The death of [ 1 Warrior] Reppi (Thri-Kreen)

in A Treacherous Turning Point

from the perspective of [ 1 Warrior] Reppi (Thri-Kreen)

<worn on head>       a bronze skull cap
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<wielding twohanded> a great flail
<held>               a large snakeskin bag
<worn on legs>       a pair of studded leather leggings

Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East 
Some aged wyrm scales have been left here.
Fresh blood splatters cover the area.
[2] The corpse of slipper is lying here.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You wield a great flail.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large snakeskin bag.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 25h/25H 163v/163V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 25h/25H 163v/163V Pos: standing >
You have ranked up to Serf.

< 25h/25H 163v/163V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 25h/25H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East 
Some aged wyrm scales have been left here.
[2] The corpse of slipper is lying here.

< 25h/25H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East 
Some aged wyrm scales have been left here.
[2] The corpse of slipper is lying here.

< 25h/25H 163v/163V Pos: standing >
You do not see that here.

< 25h/25H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East 
Some aged wyrm scales have been left here.
[2] The corpse of slipper is lying here.

< 25h/25H 163v/163V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 25h/25H 163v/163V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 25h/25H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East 
Some aged wyrm scales have been left here.
[2] The corpse of slipper is lying here.

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 

< 25h/25H 162v/163V Pos: standing >
Autosaving...

< 25h/25H 162v/163V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 25h/25H 163v/163V Pos: standing >
You may not use this command until level two.

< 25h/25H 163v/163V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : ON     |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : ANSI   |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: OFF    |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : ON     |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : OFF    |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -South -West 

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -North -South -West 

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 

< 25h/25H 163v/163V Pos: standing >
You do not see that here.

< 25h/25H 163v/163V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 25h/25H 163v/163V Pos: standing >
Looks like an exit.

< 25h/25H 163v/163V Pos: standing >
Syntax: display <option>
Note: You must type the full name of the option listed below.
Options:all|off|hits|maxhits|slots|maxslots|moves|maxmoves|
        tankname|tankcond|enemy|enemycond|twoline

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 

< 25h/25H 163v/163V Pos: standing >

		Score information for Reppi

Level: 1   Race: Thri-Kreen   Class: Warrior Sex: Male
Hit points: 25(25)  Moves: 163(163)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 66%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (144 minutes)


		Score information for Reppi

Level: 1   Race: Thri-Kreen   Class: Warrior Sex: Male
Hit points: 25(25)  Moves: 163(163)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 7 minutes
Received data: 0.0106 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 66%
66%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:   10 
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

Active Spells:
--------------
well-rested bonus (144 minutes)


< 25h/25H 163v/163V Pos: standing >
Pardon?

< 25h/25H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West 

< 25h/25H 163v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South
A few coins lie scattered here.

< 25h/25H 162v/163V Pos: standing >
You do not see a gold here.

< 25h/25H 162v/163V Pos: standing >
You can't carry any more.

< 25h/25H 163v/163V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 25h/25H 163v/163V Pos: standing >
A slimy mold oozes in from the east.

< 25h/25H 163v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South
A few coins lie scattered here.
A slimy mold oozes across the cavern floor.

< 25h/25H 163v/163V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<wielding twohanded> a great flail
<held>               a large snakeskin bag
<worn on legs>       a pair of studded leather leggings

< 25h/25H 163v/163V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 25h/25H 163v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South
A few coins lie scattered here.
A slimy mold oozes across the cavern floor.

< 25h/25H 163v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South
A few coins lie scattered here.
A slimy mold oozes across the cavern floor.

< 25h/25H 163v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East  -South -West 
A double bladded dagger lays here.
A small glimmering shard has been left here. (glowing)

< 25h/25H 162v/163V Pos: standing >
Out of nowhere, a duergar assassin stabs you in the back.
OUCH!  That really did HURT!
Your decent whip wounds a duergar assassin.
You miss a duergar assassin.
You barely block a duergar assassin's lunge at you.
You dodge a duergar assassin's vicious attack.

< 18h/25H 162v/163V Pos: standing >
< T: Reppi TP: sta TC: few wounds E: duergar sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your whip strikes a duergar assassin.
You miss a duergar assassin.
A duergar assassin's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A duergar assassin misses you.
A duergar assassin suddenly looks stronger!

< 1h/25H 162v/163V Pos: standing >
< T: Reppi TP: sta TC: awful E: duergar sta EP: few scratches >
 Autosaving...

< 1h/25H 162v/163V Pos: standing >
< T: Reppi TP: sta TC: awful E: duergar sta EP: few scratches >
 The world stops spinning.

< 1h/25H 162v/163V Pos: standing >
< T: Reppi TP: sta TC: awful E: duergar sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your fine whip strikes a duergar assassin.
You miss a duergar assassin.
A duergar assassin misses you.
You dodge a duergar assassin's vicious attack.
A duergar assassin attempts to flee.
A duergar assassin leaves north.

< 1h/25H 162v/163V Pos: standing >
A Goblin enters from the west.

< 2h/25H 163v/163V Pos: standing >
A Goblin starts casting an offensive spell.

< 2h/25H 163v/163V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'aque bragh'
A Goblin blasts you with acid... OUCH!
Your small round wooden shield melted corroded by the acid.