The death of [56 Water Magus] Moxo Night Raven's Watch (Gnome)

in Along the Duergar-Made Corridor

from the perspective of [56 Water Magus] Moxo Night Raven's Watch (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       eyes of the zombie lord [55%]
<worn in ear>        a tiny endurium earring (magic) [62%]
<worn in ear>        a brightly flaming earring [77%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [80%]
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [66%]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [72%]
<worn about waist>   a darkmail belt [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [65%]
<attached to belt>   the codex of the muse of dreams [superior] (magic) [56%]
<worn on arms>       sleeves of gold dragonskin [superior] (magic) [73%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [54%]
<worn around wrist>  the bracelet of emeralds [76%]
<worn around wrist>  a bracelet of wizardry (magic) (glowing) [64%]
<worn on hands>      gloves of arcane power [superior] [30%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a gleaming platinum ring of dexterity (magic) [68%]
<held>               a swirling staff of air conjuration (magic) (glowing)[31h 49m 33s]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [50%]

You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm leaves west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A glowing worm who is close by to your west.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A small purple worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A small colorless worm who is close by to your west.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your west.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A small colorless worm who is close by to your west.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
A glowing worm enters from the west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.
A small colorless worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm enters from the west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
A glowing worm leaves west.

< 728h/728H 122v/122V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A glowing worm who is close by to your west.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm leaves east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your east.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
Autosaving...

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your east.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
You quickly scan the area.
A small colorless worm who is close by to your east.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm enters from the east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small brown worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm leaves east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your east.

< 728h/728H 122v/122V Pos: standing >
A small colorless worm enters from the east.

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >

< 728h/728H 122v/122V Pos: standing >
Travelling along a Smooth Tunnel
Obvious exits: -E -W
A small colorless worm crawls around the tunnel floor.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A blazing imp hovers in mid-air here. (minion) 

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 728h/728H 122v/122V Pos: standing >
Travelling along a Smooth Tunnel
Obvious exits: -S -W
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
A blazing imp enters from the west.

< 728h/728H 120v/122V Pos: standing >
Travelling along a Phosphorescent Tunnel
Obvious exits: -N -E -S
A small brown worm undulates here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
A blazing imp enters from the north.

< 728h/728H 118v/122V Pos: standing >
Along the Duergar-Made Corridor
Obvious exits: -N -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
A blazing imp enters from the north.

< 728h/728H 118v/122V Pos: standing >
A small brown worm enters from the north.
You quickly scan the area.
A small glowing worm who is not far off to your west.
A small brown worm who is rather far off to your west.
A large red worm who is rather far off to your west.
A grey worm who is rather far off to your west.
A red worm who is rather far off to your west.
A large grey worm who is in the distance to your west.
A large grey worm who is in the distance to your west.

< 728h/728H 119v/122V Pos: standing >
Along the Duergar-Made Corridor
Obvious exits: -E -S -W
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
A blazing imp enters from the east.

< 728h/728H 119v/122V Pos: standing >
Along the Duergar-Made Corridor
Obvious exits: -N -E -W
A small glowing worm undulates here.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
A blazing imp enters from the east.

< 728h/728H 118v/122V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.
A blazing imp enters from the south.

< 728h/728H 118v/122V Pos: standing >
You start chanting...

< 728h/728H 122v/122V Pos: standing >
Casting: wall of stone **

< 728h/728H 122v/122V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 728h/728H 122v/122V Pos: standing >
Casting: wall of stone *

< 728h/728H 122v/122V Pos: standing >
You complete your spell...

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You start chanting...

< 728h/728H 122v/122V Pos: standing >
Casting: mirror image 

< 728h/728H 122v/122V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 728h/728H 122v/122V Pos: standing >
But you aren't fighting anything!

< 728h/728H 122v/122V Pos: standing >
You sit down and relax.

< 728h/728H 122v/122V Pos: sitting >
The gods ignore you.

< 728h/728H 122v/122V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  5 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               4 - prismatic spray
               1 - improved invisibility
( 7th circle)  2 - dimension door
               4 - water to life
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               3 - wall of force
( 3rd circle)  5 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  9 - sleep
               1 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) wall of stone
    1 seconds:  ( 2nd) mirror image

You can memorize no more spells.
You continue your study.

< 728h/728H 122v/122V Pos: sitting >
You start meditating...

< 728h/728H 122v/122V Pos: sitting >
You have finished memorizing wall of stone.

< 728h/728H 122v/122V Pos: sitting >
You have finished memorizing mirror image.
Your studies are complete.

< 728h/728H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 728h/728H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 728h/728H 122v/122V Pos: sitting >
You clamber to your feet.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 728h/728H 122v/122V Pos: standing >
You are carrying: (6/12)
an amulet of the Neogi Lords [poor] (magic) [77%]
the robes of the maelstrom of intelligence
a frost dragon's eye (glowing) [77%]
the insignia of swirling feathers and flowing water
a vial of purple liquid (glowing)
a bottomless bag of the illithids (magic)

< 728h/728H 122v/122V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
A blazing imp hovers in mid-air here. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Moxo Crusader Night Raven's Watch (Gnome)(small) stands in mid-air here.(Gold Aura)
Moxo Crusader Night Raven's Watch (Gnome)(small) stands in mid-air here.(Gold Aura)
Moxo Crusader Night Raven's Watch (Gnome)(small) stands in mid-air here.(Gold Aura)
Moxo Crusader Night Raven's Watch (Gnome)(small) stands in mid-air here.(Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)

< 728h/728H 122v/122V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the great helm of mysticism with a strange dark bloodstone (glowing)
<worn on eyes>       eyes of the zombie lord [55%]
<worn in ear>        a tiny endurium earring (magic) [62%]
<worn in ear>        a brightly flaming earring [77%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [80%]
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [66%]
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       the robe of lords (glowing) [89%]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [72%]
<worn as quiver>     a well-crafted pouch of spidersilk [69%]
<worn about waist>   a darkmail belt [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [65%]
<attached to belt>   the codex of the muse of dreams [superior] (magic) [56%]
<worn on arms>       sleeves of gold dragonskin [superior] (magic) [73%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [54%]
<worn around wrist>  the bracelet of emeralds [76%]
<worn around wrist>  a bracelet of wizardry (magic) (glowing) [64%]
<worn on hands>      gloves of arcane power [superior] [30%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a gleaming platinum ring of dexterity (magic) [68%]
<held>               a swirling staff of air conjuration (magic) (glowing)[31h 50m 48s]
<worn on legs>       some slime covered turtle-shell leg plates (magic) [56%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [50%]

< 728h/728H 122v/122V Pos: standing >
You make a magical gesture, sending Moxo back to the nether plane.
Moxo stops following you.
You make a magical gesture, sending Moxo back to the nether plane.
Moxo stops following you.
You make a magical gesture, sending Moxo back to the nether plane.
Moxo stops following you.
You make a magical gesture, sending Moxo back to the nether plane.
Moxo stops following you.
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
a water elemental is no longer in your group.
You are knocked to the ground by a water elemental's mighty bash!
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
a water elemental is no longer in your group.
A water elemental suddenly attacks YOU!
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
a water elemental is no longer in your group.
You make a magical gesture, sending a blazing imp back to the nether plane.
A blazing imp stops following you.
Your group has been disbanded.

< 710h/728H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 723h/728H 122v/122V Pos: sitting >
You clamber to your feet.

< 724h/728H 122v/122V Pos: standing >
You start setting up camp...

< 724h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 724h/728H 122v/122V Pos: standing >
Oof! You bump into a greyish stone wall...

< 725h/728H 122v/122V Pos: standing >
You quickly pack up your things and move on.

< 725h/728H 122v/122V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.

< 727h/728H 122v/122V Pos: standing >
You start chanting...

< 728h/728H 122v/122V Pos: standing >
Casting: dispel magic 

< 728h/728H 122v/122V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 728h/728H 122v/122V Pos: standing >
You get a steel bastard sword.
You get a steel bastard sword.
You get a steel bastard sword.
You get a small round wooden shield.
You get a small round wooden shield.
You get a small round wooden shield.
You got 6 items.

< 728h/728H 122v/122V Pos: standing >
Along the Duergar-Made Corridor
Obvious exits: -N -E -W
A small glowing worm undulates here.

< 728h/728H 120v/122V Pos: standing >
You start setting up camp...

< 728h/728H 120v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 728h/728H 120v/122V Pos: standing >
Your heroic urges slowly fade away.
You no longer feel safe from lightning.
You do not feel as safe from evil.

< 707h/707H 122v/122V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 707h/707H 122v/122V Pos: standing >
A small glowing worm leaves east.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A small glowing worm who is close by to your east.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A small glowing worm who is close by to your east.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.

< 707h/707H 122v/122V Pos: standing >
You quickly scan the area.
Wilms who is close by to your north.
A small glowing worm who is close by to your east.
A large red worm who is close by to your west.
A small brown worm who is not far off to your west.
A red worm who is not far off to your west.
A small grey worm who is a brief walk away to your west.

< 707h/707H 122v/122V Pos: standing >
A Kobold snaps into visibility.

< 707h/707H 122v/122V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.
Twin bolts of writhing power slam into your chest.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You're too stunned to contemplate that!

< 499h/707H 122v/122V Pos: sitting >
A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 501h/707H 122v/122V Pos: sitting >
The world stops spinning.

< 502h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!

< 503h/707H 122v/122V Pos: sitting >
A Kobold starts casting an offensive spell called 'bigbys crushing hand'.
Maybe you should get on your feet first?

< 505h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!

< 508h/707H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 509h/707H 122v/122V Pos: sitting >
A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 510h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.

< 424h/707H 122v/122V Pos: sitting >
Pardon?

< 425h/707H 122v/122V Pos: sitting >
A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 426h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.

< 247h/707H 122v/122V Pos: sitting >
Maybe you should get on your feet first?

< 249h/707H 122v/122V Pos: sitting >
A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 250h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Kobold grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 76h/707H 122v/122V Pos: sitting >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 78h/707H 122v/122V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's mighty magic fist slams into you!
Your the robe of lords was completely destroyed by the massive blow!
Your great helm of mysticism with a strange dark bloodstone was completely destroyed by the massive blow!
Your pendant of the aboleth [superior] was completely destroyed by the massive blow!
Your some slime covered turtle-shell leg plates was completely destroyed by the massive blow!
Your well-crafted pouch of spidersilk was completely destroyed by the massive blow!