The death of [56 Guardian] Eikel Dirty Bastards (Troll)

in Grassy Hills Covered with Exotic Shrubs

from the perspective of [56 Pyrokinetic] Fatwa The Empire (Githzerai)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the helm of the dragonkind of health (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles of regeneration (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        the earring of a MaDMaN of regeneration (magic)
<worn on face>       a stalkers mask of greater power [87%]
<worn around neck>   a random encrust object of wisdom (magic)
<worn around neck>   an amulet of chaos
<worn on body>       the Living Necroplasm (magic)[239h 16m 4s]
<worn about body>    a curtain of elemental fire of regeneration (magic) (humming)
<worn on back>       a flayed illithid-hide backpack [78%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of wisdom (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a severed illithid tentacle of power [87%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of the earthwyrm of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [65%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the gloves of placation
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a ring of regeneration of endurance (magic) (glowing)
<primary weapon>     the mace of mentality bearing the soul of Fatwa
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the slippers of rot and decay of strength (illuminating)

Upon being struck, Fatwa disappears into thin air.

< 1518h/1003H 257v/257V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1517h/1003H 257v/257V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 

< 1517h/1003H 257v/257V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
Fatwa stops following you.
[Damage: 156 ] -=[You ignite a personal inferno within Fatwa's body.]=-
[Damage: 77 ] Upon being struck, Fatwa disappears into thin air.

< 1568h/1003H 257v/257V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1568h/1003H 257v/257V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 

< 1567h/1003H 257v/257V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
Fatwa stops following you.
[Damage: 245 ] -=[You ignite a personal inferno within Fatwa's body.]=-
Fatwa is stunned!
[Damage: 12 ] Upon being struck, Fatwa disappears into thin air.

< 1648h/1003H 257v/257V Pos: standing >
A half-orc magician leaves north.

< 1647h/1003H 257v/257V Pos: standing >
Your soul calls out to the world to bring forth your item.
After a brief moment, you feel whole once again, ready to conquer the world.

< 1647h/1003H 257v/257V Pos: standing >
You wield the mace of mentality bearing the soul of Fatwa.

< 1646h/1003H 257v/257V Pos: standing >
Saving Fatwa.

< 1646h/1003H 257v/257V Pos: standing >

		Score information for Fatwa

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1646(1003)   Mana: 1647(1647)   Moves: 257(257)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +32.51   Deaths:   111
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Enlarged Size Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 7750 

Active Spells:
--------------
vampiric trance (8 minutes)
roar of heroes (3 minutes)
biofeedback (2 minutes)
aura sight (31 minutes)
pantherspeed (22 minutes)
combat mind (55 minutes)
energy containment (31 minutes)
cannibalize (32 minutes)
tower of iron will (23 minutes)
inertial barrier (25 minutes)
flesh armor (20 minutes)
vitality (7 minutes)
elephantstrength (9 minutes)
bless (8 minutes)
levitate (30 minutes)
fly (81 minutes)
molecular control (10 minutes)
water breathing (46 minutes)
enhance agility (50 minutes)
enhance dexterity (50 minutes)


< 1646h/1003H 257v/257V Pos: standing >

< 1646h/1003H 257v/257V Pos: standing >
You don't have anything to put in it.

< 1646h/1003H 257v/257V Pos: standing >
The Tower of Wizardry
Obvious exits: -N -W -D
A few drops of fresh blood are scattered around the area.

< 1645h/1003H 257v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -E -W -U -D

< 1645h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -U -D
An apprentice half-orc mage stands here, mumbling to himself.(Red Aura)
A half-orc magician stands here, thinking deep thoughts.(Red Aura)

< 1645h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -E# -U
An apprentice half-orc mage stands here, mumbling to himself.(Red Aura)

< 1645h/1003H 254v/257V Pos: standing >

< 1645h/1003H 257v/257V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W#

< 1643h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1643h/1003H 255v/257V Pos: standing >

< 1643h/1003H 255v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1642h/1003H 257v/257V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (very good)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (good)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
  *Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1642h/1003H 257v/257V Pos: standing >

< 1641h/1003H 257v/257V Pos: standing >

< 1638h/1003H 257v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W

< 1638h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W

< 1637h/1003H 255v/257V Pos: standing >

< 1637h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1637h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1637h/1003H 255v/257V Pos: standing >

< 1636h/1003H 255v/257V Pos: standing >

< 1634h/1003H 257v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1634h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1634h/1003H 255v/257V Pos: standing >

< 1634h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W

< 1633h/1003H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1633h/1003H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1633h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W

< 1632h/1003H 255v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1632h/1003H 255v/257V Pos: standing >

< 1632h/1003H 257v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1632h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 1631h/1003H 255v/257V Pos: standing >

< 1631h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 1631h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 1630h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 1630h/1003H 254v/257V Pos: standing >

< 1630h/1003H 257v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 1630h/1003H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1630h/1003H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1629h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 1629h/1003H 255v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1629h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 1628h/1003H 256v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 1628h/1003H 255v/257V Pos: standing >

< 1628h/1003H 255v/257V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 1628h/1003H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 1627h/1003H 256v/257V Pos: standing >

< 1627h/1003H 256v/257V Pos: standing >
You begin to focus your will...

< 1626h/1003H 256v/257V Pos: standing >
Casting: ether warp *

< 1625h/1003H 256v/257V Pos: standing >
Casting: ether warp 

< 1624h/1003H 256v/257V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
Your body reforms from the light.

< 1624h/1003H 256v/257V Pos: standing >

< 1619h/1003H 256v/257V Pos: standing >

< 1617h/1003H 256v/257V Pos: standing >

< 1617h/1003H 256v/257V Pos: standing >

< 1617h/1003H 256v/257V Pos: standing >

< 1616h/1003H 256v/257V Pos: standing >

< 1616h/1003H 256v/257V Pos: standing >

< 1616h/1003H 256v/257V Pos: standing >

< 1615h/1003H 256v/257V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 1614h/1003H 256v/257V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
     MM^^^^^^.    
    MM^^.^....^   
    MM^^.^...^^.  
    MM^^^^M^.^..  
    MM^.@^...^..  
    MM^....^....  
    MM^..^.^...*  
    MM^^.^.^..*   
    MMM^.^...*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Lae (Githzerai)(large) stands in mid-air here, fighting a Troll.(Red Aura)
A Troll (large) Old' Dirty Bastards stands in mid-air here, fighting Lae.(Red Aura)
Your body reforms from the light.

< 1613h/1003H 256v/257V Pos: standing >
Lae is knocked to the ground by a Troll's skillful bash!

< 1612h/1003H 256v/257V Pos: standing >
A Troll parries Lae's lunge at him.
A Troll anticipates Lae's attack and masterfully parries the incoming blow.
Lae snaps into visibility.

< 1611h/1003H 256v/257V Pos: standing >
Lae snaps into visibility.
A Troll's weak slash grazes Lae.
A Troll's slash grazes Lae.
A Troll's weak slash grazes Lae.
A Troll's attack glances off of Lae's stone hide!
A Troll's slash grazes Lae.

< 1611h/1003H 256v/257V Pos: standing >
A Troll parries Lae's lunge at him.
A Troll blocks Lae's lunge at him.
Lae snaps into visibility.

< 1607h/1003H 256v/257V Pos: standing >
Lae snaps into visibility.
A Troll's weak slash grazes Lae.
Lae snaps into visibility.
A Troll's weak slash grazes Lae.
A Troll's fine slash grazes Lae.
Lae snaps into visibility.
A Troll's impressive slash grazes Lae.
Lae snaps into visibility.

< 1607h/1003H 256v/257V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1606h/1003H 257v/257V Pos: standing >
Casting: pyrokinesis 

< 1605h/1003H 257v/257V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 117 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 86 ] A Troll suddenly looks in pain as he moves.

< 1672h/1003H 257v/257V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1671h/1003H 257v/257V Pos: standing >
Lae clambers to his feet.

< 1671h/1003H 257v/257V Pos: standing >
Lae has just given you his consent.

< 1671h/1003H 257v/257V Pos: standing >
A Troll blocks Lae's lunge at him.
A Troll blocks Lae's lunge at him.
Lae snaps into visibility.

< 1670h/1003H 257v/257V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 

< 1670h/1003H 257v/257V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 107 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 83 ] 
< 1732h/1003H 257v/257V Pos: standing >
Lae snaps into visibility.
A Troll's slash grazes Lae.
Lae snaps into visibility.
A Troll's slash grazes Lae.
Lae snaps into visibility.
A Troll's fine slash grazes Lae.
Lae dodges a Troll's attack.
Lae snaps into visibility.

< 1732h/1003H 257v/257V Pos: standing >
A Troll sighs loudly.

< 1731h/1003H 257v/257V Pos: standing >
Lae starts casting an offensive spell.
Lae snaps into visibility.

< 1731h/1003H 257v/257V Pos: standing >
You leave the group.

< 1731h/1003H 257v/257V Pos: standing >
Lae's skin seems to turn to stone.
<group>
</group>
You attempt to give consent...

< 1731h/1003H 257v/257V Pos: standing >
Lae is now a member of your group.

< 1730h/1003H 257v/257V Pos: standing >

< 1730h/1003H 257v/257V Pos: standing >
Lae snaps into visibility.
Lae completes his spell...
Lae utters the words 'ruyz rzzqp'
Lae snaps into visibility.
Lae seems to suck the life right out of a Troll!

< 1730h/1003H 257v/257V Pos: standing >

< 1730h/1003H 257v/257V Pos: standing >
Lae starts casting an offensive spell.
Lae snaps into visibility.

< 1729h/1003H 257v/257V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1729h/1003H 257v/257V Pos: standing >
Lae snaps into visibility.

< 1728h/1003H 257v/257V Pos: standing >
Casting: pyrokinesis 

< 1727h/1003H 257v/257V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 114 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 92 ] 
< 1795h/1003H 257v/257V Pos: standing >
Lae snaps into visibility.
Lae completes his spell...
Lae utters the words 'ruyz rzzqp'
Lae snaps into visibility.
Lae seems to suck the life right out of a Troll!
Lae snaps into visibility.
A Troll's slash grazes Lae.
Lae snaps into visibility.
A Troll's weak slash grazes Lae.
A Troll's weak slash grazes Lae.
A Troll's weak slash grazes Lae.

< 1795h/1003H 257v/257V Pos: standing >
A Troll waves happily.

< 1794h/1003H 257v/257V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
You snap into visibility.

< 1794h/1003H 257v/257V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 30 ] -=[You ignite a personal inferno within a Troll's body.]=-
A Troll is stunned!
You snap into visibility.
[Damage: 12 ] A Troll's boots of a MaDMaN shattered in bits as the tortured body spasms and quivers!
A Troll's mask of Avernus [poor] shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 13333333.
The smell of fresh blood enters your body, infusing you with power!