The death of [29 Rogue] Luki (Halfling)

in On a Slow-Moving River

from the perspective of [52 Scourge] Lielz Dirty Bastards (Goblin)

<worn as a badge>    a human-made dragonscale badge
<worn on head>       the helm of light
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a tarnished sapphire stud
<worn in ear>        a shimmering earring of many colors [poor]
<worn on face>       a misty blue mask of gauze
<worn around neck>   a transparent sheen of slime
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       some diamondine platemail [superior]
<worn about body>    a cloak of swirling mist [poor]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the threads of astral projection [poor] (glowing)
<worn on belt buckle>a mistweyd nose-pipe
<worn on arms>       a pair of silver arm protectors [78%]
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a glistening bracelet [superior]
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn on hands>      some flaming tin claws
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<worn on finger>     a tarnished bronze ring (glowing) [80%]
<primary weapon>     a blackened dreamwalker's staff (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the boots of the four winds [poor] (magic)

A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A red piranha who is close by to your east.
A halfling scout who is not far off to your east.
An ant lion who is a brief walk away to your south.
A red quetzel who is close by to your west.
A black piranha who is not far off to your west.

< 901h/901H 192v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -E -S -W
A red quetzel darts through the canopy.

< 901h/901H 190v/194V Pos: standing >

< 901h/901H 191v/194V Pos: standing >
A red quetzel leaves south.
You quickly scan the area.
A black piranha who is close by to your east.
A giant turtle who is close by to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red piranha who is not far off to your east.
A red quetzel who is close by to your south.
The azurian who is not far off to your south.
A green centipede who is a brief walk away to your south.
A wild boar who is a brief walk away to your south.
A black piranha who is close by to your west.

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 194v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A red quetzel darts through the canopy.

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 192v/194V Pos: standing >
You quickly scan the area.
A vicious grison who is not far off to your east.
A halfling scout who is a brief walk away to your east.
A wild boar who is close by to your south.
The azurian who is close by to your south.
A green centipede who is not far off to your south.
An outcast thief who is close by to your west.
A black piranha who is not far off to your west.
A burly wild-elf ranger who is not far off to your west.
Jarus the fourth who is not far off to your west.
A brightly colored lizard who is not far off to your west.
A blood-worm who is not far off to your west.
A poisonous millipede who is a brief walk away to your west.
A black jaguar who is rather far off to your west.
A halfling scout who is in the distance to your west.

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 192v/194V Pos: standing >
A red quetzel leaves east.

< 901h/901H 192v/194V Pos: standing >
The river continues.
You extend your sights westward.
On a Slow-Moving River
Obvious exits: -E -S -W
A halfling outcast from Woodseer sneaks through the jungle.

< 901h/901H 192v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -E -S -W
A halfling outcast from Woodseer sneaks through the jungle.

< 901h/901H 190v/194V Pos: standing >
You quickly scan the area.
A red quetzel who is not far off to your east.
A vicious grison who is a brief walk away to your east.
A halfling scout who is in the distance to your east.
A giant beetle who is close by to your south.
A black piranha who is close by to your south.
A black piranha who is close by to your west.
Jarus the fourth who is close by to your west.
A brightly colored lizard who is close by to your west.
A blood-worm who is close by to your west.
A burly wild-elf ranger who is not far off to your west.
A poisonous millipede who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A halfling scout who is rather far off to your west.

< 901h/901H 190v/194V Pos: standing >
An outcast thief suddenly attacks YOU!
An outcast thief misses you.

< 901h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP: excellent >
 The river continues.
You extend your sights westward.
On a Slow-Moving River
Obvious exits: -E -S -W
A black piranha moves through the water eating fallen fruit.
Jarus the fourth, champion of Woodseer, keeps a careful watch.(Gold Aura)
A bright red and yellow lizard basks here.
A blood-worm squiggles about searching for prey.(Red Aura)

< 901h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP: excellent >
 
< 901h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP: excellent >
 Jarus the fourth enters from the west.

< 901h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP: excellent >
 You dodge an outcast thief's vicious attack.
You dodge an outcast thief's vicious attack.
An outcast thief attempts to flee.
An outcast thief tries to flee, but can't make it out of here!

< 901h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP: excellent >
 Jarus the fourth suddenly attacks YOU!
Jarus the fourth's feeble punch grazes you.
[Damage:  1 ] As Jarus the fourth strikes you, you smile as he tears his flesh!
Your improved dexterity grants you an additional attack!
[Damage:  4 ] Your bludgeon strikes an outcast thief.
[Damage:  4 ] Your fine bludgeon strikes an outcast thief.
An outcast thief parries your futile lunge at him.
[Damage:  4 ] Your bludgeon strikes an outcast thief.

< 899h/901H 194v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A giant beetle forages for food.(Red Aura)
A black piranha moves through the water eating fallen fruit.
You flee southward!

< 901h/901H 164v/194V Pos: standing >

< 901h/901H 164v/194V Pos: standing >

< 901h/901H 174v/194V Pos: standing >
An outcast thief enters from the north.

< 901h/901H 175v/194V Pos: standing >
An outcast thief suddenly attacks YOU!
An outcast thief misses you.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 A wild boar enters from the east.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 On a Slow-Moving River
Obvious exits: -N -E -S -W
A wild boar roots through the humus searching for food.
An outcast thief stands in mid-air here, fighting YOU!
A giant beetle forages for food.(Red Aura)
A black piranha moves through the water eating fallen fruit.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 You block an outcast thief's lunge at you.
An outcast thief attempts to flee.
An outcast thief leaves south.

< 901h/901H 177v/194V Pos: standing >
You abort your prayer before it's done!

< 901h/901H 177v/194V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 901h/901H 177v/194V Pos: standing >
You quickly scan the area.
Jarus the fourth who is close by to your north.
The azurian who is close by to your east.
A large tapir who is in the distance to your east.
The bright quetzel who is in the distance to your east.
A halfling scout who is in the distance to your east.
A giant beetle who is in the distance to your east.
A hardened ranger who is in the distance to your east.
An outcast thief who is close by to your south.
A burly wild-elf ranger who is not far off to your west.

< 901h/901H 177v/194V Pos: standing >
The river continues.
You extend your sights westward.
On a Slow-Moving River
Obvious exits: -N -E -S -W

< 901h/901H 177v/194V Pos: standing >

< 901h/901H 177v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A black piranha moves through the water eating fallen fruit.

< 901h/901H 175v/194V Pos: standing >
A wild boar enters from the east.

< 901h/901H 175v/194V Pos: standing >
A wild boar suddenly attacks YOU!
A wild boar misses you.
Sorry, you aren't allowed to do that in combat.

< 901h/901H 176v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: boar sta EP: excellent >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 177v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: boar sta EP: excellent >
 You complete your spell...
A wild boar seems to be blinded!
[Damage: 31 ] A wild boar begins to dry and wilt.
A wild boar is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 0.
You feel a carnal satisfaction as a wild boar's gurgling and choking signals its demise.
The corpse of a wild boar splashes into the water and begins to float.

< 901h/901H 177v/194V Pos: standing >
You quickly scan the area.
Jarus the fourth who is close by to your north.
A brightly colored lizard who is close by to your north.
A blood-worm who is close by to your north.
An outcast thief who is close by to your east.
A giant beetle who is close by to your east.
A black piranha who is close by to your east.
The azurian who is not far off to your east.
A mottled green snake who is close by to your south.
A vicious grison who is not far off to your south.
A bullywug hunter who is not far off to your south.
A spotted jaguar who is a brief walk away to your south.
A burly wild-elf ranger who is close by to your west.

< 901h/901H 181v/194V Pos: standing >
An outcast thief enters from the east.
Saving Lielz.

< 901h/901H 182v/194V Pos: standing >
The river continues.
You extend your sights northward.
On a Slow-Moving River
Obvious exits: -E -S -W
Jarus the fourth, champion of Woodseer, keeps a careful watch.(Gold Aura)
A bright red and yellow lizard basks here.
A blood-worm squiggles about searching for prey.(Red Aura)

< 901h/901H 184v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
An outcast thief misses you.

< 901h/901H 191v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 191v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 
< 901h/901H 191v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: thief sta EP:  small wounds >
 You complete your spell...
An outcast thief seems to be blinded!
[Damage: 62 ] An outcast thief begins to dry and wilt.
An outcast thief is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 65.
An outcast thief's death cry reverberates in your head as he falls to the ground.
The corpse of an outcast thief splashes into the water and begins to float.

< 901h/901H 191v/194V Pos: standing >
Saving Lielz.

< 901h/901H 191v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A giant beetle forages for food.(Red Aura)
A black piranha moves through the water eating fallen fruit.

< 901h/901H 192v/194V Pos: standing >
You quickly scan the area.
The azurian who is close by to your east.
A giant beetle who is in the distance to your east.
A halfling scout who is in the distance to your east.
A hardened ranger who is in the distance to your east.
A black piranha who is close by to your west.
A burly wild-elf ranger who is not far off to your west.

< 901h/901H 192v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 194v/194V Pos: standing >
You quickly scan the area.
The azurian who is close by to your east.
A giant beetle who is in the distance to your east.
A halfling scout who is in the distance to your east.
A hardened ranger who is in the distance to your east.
A black piranha who is close by to your west.
A burly wild-elf ranger who is not far off to your west.

< 901h/901H 194v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -E -S -W

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 192v/194V Pos: standing >
You see nothing special...

< 901h/901H 192v/194V Pos: standing >
The river continues.
You extend your sights westward.
On a Slow-Moving River
Obvious exits: -E -S -W
Jarus the fourth, champion of Woodseer, keeps a careful watch.(Gold Aura)
A bright red and yellow lizard basks here.
A blood-worm squiggles about searching for prey.(Red Aura)

< 901h/901H 192v/194V Pos: standing >

< 901h/901H 192v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
A black piranha moves through the water eating fallen fruit.
A giant beetle forages for food.(Red Aura)
A black piranha moves through the water eating fallen fruit.

< 901h/901H 190v/194V Pos: standing >

< 901h/901H 190v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W
The corpse of an outcast thief is lying here.
The corpse of a wild boar is lying here.

< 901h/901H 192v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Near a River in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Near a River in the Rift Valley Jungle
</map>
Near a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A burly wild-elf ranger patrols the jungle.(Gold Aura)

< 901h/901H 190v/194V Pos: standing >

< 901h/901H 190v/194V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
A poisonous millipede who is close by to your north.
A giant beetle who is not far off to your east.
A green centipede who is rather far off to your east.
A young couatl who is in the distance to your east.
A mottled green snake who is close by to your south.
A monkey eagle who is not far off to your south.
A spotted jaguar who is a brief walk away to your south.
A bullywug adult who is rather far off to your west.

< 901h/901H 191v/194V Pos: standing >
A burly wild-elf ranger suddenly attacks YOU!
A burly wild-elf ranger slips beneath your guard, dealing you a vicious attack!
A burly wild-elf ranger misses you.
A burly wild-elf ranger's weak punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger's feeble punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!

< 895h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP: few scratches >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP: few scratches >
 You complete your spell...
[Damage: 170 ] A burly wild-elf ranger begins to dry and wilt.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your bludgeon wounds a burly wild-elf ranger.
A burly wild-elf ranger dodges your futile attack.
You miss a burly wild-elf ranger.
You block a burly wild-elf ranger's lunge at you.
A burly wild-elf ranger's feeble punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
You block a burly wild-elf ranger's lunge at you.
A burly wild-elf ranger's punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger misses you.
A burly wild-elf ranger's kick parts your hair but does little else.
You start chanting...
You drain power from nature, hastening your incantation.

< 897h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  few wounds >
 You complete your spell...
[Damage: 119 ] A burly wild-elf ranger begins to dry and wilt.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  few wounds >
 
< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  few wounds >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  few wounds >
 A burly wild-elf ranger's weak punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger's punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger's feeble punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
You block a burly wild-elf ranger's lunge at you.
You block a burly wild-elf ranger's lunge at you.

< 892h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  few wounds >
 You complete your spell...
[Damage: 120 ] A burly wild-elf ranger begins to dry and wilt.

< 896h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 
< 899h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  nasty wounds >
 You start chanting...
You drain power from nature, hastening your incantation.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 129 ] A burly wild-elf ranger begins to dry and wilt.

< 901h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:excellent E: elf sta EP:  awful >
 A burly wild-elf ranger dodges your futile attack.
You miss a burly wild-elf ranger.
You miss a burly wild-elf ranger.
You dodge a burly wild-elf ranger's vicious attack.
A burly wild-elf ranger's punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger's decent punch wounds you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
A burly wild-elf ranger's feeble punch grazes you.
[Damage:  1 ] As a burly wild-elf ranger strikes you, you smile as he tears his flesh!
You block a burly wild-elf ranger's lunge at you.

< 880h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 A mottled green snake enters from the south.

< 881h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 A mottled green snake suddenly attacks YOU!
A mottled green snake misses you.

< 886h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 
< 887h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 You start chanting...

< 896h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 You block a burly wild-elf ranger's lunge at you.
You dodge a burly wild-elf ranger's vicious attack.
A burly wild-elf ranger's attack glances off of your stone hide!
A burly wild-elf ranger's punch grazes you.
You dodge a burly wild-elf ranger's vicious attack.
You dodge a burly wild-elf ranger's vicious attack.
You suddenly see a burly wild-elf ranger's foot in your chest.

< 897h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 Casting: horrid wilting 

< 900h/901H 192v/194V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: elf sta EP:  awful >
 You complete your spell...
A burly wild-elf ranger seems to be blinded!
[Damage: 81 ] A burly wild-elf ranger begins to dry and wilt.
A burly wild-elf ranger is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 307604.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a burly wild-elf ranger's last actions in this world.

< 902h/901H 192v/194V Pos: standing >
A poisonous millipede enters from the north.
You dodge a mottled green snake's vicious attack.

< 902h/901H 192v/194V Pos: standing >

< 902h/901H 192v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
You quickly scan the area.
A black piranha who is close by to your east.
A giant beetle who is not far off to your east.
A green centipede who is rather far off to your east.
A young couatl who is in the distance to your east.
A vicious grison who is not far off to your south.
A spotted jaguar who is a brief walk away to your south.
A bullywug adult who is rather far off to your west.

< 902h/901H 193v/194V Pos: standing >
Saving Lielz.

< 902h/901H 194v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
You start chanting...
You drain power from nature, hastening your incantation.

< 902h/901H 194v/194V Pos: standing >
You complete your spell...
[Damage: 25 ] Toxic tendrils of mist float out and suffocate a mottled green snake causing them to choke!
A mottled green snake is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 0.
You feel a carnal satisfaction as a mottled green snake's gurgling and choking signals its demise.

< 902h/901H 194v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Saving Lielz.

< 902h/901H 194v/194V Pos: standing >
You see the refreshing waters of a slow moving river.
You extend your sights northward.
On a Slow-Moving River
Obvious exits: -N -E -S -W

< 902h/901H 194v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -N -E -S -W

< 902h/901H 192v/194V Pos: standing >
The river continues.
You extend your sights northward.
Beneath a Stream of Falling Water
Obvious exits: -S -W

< 902h/901H 192v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 902h/901H 192v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Beneath a Stream of Falling Water
</map>
Beneath a Stream of Falling Water
Obvious exits: -S -W

< 902h/901H 190v/194V Pos: standing >
You quickly scan the area.
A poisonous millipede who is not far off to your south.
A monkey eagle who is rather far off to your south.
A vicious grison who is rather far off to your south.
A spotted jaguar who is in the distance to your south.
A black jaguar who is close by to your west.
A Halfling who is close by to your west.

< 902h/901H 190v/194V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 902h/901H 194v/194V Pos: standing >
The river continues.
You extend your sights westward.
On a Slow-Moving River
Obvious exits: -E -S -W
The corpse of a durian whip snake is lying here.
A Halfling (small) stands here (Newbie). (Non-Fraggable)

< 902h/901H 194v/194V Pos: standing >

< 902h/901H 194v/194V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Slow-Moving River
</map>
On a Slow-Moving River
Obvious exits: -E -S -W
The corpse of a durian whip snake is lying here.
A Halfling (small) stands here (Newbie). (Non-Fraggable)

< 902h/901H 192v/194V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 902h/901H 192v/194V Pos: standing >
You complete your spell...
[Damage: 217 ] A Halfling begins to dry and wilt.

< 902h/901H 192v/194V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 902h/901H 194v/194V Pos: standing >
You complete your spell...
[Damage: 21 ] A Halfling begins to dry and wilt.
A Halfling's soldier's crystal signet melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.