The death of [38 Guardian] Juko (Barbarian)

in A Raging River

from the perspective of [38 Guardian] Juko (Barbarian)

<worn on head>       a spiked adamantium helm [superior] (magic)
<worn in ear>        a legendary gem earring
<worn around neck>   a flaming ivory amulet from Wellvolen
<worn around neck>   a daisy necklace [superior] (illuminating)
<worn on body>       a heavy tarnished suit of platemail [superior]
<worn about body>    a tarnished dragonscale mantle
<worn as quiver>     a crude leather quiver
<worn about waist>   a black leather belt fastened by golden buckles [poor] (magic)
<worn on belt buckle>a diabolical ivory belt buckle
<worn on arms>       some boreal tin vambraces
<held as shield>     an alligatorskin shield
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating) [88%]
<worn around wrist>  a spiked purple steel bracer
<primary weapon>     an exquisite dragonscale scimitar from Alatorin - the Forge City (magic)
<worn on legs>       some blood-stained ruby leggings
<worn on feet>       some boots of forest running

   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!

< 965h/1057H 182v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 966h/1057H 181v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -East  -South
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!

< 967h/1057H 180v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East  -West 

< 969h/1057H 179v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 

< 970h/1057H 179v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 
An undead beggar stands here holding out a donation cup.(Red Aura)

< 971h/1057H 178v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East  -South -West 

< 973h/1057H 178v/187V Pos: standing >
You quickly scan the area.
An undead royal maid who is not far off to your east.
An irate slave who is not far off to your east.
A diseased rat who is a brief walk away to your east.
An undead royal maid who is close by to your south.
An undead beggar who is close by to your west.
A hostile fish who is rather far off to your west.
A hostile fish who is rather far off to your west.

< 977h/1057H 181v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 

< 982h/1057H 186v/187V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your north.
An undead royal maid who is close by to your east.
An irate slave who is not far off to your east.
A diseased rat who is not far off to your east.
A diseased rat who is not far off to your south.
An undead beggar who is not far off to your west.
A hostile fish who is in the distance to your west.

< 984h/1057H 186v/187V Pos: standing >
An undead royal maid enters from the east.

< 985h/1057H 186v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 

< 985h/1057H 185v/187V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An irate slave who is close by to your east.
An undead beggar who is close by to your south.
An undead royal maid who is close by to your west.
An undead beggar who is a brief walk away to your west.

< 987h/1057H 186v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the east is the Forgotten Inn.
Obvious exits: -North -South -West 

< 988h/1057H 186v/187V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An irate slave who is close by to your south.
A diseased rat who is close by to your south.
An undead royal maid who is close by to your south.
An irate slave who is close by to your south.
An irate slave who is close by to your south.
An undead beggar who is not far off to your south.
An undead royal maid who is not far off to your west.
An undead royal maid who is not far off to your west.
An undead beggar who is rather far off to your west.

< 991h/1057H 186v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -South -West 
An irate undead slave stands here muttering something.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
The undead royal maid is here cleaning everything in sight.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)

< 993h/1057H 185v/187V Pos: standing >
A diseased rat suddenly attacks YOU!
A diseased rat's bite wounds you.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP: excellent >
 You plant your foot firmly in a diseased rat's snout, smashing it to one side.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 A diseased rat misses you.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 Your fine slash seriously wounds a diseased rat.
A diseased rat dodges your futile attack.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 It rains a bit harder.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 You block a diseased rat's lunge at you.
You block a diseased rat's feeble kick with your arm.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 Your fine slash seriously wounds a diseased rat.
Your fine slash enshrouds a diseased rat in a mist of blood.
You nail a diseased rat from behind, sending it reeling.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  bleeding, close to death >
 You parry a diseased rat's lunge at you.

< 983h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  bleeding, close to death >
 You score a CRITICAL HIT!!!!!
Your fine slash hits a diseased rat.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.

< 983h/1057H 185v/187V Pos: standing >
Kick who?

< 983h/1057H 185v/187V Pos: standing >
the corpse of a diseased rat does not contain the coins.

< 983h/1057H 185v/187V Pos: standing >
You don't have anything to put in it.

< 984h/1057H 186v/187V Pos: standing >
Into what?

< 984h/1057H 186v/187V Pos: standing >
It appears to be the corpse of a diseased rat.
Nothing.

< 984h/1057H 186v/187V Pos: standing >
You are still a very long way from your next level.

< 986h/1057H 187v/187V Pos: standing >
You quickly scan the area.
An undead beggar who is not far off to your north.
An undead beggar who is close by to your south.
An undead beggar who is close by to your west.
An undead royal maid who is not far off to your west.

< 988h/1057H 187v/187V Pos: standing >
An irate slave leaves north.

< 991h/1057H 187v/187V Pos: standing >
A Tower of Undead Minions
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
The corpse of a diseased rat is lying here.
An irate undead slave stands here muttering something.(Red Aura)
The undead royal maid is here cleaning everything in sight.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)

< 992h/1057H 187v/187V Pos: standing >
Autosaving...

< 993h/1057H 187v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  A strange energy can be felt here.  To the east
is the bar.
Obvious exits: -North -East  -West 
An undead beggar stands here holding out a donation cup.(Red Aura)

< 993h/1057H 186v/187V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead royal maid who is close by to your north.
An irate slave who is not far off to your north.
An irate slave who is not far off to your north.
An undead beggar who is a brief walk away to your north.
Mredock, the bartender who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
A diseased rat who is close by to your west.

< 995h/1057H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 996h/1057H 186v/187V Pos: standing >
The Tab Tavern
   This shady hut was constructed in haste, a place for the local waste
to get pasted to the floor.  Some lore said it was a bore, but just ignore
that chump slumped in the corner and hail the ring leader behind the counter,
if you want a pounder.  The crowd seems lit as they sip a beer or frisky
with their whiskey.
Obvious exits: -West 
(Q)Mredock, the bartender is here leaning against the bar.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)

< 999h/1057H 185v/187V Pos: standing >

< 1006h/1057H 187v/187V Pos: standing >
Sorry, but you cannot do that here!

< 1011h/1057H 187v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  A strange energy can be felt here.  To the east
is the bar.
Obvious exits: -North -East  -West 
An undead beggar stands here holding out a donation cup.(Red Aura)

< 1013h/1057H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 1015h/1057H 186v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
The corpse of a diseased rat is lying here.
An irate undead slave stands here muttering something.(Red Aura)
The undead royal maid is here cleaning everything in sight.(Red Aura)

< 1018h/1057H 185v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  A strange energy can be felt here.  To the east
is the bar.
Obvious exits: -North -East  -West 
An undead beggar stands here holding out a donation cup.(Red Aura)

< 1019h/1057H 185v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  Travel south to visit the graveyard.
Obvious exits: -North -East  -South -West 
A small diseased rat is crawling on the ground here.(Red Aura)

< 1020h/1057H 184v/187V Pos: standing >
A diseased rat suddenly attacks YOU!
A diseased rat misses you.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP: excellent >
 You plant your foot firmly in a diseased rat's snout, smashing it to one side.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 A diseased rat misses you.
You dodge a diseased rat's feeble leg sweep.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  few wounds >
 Your fine slash seriously wounds a diseased rat.
Your impressive slash enshrouds a diseased rat in a mist of blood.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP: pretty hurt >
 You block a diseased rat's lunge at you.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP: pretty hurt >
 You nail a diseased rat from behind, sending it reeling.

< 1021h/1057H 185v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: rat sta EP:  awful >
 Your fine slash critically injures a diseased rat.
A diseased rat is mortally wounded, and will die soon, if not aided.
Your crude slash hits a diseased rat.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.

< 1021h/1057H 185v/187V Pos: standing >
the corpse of a diseased rat does not contain the coins.

< 1025h/1057H 187v/187V Pos: standing >
You don't have anything to put in it.

< 1025h/1057H 187v/187V Pos: standing >
Into what?

< 1026h/1057H 187v/187V Pos: standing >
It appears to be the corpse of a diseased rat.
Nothing.

< 1026h/1057H 187v/187V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An irate slave who is not far off to your north.
An undead royal maid who is not far off to your north.
An irate slave who is a brief walk away to your north.
An undead beggar who is close by to your east.
Mredock, the bartender who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
A werewolf who is not far off to your south.
An undead royal maid who is not far off to your west.

< 1028h/1057H 187v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South

< 1032h/1057H 186v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -East 
A dark sinister looking werewolf stands here.(Red Aura)

< 1033h/1057H 184v/187V Pos: standing >
You quickly scan the area.
An undead beggar who is a brief walk away to your north.
An undead royal maid who is rather far off to your north.
A deranged ghoul who is close by to your east.
A hellhound who is close by to your east.

< 1035h/1057H 185v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -South -West 
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A large hellhound roams here.(Red Aura)

< 1038h/1057H 185v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A dark sinister looking werewolf stands here.(Red Aura)
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A dark sinister looking werewolf stands here.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)

< 1039h/1057H 183v/187V Pos: standing >
You are already standing.

< 1039h/1057H 183v/187V Pos: standing >
You quickly scan the area.
A deranged ghoul who is close by to your north.
A hellhound who is close by to your north.

< 1041h/1057H 185v/187V Pos: standing >
A deranged ghoul enters from the north.
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South

< 1045h/1057H 185v/187V Pos: standing >
A Gloomy Graveyard
   This is a scary looking graveyard.  There is a thick fog across the whole
graveyard.  The tombstones are corroded from the weather and are covered in
thick spider webs.  Some of the graves have been dug up by thieves looking for
valuables.  There is heavy brush around the tombs.  In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other.  Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East  -South -West 

< 1046h/1057H 183v/187V Pos: standing >
You quickly scan the area.
A deranged ghoul who is not far off to your north.
A werewolf who is not far off to your north.
A deranged ghoul who is not far off to your north.
A werewolf who is not far off to your north.
A cruel wight who is not far off to your north.
A hellhound who is a brief walk away to your north.
A deranged ghoul who is close by to your east.
A hellhound who is close by to your west.

< 1048h/1057H 184v/187V Pos: standing >
A Gloomy Graveyard
   This is a scary looking graveyard.  There is a thick fog across the whole
graveyard.  The tombstones are corroded from the weather and are covered in
thick spider webs.  Some of the graves have been dug up by thieves looking for
valuables.  There is heavy brush around the tombs.  In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other.  Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -East  -South
A grim looking tombstone lies here.
A large hellhound roams here.(Red Aura)

< 1049h/1057H 183v/187V Pos: standing >
A deranged ghoul enters from the south.

< 1051h/1057H 185v/187V Pos: standing >
A Gloomy Graveyard
   This is a scary looking graveyard.  There is a thick fog across the whole
graveyard.  The tombstones are corroded from the weather and are covered in
thick spider webs.  Some of the graves have been dug up by thieves looking for
valuables.  There is heavy brush around the tombs.  In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other.  Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East  -South -West 
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)

< 1053h/1057H 185v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South

< 1055h/1057H 183v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A dark sinister looking werewolf stands here.(Red Aura)
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A dark sinister looking werewolf stands here.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)

< 1055h/1057H 181v/187V Pos: standing >
You are already standing.

< 1055h/1057H 181v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -South -West 
A large hellhound roams here.(Red Aura)

< 1056h/1057H 180v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 1057h/1057H 180v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -East 
A dark sinister looking werewolf stands here.(Red Aura)

< 1057h/1057H 179v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 1057h/1057H 179v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South

< 1057h/1057H 179v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  Travel south to visit the graveyard.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a diseased rat is lying here.

< 1057h/1057H 178v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 

< 1057h/1057H 179v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East 

< 1057h/1057H 179v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 1057h/1057H 179v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South
The undead royal maid is here cleaning everything in sight.(Red Aura)

< 1057h/1057H 180v/187V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East  -South -West 

< 1057h/1057H 181v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 
An undead beggar stands here holding out a donation cup.(Red Aura)

< 1057h/1057H 181v/187V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 

< 1057h/1057H 180v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East  -West 
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 1057h/1057H 179v/187V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your north.
An undead beggar who is not far off to your east.
An undead royal maid who is rather far off to your east.

< 1057h/1057H 184v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A Minotaur enters from the north.

< 1057h/1057H 185v/187V Pos: standing >
A Minotaur leaves south.

< 1057h/1057H 185v/187V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -South -West 
A hostile fish swims by here trying to bite You!

< 1057h/1057H 183v/187V Pos: standing >
A Minotaur enters from the south.

< 1057h/1057H 184v/187V Pos: standing >
A halfling merchant snaps into visibility.
A halfling merchant's pierce wounds you.

< 1043h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC:few scratches E: a halfling merchant sta EP: excellent >
 A Minotaur tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 1043h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: a halfling merchant sta EP: excellent >
 A halfling merchant's pierce wounds you.
A halfling merchant slips beneath your guard, dealing you a vicious attack!
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant slips beneath your guard, dealing you a vicious attack!
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant slips beneath your guard, dealing you a vicious attack!
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's pierce strikes you.

< 879h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: a halfling merchant sta EP: excellent >
 A Minotaur's impressive slash wounds you.
A Minotaur's impressive pierce wounds you.
A Minotaur's impressive slash wounds you.

< 848h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant parries your futile lunge at him.
A halfling merchant parries your futile lunge at him.

< 848h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's powerful pierce strikes you.
You dodge a halfling merchant's vicious attack.
A halfling merchant's impressive pierce wounds you.
You block a halfling merchant's lunge at you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant looks at you.

< 780h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A Minotaur's impressive slash wounds you.
A Minotaur's pierce wounds you.
You block a Minotaur's lunge at you.
Maybe you should get on your feet first?

< 759h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 Maybe you should get on your feet first?

< 759h/1057H 184v/187V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A bruised salmon enters from the west.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's pierce wounds you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's impressive pierce hits you on the torso making him grimace in pain.
You clamber to your feet.

< 658h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
 You are already standing.

< 658h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss a halfling merchant.
You have no footing here!
Everything is blurry after a Minotaur's head came crashing into your skull.

< 560h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's pierce wounds you.
A halfling merchant's impressive pierce wounds you.
You block a halfling merchant's lunge at you.
A halfling merchant's impressive pierce wounds you.
Your spiked purple steel bracer was damaged from the massive blow!
You block a halfling merchant's lunge at you.
A halfling merchant's impressive pierce wounds you.
A halfling merchant's pierce wounds you.

< 487h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: nasty wounds E: a halfling merchant sta EP: excellent >
 A Minotaur's fine slash wounds you.
A Minotaur's impressive pierce wounds you.
A Minotaur's impressive slash wounds you.

< 457h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: nasty wounds E: a halfling merchant sta EP: excellent >
 Your powerful bash knocks a halfling merchant to the ground yet he quickly rolls back up onto his feet.

< 457h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: nasty wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's pierce strikes you.
A halfling merchant's impressive pierce strikes you.
A halfling merchant's pierce strikes you.
A halfling merchant's impressive pierce strikes you.
A halfling merchant's pierce strikes you.

< 379h/1057H 184v/187V Pos: standing >
< T: Juko TP: sta TC: nasty wounds E: a halfling merchant sta EP: excellent >
 You lash out with a powerful strike, but a halfling merchant cunningly sidesteps and escapes the attack.
You stumble in your attack, and hit yourself!

< 379h/1057H 184v/187V Pos: standing >
PooF! a halfling merchant suddenly performs an evasive maneouver, quickling darting into the shadows!
A Minotaur tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 379h/1057H 184v/187V Pos: standing >
You are already standing.

< 379h/1057H 184v/187V Pos: standing >
You notice a halfling merchant attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?

< 380h/1057H 185v/187V Pos: standing >
Bash who?

< 381h/1057H 186v/187V Pos: standing >
A Minotaur misses you.
You block a Minotaur's lunge at you.
A Minotaur misses you.

< 381h/1057H 186v/187V Pos: standing >
< T: Juko TP: sta TC: nasty wounds E: A Minotaur ass EP: excellent >
 Out of nowhere, a halfling merchant stabs you in the back.
Your some boreal tin vambraces was damaged from the massive blow!

< 300h/1057H 187v/187V Pos: standing >
< T: Juko TP: sta TC:pretty hurt E: A Minotaur ass EP: excellent >
 As a Minotaur avoids your bash, you topple over and fall to the ground.

< 300h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC:pretty hurt E: A Minotaur ass EP: excellent >
 A halfling merchant's impressive pierce strikes you.
A halfling merchant's impressive pierce strikes you.
You block a halfling merchant's lunge at you.
A halfling merchant's impressive pierce strikes you.
A halfling merchant's pierce strikes you.
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a halfling merchant striking you full on!
Your pair of whitened steel gauntlets [superior] was corroded by acid.
A halfling merchant's impressive pierce strikes you hard.

< 183h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC:pretty hurt E: A Minotaur ass EP: excellent >
 You no longer see spots.

< 183h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC:pretty hurt E: A Minotaur ass EP: excellent >
 Green slime eats away at your skin!
Your diabolical ivory belt buckle was corroded by acid.
Your fine slash grazes a Minotaur.
You score a CRITICAL HIT!!!!!
Your impressive slash wounds a Minotaur.

< 160h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC:pretty hurt E: A Minotaur ass EP: few scratches >
 A halfling merchant's impressive pierce strikes you hard.
A halfling merchant's impressive pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A halfling merchant's pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You block a halfling merchant's lunge at you.
A halfling merchant slips beneath your guard, dealing you a vicious attack!
A halfling merchant's pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A halfling merchant's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A halfling merchant slips beneath your guard, dealing you a vicious attack!
A halfling merchant's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A halfling merchant's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
You block a Minotaur's lunge at you.
A Minotaur misses you.

< 35h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC: awful E: A Minotaur ass EP: few scratches >
 A halfling merchant flashes a wicked grin as the shadows slowly coalesce around them.

< 35h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC: awful E: A Minotaur ass EP: few scratches >
 Green slime eats away at your skin!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 14h/1057H 187v/187V Pos: sitting >
< T: Juko TP: sit TC: awful E: A Minotaur ass EP: few scratches >
 A halfling merchant's impressive pierce critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.