The death of [43 Necrolyte] Zyxx (Gnome)

in Lake Wasephius

from the perspective of [46 Dark Dreamer] Misil Dakhira (Kobold)

<worn on head>       the horned head of Kereghaktis (magic)
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing) [86%]
<worn in ear>        a blood-colored crystal tear [superior] [73%]
<worn in ear>        a masterly-crafted ruby earring
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   a crude adamantium charm
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing) [79%]
<worn on body>       ringmail emblazoned with a mace and skull emblem
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on tail>       an angelic flesh cord
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a belt of fresh blood [poor]
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<worn around wrist>  a sinister crystal bracelet
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               a quill
<held>               a mystical tome covered in demon-skin (magic)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       the mage boots of the maelstrom

A Gnome leaves east.
The vampire of a bandit officer leaves east.
The wraith of an experienced bandit warrior leaves east.
The wraith of an experienced bandit warrior leaves east.
The wraith of an experienced bandit warrior leaves east.

< 402h/402H 137v/138V Pos: standing >
You abort your spell before it's done!

< 402h/402H 137v/138V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
An elven merchant sells his goods here.
A cloud giant guard patrols here.(Gold Aura)

< 402h/402H 136v/138V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 

< 402h/402H 135v/138V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.
(Q)Nonstros, the cloud giant bard entertains here.
A servant of the castle brings drinks to the guests.
A halfling merchant sells his wares here.

< 402h/402H 134v/138V Pos: standing >
A servant of the castle leaves west.
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)

< 402h/402H 134v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 134v/138V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 402h/402H 131v/138V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 402h/402H 128v/138V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 402h/402H 124v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 125v/138V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 

< 402h/402H 121v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 

< 402h/402H 121v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
A cloud giant warrior stands here, guarding his lair.(Gold Aura)

< 402h/402H 120v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 402h/402H 120v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 402h/402H 119v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 402h/402H 119v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 402h/402H 118v/138V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up    -Down #
*The wraith of an experienced bandit warrior stands here. (minion) (Red Aura)
*The wraith of an experienced bandit warrior stands here. (minion) (Red Aura)
The wraith of an experienced bandit warrior stands in mid-air here, fighting a cloud giant warrior. (Minion) (Red Aura)
The vampire of a bandit officer stands in mid-air here, fighting a cloud giant warrior. (Minion) (Red Aura)
A Gnome (small) stands, floating here, fighting a cloud giant warrior.(Red Aura)
A cloud giant warrior stands here, fighting a Gnome.(Gold Aura)

< 402h/402H 118v/138V Pos: standing >
The vampire of a bandit officer's impressive pierce wounds a cloud giant warrior.
The vampire of a bandit officer's pierce grazes a cloud giant warrior.
A Gnome misses a cloud giant warrior.

< 402h/402H 120v/138V Pos: standing >
The wraith of an experienced bandit warrior says 'Today is a good day to die!'
The wraith of an experienced bandit warrior suddenly attacks a cloud giant warrior!
The wraith of an experienced bandit warrior snaps into visibility.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.

< 402h/402H 121v/138V Pos: standing >
The wraith of an experienced bandit warrior says 'Prepare to fight me, too!'
The wraith of an experienced bandit warrior suddenly attacks a cloud giant warrior!
The wraith of an experienced bandit warrior snaps into visibility.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
Gnome - Last Edited: 2010-08-28 02:23:15 by kitsero
===================================================
Gnomes are small, sturdy humanoids who are well known
for their quick hands and good humor. Smaller and weaker
than humans, gnomes have more wit to compensate. Gnomes
have colonies of their own, but are commonplace among the
major surface communities. Gnomes and dwarves are
distantly related, and gnomes often understand dwarves
fairly well.

Gnomes have permanent infravision. After the centuries
of experiments and research the Gnomish Schools of
Engineering and Magic have finished their work on another
advancement for their race: ultravision.

==See also==
* Innate
* Races 


==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 85
Agility     : 120
Dexterity   : 115
Constitution: 90
Power       : 105
Intelligence: 130
Wisdom      : 95
Charisma    : 95
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : awesome

==Innate abilities==
*infravision
*ultravision
*farsee (obtained at level 21)
'*' Designates passive ability.


The following help topics also matched your search:
 Gnome directions

A Gnome starts casting a spell.

< 402h/402H 121v/138V Pos: standing >
A Gnome dodges a cloud giant warrior's attack.
A cloud giant warrior misses a Gnome.
A cloud giant warrior kicks a Gnome in the stomach, rendering him breathless.

< 402h/402H 123v/138V Pos: standing >
The wraith of an experienced bandit warrior's punch grazes a cloud giant warrior.
A cloud giant warrior dodges the wraith of an experienced bandit warrior's attack.

< 402h/402H 123v/138V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'pzar jioculoae'

< 402h/402H 124v/138V Pos: standing >
You start chanting...

< 402h/402H 125v/138V Pos: standing >
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.

< 402h/402H 127v/138V Pos: standing >
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.

< 402h/402H 127v/138V Pos: standing >
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.
A Gnome misses a cloud giant warrior.
A Gnome attempts to flee.
A Gnome floats up.

< 402h/402H 127v/138V Pos: standing >
You abort your spell before it's done!

< 402h/402H 129v/138V Pos: standing >
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior starts casting a spell.

< 402h/402H 130v/138V Pos: standing >
You failed.

< 402h/402H 131v/138V Pos: standing >
A Gnome floats in from above.

< 402h/402H 131v/138V Pos: standing >
You start chanting...

< 402h/402H 132v/138V Pos: standing >
The wraith of an experienced bandit warrior's punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.

< 402h/402H 133v/138V Pos: standing >
The wraith of an experienced bandit warrior completes its spell...
The wraith of an experienced bandit warrior utters the word 'coldshield'
The wraith of an experienced bandit warrior is surrounded by an aura of deadly cold!
The wraith of an experienced bandit warrior's impressive punch wounds a cloud giant warrior.
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.

< 402h/402H 133v/138V Pos: standing >
A cloud giant warrior's crush strikes the wraith of an experienced bandit warrior.
A cloud giant warrior shivers as he hits the wraith of an experienced bandit warrior.
A cloud giant warrior's fine crush strikes the wraith of an experienced bandit warrior.
A cloud giant warrior shivers as he hits the wraith of an experienced bandit warrior.

< 402h/402H 134v/138V Pos: standing >
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.
The vampire of a bandit officer's fine pierce wounds a cloud giant warrior.

< 402h/402H 135v/138V Pos: standing >
You complete your spell...
[Damage: 67 ] -=[Your massive hammer causes a Gnome to double over in pain!]=-

< 402h/402H 135v/138V Pos: standing >
A Gnome leaves south.

< 402h/402H 136v/138V Pos: standing >
The wraith of an experienced bandit warrior's decent punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior's punch grazes a cloud giant warrior.
The wraith of an experienced bandit warrior starts casting a spell.

< 402h/402H 136v/138V Pos: standing >
You failed.

< 402h/402H 138v/138V Pos: standing >
At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North -East  -South -West  -Up   

< 402h/402H 137v/138V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 402h/402H 133v/138V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 402h/402H 131v/138V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)

< 402h/402H 129v/138V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.

< 402h/402H 129v/138V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South

< 402h/402H 128v/138V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
A village guard suddenly attacks YOU!
A village guard misses you.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 128v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 [Damage:  2 ] -=[Your decent punch strikes a village guard.]=-
You attempt to flee...
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A Gnome (small) stands, floating here, fighting a village guard.(Red Aura)
A village guard stands here, fighting a Gnome.
You flee southward!

< 402h/402H 97v/138V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South

< 402h/402H 96v/138V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A piglet plops around the barn here.(Gold Aura)
A village guard scans the horizon for signs of trouble.

< 402h/402H 95v/138V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East  -West #
A piglet plops around the barn here.(Gold Aura)

< 402h/402H 94v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 96v/138V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West 
A rooster hops about here.(Gold Aura)

< 402h/402H 96v/138V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A chicken pecks at the seed on the floor around here.
A chicken pecks at the seed on the floor around here.
A village guard patrols the area for signs of trouble.
A village guard suddenly attacks YOU!
A village guard misses you.

< 402h/402H 96v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 402h/402H 96v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 Pardon?

< 402h/402H 96v/138V Pos: standing >
< T: Misil TP: sta TC:excellent E: guard sta EP: excellent >
 You attempt to flee...
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West 
You flee southward!

< 402h/402H 71v/138V Pos: standing >
You start chanting...

< 402h/402H 81v/138V Pos: standing >
Casting: illusionary wall ****

< 402h/402H 85v/138V Pos: standing >
A Gnome enters from the north.

< 402h/402H 86v/138V Pos: standing >
Casting: illusionary wall ***

< 402h/402H 87v/138V Pos: standing >
A Gnome leaves west.

< 402h/402H 88v/138V Pos: standing >
You complete your spell...
You see no exit in that direction!

< 402h/402H 93v/138V Pos: standing >
A Pleasant Village Path
Obvious exits: -North -East # -West 

< 402h/402H 97v/138V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East  -South -West #

< 402h/402H 96v/138V Pos: standing >
A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #
A rooster hops about here.(Gold Aura)

< 402h/402H 96v/138V Pos: standing >
Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South

< 402h/402H 95v/138V Pos: standing >
Outside Some Flimsy Wooden Gates
  This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.

< 402h/402H 95v/138V Pos: standing >
A Rocky Trail
   This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South

< 402h/402H 94v/138V Pos: standing >
 
   ^^^^.M^^^.^    
  ^^^^MMMMM^^^.   
 .^..MM.MM.MM^^.  
 ^^MMM..^MM.M^^.  
 ^.M..^^@^.M.MM^  
 .MM.^^..^..^.M^  
 MM.^^......^.M^  
  .^^.......^.M   
   ....^^..^^M    
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East  -South -West 

< 402h/402H 92v/138V Pos: standing >
 
   ^^^MMMMM^^^    
  ^..MM.MM.MM^^   
 ^^MMM..^MM.M^^.  
 ^.M..^^^^.M.MM^  
 .MM.^^.@^..^.M^  
 MM.^^......^.M^  
 M.^^.......^.M^  
  .....^^..^^MM   
   ........^..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 90v/138V Pos: standing >
 
   ..MM.MM.MM^    
  ^MMM..^MM.M^^   
 ^.M..^^^^.M.MM^  
 .MM.^^..^..^.M^  
 MM.^^..@...^.M^  
 M.^^.......^.M^  
 ......^^..^^MM^  
  .........^..M   
   ........^.M    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 89v/138V Pos: standing >
 
   MMM..^MM.M^    
  .M..^^^^.M.MM   
 .MM.^^..^..^.M^  
 MM.^^......^.M^  
 M.^^...@...^.M^  
 ......^^..^^MM^  
 ..........^..M^  
  .........^.MM   
   .^MM......M    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 88v/138V Pos: standing >
 
   M..^^^^.M.M    
  MM.^^..^..^.M   
 MM.^^......^.M^  
 M.^^.......^.M^  
 ......^@..^^MM^  
 ..........^..M^  
 ..........^.MM^  
  ..^MM......M.   
   ..    .M...    
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East  -South -West 

< 402h/402H 86v/138V Pos: standing >
 
   M.^^..^..^.    
  M.^^......^.M   
 M.^^.......^.M^  
 ......^^..^^MM^  
 .......@..^..M^  
 ..........^.MM^  
 ...^MM......M.^  
  ...    .M....   
   . P   M..^.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 84v/138V Pos: standing >
 
   .^^......^.    
  .^^.......^.M   
 ......^^..^^MM^  
 ..........^..M^  
 .......@..^.MM^  
 ...^MM......M.^  
 ....    .M....^  
  .. P   M..^..   
   .      ....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 83v/138V Pos: standing >
 
   ^^.......^.    
  .....^^..^^MM   
 ..........^..M^  
 ....M.....^.MM^  
 ...^.M.@....M.^  
 ....    .M....^  
 ... P   M..^...  
  ..      .....   
           ...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 402h/402H 81v/138V Pos: standing >
 
   ....^^..^^M    
  .........^..M   
 ....M.....^.MM^  
 ...^.M......M.^  
 ....   @.M....^  
 ... P   M..^...  
 ...      ......  
  .        ....   
           ...    
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 402h/402H 80v/138V Pos: standing >
 
   ........^..    
  ...M.....^.MM   
 ...^.M......M.^  
 ....    .M....^  
 ... P  @M..^...  
 ...      ......  
 ..        .....  
           ....   
            .M    
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 402h/402H 78v/138V Pos: standing >
 
   .........^.    
  ....M.....^.M   
 ....^.M......M.  
 .....    .M....  
 .... P @ M..^..  
 ....      .....  
 ...        ....  
  .         ...   
             .    
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 402h/402H 77v/138V Pos: standing >
 
   ..........^    
  .....M.....^.   
 .....^.M......M  
 ......    .M...  
 ..... P@  M..^.  
 .....      ....  
 ....        ...  
  ..         ..   
   .              
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 402h/402H 75v/138V Pos: standing >
 
   ...........    
  +.....M.....^   
 ......^.M......  
 .......    .M..  
 ...... @   M..^  
 ......      ...  
 .....        ..  
  *..         .   
   ..             
Lake Wasephius
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here.(Red Aura)

< 402h/402H 74v/138V Pos: standing >
You start chanting...

< 402h/402H 76v/138V Pos: standing >
Casting: hammer *

< 402h/402H 78v/138V Pos: standing >
Casting: hammer 

< 402h/402H 80v/138V Pos: standing >
You complete your spell...
[Damage: 99 ] -=[Your massive hammer causes a Gnome to double over in pain!]=-

< 402h/402H 81v/138V Pos: standing >
You start chanting...

< 402h/402H 83v/138V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves east.

< 402h/402H 85v/138V Pos: standing >
You abort your spell before it's done!

< 402h/402H 85v/138V Pos: standing >
 
   ..........^    
  .....M.....^.   
 .....^.M......M  
 ......    .M...  
 .....  @   M.^.  
 .....      ....  
 ....        ...  
  ..         ..   
   .              
Lake Wasephius
Obvious exits: -North -East  -South -West 
A Gnome (small) stands, floating here.(Red Aura)

< 402h/402H 86v/138V Pos: standing >
You start chanting...

< 402h/402H 90v/138V Pos: standing >
You complete your spell...
[Damage: 106 ] -=[Your massive hammer causes a Gnome to double over in pain!]=-

< 402h/402H 95v/138V Pos: standing >
You start chanting...

< 402h/402H 97v/138V Pos: standing >
Casting: hammer 

< 402h/402H 99v/138V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[Your massive hammer causes a Gnome to double over in pain!]=-
A Gnome's beautiful marble tower shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Misil by 6666666.
The smell of fresh blood enters your body, infusing you with power!