The death of [51 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in A Quickly Constructed Dock and a Tunnel westwards

from the perspective of [51 Necrolyte] Lorak Dirty Bastards (Drow Elf)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots


< 51h/226H 122v/122V Pos: sitting >

< 51h/226H 122v/122V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.

< 51h/226H 122v/122V Pos: sitting >
You clamber to your feet.

< 52h/226H 122v/122V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 52h/226H 122v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East  -South -West #
Fresh blood splatters cover the area.
The grinning bobcat hungrily peers through the area.
An orcish street sweeper is here cleaning the city from rubbish.
An orcish street sweeper is here cleaning the streets from rubbish.

< 53h/226H 121v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A draft horse stands here nibbling on your sleeve.
An orcish guard sits atop a draft horse.
A stray hound carefully sniffs and explores the area.
Running about town, this female orc is restocking her low supplies.

< 53h/226H 120v/122V Pos: standing >
A stray hound suddenly attacks YOU!
A stray hound misses you.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 An orcish guard watches the battle in amusement.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 An orcish street sweeper enters from the south.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 You start chanting...

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 A stray hound misses you.

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 Casting: energy drain *

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 Casting: energy drain 

< 53h/226H 121v/122V Pos: standing >
< T: Lorak TP: sta TC:pretty hurt E: stray sta EP: excellent >
 You complete your spell...
[Damage: 30 ] You drain a stray hound of some of his energy.
A stray hound is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lorak by 0.
You feel a carnal satisfaction as a stray hound's gurgling and choking signals his demise.

< 147h/226H 121v/122V Pos: standing >
You start chanting...

< 147h/226H 121v/122V Pos: standing >
A baby orc enters from the north.

< 147h/226H 122v/122V Pos: standing >
Casting: heal undead 

< 147h/226H 122v/122V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 226h/226H 122v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a stray hound is made of flesh and appears to be of average quality.
The corpse of a stray hound has an item value of 1.
It appears to be the corpse of a stray hound.
a collar of elven bones [superior]

< 226h/226H 122v/122V Pos: standing >
The corpse of a stray hound appears to be empty.

< 226h/226H 122v/122V Pos: standing >
Into what?

< 226h/226H 122v/122V Pos: standing >
You start chanting...

< 226h/226H 122v/122V Pos: standing >
Casting: vitalize undead *

< 226h/226H 122v/122V Pos: standing >
Casting: vitalize undead 

< 226h/226H 122v/122V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 226h/226H 122v/122V Pos: standing >
The grinning bobcat enters from the south.

< 328h/328H 122v/122V Pos: standing >
The Damned-Peace Intersection
   This intersection provides access to the Dark Path to Peace and
the Path of the Damned.  Both of which are two main arteries of the
city.  Many citizen can be seen running about taking care of their tasks
at hand.  A large church can be seen off to the west. A large cemetery is
located further east along the Dark Path to Peace.  There are exits east,
west, and south leading deeper into the Shady Grove.
Obvious exits: -East  -South -West 
A small black skunk peers wearily at you.
A draft horse stands here nibbling on your sleeve.

< 328h/328H 121v/122V Pos: standing >
A baby orc enters from the south.

< 328h/328H 121v/122V Pos: standing >
An orcish guard enters from the east.

< 328h/328H 121v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a stray hound is lying here.
An orcish street sweeper is here cleaning the city from rubbish.
The grinning bobcat hungrily peers through the area.
An orcish street sweeper is here cleaning the streets from rubbish.
A draft horse stands here nibbling on your sleeve.
An orcish guard sits atop a draft horse.
Running about town, this female orc is restocking her low supplies.

< 328h/328H 120v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East  -South -West #
Fresh blood splatters cover the area.
A cute kitten rolls on the ground here playing with a ball of yarn.

< 328h/328H 119v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East  -South
A small collar collects among the rubble on the ground.

< 328h/328H 118v/122V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish thief watches his next victim closely.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 328h/328H 117v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
An orcish shaman is here practicing a new spell.

< 328h/328H 117v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
(Q)An old orcish woman cries over the loss of her spouse.

< 328h/328H 116v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A small collar collects among the rubble on the ground.

< 328h/328H 115v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An orcish merchant is standing here completing his next transaction.

< 328h/328H 114v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A small black skunk peers wearily at you.
An orcish street sweeper is here cleaning the city from rubbish.
Crawling about, this baby orc is crying loudly.

< 328h/328H 114v/122V Pos: standing >
An orcish street sweeper leaves north.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orc guard of the Black Order is here watching your every action.
An orcish thief watches his next victim closely.

< 328h/328H 113v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
An orcish merchant is standing here completing his next transaction.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 328h/328H 112v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 112v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 113v/122V Pos: standing >
I see nothing suitable there.

< 328h/328H 115v/122V Pos: standing >
Ok.

< 328h/328H 117v/122V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 328h/328H 117v/122V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 328h/328H 117v/122V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 328h/328H 117v/122V Pos: standing >
 
 ***^^^*^M  
 *^*^^^^**  
 ^.^^@..**  
 ^...M..^*  
 ....+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 328h/328H 117v/122V Pos: standing >
 
 *^*^^^^**  
 ^.^^+..**  
 ^...@..^*  
 ....+...*  
 .^..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A mature male leucrotta sniffs the air in search of prey.

< 328h/328H 118v/122V Pos: standing >
You dodge a bash from a mature leucrotta, who loses his balance and falls.
You dodge a mature leucrotta's vicious attack.

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 You start chanting...

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 Casting: energy drain *

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 Casting: energy drain 

< 328h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP: excellent >
 You complete your spell...
[Damage: 90 ] You drain a mature leucrotta of some of his energy.

< 380h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP:  nasty wounds >
 A mature leucrotta misses you.

< 380h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP:  nasty wounds >
 You start chanting...

< 380h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP:  nasty wounds >
 Casting: energy drain 

< 380h/328H 118v/122V Pos: standing >
< T: Lorak TP: sta TC:excellent E: male kne EP:  nasty wounds >
 You complete your spell...
[Damage: 78 ] You drain a mature leucrotta of some of his energy.
A mature leucrotta is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lorak by 191.
You feel a carnal satisfaction as a mature leucrotta's gurgling and choking signals his demise.

< 380h/328H 118v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a mature leucrotta is made of flesh and appears to be of average quality.
The corpse of a mature leucrotta has an item value of 1.
It appears to be the corpse of a mature leucrotta.
Nothing.

< 380h/328H 119v/122V Pos: standing >
The corpse of a mature leucrotta appears to be empty.

< 380h/328H 119v/122V Pos: standing >
Into what?

< 380h/328H 119v/122V Pos: standing >
 
 ^+..*  
 .C@.^  
 .+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 118v/122V Pos: standing >
 
 +..**  
 C.@^*  
 +...*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 117v/122V Pos: standing >
 
 ^^^**  
 +.@**  
 C..^*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 116v/122V Pos: standing >
 
 ^^*^M  
 ^^@**  
 +..**  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 114v/122V Pos: standing >
 
 ^*^MM  
 ^^@*M  
 ..***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 113v/122V Pos: standing >
 
 *^MMM  
 ^*@MM  
 .***M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 111v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 380h/328H 111v/122V Pos: standing >
Autosaving...

< 380h/328H 112v/122V Pos: standing >
 
 ^*^MM  
 ^^@*M  
 ..***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 110v/122V Pos: standing >
 
 **MMM  
 ^*@MM  
 ^^**M  
A Recently Cleared Forest with a Tunnel eastwards.
Obvious exits: -North -East  -South -West 

< 380h/328H 109v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 380h/328H 109v/122V Pos: standing >
 
 ***MM  
 ^^@^M  
 ^^^**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 108v/122V Pos: standing >
 
 *^MMM  
 **@MM  
 ^^*^M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 107v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 380h/328H 107v/122V Pos: standing >
 
 ^*^MM  
 **@*M  
 ^^^*^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 106v/122V Pos: standing >
 
 ^^^MM  
 ^*@MM  
 ****M  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 105v/122V Pos: standing >
 
 MMMM   
 ^^@MM  
 ^*^MM  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 102v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 380h/328H 104v/122V Pos: standing >
 
 ^^^MM  
 ^*@MM  
 ****M  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 380h/328H 102v/122V Pos: standing >
 
 ^*^MM  
 **@*M  
 ^^^*^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 380h/328H 100v/122V Pos: standing >
 
 *^MMM  
 **@MM  
 ^^*^M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 379h/328H 100v/122V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 379h/328H 101v/122V Pos: standing >
 
 ***MM  
 ^^@^M  
 ^^^**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 379h/328H 100v/122V Pos: standing >
 
 **MMM  
 ^*@MM  
 ^^**M  
A Recently Cleared Forest with a Tunnel eastwards.
Obvious exits: -North -East  -South -West 

< 379h/328H 98v/122V Pos: standing >
 
 MM     
 MM@    
 MMMM   
A Quickly Constructed Dock and a Tunnel westwards
Obvious exits: -North -East  -South -West 
The Sloop Satsujin floats here.
The Ketch Antarctic Gold floats here.
The Clipper Pattaya Express floats here.
The Sloop WaveCrusher floats here.
The Sloop S.S. Drifter floats here.

< 379h/328H 94v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 373h/328H 97v/122V Pos: standing >

< 372h/328H 115v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 360h/328H 118v/122V Pos: standing >

		Score information for Lorak

Level: 51   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 360(328)  Moves: 118(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   -6.50   Deaths:   97
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: -148 

Active Spells:
--------------
vitalize undead (19 minutes)
well-rested bonus (22 minutes)


< 360h/328H 118v/122V Pos: standing >

< 360h/328H 122v/122V Pos: standing >

< 360h/328H 122v/122V Pos: standing >

< 359h/328H 122v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 345h/328H 122v/122V Pos: standing >

< 345h/328H 122v/122V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 345h/328H 122v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 328h/328H 122v/122V Pos: standing >
It's a bit nippy here.

< 328h/328H 122v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 316h/328H 122v/122V Pos: standing >

< 316h/328H 122v/122V Pos: standing >
The sun hangs low on the southern sky.
The cursed sun of the surface world burns into your skin!

< 306h/328H 122v/122V Pos: standing >

		Score information for Lorak

Level: 51   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 306(328)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   -6.50   Deaths:   97
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: -148 

Active Spells:
--------------
vitalize undead (18 minutes)
well-rested bonus (21 minutes)


< 306h/328H 122v/122V Pos: standing >

< 306h/328H 122v/122V Pos: standing >

< 306h/328H 122v/122V Pos: standing >

< 306h/328H 122v/122V Pos: standing >

< 306h/328H 122v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 298h/328H 122v/122V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 298h/328H 122v/122V Pos: standing >

< 298h/328H 122v/122V Pos: standing >

< 298h/328H 122v/122V Pos: standing >

< 298h/328H 122v/122V Pos: standing >

< 298h/328H 122v/122V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 293h/328H 122v/122V Pos: standing >
A pitch-black sphere appears over your head!

< 293h/328H 122v/122V Pos: standing >

		Score information for Lorak

Level: 51   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 293(328)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   -6.50   Deaths:   97
Enchantments:   Ultravision GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: -148 

Active Spells:
--------------
globe of darkness (13 minutes)
vitalize undead (17 minutes)
well-rested bonus (20 minutes)


< 293h/328H 122v/122V Pos: standing >

< 294h/328H 122v/122V Pos: standing >

< 294h/328H 122v/122V Pos: standing >

< 298h/328H 122v/122V Pos: standing >

< 301h/328H 122v/122V Pos: standing >

< 303h/328H 122v/122V Pos: standing >

< 303h/328H 122v/122V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 304h/328H 122v/122V Pos: standing >

< 304h/328H 122v/122V Pos: standing >

< 305h/328H 122v/122V Pos: standing >

< 306h/328H 122v/122V Pos: standing >

< 307h/328H 122v/122V Pos: standing >

< 310h/328H 122v/122V Pos: standing >

< 310h/328H 122v/122V Pos: standing >
The sun starts to set in the south.

< 314h/328H 122v/122V Pos: standing >

< 315h/328H 122v/122V Pos: standing >

< 317h/328H 122v/122V Pos: standing >

< 317h/328H 122v/122V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 319h/328H 122v/122V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!

< 243h/328H 122v/122V Pos: standing >
< T: Lorak TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 You miss someone.
A rakshasa tribesman snaps into visibility.

< 243h/328H 122v/122V Pos: standing >
< T: Lorak TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.

< 243h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 
< 243h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 Autosaving...

< 243h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: few wounds E: someone sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's powerful pierce strikes you hard.
A rakshasa tribesman's powerful slash strikes you hard.
A rakshasa tribesman's powerful pierce strikes you very hard.
A rakshasa tribesman's powerful pierce strikes you very hard.
A rakshasa tribesman's powerful slash strikes you very hard.

< 120h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Someone dodges your futile attack.
A rakshasa tribesman snaps into visibility.

< 120h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's powerful slash seriously wounds you.
A rakshasa tribesman's powerful pierce seriously wounds you.
A rakshasa tribesman's slash enshrouds you in a mist of blood.
A rakshasa tribesman's powerful slash causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/328H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
 You stagger about, then fall to your knees!

< 1h/328H 122v/122V Pos: on your ass >
< T: Lorak TP: ass TC: awful E: someone sta EP: excellent >
 
< 1h/328H 122v/122V Pos: on your ass >
< T: Lorak TP: ass TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's impressive slash hits you.