches a cat burglar with his vibrating palm, sending him into spasms of agony.

< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 You have no idea how to even begin.

< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 
< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 You think you noticed an opening in your victim defenses...

< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 
< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 A militia guard assists a cat burglar heroically.
A Human avoids being bashed by a militia guard, who loses his balance and falls.
You do an amazing maneuver, tripping a Human.

< 960h/960H 210v/211V Pos: standing >
< T: burglar TP: sta TC:pretty hurt E: A Human ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
[Damage: 18 ] You slip beneath a Human's guard dealing a vicious attack!
[Damage: 17 ] [Damage: 19 ] As your green bladed dagger strikes a Human the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Human full on!
[Damage: 28 ] [Damage: 18 ] [Damage: 16 ] [Damage:  9 ] A Human's sinister dragonscale pendant from Sarmiz'Duul was completely destroyed by the massive blow!
A Human's sun ring [poor] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Riq by 13333333.