The death of [51 Swashbuckler] Glitty The Empire (Grey Elf)

in Quietus Quay Harbor

from the perspective of [50 Ruiner] Toui Dirty Bastards (Drider)

<worn as a badge>    a light dragonscale badge
<worn on head>       a golden crown set with diamonds [superior] with a strange dark bloodstone (invis) (magic)
<worn on eyes>       a superior leather visor
<worn in ear>        an earring of a bloody skull
<worn in ear>        a green Cimmerian earring
<worn on face>       a mask of hades [poor] (magic) (glowing)
<worn around neck>   a token of allegiance to Thrym [superior]
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       ringmail emblazoned with a mace and skull emblem [poor]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn on spider body>the great feathered wings of a pegasus (glowing) [80%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>an unearthly iron belt buckle
<worn on arms>       some vambraces of holy might (magic)
<held as shield>     a boreal stone shield
<worn around wrist>  a bracelet of astrology
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of barriers [superior] (magic)
<worn on finger>     a ring of invisibility [superior] (magic)
<primary weapon>     a dagger called 'Stealth' [superior] (magic)

-=[A Grey Elf's impressive slash wounds you.]=-
You barely block a Grey Elf's lunge at you.

< 369h/838H 278v/298V Pos: standing >
< T: Toui TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Grey Elf, leaving her unharmed!

< 369h/838H 278v/298V Pos: standing >
< T: Toui TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 369h/838H 278v/298V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 369h/838H 281v/298V Pos: standing >
A Grey Elf enters from the west.

< 369h/838H 281v/298V Pos: standing >
You start chanting...

< 370h/838H 283v/298V Pos: standing >
A Grey Elf snaps into visibility.
Before you can react, a Grey Elf maneuvers beside you and COMPLETELY kicks your legs out from beneath you!!!

< 370h/838H 283v/298V Pos: on your ass >
Standing would be a good first step.
You abort your prayer before it's done!

< 371h/838H 286v/298V Pos: on your ass >
You no longer see spots.

< 372h/838H 292v/298V Pos: on your ass >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 372h/838H 294v/298V Pos: on your ass >
You block a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's pierce strikes you.]=-
You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.
-=[A Grey Elf's slash strikes you.]=-

< 337h/838H 294v/298V Pos: on your ass >
< T: Toui TP: ass TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf parries your futile lunge at her.
A Grey Elf parries your futile lunge at her.
With unbelievable speed, a Grey Elf's stiletto of vanquishing [superior] with a strange black stone intercepts your attack, and then a Grey Elf steps wide to deliver a graceful counter-attack!
A Grey Elf snaps into visibility.
-=[A Grey Elf's slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
As legendary cutlass 'Sanguine Song' [poor] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
A Grey Elf glares at you, and begins to emanate a deep, vicious sound!
A Grey Elf snaps into visibility.
-=[A Grey Elf bombards you with a massive wave of sound. You feel as if your head will explode!]=-
OUCH!  That really did HURT!

< 220h/838H 295v/298V Pos: on your ass >
< T: Toui TP: ass TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive pierce strikes you.]=-
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you hard.]=-

< 141h/838H 295v/298V Pos: on your ass >
< T: Toui TP: ass TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You clamber to your feet.

< 141h/838H 295v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 141h/838H 295v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A Grey Elf snaps into visibility.

< 141h/838H 295v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 Casting: horrid wilting 

< 141h/838H 295v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 150 ] -=[A Grey Elf begins to dry and wilt.]=-

< 141h/838H 295v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 141h/838H 295v/298V Pos: standing >
You attempt to flee...
On the Bridge of the Caravel Skank
Obvious exits: -North -East  -South -West 
You flee northward!

< 141h/838H 269v/298V Pos: standing >
You disembark this ship.

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>
Quietus Quay Harbor
   The protected harbor heads out to see to the south, while a docking
area for ships is to the east, and another further to the west.  The
mountain overhead blocks out all light, but also protects the harbor from
wind and storms.
Obvious exits: -North -East  -West 
The Caravel Skank floats here.

< 141h/838H 269v/298V Pos: standing >
You start chanting...

< 141h/838H 272v/298V Pos: standing >
Casting: drain nature 

< 142h/838H 275v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 142h/838H 276v/298V Pos: standing >
You start chanting...

< 224h/838H 279v/298V Pos: standing >
Casting: drain nature 

< 232h/838H 282v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 232h/838H 283v/298V Pos: standing >
You start chanting...

< 314h/838H 286v/298V Pos: standing >
The sun vanishes behind the southern horizon.

< 321h/838H 288v/298V Pos: standing >
Casting: drain nature 

< 321h/838H 289v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 322h/838H 290v/298V Pos: standing >
You start chanting...

< 403h/838H 293v/298V Pos: standing >
Casting: drain nature 

< 411h/838H 296v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 411h/838H 297v/298V Pos: standing >
You board the Caravel Skank.
Aboard the Caravel Skank
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.

< 493h/838H 298v/298V Pos: standing >
On the Bridge of the Caravel Skank
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
*A Grey Elf (medium) Infidel The Empire stands in mid-air here.(Gold Aura)

< 496h/838H 297v/298V Pos: standing >
You start chanting...

< 498h/838H 297v/298V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!

< 498h/838H 297v/298V Pos: sitting >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's pierce wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-

< 431h/838H 297v/298V Pos: sitting >
< T: Toui TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You can't do this sitting!
You abort your prayer before it's done!

< 431h/838H 297v/298V Pos: sitting >
< T: Toui TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive pierce strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-

< 349h/838H 297v/298V Pos: sitting >
< T: Toui TP: sit TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf parries your futile lunge at her.
A Grey Elf dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss a Grey Elf.
A Grey Elf snaps into visibility.

< 349h/838H 297v/298V Pos: sitting >
< T: Toui TP: sit TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-
You clamber to your feet.

< 304h/838H 297v/298V Pos: standing >
< T: Toui TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 You start chanting...

< 304h/838H 297v/298V Pos: standing >
< T: Toui TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 304h/838H 297v/298V Pos: standing >
You abort your prayer before it's done!

< 304h/838H 297v/298V Pos: standing >
Aboard the Caravel Skank
Obvious exits: -South -West 
*A Grey Elf (medium) Infidel The Empire stands in mid-air here.(Gold Aura)

< 304h/838H 296v/298V Pos: standing >
You start chanting...

< 304h/838H 296v/298V Pos: standing >
A Grey Elf leaves west.

< 304h/838H 296v/298V Pos: standing >
You abort your prayer before it's done!

< 304h/838H 298v/298V Pos: standing >
A Grey Elf enters from the west.

< 305h/838H 298v/298V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!

< 305h/838H 298v/298V Pos: sitting >
You draw a 9th circle of energy from your surroundings.

< 305h/838H 298v/298V Pos: sitting >
You no longer see spots.

< 307h/838H 298v/298V Pos: sitting >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive pierce strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-

< 238h/838H 298v/298V Pos: sitting >
< T: Toui TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf's body appears to recover from the affects of the potion.

< 238h/838H 298v/298V Pos: sitting >
< T: Toui TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You miss a Grey Elf.
A Grey Elf deflects your blow and strikes back at YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive pierce strikes you.]=-
Sparks...  flashing lights...  you cannot concentrate!
You miss a Grey Elf.

< 227h/838H 298v/298V Pos: sitting >
< T: Toui TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's pierce strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash strikes you.]=-
You block a Grey Elf's lunge at you.

< 170h/838H 298v/298V Pos: sitting >
< T: Toui TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You move from your butt to your knees.

< 170h/838H 298v/298V Pos: kneeling >
< T: Toui TP: kne TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You rise to your feet.

< 170h/838H 298v/298V Pos: standing >
< T: Toui TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 With unbelievable speed, a Grey Elf's stiletto of vanquishing [superior] with a strange black stone intercepts your attack, and then a Grey Elf steps wide to deliver a graceful counter-attack!
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
The legendary cutlass 'Sanguine Song' [poor] slices through the air with incredible ease!
-=[A Grey Elf's slash strikes you.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
You attempt to flee...
Aboard the Caravel Skank
Obvious exits: -North -West 
You flee southward!

< 148h/838H 272v/298V Pos: standing >
You disembark this ship.

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>
Quietus Quay Harbor
   The protected harbor heads out to see to the south, while a docking
area for ships is to the east, and another further to the west.  The
mountain overhead blocks out all light, but also protects the harbor from
wind and storms.
Obvious exits: -North -East  -West 
The Caravel Skank floats here.

< 148h/838H 272v/298V Pos: standing >
You start chanting...

< 148h/838H 275v/298V Pos: standing >
Casting: drain nature 

< 149h/838H 279v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 149h/838H 279v/298V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 220h/838H 282v/298V Pos: standing >
You start chanting...

< 231h/838H 282v/298V Pos: standing >
Casting: drain nature 

< 239h/838H 286v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 239h/838H 286v/298V Pos: standing >
You no longer see spots.
You start chanting...

< 321h/838H 289v/298V Pos: standing >
Casting: drain nature 

< 329h/838H 293v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 329h/838H 293v/298V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 376h/838H 294v/298V Pos: standing >
You start chanting...

< 410h/838H 296v/298V Pos: standing >
Casting: drain nature 

< 418h/838H 298v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 418h/838H 298v/298V Pos: standing >

< 489h/838H 298v/298V Pos: standing >
You start chanting...

< 500h/838H 298v/298V Pos: standing >
Casting: drain nature 

< 508h/838H 298v/298V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 508h/838H 298v/298V Pos: standing >

< 579h/838H 298v/298V Pos: standing >
You draw a 5th circle of energy from your surroundings.
There is no ship here.

< 590h/838H 298v/298V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>
Quietus Quay Harbor
   The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports.  Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock.  To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East  -West 
The Caravel Skank floats here.

< 597h/838H 242v/298V Pos: standing >
You board the Caravel Skank.
Aboard the Caravel Skank
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.

< 598h/838H 242v/298V Pos: standing >
You draw a 5th circle of energy from your surroundings.
On the Bridge of the Caravel Skank
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
*A Grey Elf (medium) Infidel The Empire stands in mid-air here.(Gold Aura)

< 599h/838H 241v/298V Pos: standing >
You start chanting...
A Grey Elf snaps into visibility.
A Grey Elf attemps to legsweep you, but only manages to land on her ass.

< 599h/838H 243v/298V Pos: standing >
Casting: horrid wilting 

< 600h/838H 246v/298V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving her unharmed!

< 601h/838H 248v/298V Pos: standing >
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine pierce wounds you.]=-
You dodge a Grey Elf's vicious attack.

< 591h/838H 249v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf kne EP:  nasty wounds >
 You start chanting...

< 591h/838H 249v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf kne EP:  nasty wounds >
 Casting: horrid wilting 

< 591h/838H 249v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf kne EP:  nasty wounds >
 You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 163 ] -=[A Grey Elf begins to dry and wilt.]=-

< 591h/838H 249v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf kne EP:  awful >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.

< 591h/838H 249v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf kne EP:  awful >
 A Grey Elf tucks and rolls away from your attack.
You stumble in your attack, and jab at a Grey Elf!
A Grey Elf snaps into visibility.

< 591h/838H 249v/298V Pos: standing >
You start chanting...

< 591h/838H 249v/298V Pos: standing >
A Grey Elf rises to her feet.

< 591h/838H 251v/298V Pos: standing >
Casting: horrid wilting 
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 591h/838H 252v/298V Pos: standing >
You abort your prayer before it's done!

< 592h/838H 254v/298V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 593h/838H 259v/298V Pos: standing >
Aboard the Caravel Skank
Obvious exits: -South -West 
Fresh blood splatters cover the area.

< 593h/838H 258v/298V Pos: standing >
You failed.

< 593h/838H 259v/298V Pos: standing >
Aboard the Caravel Skank
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
*A Grey Elf (medium) Infidel The Empire stands in mid-air here.(Gold Aura)
A Grey Elf disembarks this ship.

< 594h/838H 259v/298V Pos: standing >
Aboard the Caravel Skank
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.

< 594h/838H 260v/298V Pos: standing >
You disembark this ship.

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>
Quietus Quay Harbor
   The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports.  Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock.  To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East  -West 
The Caravel Skank floats here.

< 595h/838H 263v/298V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 595h/838H 265v/298V Pos: standing >
You failed.

< 595h/838H 266v/298V Pos: standing >
Autosaving...
You quickly scan the area.
A thin drow who is not far off to your east.
A stocky duergar who is not far off to your east.
An elderly orcish shipwright who is not far off to your east.
A Grey Elf who is close by to your west.
The harbor master who is a brief walk away to your west.

< 596h/838H 267v/298V Pos: standing >
You quickly scan the area.
A thin drow who is not far off to your east.
A stocky duergar who is not far off to your east.
An elderly orcish shipwright who is not far off to your east.
A Grey Elf who is close by to your west.
The harbor master who is a brief walk away to your west.

< 596h/838H 268v/298V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Quietus Quay Harbor
</map>
Quietus Quay Harbor
   The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports.  Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock.  To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East  -South -West 
*A Grey Elf (medium) Infidel The Empire stands in mid-air here.(Gold Aura)

< 597h/838H 216v/298V Pos: standing >
You miss a Grey Elf.
A Grey Elf snaps into visibility.

< 597h/838H 218v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash wounds you.]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's slash wounds you.]=-

< 578h/838H 218v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Grey Elf.
With unbelievable speed, a Grey Elf's stiletto of vanquishing [superior] with a strange black stone intercepts your attack, and then a Grey Elf steps wide to deliver a graceful counter-attack!
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's fine slash wounds you.]=-
You miss a Grey Elf.
You start chanting...

< 557h/838H 218v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 Casting: horrid wilting 

< 557h/838H 218v/298V Pos: standing >
< T: Toui TP: sta TC: few wounds E: A Grey Elf sta EP:  awful >
 The night has begun.
You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 97 ] -=[A Grey Elf begins to dry and wilt.]=-
A Grey Elf's legendary cutlass 'Sanguine Song' [poor] melted corroded by the acid.
A Grey Elf's hardened granite quiver from Jotunheim melted corroded by the acid.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!