The death of [51 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in On the Bridge of the Ketch The Trade Federation

from the perspective of [51 Necrolyte] Lorak Dirty Bastards (Drow Elf)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held>               a quill
<worn on feet>       a pair of dark black boots

Obvious exits: -North -East  -South -West 
The Ketch The Trade Federation floats here.

< 328h/328H 122v/122V Pos: standing >
Heading set to 180.

< 328h/328H 122v/122V Pos: standing >
 
                      
                      
                      
                      
                      
          >           
 .                    
 ..     .^.           
 *..   ..+.           
  **...M*+*.          
   *.****.*..         
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch The Trade Federation floats here.
Speed set to 0.

< 328h/328H 122v/122V Pos: standing >
Contact listing                                               H:173 S:0  
=========================================================================|

< 328h/328H 122v/122V Pos: standing >
Your enhanced strength drains away.

< 226h/226H 122v/122V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 226h/226H 122v/122V Pos: standing >
I see no person by that name here!

< 226h/226H 122v/122V Pos: standing >
Heading set to 225.

< 226h/226H 122v/122V Pos: standing >
Speed set to 36.

< 226h/226H 122v/122V Pos: standing >
Autosaving...

< 226h/226H 122v/122V Pos: standing >
 
                      
                      
                      
                      
 .                    
 ..       v           
 *..     .^.          
 **..   ..+.          
 ****...M*+*.         
  ***.****.*..        
   .***++.+**..       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch The Trade Federation floats here.

< 226h/226H 122v/122V Pos: standing >
Heading set to 180.

< 226h/226H 122v/122V Pos: standing >
Speed set to 0.

< 226h/226H 122v/122V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Ketch The Trade Federation floats here.

< 226h/226H 122v/122V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Ketch The Trade Federation floats here.

< 226h/226H 122v/122V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 226h/226H 122v/122V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West 
The Ketch The Trade Federation floats here.

< 226h/226H 122v/122V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 226h/226H 122v/122V Pos: standing >
Your ship manuevers to the west.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's  Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.

< 226h/226H 122v/122V Pos: standing >
Sorry, but you cannot do that here!

< 226h/226H 122v/122V Pos: standing >
You disembark this ship.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's  Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.

< 226h/226H 122v/122V Pos: standing >
The sun vanishes behind the southern horizon.

< 226h/226H 122v/122V Pos: standing >
You sell 20 crates of Pine Pitch for 1159 platinum, 9 gold, and 2 silver, making a 139% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 1159 platinum, 9 gold, and 2 silver.
Thanks for your business!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, and 8 gold.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 8 gold, 2 silver, and 2 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 8 gold, 4 silver, and 5 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 8 gold, 6 silver, and 8 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 8 gold, 9 silver, and 1 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 9 gold, 1 silver, and 4 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 9 gold, 3 silver, and 7 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 9 gold, and 6 silver.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 22 platinum, 9 gold, 8 silver, and 3 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, and 6 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 2 silver, and 9 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 5 silver, and 2 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 7 silver, and 5 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 9 silver, and 8 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 1 gold, 2 silver, and 1 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 1 gold, 4 silver, and 4 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 1 gold, 6 silver, and 7 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 1 gold, and 9 silver.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 2 gold, 1 silver, and 3 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You buy 1 crates of Bulk Coal for 23 platinum, 2 gold, 3 silver, and 7 copper.
Thank you for your purchase, your cargo is loaded and set to go!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
The harbour master enters from the west.
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
You don't have any space left on your ship!

< 226h/226H 122v/122V Pos: standing >
Ok.
You put 699 platinum, 5 gold, 6 silver, and 8 copper coins into a small black velvet bag.

< 226h/226H 122v/122V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.

< 226h/226H 121v/122V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.

< 226h/226H 120v/122V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
An Orc harbour worker runs about performing his duties.

< 226h/226H 119v/122V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 226h/226H 118v/122V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 226h/226H 117v/122V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.

< 226h/226H 118v/122V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 226h/226H 117v/122V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 

< 226h/226H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 118v/122V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 226h/226H 117v/122V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 

< 226h/226H 117v/122V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 

< 226h/226H 116v/122V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.
The Storm Port Bank
   Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank.  Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
A stray dog spends his days chasing rats through the back alleys.
The banker of the city stands counting coins here.

< 226h/226H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 116v/122V Pos: standing >
You get a pile of coins from your small black velvet bag.
There were: 1348 platinum coins, 9 gold coins, 15 silver coins, 12 copper coins. 

< 226h/226H 121v/122V Pos: standing >
Your account contains:
    2517 platinum, 3947 gold, 66 silver, 12 copper coins.

< 226h/226H 122v/122V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 

< 226h/226H 121v/122V Pos: standing >
A stray dog enters from the west.

< 226h/226H 121v/122V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 

< 226h/226H 120v/122V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 226h/226H 119v/122V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 

< 226h/226H 118v/122V Pos: standing >
The gates seems to be closed.

< 226h/226H 118v/122V Pos: standing >
The gates seems to be closed.

< 226h/226H 119v/122V Pos: standing >
The gates seems to be closed.

< 226h/226H 119v/122V Pos: standing >
The gates seems to be closed.

< 226h/226H 119v/122V Pos: standing >
The gates seems to be closed.

< 226h/226H 119v/122V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 226h/226H 120v/122V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.

< 226h/226H 120v/122V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 226h/226H 120v/122V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 226h/226H 120v/122V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.

< 226h/226H 119v/122V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.

< 226h/226H 118v/122V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc shipwright stands here, selling ship rides across the sea.

< 226h/226H 118v/122V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch The Trade Federation floats here.
The Caravel Schwifty floats here.
The Galleon Campbell's  Sloop floats here.
The Galleon airing it out floats here.
The Clipper Decay floats here.
The Caravel Lil Yachty floats here.
The Sloop Looktheotherway floats here.
The Ketch Sea Sprite floats here.
The Caravel Enjoy! floats here.
The Ketch Stormy Daniels floats here.
The Sloop Shadow Sneak floats here.
The Galleon Sylvia Saint floats here.
The Sloop Sleeper Cell floats here.
The Yacht Drow Ship floats here.
The Caravel Oblom floats here.
The Ketch IceFlow floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Sloop hammering you floats here.
The Sloop Shadow Lurker floats here.
The Ketch Gnarly Knot floats here.
The Sloop Hikari floats here.
The Sloop poo floats here.
The Galleon S.S. BongWater floats here.
The Sloop Wandering Triton floats here.
The Ketch bring me yer ded floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Troll Ship floats here.
The Sloop Trollhide floats here.
The Galleon Mesmer floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Campbell's Sloop floats here.
The Sloop goofing floats here.
The Sloop Olm floats here.
The Yacht Demonic Rage floats here.
The Caravel ThE D-EVIL floats here.
The Caravel PsYcHoTiC floats here.
The Sloop D-EVIL floats here.
The Galleon Chicken Ship! floats here.
The Sloop Plague of Yurtrus floats here.
The Sloop skank floats here.
The Sloop Itsme floats here.
The Caravel Shadow Ship floats here.
The Galleon SS Essess floats here.
The Sloop .. floats here.
A tall Orc stresses over all the work to do in the harbour.

< 226h/226H 117v/122V Pos: standing >
The harbour master leaves west.

< 226h/226H 119v/122V Pos: standing >
You board the Ketch the Trade Federation.
Aboard the Ketch The Trade Federation
Obvious exits: -North -East  -West 

< 226h/226H 121v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 226h/226H 122v/122V Pos: standing >
On the Bridge of the Ketch The Trade Federation
Obvious exits: -South

< 226h/226H 121v/122V Pos: standing >
Your crew begins undocking procedures.

< 226h/226H 121v/122V Pos: standing >
The crew begins raising the anchor.

		Score information for Lorak

Level: 51   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 226(226)  Moves: 121(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -2.50   Deaths:   84
Detecting:      Invisible
Enchantments:   Ultravision Invisibility
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  251 

Active Spells:
--------------
detect invisibility (30 minutes)
improved invisibility (3 minutes)
well-rested bonus (121 minutes)


< 226h/226H 121v/122V Pos: standing >
You sit down and relax.

< 226h/226H 121v/122V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  2 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  8 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  3 - animate dead
               2 - dispel magic
               3 - embalm
               2 - sense follower
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 6th) vitalize undead
   14 seconds:  ( 8th) improved invisibility
   18 seconds:  ( 7th) protect undead
   23 seconds:  ( 7th) protect undead
   27 seconds:  ( 7th) protect undead
   32 seconds:  ( 8th) detect invisibility

You can memorize 1 11th circle spell(s).
You continue your study.

< 226h/226H 121v/122V Pos: sitting >
You start meditating...

< 226h/226H 121v/122V Pos: sitting >
You have finished memorizing negative concussion blast.

< 226h/226H 122v/122V Pos: sitting >
The crew finishes raising the anchor.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing vitalize undead.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing improved invisibility.
The crew scrambles to their stations.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing protect undead.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing protect undead.

< 226h/226H 122v/122V Pos: sitting >
The crew readies the sails.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing protect undead.

< 226h/226H 122v/122V Pos: sitting >
The first officer begins a checkup of all ship systems.

< 226h/226H 122v/122V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 226h/226H 122v/122V Pos: sitting >
A lich wizard snaps into visibility.
You snap into visibility.
Out of nowhere, a lich wizard stabs you in the back.
OUCH!  That really did HURT!

< 145h/226H 122v/122V Pos: sitting >
< T: Lorak TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
 A lich wizard snaps into visibility.
A lich wizard's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A lich wizard's slash seriously wounds you.
OUCH!  That really did HURT!
A lich wizard's pierce seriously wounds you.
OUCH!  That really did HURT!
A lich wizard slips beneath your guard, dealing you a vicious attack!
A lich wizard's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A lich wizard's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A lich wizard's powerful slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.