The death of [22 Mercenary] Grubbuk (Dwarf)

in Rugged Hills of the Hearth Valley

from the perspective of [22 Mercenary] Grubbuk (Dwarf)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a boar skin cloak
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<secondary weapon>   a steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Frags:   +0.00   Deaths:   2
Detecting:      Heat
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  219 

Active Spells:
--------------
well-rested bonus (147 minutes)


		Score information for Grubbuk

Level: 22   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 274(274)  Moves: 105(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 9 hours/ 5 minutes
Received data: 0.0085 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 72%
72%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:      Heat
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  219 
A huge rat enters from the north.

Active Spells:
--------------
well-rested bonus (147 minutes)


< 274h/274H 105v/106V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.

< 274h/274H 104v/106V Pos: standing >
Kilmoruk's Clothing Store
Obvious exits: -E -U
A dwarven commoner is here, shopping around the square.
Kilmoruk sits here behind the counter, waiting for a customer.

< 274h/274H 103v/106V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.

< 274h/274H 104v/106V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W

< 274h/274H 103v/106V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven guard wanders around the area, watching for trouble.
A small pig wanders around here, searching for food.
A large dog wanders around here, looking for food.

< 274h/274H 103v/106V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
A large dog wanders around here, looking for food.

< 274h/274H 103v/106V Pos: standing >
Inclined Pathway
Obvious exits: -E -W

< 274h/274H 104v/106V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -S# -W

< 274h/274H 102v/106V Pos: standing >

< 274h/274H 103v/106V Pos: standing >

< 274h/274H 104v/106V Pos: standing >
Inclined Pathway
Obvious exits: -E -U
A large dog wanders around here, looking for food.

< 274h/274H 103v/106V Pos: standing >
Inclined Pathway
Obvious exits: -U -D
A gully dwarf wanders around, collecting garbage.

< 274h/274H 102v/106V Pos: standing >
Inclined Pathway
Obvious exits: -W -D

< 274h/274H 101v/106V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -W
A gully dwarf wanders around, collecting garbage.

< 274h/274H 100v/106V Pos: standing >
Inclined Pathway
Obvious exits: -E -U

< 274h/274H 100v/106V Pos: standing >
Above an Enclosed Valley
Obvious exits: -W# -D

< 274h/274H 99v/106V Pos: standing >
The gate seems to be closed.

< 274h/274H 101v/106V Pos: standing >
Ok.

< 274h/274H 103v/106V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 274h/274H 102v/106V Pos: standing >
The gates seems to be closed.

< 274h/274H 104v/106V Pos: standing >
Ok.

< 274h/274H 106v/106V Pos: standing >
It's already open!

< 274h/274H 106v/106V Pos: standing >
Before the Gates of Kimordril
Obvious exits: -N -E -W

< 274h/274H 105v/106V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.

< 274h/274H 105v/106V Pos: standing >
On a Small Plateau
Obvious exits: -N -E -S

< 274h/274H 103v/106V Pos: standing >
You quickly scan the area.
An elite guard specialist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.

< 274h/274H 105v/106V Pos: standing >
On a Small Plateau
Obvious exits: -E -S -W

< 274h/274H 104v/106V Pos: standing >
Edge of a Plateau
Obvious exits: -E

< 274h/274H 102v/106V Pos: standing >
You find a secret entrance!

< 274h/274H 104v/106V Pos: standing >
Edge of a Plateau
Obvious exits: -E -D#

< 274h/274H 106v/106V Pos: standing >
The rocks seems to be closed.

< 274h/274H 106v/106V Pos: standing >
Ok.

< 274h/274H 106v/106V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -W -U

< 274h/274H 104v/106V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -E -S

< 274h/274H 101v/106V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
Steep Trail on a Cliffside
Obvious exits: -N -W

< 274h/274H 98v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 100v/106V Pos: standing >
Steep Trail on a Cliffside
Obvious exits: -E -W

< 274h/274H 98v/106V Pos: standing >
Autosaving...
Slight Turn on a Cliffside Trail
Obvious exits: -N -E -W

< 274h/274H 96v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 98v/106V Pos: standing >
 
  MMMMM   
 ^^MMMMM  
 ^+M@^MM  
 ^+^^^MM  
  +^^.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 98v/106V Pos: standing >
 
  MMMMM   
 ^^^MMMM  
 ^^+@+^M  
 ^^M^^^M  
  ^+^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 100v/106V Pos: standing >
 
  MMMMM   
 ^^^^MMM  
 ^^^@++^  
 .^^+^^^  
  .^M^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  ^^^MM   
 ^^^+++^  
 .^^@^^^  
 ^.^+^^.  
  ^^M.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  ^^+++   
 .^^+^^^  
 ^.^@^^.  
 ^^^M.^.  
  .^+^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  ^^+^^   
 ^.^+^^.  
 ^^^@.^.  
 ^.^M^^.  
  ..+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  .^+^^   
 ^^^+.^.  
 ^.^@^^.  
 ...+..^  
  ..+^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 274h/274H 101v/106V Pos: standing >
A highwayman leaves south.

< 274h/274H 101v/106V Pos: standing >
 
  ^^+.^   
 ^.^+^^.  
 ...@..^  
 ...+^^^  
  .M+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 274h/274H 101v/106V Pos: standing >
A highwayman leaves south.
 
  .^+^^   
 ...+..^  
 ...@^^^  
 ..M+..^  
  MM+^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 274h/274H 101v/106V Pos: standing >
 
  ..+..   
 ...M^^^  
 ..M@..^  
 ^MM+^..  
  MM+^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  ..M^^   
 ..M+..^  
 ^MM@^..  
 .MM+^.^  
  M*+^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  .MM..   
 ^MM+^..  
 .MM@^.^  
 MM*+^..  
  **+^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 274h/274H 100v/106V Pos: standing >
Pardon?

< 274h/274H 103v/106V Pos: standing >
A highwayman enters from the north.

< 274h/274H 104v/106V Pos: standing >
 
  MM+..   
 ^.M+^..  
 .MM@^.^  
 MM*+^..  
  **+^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 274h/274H 105v/106V Pos: standing >
A highwayman leaves south.

< 274h/274H 106v/106V Pos: standing >
 
  M+..^   
 .M+^..M  
 MM+@.^.  
 M*+^...  
  *+^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 105v/106V Pos: standing >
 
  +..^^   
 M+^..M.  
 M+^@^..  
 *+^....  
  +^^.M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 103v/106V Pos: standing >
 
  ..^^^   
 +^..M.^  
 +^.@...  
 +^....^  
  ^^.M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 101v/106V Pos: standing >
 
  .^^^^   
 ^..M.^^  
 ^.^@...  
 ^....^^  
  ^.M.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 99v/106V Pos: standing >
 
  ^^^^.   
 ..M.^^^  
 .^.@..^  
 ....^^.  
  .M.^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 98v/106V Pos: standing >
 
  ^^^..   
 .M.^^^.  
 ^..@.^.  
 ...^^..  
  M.^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 96v/106V Pos: standing >
 
  ^^...   
 M.^^^.^  
 ...@^..  
 ..^^...  
  .^..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 94v/106V Pos: standing >
 
  ^...^   
 .^^^.^.  
 ...@..^  
 .^^...^  
  ^..^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 92v/106V Pos: standing >
 
  ...^.   
 ^^^.^..  
 ..^@.^^  
 ^^...^.  
  ..^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 91v/106V Pos: standing >
 
  ..^..   
 ^^.^...  
 .^.@^^.  
 ^...^.^  
  .^^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 89v/106V Pos: standing >
 
  .^...   
 ^.^...M  
 ^..@^.^  
 ...^.^^  
  ^^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 87v/106V Pos: standing >
 
  ^....   
 .^...M^  
 ..^@.^^  
 ..^.^^.  
  ^.^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 85v/106V Pos: standing >
 
  ....^   
 ^...M^.  
 .^^@^^.  
 .^.^^.^  
  .^^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 83v/106V Pos: standing >
 
  ...^^   
 ...M^.^  
 ^^.@^.^  
 ^.^^.^^  
  ^^^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 81v/106V Pos: standing >
 
  ..^^^   
 ..M^.^^  
 ^.^@.^^  
 .^^.^^.  
  ^^..^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 79v/106V Pos: standing >
 
  .^^^M   
 .M^.^^^  
 .^^@^^.  
 ^^.^^..  
  ^..^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 77v/106V Pos: standing >
 
  ^^^MM   
 M^.^^^M  
 ^^.@^.^  
 ^.^^..^  
  ..^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 75v/106V Pos: standing >
 
  ^^MMM   
 ^.^^^MM  
 ^.^@.^^  
 .^^..^^  
  .^..^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 73v/106V Pos: standing >
 
  ^MMMM   
 .^^^MMM  
 .^^@^^M  
 ^^..^^^  
  ^..^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 71v/106V Pos: standing >
 
  MMMMM   
 ^^^MMMM  
 ^^.@^MM  
 ^..^^^M  
  ..^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 69v/106V Pos: standing >
 
  MMMMM   
 ^^MMMMM  
 ^.^@MMM  
 ..^^^MM  
  .^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 274h/274H 66v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 274h/274H 67v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 274h/274H 67v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 274h/274H 83v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 274h/274H 106v/106V Pos: standing >
The snow is coming down faster now.

< 274h/274H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 274h/274H 106v/106V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 274h/274H 106v/106V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 274h/274H 106v/106V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 274h/274H 106v/106V Pos: standing >
Autosaving...

< 274h/274H 106v/106V Pos: standing >
The sun rises over the northern horizon.

< 274h/274H 106v/106V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 274h/274H 106v/106V Pos: standing >
The day has begun.

< 274h/274H 106v/106V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 274h/274H 106v/106V Pos: standing >
A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH!  That really did HURT!

< 196h/274H 106v/106V Pos: standing >
< T: Grubbuk TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A half-elf bard snaps into visibility.
A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's impressive pierce strikes you hard.]=-
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's pierce strikes you hard.]=-
You deflect a half-elf bard's blow and strike back at him!
You miss a half-elf bard.

< 138h/274H 106v/106V Pos: standing >
< T: Grubbuk TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.

< 138h/274H 106v/106V Pos: sitting >
< T: Grubbuk TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you very hard.]=-
-=[A half-elf bard's pierce strikes you very hard.]=-
-=[A half-elf bard's impressive pierce strikes you very hard.]=-
-=[A half-elf bard's impressive pierce seriously wounds you.]=-
-=[A half-elf bard's impressive pierce enshrouds you in a mist of blood.]=-

< 41h/274H 106v/106V Pos: sitting >
< T: Grubbuk TP: sit TC: awful E: a half-elf bard sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at him.
A half-elf bard snaps into visibility.

< 41h/274H 106v/106V Pos: sitting >
< T: Grubbuk TP: sit TC: awful E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's pierce hits you.]=-
Your thin steel dagger was completely destroyed by the massive blow!