The death of [56 Forest Druid] Dranoo The Empire (Centaur)

in The Tepid Tunnels of the Upper Strata of the Underdark

from the perspective of [56 Reaper] Dakar Dakhira (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head>       the eladrin-bone crown of the obyriths of health (magic) (humming)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [71%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a glowing jade earring (glowing) [62%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   the necklace of wisdom of greater wisdom
<worn on body>       a suit of flame-wreathed platemail [superior] [88%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic) [68%]
<worn about waist>   a segmented endurium belt (magic) (glowing)
<worn on belt buckle>a lump of charcoal covered in flames of endurance (magic) (glowing) [80%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [87%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of health (magic)
<worn around wrist>  some ivory bracers (glowing) [87%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the cubes of protection of precision (humming)
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone [superior] with a strange dark bloodstone [80%]
<primary weapon>     the shadowy staff of damnation of greater power (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet>       the boots of speed [superior] (magic)

A faint hum can be heard from the shadowy staff of damnation of greater power you are carrying.
You don't have that spell memorized.

< 884h/884H 277v/281V Pos: standing >
You don't have that spell memorized.

< 884h/884H 278v/281V Pos: standing >
    ,,,,            
   ,MM,,,      M    
  ,,M  ,,M    MMM   
 M,MM   ,,^   MMMM  
 M,M  ,M,,M   MMM   
 ,,,,,,MM@,,,MMM    
 ,,,MM  MM,M,MMM    
  ,,,MM  MMM^MMM    
   M,,M,,M,,,MMM    
     ,,,,,M,,MMM    
            MMM     

< 884h/884H 281v/281V Pos: standing >
The cavern wall is too steep to climb!

< 884h/884H 281v/281V Pos: standing >
   ,,,          
  MM,,,         
 ,M  ,,M    MM  
 MM   ,,^   MM  
 M  ,M,@M   MM  
 ,,,,MMD,,,MMM  
 ,MM  MM,M,MMM  
  ,MM  MMM^MM   
   ,M,,M,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W

< 884h/884H 279v/281V Pos: standing >
   MM           
  ,,,,          
 ,MM,,,      M  
 ,M  ,,M    MM  
 MM   ,@^   MM  
 M  ,M,,M   MM  
 ,,,,MMD,,,MMM  
  MM  MM,M,MM   
   MM  MMM^M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W

< 884h/884H 277v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>
A Tunnel Opening
Obvious exits: -E -W

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
Obvious exits: -N -W

< 884h/884H 277v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
Obvious exits: -N -S

< 884h/884H 277v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W

< 884h/884H 276v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
A pale undead ghoul wanders through the cavern.(Red Aura)

< 884h/884H 276v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>
An Underground River Through the Cavern
Obvious exits: -N -E
A huge grey cave wyrm slowly moves through the cavern.
A roper, once dead, has returned to life.(Red Aura)

< 884h/884H 275v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 884h/884H 277v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>
An Underground River Through the Cavern
Obvious exits: -N -E -S -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 884h/884H 276v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
A recently slain roper has taken on a new undead life.(Red Aura)

< 884h/884H 276v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E -S -W

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)

< 884h/884H 274v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Expansion of the Cavern
</map>
An Expansion of the Cavern
Obvious exits: -N -E -W

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Wilds of Shizmaah Next to the Southern Dark Spire
</map>
Wilds of Shizmaah Next to the Southern Dark Spire
Obvious exits: -N -S -W

< 884h/884H 274v/281V Pos: standing >
You sit down and relax.

< 884h/884H 276v/281V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - dimension door
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  1 - protect undead
               2 - wall of bones
( 6th circle)  6 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - darkness
               8 - life leech
( 3rd circle)  1 - animate dead
               7 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) protect undead
    2 seconds:  ( 7th) protect undead
    3 seconds:  ( 7th) protect undead
    4 seconds:  ( 9th) energy drain
    5 seconds:  ( 9th) energy drain
    6 seconds:  ( 9th) energy drain
    8 seconds:  ( 9th) energy drain
    8 seconds:  ( 5th) heal undead
    9 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 884h/884H 278v/281V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 884h/884H 280v/281V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation of greater power you are carrying.
You have finished memorizing protect undead.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing protect undead.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing protect undead.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing energy drain.

< 884h/884H 281v/281V Pos: sitting >

		Score information for Dakar

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 884(884)  Moves: 281(281)
Coins carried:    1 platinum    27 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Negative Shielded Memorizing Meditating
Frags:   +4.31   Deaths:   60
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 4017 

Active Spells:
--------------
stone skin (7 minutes)
globe of invulnerability (2 minutes)
stone skin (2 minutes)
vitality (11 minutes)


< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing energy drain.

		Score information for Dakar

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 884(884)  Moves: 281(281)
Coins carried:    1 platinum    27 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Negative Shielded Memorizing Meditating
Frags:   +4.31   Deaths:   60
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 4017 

Active Spells:
--------------
stone skin (7 minutes)
globe of invulnerability (2 minutes)
stone skin (2 minutes)
vitality (11 minutes)


< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing energy drain.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing energy drain.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing heal undead.

< 884h/884H 281v/281V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 884h/884H 281v/281V Pos: sitting >
You clamber to your feet.

< 884h/884H 281v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Expansion of the Cavern
</map>
An Expansion of the Cavern
Obvious exits: -N -E -W

< 884h/884H 279v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)

< 884h/884H 277v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E -S -W

< 884h/884H 276v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
A recently slain roper has taken on a new undead life.(Red Aura)

< 884h/884H 275v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>
An Underground River Through the Cavern
Obvious exits: -N -E -S -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 884h/884H 274v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: An Underground River Through the Cavern
</map>
An Underground River Through the Cavern
Obvious exits: -N -E
A huge grey cave wyrm slowly moves through the cavern.
A roper, once dead, has returned to life.(Red Aura)

< 884h/884H 274v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
A pale undead ghoul wanders through the cavern.(Red Aura)

< 884h/884H 273v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W

< 884h/884H 273v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
Obvious exits: -N -S

< 884h/884H 272v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
Obvious exits: -N -W

< 884h/884H 272v/281V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>
A Tunnel Opening
Obvious exits: -E -W

< 884h/884H 271v/281V Pos: standing >
   MM           
  ,,,,          
 ,MM,,,      M  
 ,M  ,,M    MM  
 MM   ,@^   MM  
 M  ,M,,M   MM  
 ,,,,MMD,,,MMM  
  MM  MMM,,MM   
   MM  MMM^M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W

< 884h/884H 271v/281V Pos: standing >
   ,,,          
  MM,,,         
 ,M  ,,M    MM  
 MM   ,,^   MM  
 M  ,M,@M   MM  
 ,,,,MMD,,,MMM  
 ,MM  MMM,,MMM  
  ,MM  MMM^MM   
   ,M,,M,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W

< 884h/884H 275v/281V Pos: standing >
    ,,,,            
   ,MM,,,      M    
  ,,M  ,,M    MMM   
 M,MM   ,,^   MMMM  
 M,M  ,M,,M   MMM   
 ,,,,,,MM@,,,MMM    
 ,,,MM  MMM,,MMM    
  ,,,MM  MMM^MMM    
   M,,M,,M,,,MMM    
     ,,,,,M,,MMM    
            MMM     
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A Centaur (large) Qadi The Empire stands in mid-air here. (Casting) 

< 884h/884H 274v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 884h/884H 276v/281V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'ufaixaae'
A Centaur's barkskin seems to take on the texture of iron.

< 884h/884H 278v/281V Pos: standing >

< 884h/884H 281v/281V Pos: standing >
You complete your spell...
A Centaur snaps into visibility.
[Damage: 185 ] You drain a Centaur of some of his energy.

< 982h/884H 309v/281V Pos: standing >
A Centaur starts casting a spell.

< 982h/884H 309v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 982h/884H 309v/281V Pos: standing >
A Centaur gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from a Centaur into a Centaur's body!
A Centaur completes his spell...
A Centaur utters the word 'yafhuhjoculo'

< 982h/884H 309v/281V Pos: standing >
You snap into visibility.
Casting: energy drain 

< 982h/884H 309v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 178 ] You drain a Centaur of some of his energy.

< 1077h/884H 337v/281V Pos: standing >
A Centaur starts casting a spell.

< 1077h/884H 337v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1077h/884H 337v/281V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'sfahzqhuai yfaw aiuwarg'

< 1077h/884H 337v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 223 ] You drain a Centaur of some of his energy.

< 1196h/884H 350v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1195h/884H 350v/281V Pos: standing >
A Centaur starts casting a spell.

< 1195h/884H 281v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 184 ] You drain a Centaur of some of his energy.

< 1202h/884H 292v/281V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'unsoejgruiqz'
   ,,,          
  MM,,,         
 ,M  ,,M    MM  
 MM   ,,^   MM  
 M  ,M,@M   MM  
 ,,,,MMD,,,MMM  
 ,MM  MMM,,MMM  
  ,MM  MMM^MM   
   ,M,,M,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W

< 1201h/884H 290v/281V Pos: standing >
You sit down and relax.

< 1201h/884H 290v/281V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - dimension door
( 8th circle)  1 - improved invisibility
               5 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  6 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               6 - heal undead
               1 - raise spectre
( 4th circle)  1 - darkness
               8 - life leech
( 3rd circle)  1 - animate dead
               7 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) energy drain
    2 seconds:  ( 9th) energy drain
    3 seconds:  ( 9th) energy drain
    5 seconds:  ( 9th) energy drain

You can memorize no more spells.
You continue your study.

< 1201h/884H 290v/281V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1201h/884H 290v/281V Pos: sitting >
You have finished memorizing energy drain.

< 1201h/884H 290v/281V Pos: sitting >
You have finished memorizing energy drain.

< 1201h/884H 290v/281V Pos: sitting >
You have finished memorizing energy drain.

< 1200h/884H 290v/281V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.

< 1200h/884H 290v/281V Pos: sitting >
You clamber to your feet.

< 1200h/884H 290v/281V Pos: standing >
    ,,,,            
   ,MM,,,      M    
  ,,M  ,,M    MMM   
 M,MM   ,,^   MMMM  
 M,M  ,M,,M   MMM   
 ,,,,,,MM@,,,MMM    
 ,,,MM  MMM,,MMM    
  ,,,MM  MMM^MMM    
   M,,M,,M,,,MMM    
     ,,,,,M,,MMM    
            MMM     
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A Centaur (large) Qadi The Empire stands in mid-air here.

< 1200h/884H 288v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1200h/884H 288v/281V Pos: standing >
A Centaur starts casting a spell.

< 1200h/884H 288v/281V Pos: standing >
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 224 ] You drain a Centaur of some of his energy.

< 1202h/884H 311v/281V Pos: standing >
A Centaur stops chanting abruptly!

< 1202h/884H 311v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1202h/884H 311v/281V Pos: standing >
You snap into visibility.
Casting: energy drain 

< 1201h/884H 311v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 179 ] You drain a Centaur of some of his energy.

< 1202h/884H 318v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1202h/884H 318v/281V Pos: standing >
A Centaur attempts to flee.
A Centaur trots north.

< 1202h/884H 318v/281V Pos: standing >
    ,,,,            
   ,MM,,,      M    
  ,,M  ,,M    MMM   
 M,MM   ,,^   MMMM  
 M,M  ,M,PM   MMM   
 ,,,,,,MM@,,,MMM    
 ,,,MM  MMM,,MMM    
  ,,,MM  MMM^MMM    
   M,,M,,M,,,MMM    
     ,,,,,M,,MMM    
            MMM     
A Centaur trots in from the north.

< 1201h/884H 318v/281V Pos: standing >
    ,,,,            
   ,MM,,,      M    
  ,,M  ,,M    MMM   
 M,MM   ,,^   MMMM  
 M,M  ,M,,M   MMM   
 ,,,,,,MM@,,,MMM    
 ,,,MM  MMM,,MMM    
  ,,,MM  MMM^MMM    
   M,,M,,M,,,MMM    
     ,,,,,M,,MMM    
            MMM     

< 1201h/884H 318v/281V Pos: standing >
You snap into visibility.
Casting: energy drain 

< 1201h/884H 318v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 225 ] You drain a Centaur of some of his energy.
A Centaur is incapacitated and will slowly die, if not aided.
A Centaur slumps to the ground.

< 1202h/884H 324v/281V Pos: standing >
You start chanting...
You snap into visibility.

< 1201h/884H 281v/281V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 16 ] You drain a Centaur of some of his energy.
A Centaur's cloak of woven time of regeneration was disintegrated by the negative energy!
A Centaur's amulet of wisdom [poor] was disintegrated by the negative energy!
A Centaur's tuft of MADMAN'S hair was disintegrated by the negative energy!
A Centaur's splintered dragon scale [superior] was disintegrated by the negative energy!
A Centaur's frayed ends of sanity was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dakar by 13333333.
The smell of fresh blood enters your body, infusing you with power!