The death of [41 Necrolyte] Basmati (Githzerai)

in Within the Jungle of the Living Dead

from the perspective of [41 Necrolyte] Basmati (Githzerai)

<worn on eyes>       a blue-lensed monocle [superior] (humming)
<worn on face>       a mask of hades [poor] (glowing)
<worn around neck>   some kharma mind beads [poor]
<worn around neck>   a dark ruby-lined medallion [superior] (glowing)
<worn on body>       the coat of the Ki-Rin [superior]
<worn about body>    the cloak of Arachdrathos [poor] [78%]
<worn about waist>   a segmented endurium belt (glowing) [62%]
<worn on belt buckle>a quill
<worn on arms>       some sleeves of stretched drow-skin [superior] [84%]
<held as shield>     a shadow dragon scale [poor] with a strange dark bloodstone
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of crystalized gloves [poor] (glowing) (humming) [76%]
<worn on finger>     a glowing electrum ring [poor] (illuminating)
<worn on finger>     a glowing black ring [poor]
<primary weapon>     the fiery scepter of Xeanlor [superior]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of ruby-lined slippers [superior] (illuminating) [54%]

A burnt and abandoned wagon rests at the center of the bridge.

< 497h/497H 107v/123V Pos: standing >
On a Cursed Stone Bridge
Obvious exits: -E -W
A skeleton of a warrior mindlessly stalks the bridge.

< 497h/497H 106v/123V Pos: standing >
On a Cursed Stone Bridge
Obvious exits: -E -W

< 497h/497H 104v/123V Pos: standing >
Before a Cursed Stone Bridge
Obvious exits: -E -W

< 497h/497H 103v/123V Pos: standing >
 
 ***MM  
 **@^M  
 ***MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 497h/497H 102v/123V Pos: standing >
 
 .***M  
 .*@*^  
 ****M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 497h/497H 100v/123V Pos: standing >
You sit down and relax.

< 497h/497H 102v/123V Pos: sitting >
You start meditating...

< 497h/497H 102v/123V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - raise vampire
( 8th circle)  1 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
( 5th circle)  1 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  8 - dispel magic
               1 - sense follower
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               2 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) chill touch
    4 seconds:  ( 2nd) chill touch
    8 seconds:  ( 5th) heal undead
   12 seconds:  ( 6th) vitalize undead
   16 seconds:  ( 7th) protect undead
   20 seconds:  ( 7th) protect undead
   25 seconds:  ( 8th) negative concussion blast
   29 seconds:  ( 8th) negative concussion blast
   34 seconds:  ( 8th) improved invisibility
   37 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 9th circle)  1 - raise vampire
( 8th circle)  1 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
( 5th circle)  1 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  8 - dispel magic
               1 - sense follower
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               2 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) chill touch
    4 seconds:  ( 2nd) chill touch
    8 seconds:  ( 5th) heal undead
   12 seconds:  ( 6th) vitalize undead
   16 seconds:  ( 7th) protect undead
   20 seconds:  ( 7th) protect undead
   25 seconds:  ( 8th) negative concussion blast
   29 seconds:  ( 8th) negative concussion blast
   34 seconds:  ( 8th) improved invisibility
   37 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 497h/497H 117v/123V Pos: sitting >
You have finished memorizing chill touch.

< 497h/497H 119v/123V Pos: sitting >
You have finished memorizing chill touch.

< 497h/497H 122v/123V Pos: sitting >
You have finished memorizing heal undead.

< 497h/497H 123v/123V Pos: sitting >

< 497h/497H 123v/123V Pos: sitting >
You have finished memorizing vitalize undead.

< 497h/497H 123v/123V Pos: sitting >
A half-elf merchant sneaks in from the east.

< 497h/497H 123v/123V Pos: sitting >
A half-elf merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You abandon your studies.
You snap into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.

< 496h/497H 123v/123V Pos: sitting >
< T: Basmati TP: sit TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant slips beneath your guard, dealing you a vicious attack!
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
You clamber to your feet.

< 385h/497H 123v/123V Pos: standing >
< T: Basmati TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
 You attempt to flee...
 
 ..***  
 ..@**  
 .****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
You flee westward!

< 385h/497H 94v/123V Pos: standing >
You attempt to flee...
 
     MM....*    
     MD...**M   
     MM..***MM  
     ...***MMM  
     ..@***^M^  
    ...****MMM  
    ...****MMM  
    ..****MMM   
   ...***^MM    
The Cursed Plains
Obvious exits: -N -E -S -W
You flee westward!

< 385h/497H 68v/123V Pos: standing >
 
      MM....    
      MD...**   
      MM..***M  
      ...***MM  
      .@.***^M  
     ...****MM  
     ...****MM  
     ..****MM   
    ...***^M    
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 385h/497H 67v/123V Pos: standing >
 
        ....    
      MM....*   
      MD...**M  
      MM..***M  
      .@.***MM  
      ...***^M  
     ...****MM  
     ...****M   
     ..****M    
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 385h/497H 66v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 385h/497H 66v/123V Pos: standing >
 
       ....^    
     MM....*M   
     MD...**MM  
     MM..***MM  
     ..@***MMM  
     ...***^M^  
    ...****MMM  
    ...****MM   
    ..****MM    
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 385h/497H 64v/123V Pos: standing >
 
 M..**  
 ..@**  
 M.***  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 385h/497H 63v/123V Pos: standing >
 
 ..***  
 .*@*M  
 .***^  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 385h/497H 61v/123V Pos: standing >
 
 ...**  
 ..@**  
 .***M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 385h/497H 60v/123V Pos: standing >
 
       ..^^M    
      ...^MMM   
     ....^MMM   
   MM....*MM M  
   MD..@**MM ^  
   MM..***MM .  
   ...***MMM^^  
   ...***^M^^   
   ..****MMM    
The Cursed Plains
Obvious exits: -N -E -S -W

< 385h/497H 58v/123V Pos: standing >

< 386h/497H 61v/123V Pos: standing >
A half-elf merchant sneaks in from the south.

< 386h/497H 61v/123V Pos: standing >
 
       ...^M    
       ..^^MM   
      ...^MMM   
     ....^MMM   
   MM..@.*MM ^  
   MD...**MM M  
   MM..***MM .  
   ...***MMM^   
   ...***^M^    
The Cursed Plains
Obvious exits: -N -E -S -W

< 386h/497H 60v/123V Pos: standing >
 
       ..M^^    
       ...^MM   
       ..^^MMM  
      ...^MMM   
     ..@.^MMM   
   MM....*MM ^  
   MD...**MM M  
   MM..***MM    
   ...***MMM    
The Cursed Plains
Obvious exits: -N -E -S -W

< 386h/497H 58v/123V Pos: standing >
 
        ...^    
       ..M^^M   
       ...^MMM  
       ..^^MMM  
      .@.^MMM   
     ....^MMM   
   MM....*MM ^  
   MD...**MM    
   MM..***MM    
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 386h/497H 56v/123V Pos: standing >
 
        ....    
        ...^M   
       ..M^^MM  
       ...^MMM  
       @.^^MMM  
      ...^MMM   
     ....^MMM   
   MM....*MM    
   MD...**MM    
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 386h/497H 55v/123V Pos: standing >
 
       ....^    
       ...^MM   
      ..M^^MMM  
      ...^MMM   
      .@^^MMM   
     ...^MMM    
    ....^MMM .  
  MM....*MM ^   
   D...**MM     
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 386h/497H 54v/123V Pos: standing >
 
      ....^^    
      ...^MMM   
     ..M^^MMM   
     ...^MMM    
     ..@^MMM ^  
    ...^MMM  ^  
   ....^MMM ..  
  M..M.*MM ^^   
   ...**MM M    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 386h/497H 52v/123V Pos: standing >
 
     ....^^M    
     ...^MMM    
    ..M^^MMM    
    ...^MMM  ^  
    ..^@MMM ^.  
   ...^MMM  ^.  
  ....^MMM ...  
  ....*MM ^^.   
   ..**MM M.    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 387h/497H 51v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 387h/497H 51v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 387h/497H 52v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 387h/497H 52v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 387h/497H 52v/123V Pos: standing >
 
      ....^^    
      ...^MMM   
     ..M^^MMM   
     ...^MMM    
     ..@^MMM ^  
    ...^MMM  ^  
   ....^MMM ..  
  M....*MM ^^   
   ...**MM M    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 387h/497H 50v/123V Pos: standing >
 
       ....^    
       ...^MM   
      ..M^^MMM  
      ...^MMM   
      .@^^MMM   
     ...^MMM    
    ..M.^MMM .  
  MM....*MM ^   
   D...**MM     
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 387h/497H 49v/123V Pos: standing >
 
       ...^M    
      ..M^^MM   
      ...^MMM   
      ..^^MMM   
     ..@^MMM    
    ....^MMM .  
  MM....*MM ^^  
  MD...**MM M   
   M..***MM     
The Lifeless Plains of Dead Rising
Obvious exits: -N -E -S -W

< 387h/497H 47v/123V Pos: standing >
 
      ..M^^M    
      ...^MMM   
      ..^^MMM   
     ...^MMM    
    ...@^MMM .  
  MM....*MM ^^  
  MD...**MM M.  
  MM..***MM .   
   ..***MMM^    
The Cursed Plains
Obvious exits: -N -E -S -W
A half-elf merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf merchant's head.

< 387h/497H 45v/123V Pos: standing >
 
      ...^MM    
      ..^^MMM   
     ...^MMM    
    ....^MMM .  
  MM...@*MM ^^  
  MD...**MM M.  
  MM..***MM ..  
  ...***MMM^^   
   ..***^M^^    
The Cursed Plains
Obvious exits: -N -E -S -W

< 387h/497H 43v/123V Pos: standing >
 
 ...*M  
 ..@*M  
 .***M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 387h/497H 42v/123V Pos: standing >
 
 ..**M  
 .*@*M  
 ***MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 387h/497H 41v/123V Pos: standing >
 
 .***M  
 **@MM  
 ***^M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 387h/497H 39v/123V Pos: standing >
 
 ***MM  
 **@^M  
 ***MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 388h/497H 38v/123V Pos: standing >

< 388h/497H 38v/123V Pos: standing >
You are not using it.

< 388h/497H 40v/123V Pos: standing >
You get a sparkling small clam from a rugged adventurers satchel.

< 388h/497H 40v/123V Pos: standing >
You eat the sparkling small clam.

< 388h/497H 40v/123V Pos: standing >
 
 .***M  
 .*@*^  
 ****M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 389h/497H 40v/123V Pos: standing >
 
 .***^  
 **@*M  
 ****M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 389h/497H 39v/123V Pos: standing >

< 389h/497H 40v/123V Pos: standing >
 
 ****M  
 **@*M  
 ***MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 389h/497H 38v/123V Pos: standing >
 
 ****M  
 **@MM  
 **^MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 390h/497H 37v/123V Pos: standing >
 
   ...***^M^    
  ...****MMM.   
  ...****MMM ^  
  ..****MMM .^  
 ...***@MM  .^  
 ..M***MM  ...  
 ...**^MM  ...  
  .***MMM^^..   
   **MMM M^.    
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 391h/497H 37v/123V Pos: standing >

< 391h/497H 37v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 391h/497H 39v/123V Pos: standing >
 
 ****M  
 M*@^M  
 M**MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 392h/497H 39v/123V Pos: standing >
 
 M**^M  
 M*@MM  
 **^MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 393h/497H 38v/123V Pos: standing >
 
   ...****MM    
   ..****MMM    
  ...***^MM  .  
  ..M***MM  ..  
  ...**@MM  ..  
  M.***MMM^^..  
 ...**MMM M^..  
  ..**MMM   .   
   .**MM ^^     
Rugged Hills Covered in Vines
Obvious exits: -N -E -S -W

< 393h/497H 36v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 393h/497H 37v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 393h/497H 38v/123V Pos: standing >
 
 MM**M  
 .*@^M  
 ***MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 394h/497H 37v/123V Pos: standing >
 
 .MM**  
 ..@*^  
 .***M  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 394h/497H 36v/123V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!

< 325h/497H 41v/123V Pos: standing >
< T: Basmati TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 You miss a half-elf merchant.
You miss a half-elf merchant.

< 325h/497H 41v/123V Pos: standing >
< T: Basmati TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 An undead ape sneaks in from the north.

< 325h/497H 41v/123V Pos: standing >
< T: Basmati TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 You start chanting...

< 325h/497H 41v/123V Pos: standing >
< T: Basmati TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 Casting: teleport 

< 325h/497H 41v/123V Pos: standing >
< T: Basmati TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant dances an acrobatic maneuver in battle, tripping you.

< 325h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 325h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at you.
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!

< 189h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 
< 189h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant parries your futile lunge at him.
A half-elf merchant dodges your futile attack.

< 189h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's impressive pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant slips beneath your guard, dealing you a vicious attack!
A half-elf merchant's impressive pierce strikes you very hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you very hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce strikes you very hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant's impressive pierce seriously wounds you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!

< 78h/497H 41v/123V Pos: sitting >
< T: Basmati TP: sit TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 Before you can react a half-elf merchant suddenly lashes at you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 13h/497H 41v/123V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 13h/497H 41v/123V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You scramble madly to your feet!

< 13h/497H 41v/123V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 13h/497H 13v/123V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 13h/497H 0v/123V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 13h/497H 0v/123V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 13h/497H 0v/123V Pos: standing >
You feel a cloak of blindness dissolve.

< 13h/497H 2v/123V Pos: standing >
A half-elf merchant sneaks south.

< 14h/497H 4v/123V Pos: standing >
You start chanting...

< 14h/497H 5v/123V Pos: standing >
You complete your spell...
 
 .***M  
 .M@MM  
 .M*MM  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W

< 15h/497H 6v/123V Pos: standing >

< 16h/497H 9v/123V Pos: standing >
A half-elf merchant sneaks in from the north.

< 17h/497H 12v/123V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
Your devil crown of Bar'zuul was completely destroyed by the massive blow!