The death of [50 Swashbuckler] Glitty (Grey Elf)

in A Grassy Pathway

from the perspective of [55 RaGeloRd] Frb Dirty Bastards (Duergar)

<worn on head>       a crown of burning flames of damage [80%]
<worn on eyes>       some destruction holo-gogs of health (magic) (glowing)
<worn in ear>        a black pearl earring [80%]
<worn in ear>        the earring of the Dragon Lords of damage [81%]
<worn on face>       mask of the flayed mind of damage (invis) (magic)
<worn around neck>   the sapphire necklace of Insanity (magic) (glowing)
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic) [86%]
<worn about body>    a tight green cloak [65%]
<worn as quiver>     a pantherhide quiver of regeneration (magic) (glowing) [88%]
<worn about waist>   the threads of astral projection of wisdom (glowing) [84%]
<worn on belt buckle>a diamondine axe covered in blood of agility (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic) [49%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [87%]
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     a blackrock ring of the dark iron dwarves (magic)
<secondary weapon>   Pek'Nasisk, the venom lash [superior] (magic) (humming) [61%]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       the boots of a MaDMaN of strength (glowing) [87%]

Alas, you cannot go that way. . . .

< 1363h/1363H 144v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 145v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
Obvious exits: -N -S
A mountain lion walks through this mountain pass.

< 1363h/1363H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 143v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection in Trails
</map>
An Intersection in Trails
Obvious exits: -N -E -W

< 1363h/1363H 141v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
Obvious exits: -N -E -W

< 1363h/1363H 139v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
Obvious exits: -N -E

< 1363h/1363H 138v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 142v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
Obvious exits: -N -S

< 1363h/1363H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 145v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -S -W
A half-elven traveller surveys the area as he scales the mountains.

< 1363h/1363H 143v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -E -W

< 1363h/1363H 141v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
Obvious exits: -E -W
A human trapper momentarily checks the ground for tracks.
A rock lizard walks across the sides of the mountain.
A bright eagle with majestic feathers soars through the mountains.

< 1363h/1363H 139v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
Obvious exits: -E -S

< 1363h/1363H 138v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 1363h/1363H 140v/145V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -W

< 1363h/1363H 143v/145V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (good)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (evil)          
  *The Mountain of the Banished                  (good)          
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (very good)     
  *Prison of Fort Boyard                         (extremely good)
  *The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1363h/1363H 143v/145V Pos: standing >
  *^.^MMM^^   
 *...^MMM^^.  
 *...^MMMM^^  
 ....^@^MM^^  
 ..*..^MMMM^  
 .***.^MMMM^  
  ***.^MMMM   
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 141v/145V Pos: standing >
  **^.^MMM^   
 .*...^MMM^^  
 .*...^MMMM^  
 .....@^^MM^  
 ...*..^MMMM  
 S.***.^MMMM  
  .***.^MMM   
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 139v/145V Pos: standing >
  ^**^.^MMM   
  .*...^MMM^  
  .*...^MMMM  
  ....@^^^MM  
  ...*..^MMM  
  S.***.^MMM  
  S.***.^MM   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 138v/145V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
   ^**^.^MM   
   .*...^MMM  
   .*...^MMM  
   ...@.^^^M  
   ...*..^MM  
   S.***.^MM  
   S.***.^M   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 138v/145V Pos: standing >
    ^**^.^M   
    .*...^MM  
    .*...^MM  
    ..@..^^^  
    ...*..^M  
    S.***.^M  
    S.***.^   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 138v/145V Pos: standing >
     ^**^.^   
     .*...^M  
     .*...^M  
     .@...^^  
     ...*..^  
     S.***.^  
     S.***.   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 137v/145V Pos: standing >
      ^**^.   
      .*...^  
      .*...^  
      @....^  
      ...*..  
      S.***.  
      S.***   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 137v/145V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1363h/1363H 139v/145V Pos: standing >
      .*...   
      .*...^  
      .....^  
      @..*..  
      S.***.  
      S.***.  
       .***   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 139v/145V Pos: standing >
      .*...   
      .....^  
      ...*..  
      @.***.  
      S.***.  
       .***.  
        .**   
A Vast and Sandy Beach
Obvious exits: -N -E -S -W
The Sloop MalSloop floats here.

< 1363h/1363H 138v/145V Pos: standing >

< 1363h/1363H 140v/145V Pos: standing >
You board the Sloop MalSloop.
Aboard the Sloop MalSloop
Obvious exits: -N

< 1363h/1363H 145v/145V Pos: standing >
On the Bridge of the Sloop MalSloop
Obvious exits: -S

< 1363h/1363H 144v/145V Pos: standing >

< 1363h/1363H 144v/145V Pos: standing >
Name: MalSloop                            
-========================================================================-
Captain: Maldus               Frags: 0         Status: DOCKED       ID[**]

          2/2        Speed Range: 0-100      Crew: Amateur Crew     
                          Weight:  10,000                              
           ||               Load:   0/  5                              
          /..\        Passengers:  1/ 1                                
         /. 1.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 1..|         
        |......|  20     
        \__..__/ ---     
        |..||..|/ 20     
        |....../         
        |...../|         
        |..../.|         
      3 | 1./ 1|   3     
    --- |--/\--| ---     
      3 | 1\/ 1|   3     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 1..|         
        |..--..|         
        |.. 1..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 500
                        Heading: 0        Speed: 0     Repair Stock: 10
          1/1  

< 1363h/1363H 144v/145V Pos: standing >
You disembark this ship.
      .*...   
      .....^  
      ...*..  
      @.***.  
      S.***.  
       .***.  
        .**   
A Vast and Sandy Beach
Obvious exits: -N -E -S -W
The Sloop MalSloop floats here.

< 1363h/1363H 144v/145V Pos: standing >

< 1363h/1363H 144v/145V Pos: standing >
      .....   
      ...*..  
      S.***.  
      @.***.  
       .***.  
        .***  
        .**   
A Vast and Sandy Beach
Obvious exits: -N -E -S -W
The Sloop OzSloop floats here.

< 1363h/1363H 142v/145V Pos: standing >

< 1363h/1363H 142v/145V Pos: standing >
You board the Sloop OzSloop.
Aboard the Sloop OzSloop
Obvious exits: -N

< 1363h/1363H 145v/145V Pos: standing >
On the Bridge of the Sloop OzSloop
Obvious exits: -S

< 1363h/1363H 144v/145V Pos: standing >

< 1363h/1363H 144v/145V Pos: standing >
Name: OzSloop                             
-========================================================================-
Captain: Ozrin                Frags: 0         Status: DOCKED       ID[**]

          2/2        Speed Range: 0-100      Crew: Amateur Crew     
                          Weight:  10,000                              
           ||               Load:   0/  5                              
          /..\        Passengers:  1/ 1                                
         /. 1.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 1..|         
        |......|  20     
        \__..__/ ---     
        |..||..|/ 20     
        |....../         
        |...../|         
        |..../.|         
      3 | 1./ 1|   3     
    --- |--/\--| ---     
      3 | 1\/ 1|   3     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 1..|         
        |..--..|         
        |.. 1..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 500
                        Heading: 0        Speed: 0     Repair Stock: 10
          1/1  

< 1363h/1363H 144v/145V Pos: standing >
You disembark this ship.
      .....   
      ...*..  
      S.***.  
      @.***.  
       .***.  
        .***  
        .**   
A Vast and Sandy Beach
Obvious exits: -N -E -S -W
The Sloop OzSloop floats here.

< 1363h/1363H 144v/145V Pos: standing >

< 1363h/1363H 144v/145V Pos: standing >
Saving Frb.

< 1363h/1363H 144v/145V Pos: standing >
      .*...   
      .....^  
      ...*..  
      @.***.  
      S.***.  
       .***.  
        .**   
A Vast and Sandy Beach
Obvious exits: -N -E -S -W
The Sloop MalSloop floats here.

< 1363h/1363H 142v/145V Pos: standing >
      .*...   
      .*...^  
      .....^  
      @..*..  
      S.***.  
      S.***.  
       .***   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 141v/145V Pos: standing >
      ^**^.   
      .*...^  
      .*...^  
      @....^  
      ...*..  
      S.***.  
      S.***   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 141v/145V Pos: standing >
       **..   
      ^**^.^  
      .*...^  
      @*...^  
      .....^  
      ...*..  
      S.***   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 141v/145V Pos: standing >
        **.   
       **..^  
      ^**^.^  
      @*...^  
      .*...^  
      .....^  
      ...*.   
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 1363h/1363H 140v/145V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Grassy Pathway
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Pathway
</map>
A Grassy Pathway
Obvious exits: -N -S
A LARGE sign sits on a post here.
A Grey Elf (medium) sits atop a wild horse.(Gold Aura)

< 1363h/1363H 140v/145V Pos: standing >

< 1363h/1363H 142v/145V Pos: standing >
A Grey Elf quickly slides off a wild horse's back.
You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
You knock a Grey Elf down with a mighty blow!
[Damage: 40 ] 
< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf kne EP: few scratches >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf kne EP: few scratches >
 A wild horse leaves south.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf kne EP: few scratches >
 [Damage: 22 ] Your bludgeon strikes a Grey Elf.
[Damage: 19 ] Your whip strikes a Grey Elf.
A Grey Elf tucks and rolls away from your attack.
You stumble in your attack, and jab at a Grey Elf!

< 1363h/1363H 145v/145V Pos: standing >
A Grey Elf rises to her feet.

< 1363h/1363H 145v/145V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 1363h/1363H 145v/145V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1363h/1363H 145v/145V Pos: standing >

< 1363h/1363H 145v/145V Pos: standing >
A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 [Damage: 19 ] Your bludgeon strikes a Grey Elf.
[Damage: 19 ] Your impressive whip strikes a Grey Elf.
[Damage: 18 ] Your impressive whip strikes a Grey Elf.
You lash out with a powerful strike, but a Grey Elf cunningly sidesteps and escapes the attack.
[Damage: 22 ] Your impressive bludgeon strikes a Grey Elf.
[Damage: 22 ] Your impressive bludgeon strikes a Grey Elf hard.
A Grey Elf dodges your futile attack.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 
< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
You knock a Grey Elf down with a mighty blow!
[Damage: 52 ] 
< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf kne EP:  nasty wounds >
 [Damage: 23 ] Your impressive bludgeon strikes a Grey Elf very hard.
[Damage: 21 ] Your impressive whip strikes a Grey Elf very hard.
[Damage: 20 ] Your impressive whip strikes a Grey Elf very hard.
[Damage: 53 ] You feel a powerful rush of AnGEr as your mighty bludgeon enshrouds a Grey Elf in a mist of blood.
[Damage: 24 ] Your bludgeon enshrouds a Grey Elf in a mist of blood.

< 1363h/1363H 145v/145V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf kne EP:  awful >
 A Grey Elf tucks and rolls away from your attack.
You swing at your foe _really_ badly, losing control of your mace of light and darkness!

A Grey Elf tucks and rolls away from your attack.
[Damage: 49 ] You feel a powerful rush of AnGEr as your awesome whip hits a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.
[Damage:  7 ] Your whip hits a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Frb by 13333333.
The smell of fresh blood enters your body, infusing you with power!