The death of [41 Dark Dreamer] Glima (Grey Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [54 Necrolyte] Zloin Dakhira (Kobold)

<worn as a badge>    a badge of promise [superior] (glowing) [66%]
<worn on head>       the turban of power [poor] (magic)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a sapphire earring
<worn in ear>        an earring of the waves [poor] (magic) [89%]
<worn on face>       veil of darkness [poor] (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    some robes of protection
<worn on tail>       a superior dragonscale tail protector from Zalkapfaan, City of the Headless Horde
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing) [83%]
<attached to belt>   a tome of mysticism (magic) (glowing) [53%]
<attached to belt>   a glowing black tome with a bone splint spine (magic) (glowing)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a summoner's shield (magic) (humming)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      a pair of tarnished gauntlets [poor]
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a wizard's staff [superior] (humming) (illuminating) [73%]
<worn on legs>       some bright blue leg plates [superior]
<worn on feet>       a pair of red suede boots (magic) [84%]

  MMMMMMMMM^M^^   
   MMMMMMMMMMM    
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
 
   ..^^.******    
  *^^^...^*****   
 ****.^^.^..****  
 ******..^^^..**  
 ..^^^^^@^..^..^  
 ^^^^^^M^^^^...^  
 ^^^^MMMMM^^^^.^  
  MMMMMMMM^M^^^   
   MMMMMMMMMMM    
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
 
   .^^.*******    
  ^^^...^******   
 ***.^^.^..*****  
 *****..^^^..***  
 .^^^^^^@..^..^^  
 ^^^^^M^^^^...^.  
 ^^^MMMMM^^^^.^.  
  MMMMMMM^M^^^^   
   MMMMMMMMMM^    
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
 
   ^^.********    
  ^^...^*******   
 **.^^.^..******  
 ****..^^^..****  
 ^^^^^^^@.^..^^.  
 ^^^^M^^^^...^.^  
 ^^MMMMM^^^^.^..  
  MMMMMM^M^^^^^   
   MMMMMMMMM^^    
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
 
   ^...^******    
  *.^^.^..*****   
 ****..^^^..****  
 ^^^^^^^..^..^^.  
 ^^^^M^^@^...^.^  
 ^^MMMMM^^^^.^..  
 MMMMMMM^M^^^^^.  
  MMMMMMMMMM^^^   
   MMMMMMMMMMM    
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
Your mount is too exhausted.

< 662h/633H 144v/144V Pos: standing >
Your mount is too exhausted.

< 662h/633H 144v/144V Pos: standing >
 
   .^^.^..****    
  ***..^^^..***   
 ^^^^^^^..^..^^.  
 ^^^^M^^^^...^.^  
 ^^MMMMM@^^^.^..  
 MMMMMMM^M^^^^^.  
 MMMMMMMMMMM^^^^  
  MMMMMMMMMMMMM   
   MMMMMMMMMMM    
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 662h/633H 144v/144V Pos: standing >
Your mount is too exhausted.

< 662h/633H 144v/144V Pos: standing >
You dismount a little snow hare.

< 662h/633H 144v/144V Pos: standing >
You start chanting...

< 662h/633H 144v/144V Pos: standing >

< 662h/633H 144v/144V Pos: standing >
Casting: gate 

< 662h/633H 144v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the air plane!

< 662h/633H 144v/144V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
There is a portal here shimmering in a rainbow of colors. (magic)
*A winter wolf is here, roaming the plan of air looking for a meal.(Red Aura)

< 662h/633H 144v/144V Pos: standing >
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 

< 662h/633H 142v/144V Pos: standing >
You start chanting...

< 662h/633H 142v/144V Pos: standing >
Casting: gate 

< 661h/633H 142v/144V Pos: standing >

< 661h/633H 142v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 142v/144V Pos: standing >

< 661h/633H 142v/144V Pos: standing >
You peer into a rainbow colored portal and see...
Within the Jungle of the Living Dead

< 661h/633H 142v/144V Pos: standing >

< 661h/633H 142v/144V Pos: standing >
You start chanting...

< 661h/633H 142v/144V Pos: standing >
Casting: gate 

< 661h/633H 142v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 142v/144V Pos: standing >

< 661h/633H 142v/144V Pos: standing >
You peer into a rainbow colored portal and see...
Snow Capped Hills of the Tundra

< 661h/633H 142v/144V Pos: standing >

< 661h/633H 142v/144V Pos: standing >
You start chanting...

< 661h/633H 142v/144V Pos: standing >
Casting: gate 

< 661h/633H 142v/144V Pos: standing >
You no longer regenerate.
The world speeds up around you.

< 661h/633H 142v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 142v/144V Pos: standing >
You peer into a rainbow colored portal and see...
The Tepid Tunnels of the Upper Strata of the Underdark

< 661h/633H 144v/144V Pos: standing >
You sit down and relax.

< 661h/633H 144v/144V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  1 of  5   (   8 seconds)
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 661h/633H 144v/144V Pos: sitting >
You start meditating...

< 661h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 661h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 661h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 661h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 661h/633H 144v/144V Pos: sitting >
You clamber to your feet.

< 661h/633H 144v/144V Pos: standing >
You start chanting...

< 661h/633H 144v/144V Pos: standing >
Casting: haste 

< 661h/633H 144v/144V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 661h/633H 144v/144V Pos: standing >
You start chanting...

< 661h/633H 144v/144V Pos: standing >
Casting: gate 

< 661h/633H 144v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 144v/144V Pos: standing >

< 661h/633H 144v/144V Pos: standing >
You peer into a rainbow colored portal and see...
An Icy Forest of Pine and Oak

< 661h/633H 144v/144V Pos: standing >
You start chanting...

< 661h/633H 144v/144V Pos: standing >
Casting: gate 

< 661h/633H 144v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 144v/144V Pos: standing >
You peer into a rainbow colored portal and see...
The Great Sylvan Woods of Mielikki

< 661h/633H 144v/144V Pos: standing >
You start chanting...

< 661h/633H 144v/144V Pos: standing >
Casting: gate 

< 661h/633H 144v/144V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the prime plane!

< 661h/633H 144v/144V Pos: standing >

< 661h/633H 144v/144V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
 
 *.*..  
 *.@*.  
 *.***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
There is a portal here shimmering in a rainbow of colors. (magic)

< 660h/633H 144v/144V Pos: standing >
You sit down and relax.

< 660h/633H 144v/144V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   1 seconds)
  9th circle:  5 of  5
 10th circle:  2 of  5   (   6 seconds)
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 660h/633H 144v/144V Pos: sitting >
You start meditating...

< 660h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 660h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 660h/633H 144v/144V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 660h/633H 144v/144V Pos: sitting >

< 660h/633H 144v/144V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 660h/633H 144v/144V Pos: sitting >
You clamber to your feet.

< 660h/633H 144v/144V Pos: standing >
 
   MMMMMMMMMMM    
  MMMMMMMMMMMMM   
 ^^^^^^^^^^^MMMM  
 ^.....*.*..^^^^  
 ^^...**@**.....  
 ..*****.*******  
 *******.......*  
  ************.   
   ***..    .*    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 660h/633H 142v/144V Pos: standing >
 
 ..*.*  
 .*@.*  
 ***.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 140v/144V Pos: standing >
 
 .**.*  
 **@.*  
 ***..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 138v/144V Pos: standing >
 
   MMMMMMMMMMM    
  ^^^^^^^^^^MMM   
 ^.....*.*..^^^^  
 ^^...**.**.....  
 ..*****@*******  
 *******.......*  
 *************..  
  ****..    .**   
   *...      .    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 660h/633H 137v/144V Pos: standing >
 
   MMMMMMMMMMM    
  MMMMMMMMMMMMM   
 ^^^^^^^^^^^MMMM  
 ^.....*.*..^^^^  
 ^^...**@**.....  
 ..*****.*******  
 *******.......*  
  ************.   
   ***..    .*    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 660h/633H 135v/144V Pos: standing >
 
   ^^^^^M^^^^*    
  MMMMMMMMMMMMM   
 MMMMMMMMMMMMMMM  
 ^^^^^^^^^^^MMMM  
 ^.....*@*..^^^^  
 ^^...**.**.....  
 ..*****.*******  
  ******.......   
   ***********    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 660h/633H 134v/144V Pos: standing >
A Dark Path Through The Forest
  This dark path starts out of a clearing and leads into a large area
of almost shadow enshrouded woods.  The area seems to feel cool, almost
to the extent of chilling one's flesh.  Few animals can be seen as the
path penetrates deeper into the forest.  On the other hand, there is an
increasingly amount of dark shadowy creaters, unidentifiable at this
distance, as well as an enormous amount of insects.
Obvious exits: -North -South

< 660h/633H 133v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 660h/633H 135v/144V Pos: standing >
Zone Name: The Haunted Woods             
Average mob level in zone: 14
 
< 660h/633H 137v/144V Pos: standing >
The Turning Point
  The path through this twisted forest comes to a fork here
where one path seems to develop into almost a cobblestone road,
while the other rougher side of the path twists deeper into the
dark forest.  Towards the west lies the cobblestone footpath while
towards the east, the forest thickens and darkens.  Strange noises can
be heard in the not-so-distant area, and tracks of several strange
beasts can be seen heading eastward.
Obvious exits: -East  -South -West 

< 660h/633H 138v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/633H 138v/144V Pos: standing >
A Rough Cobblestone Path
  This rough cobblestone footpath seems to be the only sign of
comfort and possibly civilization within this dark forest.  Towards
the east, the path splits, while this cobblestone path makes a slight
bend to the north here.  The stones that create this path aren't very
large, but have been well placed.  This path appears to be kept clear
of too much overgrowth.
Obvious exits: -North -East 
*An elven guard stands watch.(Gold Aura)

< 660h/633H 137v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/633H 138v/144V Pos: standing >
An elven guard suddenly attacks YOU!
An elven guard snaps into visibility.
An elven guard misses you.
An elven guard misses you.
Sorry, you aren't allowed to do that in combat.

< 660h/633H 138v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
A Cobblestone Path Through the Forest
  The cobblestone path takes a slight turn here, heading north and then
further towards the west where there appears to be the clearing.  The
forest's undergrowth seems fairly thick all along the path, not allowing
much penetration, if any at all.  Towards the south the path continues,
while towards the west an inn or some sort of building can be seen in the
distance.  From time to time, an elven guard appears briefly, but vanishes
just as quickly, as if he were guarding this path.
Obvious exits: -South -West 
*An elven guard stands watch.(Gold Aura)
You flee northward!

< 660h/633H 113v/144V Pos: standing >
A Rough Cobblestone Path
  This rough cobblestone footpath seems to be the only sign of
comfort and possibly civilization within this dark forest.  Towards
the east, the path splits, while this cobblestone path makes a slight
bend to the north here.  The stones that create this path aren't very
large, but have been well placed.  This path appears to be kept clear
of too much overgrowth.
Obvious exits: -North -East 
An elven guard stands watch.(Gold Aura)

< 660h/633H 111v/144V Pos: standing >
Alas, you cannot go that way. . . .
An elven guard suddenly attacks YOU!
An elven guard misses you.

< 660h/633H 111v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 660h/633H 112v/144V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
The Turning Point
  The path through this twisted forest comes to a fork here
where one path seems to develop into almost a cobblestone road,
while the other rougher side of the path twists deeper into the
dark forest.  Towards the west lies the cobblestone footpath while
towards the east, the forest thickens and darkens.  Strange noises can
be heard in the not-so-distant area, and tracks of several strange
beasts can be seen heading eastward.
Obvious exits: -East  -South -West 
You flee eastward!

< 660h/633H 87v/144V Pos: standing >
Autosaving...
A Dark Path Through The Forest
  This dark path starts out of a clearing and leads into a large area
of almost shadow enshrouded woods.  The area seems to feel cool, almost
to the extent of chilling one's flesh.  Few animals can be seen as the
path penetrates deeper into the forest.  On the other hand, there is an
increasingly amount of dark shadowy creaters, unidentifiable at this
distance, as well as an enormous amount of insects.
Obvious exits: -North -South

< 660h/633H 85v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/633H 85v/144V Pos: standing >
 
   ^^^^^M^^^^*    
  MMMMMMMMMMMMM   
 MMMMMMMMMMMMMMM  
 ^^^^^^^^^^^MMMM  
 ^.....*@*..^^^^  
 ^^...**.**.....  
 ..*****.*******  
  ******.......   
   ***********    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 660h/633H 84v/144V Pos: standing >
 
 ^^^^^  
 ..@.*  
 .**.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 84v/144V Pos: standing >
 
 ..*.*  
 .*@.*  
 ***.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 84v/144V Pos: standing >
 
 ...*.  
 ..@*.  
 ****.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 82v/144V Pos: standing >
You drop to your belly.

< 660h/633H 83v/144V Pos: on your ass >
You drift off to sleep.

< 660h/633H 84v/144V Pos: on your ass >

< 660h/633H 84v/144V Pos: on your ass >

< 660h/633H 88v/144V Pos: on your ass >

< 660h/633H 91v/144V Pos: on your ass >

< 660h/633H 94v/144V Pos: on your ass >

< 660h/633H 98v/144V Pos: on your ass >

< 660h/633H 101v/144V Pos: on your ass >

< 660h/633H 105v/144V Pos: on your ass >

< 660h/633H 108v/144V Pos: on your ass >

< 660h/633H 111v/144V Pos: on your ass >

< 660h/633H 115v/144V Pos: on your ass >

< 660h/633H 118v/144V Pos: on your ass >

< 660h/633H 121v/144V Pos: on your ass >

		Score information for Zloin

Level: 54   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 660(633)  Moves: 128(144)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Stretched out, fast asleep.
Frags:   +4.29   Deaths:   74
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1119 

Active Spells:
--------------
haste (10 minutes)
stone skin (7 minutes)
globe of invulnerability (3 minutes)
endurance (less than a minute remaining)
vampiric trance (4 minutes)
stone skin (1 minute)
detect invisibility (39 minutes)
vitalize undead (11 minutes)
well-rested bonus (102 minutes)


< 660h/633H 128v/144V Pos: on your ass >
You wake up.

< 660h/633H 141v/144V Pos: on your ass >
You clamber to your feet.

< 660h/633H 144v/144V Pos: standing >
The night has begun.
 
 ..**.  
 **@*.  
 P***.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 142v/144V Pos: standing >
 
 ****.  
 P*@*.  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 140v/144V Pos: standing >
 
 P***.  
 **@**  
 **..   
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 138v/144V Pos: standing >
 
   ^...**.**    
  ..*****.***   
 .*******.....  
 .************  
 ******@.    .  
 ****...        
 ***..          
  *..     M     
   .            
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 660h/633H 136v/144V Pos: standing >
 
   .*****.**    
  *******....   
 .************  
 ******..    .  
 ****..@        
 ***..          
 **..     M     
  *.            
   .      ..    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 660h/633H 135v/144V Pos: standing >
 
   ..*****.*    
  .*******...   
 ..***********  
 .******..      
 *****.@.       
 ****..         
 ***..     M    
  **.           
   ..      .    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 660h/633H 133v/144V Pos: standing >
 
 *****  
 **@..  
 *...   
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 132v/144V Pos: standing >
 
 *P***  
 **@**  
 ***..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 131v/144V Pos: standing >
 
 *****  
 *P@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 660h/633H 129v/144V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your west.

< 660h/633H 130v/144V Pos: standing >

< 660h/633H 131v/144V Pos: standing >
 
 .****  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands, apparently asleep. (Non-Fraggable)(Gold Aura)

< 660h/633H 129v/144V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 660h/633H 132v/144V Pos: standing >
A Grey Elf awakens.

< 660h/633H 132v/144V Pos: standing >
You complete your spell...
[Damage: 99 ] You drain a Grey Elf of some of his energy.

< 696h/633H 133v/144V Pos: standing >
You start chanting...

< 696h/633H 136v/144V Pos: standing >
You complete your spell...
[Damage: 96 ] You drain a Grey Elf of some of his energy.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 696h/633H 138v/144V Pos: standing >
You start chanting...

< 695h/633H 141v/144V Pos: standing >
You complete your spell...
[Damage:  4 ] You drain a Grey Elf of some of his energy.
A Grey Elf is dead! R.I.P.
You receive your share of experience.