The death of [41 Zealot] Wetbeard Dirty Bastards (Orc)

in A Secret Beach Clearing

from the perspective of [56 Pyrokinetic] Fatwa The Empire (Githzerai)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [88%]
<worn on head>       the helm of the dragonkind of health (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of regeneration (magic)
<worn in ear>        a brightly flaming earring
<worn on face>       a stalkers mask [poor]
<worn around neck>   a random encrust object of wisdom (magic)
<worn around neck>   an amulet of chaos
<worn on body>       the Living Necroplasm (magic)[193h 28m 22s]
<worn about body>    the wings of magna opus [superior] (magic) (glowing)
<worn on back>       a flayed illithid-hide backpack [78%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of wisdom (magic) (glowing) [72%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a severed illithid tentacle of power [87%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [68%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of the earthwyrm of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [85%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring of regeneration of endurance (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     the mace of mentality bearing the soul of Fatwa
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the slippers of rot and decay of strength (illuminating)

         MMMMMM^^***  
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1559h/996H 71v/313V Pos: standing >
             MMMMM    
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1559h/996H 12v/313V Pos: standing >
You're too exhausted.

< 1558h/996H 21v/313V Pos: standing >
Looks like an exit.
You extend your sights eastward.
            MMMMMM    
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1558h/996H 31v/313V Pos: standing >
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< 1557h/996H 44v/313V Pos: standing >
You're too exhausted.

< 1557h/996H 58v/313V Pos: standing >
Looks like an exit.
You extend your sights eastward.
            MMMMMM    
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       M    MMMMM^^*  
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         @  S^MM^***  
      M    MMMM^^***  
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1557h/996H 67v/313V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
  *Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (good)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (very good)     
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (extremely good)
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1556h/996H 72v/313V Pos: standing >
            MMMMMM    
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1556h/996H 23v/313V Pos: standing >
Looks like an exit.
You extend your sights eastward.
           MMMMMMM    
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         @ S^MM^****  
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        MMM^^*****    
The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1555h/996H 41v/313V Pos: standing >
You sit down and relax.

< 1555h/996H 50v/313V Pos: sitting >
            MMMMMM    
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       MMMMMM^^*****  
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         MMM^^****    
You stop sitting around and lay down.

< 1554h/996H 61v/313V Pos: on your ass >
Saving Fatwa.

< 1554h/996H 68v/313V Pos: on your ass >
You clamber to your feet.

< 1554h/996H 89v/313V Pos: standing >
           MMMMMMM    
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The Shallow Straits of a Lifeless Sea
Obvious exits: -N -E -S -W

< 1553h/996H 32v/313V Pos: standing >
Looks like an exit.
You extend your sights eastward.
     MMMMMMM    
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A Secret Beach Clearing
Obvious exits: -N -E -S -W
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
*A Drow Elf (medium)  Dakhira stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 1553h/996H 37v/313V Pos: standing >
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A Secret Beach Clearing
Obvious exits: -N -E -S -W
There is a portal here shimmering in a rainbow of colors. (magic)
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
*A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 1552h/996H 21v/313V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1552h/996H 31v/313V Pos: standing >
Casting: pyrokinesis 

< 1551h/996H 54v/313V Pos: standing >
Your mental manipulations become a reality...
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf stops using the shadowy staff of damnation of greater power.

< 1551h/996H 58v/313V Pos: standing >
A Drow Elf wields the mace of mentality.

< 1551h/996H 63v/313V Pos: standing >
The mace of mentality hums loudly, and shatters a Drow Elf's psyche!
A Drow Elf sssppllliiitttsss into many images!

< 1551h/996H 67v/313V Pos: standing >
     MMMMMMM    
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< 1550h/996H 72v/313V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your bludgeon strikes a Drow Elf hard.]=-

< 1556h/996H 77v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 A rainbow colored portal suddenly glows brightly!
a Drow Elf enters a rainbow colored portal and disappears among the mist.

< 1556h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 You parry a Drow Elf's lunge at you.
You snap into visibility.

< 1553h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 You begin to focus your will...

< 1553h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 The sun starts to set in the south.

< 1552h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 Casting: death field *

< 1552h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 Casting: death field 

< 1551h/996H 81v/313V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sta EP: few scratches >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
You snap into visibility.
[Damage: 168 ] -=[]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
[Damage: 171 ] -=[]=-
[Damage: 177 ] -=[]=-
[Damage: 177 ] -=[]=-
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.

< 1726h/996H 81v/313V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1705h/996H 81v/313V Pos: standing >
      MMMMMMMM    
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A Secret Beach Clearing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There is a portal here shimmering in a rainbow of colors. (magic)
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)

< 1704h/996H 81v/313V Pos: standing >
      MMMMMMMM    
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         MMMM^**  
        @^MM^***  
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  MMMMMMMM^^****  
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     MMMM^****    
A Secret Beach Clearing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There is a portal here shimmering in a rainbow of colors. (magic)
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!(Red Aura)
There are residual brain waves in the area.

< 1704h/996H 81v/313V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors. (magic)

< 1704h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights eastward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1702h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights westward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1701h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights northward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
A few coins lie scattered here.
*An air elemental is here, roaming his native plane.
*A winter wolf is here, roaming the plan of air looking for a meal.(Red Aura)

< 1701h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights southward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1701h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights upward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 1701h/996H 81v/313V Pos: standing >
The elemental plane of air continues.
You extend your sights downward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1700h/996H 81v/313V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
A winter wolf who is close by to your north.
You who is in the distance to your north.
You who is in the distance to your east.
An air elemental who is rather far off to your south.
A winter wolf who is rather far off to your south.
You who is in the distance to your south.
You who is in the distance to your west.
An air elemental who is close by above you.
A powerful jann who is not far off above you.
An air elemental who is not far off above you.
You who is in the distance above you.
A powerful jann who is a brief walk away below you.
An air elemental who is a brief walk away below you.
An air elemental who is rather far off below you.
You who is in the distance below you.

< 1700h/996H 81v/313V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
      MMMMMMMM    
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         MMMM^**  
        @^MM^***  
  M    MMMM^^***  
  MMMMMMMM^^****  
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A Secret Beach Clearing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There is a portal here shimmering in a rainbow of colors. (magic)
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)

< 1699h/996H 81v/313V Pos: standing >
You board the Galleon Schwifty.
Aboard the Galleon Schwifty
Obvious exits: -N -E -W
An Orc (medium) Old' Dirty Bastards stands here. (Non-Fraggable)(Red Aura)

< 1696h/996H 81v/313V Pos: standing >
You begin to focus your will...

< 1695h/996H 81v/313V Pos: standing >
Casting: pyrokinesis 
An Orc disembarks this ship.

< 1694h/996H 81v/313V Pos: standing >
You abort your mental image before it has become reality!
You failed.

< 1693h/996H 81v/313V Pos: standing >
You failed.

< 1693h/996H 81v/313V Pos: standing >
You failed.

< 1692h/996H 81v/313V Pos: standing >
You failed.

< 1692h/996H 81v/313V Pos: standing >
You failed.

< 1692h/996H 81v/313V Pos: standing >
You disembark this ship.
      MMMMMMMM    
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A Secret Beach Clearing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There is a portal here shimmering in a rainbow of colors. (magic)
The Galleon Schwifty floats here.
The Frigate sKeleTon cRew floats here.
An Orc (medium) Old' Dirty Bastards stands here. (Non-Fraggable)(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)
A Drow Elf (medium)  Dakhira stands in mid-air here.(Red Aura)

< 1691h/996H 81v/313V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 1691h/996H 81v/313V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 84 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 93 ] An Orc suddenly looks in pain as he moves.
You burn them on the inside, real deep.
Your shield of the earthwyrm of endurance blocks an Orc's vicious attack.
You snap into visibility.

< 1747h/996H 81v/313V Pos: standing >
      MMMMMMMM    
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        @^MM^***  
  M    MMMM^^***  
  MMMMMMMM^^****  
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     MMMM^****    

< 1747h/996H 81v/313V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1746h/996H 94v/313V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 

< 1745h/996H 117v/313V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 123 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 129 ] An Orc's thin leather belt cracks as the tortured body writhes!

< 1748h/996H 122v/313V Pos: standing >
An Orc starts casting a spell.

< 1748h/996H 126v/313V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'xafe ay candusqarr'
An Orc utters a single word.

< 1747h/996H 136v/313V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1747h/996H 140v/313V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 
An Orc gasps suddenly as their body is enhanced by some other-worldly power!
An Orc says 'Fiml me woth yoyr ttringvh!'
You dodge an Orc's vicious attack.
You snap into visibility.

< 1746h/996H 163v/313V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 117 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 104 ] An Orc is dead! R.I.P.
You receive your share of experience.