The death of [51 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in The Construction Pier

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of burning flames [poor]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring [poor]
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a golden collar studded with sapphires of endurance
<worn around neck>   a necklace of dangling bones and relics of endurance (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [88%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  a bracelet of dracolich hide of dexterity (humming) [84%]
<worn around wrist>  a burnished couatl-hide bracer [86%]
<worn on hands>      the sacred stone claws of Aan [superior]
<worn on finger>     the signet ring of Frenbar
<worn on finger>     the ring of the void [superior]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[216h 12m 28s]
<worn on legs>       the leggings of a MaDMaN of constitution
<worn on feet>       some spurred blood crystal boots

Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the east.

< 932h/932H 205v/208V Pos: standing >
          .M**    
        ..*****   
       ..*******  
      ..********  
    ...*@*******  
    .***********  
   ..*****M***M.  
   .******^....   
   ^****.^^.M.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the north.

< 932h/932H 205v/208V Pos: standing >
        ..****    
       ..******   
      ..********  
    ...*********  
    .***@*******  
   ..*****M***M.  
   .******^....^  
   ^****.^^.M..   
   +^....^^.M     
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the north.

< 932h/932H 205v/208V Pos: standing >
         ..***    
        ..*****   
       ..*******  
     ...********  
     .**@*******  
    ..*****M***M  
    .******^....  
    ^****.^^.M.   
   ^+^....^^.M    
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the east.

< 932h/932H 205v/208V Pos: standing >
          ..**    
         ..****   
        ..******  
      ...*******  
      .*@*******  
     ..*****M***  
     .******^...  
     ^****.^^.M   
    ^+^....^^.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 932h/932H 205v/208V Pos: standing >
         ..***    
        ..*****   
      ...*******  
      .*********  
     ..*@***M***  
     .******^...  
     ^****.^^.M.  
    ^+^....^^.M   
   ..+..^.^.      
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 932h/932H 205v/208V Pos: standing >
        ..****    
      ...******   
      .*********  
     ..*****M***  
     .**@***^...  
     ^****.^^.M.  
    ^+^....^^.M   
  ...+..^.^.      
   ..++++^.       
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the north.

< 932h/932H 206v/208V Pos: standing >
      ...*****    
      .********   
     ..*****M***  
     .******^...  
     ^**@*.^^.M.  
    ^+^....^^.M   
  ...+..^.^.      
  ...++++^.       
   ....^+^.. M    
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the north.

< 932h/932H 204v/208V Pos: standing >
      ...*****    
      .********   
     ..*****M***  
     .******^...  
     ^**@*.^^.M.  
    ^+^....^^.M   
  ...+..^.^.      
  ...++++^.       
   ....^+^.. M    

< 932h/932H 204v/208V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a rakshasa warrior.

< 932h/932H 208v/208V Pos: standing >
       ...****    
       .*******   
      ..*****M**  
      .******^..  
      ^*@**.^^.M  
     ^+^....^^.M  
   ...+..^.^.     
  ....++++^.      
   .....^+^..     
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 932h/932H 206v/208V Pos: standing >
        ...***    
        .******   
 M     ..*****M*  
 M     .******^.  
       ^@***.^^.  
 M    ^+^....^^.  
 M  ...+..^.^.    
  M....++++^.     
   ......^+^..    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 932h/932H 204v/208V Pos: standing >
         ...***     
         .******    
  M     ..*******   
 MM     .******^..  
 M      ^****.^^.M  
 MM    ^+@....^^.M  
 MM  ...+..^.^.     
 MMM....++++^.      
  MM......^+^.. M   
   M.^.^...M.M      
    .^M^...+M.      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 932h/932H 202v/208V Pos: standing >
          ...**     
   M      .*****    
  MM     ..******   
  MM     .******^.  
  M      ^****.^^.  
  MM    ^@M....^^.  
  MM  ...+..^.^.    
 MMMM....++++^.     
  MMM......^+^..    
   MM.^.^...M.M     
    ^.^M^...+M.     
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 932h/932H 202v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Stake-Lined Pathway
</map>

<map>
Zone: The Ship Yards.
Room: A Stake-Lined Pathway
</map>
A Stake-Lined Pathway
Obvious exits: -N -E
A LARGE sign sits on a post here.
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A fisherman walks through the streets, pondering his next catch.(Red Aura)

< 932h/932H 203v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Spiked Gates of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Spiked Gates of Thur'Gurax Port
</map>
The Spiked Gates of Thur'Gurax Port
Obvious exits: -N# -S
A fisherman walks through the streets, pondering his next catch.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)
A tough Thur'Gurax warrior stands here, guarding the gates.(Red Aura)

< 932h/932H 206v/208V Pos: standing >
The gates seems to be closed.

< 932h/932H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 206v/208V Pos: standing >
You quickly scan the area.
A muscular sailor who is close by to your south.
A young fisherman who is close by to your south.

< 932h/932H 208v/208V Pos: standing >
Ok.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Stake-Lined Thur'Gurax Concourse
</map>
The Stake-Lined Thur'Gurax Concourse
Obvious exits: -N -S
A rakshasa warrior sneaks in from the south.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Turn in the Thur'Gurax Concourse
</map>
A Turn in the Thur'Gurax Concourse
Obvious exits: -E -S

< 932h/932H 206v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 206v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 208v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Turn in the Thur'Gurax Concourse
</map>

<map>
Zone: The Ship Yards.
Room: A Turn in the Thur'Gurax Concourse
</map>
A Turn in the Thur'Gurax Concourse
Obvious exits: -N -W
A seagull squawks as it hops across the ground, searching for food.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: An Intersection Marked with a Spear of Skewered Skulls
</map>

<map>
Zone: The Ship Yards.
Room: An Intersection Marked with a Spear of Skewered Skulls
</map>
An Intersection Marked with a Spear of Skewered Skulls
Obvious exits: -E -S -W
A seagull squawks as it hops across the ground, searching for food.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)

< 932h/932H 206v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 206v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 208v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -W
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A vicious warg prowls here, hungry for blood.(Red Aura)

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S# -W#
A hulking troll watchman stands here, breaking up any fights.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>

<map>
Zone: The Ship Yards.
Room: A Thur'Gurash Courtyard
</map>
A Thur'Gurash Courtyard
Obvious exits: -N -E -S
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
A rakshasa warrior sneaks in from the south.

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Stake-Lined Thur'Gurax Concourse
</map>

<map>
Zone: The Ship Yards.
Room: A Stake-Lined Thur'Gurax Concourse
</map>
A Stake-Lined Thur'Gurax Concourse
Obvious exits: -N -S
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
A vicious warg prowls here, hungry for blood.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

< 932h/932H 208v/208V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a rakshasa warrior.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Bend in the Thur'Gurax Concourse
</map>

<map>
Zone: The Ship Yards.
Room: A Bend in the Thur'Gurax Concourse
</map>
A Bend in the Thur'Gurax Concourse
Obvious exits: -E -S
A fisherman walks through the streets, pondering his next catch.(Red Aura)
An angry orc storms through here, fuming with rage.(Red Aura)
A rakshasa warrior sneaks in from the south.

< 932h/932H 207v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
You quickly scan the area.
An orc grunt who is close by to your south.
A vicious warg who is close by to your south.
A hulking troll watchman who is not far off to your south.
A hulking troll watchman who is a brief walk away to your south.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Turn Into a Square
</map>
A Turn Into a Square
Obvious exits: -N -W
A rakshasa warrior sneaks in from the west.

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the south.

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>
The Center of Thur'Gurax
Obvious exits: -N -E -S -W
(Q)Kruth'Urgur the Crier stands atop a rock, shouting to Thur'Gurax.(Red Aura)
A rakshasa warrior sneaks in from the south.

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
An angry orc storms through here, fuming with rage.(Red Aura)

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
A Planked Walkway to the Docks
Obvious exits: -N -S
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
A rakshasa warrior sneaks in from the south.

< 932h/932H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 206v/208V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A black wolf who is rather far off to your north.
Grimashk the Dock Lord who is rather far off to your north.
An angry orc who is close by to your south.
Kruth'Urgur the Crier who is not far off to your south.

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
[2] A large shipping crate sits on the docks here.

< 932h/932H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 207v/208V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
A fisherman who is a brief walk away to your east.
A muscular sailor who is close by to your south.
A seagull who is close by to your south.
An angry orc who is not far off to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
A young fisherman who is close by to your west.
A muscular sailor who is not far off to your west.
Tazi who is a brief walk away to your west.

< 932h/932H 207v/208V Pos: standing >
It is lightly snowing.
The moon casts a little bit of light on the ground.

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)

< 932h/932H 206v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A rakshasa warrior sneaks in from the west.

< 932h/932H 205v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)

< 932h/932H 206v/208V Pos: standing >
The door seems to be closed.

< 932h/932H 208v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 932h/932H 208v/208V Pos: standing >
You quickly scan the area.
A muscular sailor who is close by to your north.
A Drow Elf who is not far off to your north.
Yric who is not far off to your north.
A hulking troll watchman who is not far off to your west.
A young fisherman who is rather far off to your west.
A muscular sailor who is in the distance to your west.

< 932h/932H 208v/208V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Construction Pier
Obvious exits: -N -S -W
A muscular sailor walks through the port, awaiting his ship.(Red Aura)

< 932h/932H 208v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A rakshasa warrior sneaks in from the south.

< 932h/932H 207v/208V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Construction Pier
Obvious exits: -N -S -W
The Ketch The Trade Federation floats here.
The Ketch Sea Ghost floats here.
The Galleon Blackbeard's Delight floats here.
The Frigate Doubutsu no mori floats here.
The Caravel Minozaur floats here.
The Frigate Sack floats here.
The Carrack The Infernal Rage floats here.
The Galleon The Flying Dutchman floats here.
A large shipping crate sits on the docks here.
A Drow Elf (medium)  Dirty Bastards stands here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 932h/932H 207v/208V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
The Ketch The Trade Federation floats here.
The Ketch Sea Ghost floats here.
The Galleon Blackbeard's Delight floats here.
The Frigate Doubutsu no mori floats here.
The Caravel Minozaur floats here.
The Frigate Sack floats here.
The Carrack The Infernal Rage floats here.
The Galleon The Flying Dutchman floats here.
A large shipping crate sits on the docks here.
A Drow Elf (medium)  Dirty Bastards stands here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 932h/932H 206v/208V Pos: standing >
You think you noticed an opening in your victim defenses...

< 932h/932H 206v/208V Pos: standing >
You snap into visibility.
[Damage: 81 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A rakshasa warrior clumsily tries to sneak behind a Drow Elf, but a Drow Elf notices her anyway.

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 You parry a Drow Elf's lunge at you.
You snap into visibility.

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior places the granite dagger 'BloodFeast' in the back of a Drow Elf, resulting in some strange noises and some blood.

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 22 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 24 ] -=[Your powerful pierce strikes a Drow Elf.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Drow Elf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 19 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
[Damage: 24 ] -=[Your powerful pierce strikes a Drow Elf.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
[Damage: 24 ] -=[Your powerful slash strikes a Drow Elf hard.]=-

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 58 ] -=[You find weakness in a Drow Elf's defenses and land a sneaky surprise attack!]=-
A Drow Elf's eyes of a basilisk [poor] was damaged from the massive blow!
You lash out from the shadows, hitting a Drow Elf right in the face, causing them to temporarily black out.
A Drow Elf seems to be blinded!

< 932h/932H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful pierce strikes a Drow Elf very hard.
A rakshasa warrior's pierce strikes a Drow Elf very hard.
A rakshasa warrior's slash seriously wounds a Drow Elf.
A rakshasa warrior's powerful slash seriously wounds a Drow Elf.
A rakshasa warrior's pierce seriously wounds a Drow Elf.
A rakshasa warrior's powerful pierce enshrouds a Drow Elf in a mist of blood.
A rakshasa warrior's powerful pierce causes a Drow Elf to grimace in pain.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A rakshasa warrior snaps into visibility.
A Drow Elf looks pale as her lifeforce is drained by a rakshasa warrior!
A rakshasa warrior's impressive pierce hits a Drow Elf.
A Drow Elf's ashen iron band was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!