The death of [50 Necrolyte] Kestril (Kobold)

in Inside the Eastern Gates of Krethik Keep

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of burning flames [poor]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring [poor]
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a golden collar studded with sapphires of endurance
<worn around neck>   a necklace of dangling bones and relics of endurance (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [88%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  a bracelet of dracolich hide of dexterity (humming) [84%]
<worn around wrist>  a burnished couatl-hide bracer [86%]
<worn on hands>      the sacred stone claws of Aan [superior]
<worn on finger>     the signet ring of Frenbar
<worn on finger>     the ring of the void [superior]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[115h 27m 32s]
<worn on legs>       the leggings of a MaDMaN of constitution
<worn on feet>       some spurred blood crystal boots

    ...^^^MMM^^     
   ....M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 ..^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   ....M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 .M^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 .M^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 .M^^MMMM^^^.**..M  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (good)          
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (very good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 M.^^MMMM^^^.**..M  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 M.^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 ..^^MMMM^^^.**.M^  
 MM^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 ..^^MMMM^^^.**.M^  
 MM^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 ..^^MMMM^^^.**.M^  
 MM^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...^^^MMM^^     
   M...M^MMM^^^^    
  ....^^MMM^^..^^   
 .....^^MM^^^.^^^M  
 ..M.^^MMM^^....^^  
 ...^^MMM@^^^*..^^  
 ..^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
  ^^^MM^^^^.^****   
   MMMMM^^.^****    
    MMMM^^.****     

< 902h/902H 208v/208V Pos: standing >
    ...M^MMM^^^     
   ...^^MMM^^..^    
  ....^^MM^^^.^^^   
 ..M.^^MMM^^....^^  
 ...^^MMM^^^^*..^^  
 ..^^MMMM@^^.**.M^  
 ^M^MMMMM^^..****.  
 ^^^^MM^^^^.^*****  
  MMMMMM^^.^*****   
   MMMMM^^.****^    
    MMMM^^^****     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 902h/902H 206v/208V Pos: standing >
    ..^^MMM^^..     
   ...^^MM^^^.^^    
  .M.^^MMM^^....^   
 ...^^MMM^^^^*..^^  
 ..^^MMMM^^^.**.M^  
 ^M^MMMMM@^..****.  
 ^^^^MM^^^^.^*****  
 ^MMMMMM^^.^******  
  MMMMMM^^.****^.   
   MMMMM^^^****.    
    MMM^^^*****     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 902h/902H 204v/208V Pos: standing >
    ..^^MM^^^.^     
   M.^^MMM^^....    
  ..^^MMM^^^^*..^   
 ..^^MMMM^^^.**.M^  
 ^M^MMMMM^^..****.  
 ^^^^MM^^@^.^*****  
 ^MMMMMM^^.^******  
 MMMMMMM^^.****^.*  
  MMMMMM^^^****.*   
   MMMM^^^******    
    MMM^^^^****     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 902h/902H 202v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 203v/208V Pos: standing >
You quickly scan the area.
A large mountain goat who is rather far off to your west.
An orcish gate guard who is almost out of sight to your west.
An orcish gate guard who is almost out of sight to your west.
An orcish gate guard who is almost out of sight to your west.
An orcish gate guard who is almost out of sight to your west.
An orcish gate guard who is almost out of sight to your west.
An orc patrol guard who is almost out of sight to your west.
The lich of an orcish dungeon guard who is almost out of sight to your west.
An orc patrol guard who is almost out of sight to your west.

< 902h/902H 204v/208V Pos: standing >
    ...^^MM^^^.     
   .M.^^MMM^^...    
  ...^^MMM^^^^*..   
 ...^^MMMM^^^.**.M  
 M^M^MMMMM^^..****  
 ^^^^^MM^@^^.^****  
 ^^MMMMMM^^.^*****  
 MMMMMMMM^^.****^.  
  MMMMMMM^^^****.   
   MMMMM^^^*****    
    MMMM^^^^***     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 902h/902H 205v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: On an Unused Gravel Path
</map>
On an Unused Gravel Path
Obvious exits: -E -S -W

< 902h/902H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
An orcish gate guard who is rather far off to your west.

< 902h/902H 208v/208V Pos: standing >
The gravel path continues to the west.
You extend your sights westward.
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path leading to Krethik Keep
</map>

<map>
Zone: Krethik Keep.
Room: A Gravel Path leading to Krethik Keep
</map>
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 902h/902H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 205v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 205v/208V Pos: standing >
The gravel path continues to the west.
You extend your sights westward.
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 902h/902H 205v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path leading to Krethik Keep
</map>

<map>
Zone: Krethik Keep.
Room: A Gravel Path leading to Krethik Keep
</map>
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 902h/902H 202v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 202v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 203v/208V Pos: standing >
The gravel path continues to the west.
You extend your sights westward.
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W

< 902h/902H 204v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 208v/208V Pos: standing >
You quickly scan the area.
An orc patrol guard who is a brief walk away to your west.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path leading to Krethik Keep
</map>
A Gravel Path leading to Krethik Keep
Obvious exits: -E -W

< 902h/902H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 205v/208V Pos: standing >
You quickly scan the area.
An orcish gate guard who is close by to your west.

< 902h/902H 205v/208V Pos: standing >
The gravel path leads up to Krethik Keep.
You extend your sights westward.
Before the Eastern Gates of Krethik Keep
Obvious exits: -E -W
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)

< 902h/902H 205v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: Before the Eastern Gates of Krethik Keep
</map>

<map>
Zone: Krethik Keep.
Room: Before the Eastern Gates of Krethik Keep
</map>
Before the Eastern Gates of Krethik Keep
Obvious exits: -E -W
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)
An orcish gate guard stands here, protecting the keep.(Red Aura)

< 902h/902H 202v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 202v/208V Pos: standing >
You quickly scan the area.
A large mountain goat who is not far off to your east.

< 902h/902H 203v/208V Pos: standing >
The large is open.
A large iron gate leads into Krethik Keep.
You extend your sights westward.
Inside the Eastern Gates of Krethik Keep
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an orc patrol guard is lying here.
An orc patrol guard stands here, fighting the lich of an orc patrol guard.(Red Aura)
A Kobold (small) stands in mid-air here, fighting an orc patrol guard.(Red Aura)
The lich of an orcish dungeon guard stands in mid-air here, fighting an orcish gate guard. (Minion) (Red Aura)
The wraith of an orc patrol guard stands in mid-air here, fighting an orc patrol guard. (Minion) (Red Aura)
The lich of an orc patrol guard stands in mid-air here, fighting an orc patrol guard. (Minion) (Red Aura)
An orc patrol guard stands here, fighting the wraith of an orc patrol guard.(Red Aura)
An orcish gate guard stands here, fighting a Kobold.(Red Aura)
An orcish gate guard crouches here, fighting the lich of an orcish dungeon guard.(Red Aura)

< 902h/902H 204v/208V Pos: standing >

<map>
Zone: Krethik Keep.
Room: Inside the Eastern Gates of Krethik Keep
</map>

<map>
Zone: Krethik Keep.
Room: Inside the Eastern Gates of Krethik Keep
</map>
Inside the Eastern Gates of Krethik Keep
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an orc patrol guard is lying here.
An orc patrol guard crouches here, fighting the lich of an orc patrol guard.(Red Aura)
A Kobold (small) stands in mid-air here, fighting an orc patrol guard.(Red Aura)
The lich of an orcish dungeon guard stands in mid-air here, fighting an orcish gate guard. (Minion) (Red Aura)
The wraith of an orc patrol guard stands in mid-air here, fighting an orc patrol guard. (Minion) (Red Aura)
The lich of an orc patrol guard stands in mid-air here, fighting an orc patrol guard. (Minion) (Red Aura)
An orc patrol guard stands here, fighting the wraith of an orc patrol guard.(Red Aura)
An orcish gate guard stands here, fighting a Kobold.(Red Aura)
An orcish gate guard stands here, fighting the lich of an orcish dungeon guard.(Red Aura)

< 902h/902H 206v/208V Pos: standing >
You think you noticed an opening in your victim defenses...

< 902h/902H 206v/208V Pos: standing >
You attempt to stab a Kobold in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-

< 902h/902H 206v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
You slip beneath a Kobold's guard dealing a vicious attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive pierce wounds a Kobold.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Kobold.]=-
A Kobold dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your slash strikes a Kobold.]=-
The lich of an orcish dungeon guard dodges an orcish gate guard's attack.
An orcish gate guard's slash grazes the lich of an orcish dungeon guard.
An orcish gate guard is burned severely as he hits the lich of an orcish dungeon guard!
An orcish gate guard kicks the lich of an orcish dungeon guard causing parts of the lich of an orcish dungeon guard to cave in!
An orcish gate guard is burned severely as he hits the lich of an orcish dungeon guard!
A Kobold gives an order to his followers.
The lich of an orc patrol guard starts casting an offensive spell.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold sta EP:  small wounds >
 The sun rises over the northern horizon.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold sta EP:  small wounds >
 The wraith of an orc patrol guard's punch wounds an orc patrol guard.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold sta EP:  small wounds >
 An orcish gate guard's powerful slash strikes a Kobold.
An orcish gate guard's powerful slash strikes a Kobold.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold sta EP:  small wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  small wounds >
 The lich of an orc patrol guard dodges an orc patrol guard's attack.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  small wounds >
 The lich of an orc patrol guard completes its spell...
The lich of an orc patrol guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an orc patrol guard's fist beats the life out of an orc patrol guard, blood pours from his body!

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  small wounds >
 A Kobold misses an orc patrol guard.
A Kobold misses an orc patrol guard.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  small wounds >
 An orcish gate guard parries the lich of an orcish dungeon guard's lunge at him.
The lich of an orcish dungeon guard's punch grazes an orcish gate guard.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 29 ] -=[Your powerful pierce strikes a Kobold.]=-
[Damage: 24 ] -=[Your powerful slash strikes a Kobold.]=-
You slip beneath a Kobold's guard dealing a vicious attack!
[Damage: 23 ] -=[Your powerful pierce strikes a Kobold.]=-
[Damage: 26 ] -=[Your pierce strikes a Kobold hard.]=-
[Damage: 23 ] -=[Your powerful pierce strikes a Kobold.]=-
[Damage: 23 ] -=[Your powerful slash strikes a Kobold hard.]=-
An orc patrol guard's powerful slash strikes the wraith of an orc patrol guard.
An orc patrol guard shivers as he hits the wraith of an orc patrol guard.
An orc patrol guard's powerful slash strikes the wraith of an orc patrol guard.
An orc patrol guard shivers as he hits the wraith of an orc patrol guard.
An orc patrol guard turns to focus his attack on a Kobold!

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 59 ] -=[You find weakness in a Kobold's defenses and land a sneaky surprise attack!]=-
You lash out from the shadows, hitting a Kobold right in the face, causing them to temporarily black out.
A Kobold seems to be blinded!

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  nasty wounds >
 The wraith of an orc patrol guard misses an orc patrol guard.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  nasty wounds >
 An orcish gate guard's fine slash grazes the lich of an orcish dungeon guard.
An orcish gate guard is burned severely as he hits the lich of an orcish dungeon guard!
An orcish gate guard's fine slash grazes the lich of an orcish dungeon guard.
An orcish gate guard is burned severely as he hits the lich of an orcish dungeon guard!

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  nasty wounds >
 The lich of an orc patrol guard's fine punch wounds an orc patrol guard.
The lich of an orc patrol guard's fine punch wounds an orc patrol guard.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP:  nasty wounds >
 An orcish gate guard's mighty slash strikes a Kobold very hard.
An orcish gate guard's mighty slash seriously wounds a Kobold.
An orcish gate guard almost sweeps a Kobold off of his feet with a well placed leg sweep.

< 902h/902H 207v/208V Pos: standing >
< T: orc TP: kne TC: nasty wounds E: A Kobold ass EP: pretty hurt >
 An orc patrol guard rises to his feet.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 26 ] -=[Your powerful pierce seriously wounds a Kobold.]=-
[Damage: 28 ] -=[Your powerful slash enshrouds a Kobold in a mist of blood.]=-
[Damage: 23 ] -=[Your powerful pierce enshrouds a Kobold in a mist of blood.]=-
[Damage: 26 ] -=[Your powerful pierce grievously wounds a Kobold.]=-
[Damage: 19 ] -=[Your impressive slash hits a Kobold.]=-
A Kobold's black sapphire earring was completely destroyed by the massive blow!
The lich of an orcish dungeon guard stops following a Kobold.
The wraith of an orc patrol guard stops following a Kobold.
The lich of an orc patrol guard stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.