The death of [26 Reaver] Kelreav (Goblin)

in a Well Traveled Path

from the perspective of [26 Reaver] Kelreav (Goblin)

<worn as a badge>    a brutal clay badge
<worn on head>       a head of a siege golem
<worn on eyes>       an eyepatch of Dagon of precision [80%]
<worn in ear>        an earring of crystal
<worn in ear>        a green Cimmerian earring [superior]
<worn on face>       a dented electrum veil from Storm Port
<worn around neck>   a gleaming cured leather pendant
<worn on body>       a 'Misty Vale #1 Hunter' shirt
<worn about body>    a griffon feather cloak [poor] (illuminating)
<worn on back>       a large leather backpack
<worn on arms>       a pair of vicious looking armguards
<worn around wrist>  the bracelet of the nereid (glowing)
<worn around wrist>  the bracer of archery
<worn on hands>      the gloves of tearing [poor]
<worn on finger>     a ring with triangular emeralds [superior]
<primary weapon>     a crimson long sword [superior]
<worn on legs>       a pair of celestial leg plates
<worn on feet>       some durethium boots [superior]

A traveling merchant dodges your futile attack.
You miss a traveling merchant.
[Damage:  8 ] Your fine slash strikes a traveling merchant.
You don't have that spell memorized.

< 235h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A young villager leaves south.

< 235h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You parry a traveling merchant's lunge at you.
You dodge a traveling merchant's vicious attack.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  4 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 229h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant ducks, and your foot flies a mile high.

< 229h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your slash strikes a traveling merchant very hard.
[Damage:  9 ] Your fine slash strikes a traveling merchant hard.

< 229h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant's fine punch strikes you.
[Damage:  8 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 216h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss a traveling merchant.
[Damage:  7 ] Your fine slash strikes a traveling merchant hard.
[Damage:  7 ] Your fine slash strikes a traveling merchant hard.
[Damage:  7 ] Your fine slash strikes a traveling merchant hard.

< 216h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A traveling merchant dodges your futile attack.
[Damage:  7 ] Your fine slash strikes a traveling merchant very hard.
A traveling merchant dodges your futile attack.

< 216h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You parry a traveling merchant's lunge at you.
You dodge a traveling merchant's vicious attack.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  5 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 [Damage:  9 ] Your kick hits a traveling merchant in the side.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
[Damage:  7 ] Your fine slash seriously wounds a traveling merchant.
[Damage:  7 ] Your fine slash seriously wounds a traveling merchant.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 A small villager leaves north.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 A village commoner leaves south.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 A peasant commoner enters from the south.
Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
[Damage:  8 ] Your fine slash enshrouds a traveling merchant in a mist of blood.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant dodges, and you miss your kick at her legs.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your slash causes a traveling merchant to grimace in pain.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.

< 209h/284H 140v/140V Pos: standing >
< T: Kelreav TP: sta TC: few wounds E: merchant sta EP:  awful >
 You dodge a traveling merchant's vicious attack.
You dodge a traveling merchant's vicious attack.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  8 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 197h/284H 140v/140V Pos: standing >
<A village commoner leaves north.

< 197h/284H 140v/140V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your slash hits a traveling merchant.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 197h/284H 140v/140V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 198h/284H 140v/140V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 21 gold coins. 

< 204h/284H 140v/140V Pos: standing >
A small villager enters from the north.

< 208h/284H 140v/140V Pos: standing >
A traveling adventurer leaves north.

< 215h/284H 140v/140V Pos: standing >
A young villager leaves north.

< 216h/284H 140v/140V Pos: standing >
A wandering adventurer leaves north.

< 220h/284H 140v/140V Pos: standing >
You sit down and relax.

< 224h/284H 140v/140V Pos: sitting >
You start meditating...

< 225h/284H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - sleep

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   41 seconds:  ( 3rd) magic missile

You can memorize 1 3rd, 1 4th, 3 5th and 1 6th circle spell(s).
You continue your study.

< 233h/284H 140v/140V Pos: sitting >
A traveling adventurer enters from the south.

< 238h/284H 140v/140V Pos: sitting >
A muscular villager enters from the north.

< 239h/284H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 246h/284H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 271h/284H 140v/140V Pos: sitting >
A wandering adventurer enters from the north.

< 279h/284H 140v/140V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
An unique leather girth lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.

< 284h/284H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 284h/284H 140v/140V Pos: sitting >
You clamber to your feet.

< 284h/284H 140v/140V Pos: standing >
You are already standing.

< 284h/284H 140v/140V Pos: standing >
A small villager enters from the north.

< 284h/284H 140v/140V Pos: standing >
Autosaving...

< 284h/284H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
An unique leather girth lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.

< 284h/284H 140v/140V Pos: standing >
A wandering adventurer leaves north.

< 284h/284H 140v/140V Pos: standing >
A village commoner enters from the north.

< 284h/284H 140v/140V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A traveling merchant who is close by to your north.
A hostile woodchuck who is a brief walk away to your north.
A humming bird who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A mother deer who is rather far off to your north.
A rather buff looking deer who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A ravenous chipmunk who is rather far off to your north.
A young villager who is close by to your south.
A wandering adventurer who is close by to your south.
A pudgy commoner who is close by to your south.
A village commoner who is close by to your south.

< 284h/284H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 284h/284H 138v/140V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A robin who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A village commoner who is close by to your south.
A small villager who is close by to your south.
A muscular villager who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A young villager who is not far off to your south.
A wandering adventurer who is not far off to your south.

< 284h/284H 138v/140V Pos: standing >
[Damage:  9 ] Your fine slash strikes a traveling merchant.

< 284h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:excellent E: merchant sta EP: few scratches >
 A traveling merchant dodges your futile attack.
[Damage:  8 ] Your fine slash strikes a traveling merchant.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive slash strikes a traveling merchant.

< 284h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A young villager leaves south.

< 284h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A village commoner enters from the south.

< 284h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You parry a traveling merchant's lunge at you.
You parry a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  4 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A small villager enters from the south.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
[Damage:  8 ] Your fine slash strikes a traveling merchant.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Casting: magic missile 

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You parry a traveling merchant's lunge at you.
You parry a traveling merchant's lunge at you.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage:  8 ] Your fine slash strikes a traveling merchant.
[Damage:  7 ] Your fine slash strikes a traveling merchant.
[Damage:  8 ] Your fine slash strikes a traveling merchant.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  8 ] Your slash strikes a traveling merchant.
[Damage:  8 ] Your slash strikes a traveling merchant.

< 277h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling merchant's fine punch strikes you.
[Damage:  7 ] A traveling merchant shivers from the unnatural cold as she hits you!
You parry a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  6 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine slash strikes a traveling merchant hard.
A traveling merchant dodges your futile attack.
[Damage:  6 ] Your slash strikes a traveling merchant.
A traveling merchant dodges your futile attack.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You parry a traveling merchant's lunge at you.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
[Damage:  7 ] Your fine slash strikes a traveling merchant hard.
A traveling merchant dodges your futile attack.
You miss a traveling merchant.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A village commoner leaves south.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant misses you.
You feel your skill in riposte improving.
You parry a traveling merchant's lunge at you.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine slash strikes a traveling merchant hard.
[Damage:  8 ] Your fine slash strikes a traveling merchant very hard.
[Damage:  6 ] Your fine slash strikes a traveling merchant hard.
A traveling merchant dodges your futile attack.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 [Damage:  8 ] Your slash strikes a traveling merchant very hard.
[Damage:  6 ] Your fine slash strikes a traveling merchant very hard.
A traveling merchant dodges your futile attack.

< 256h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant's fine punch strikes you.
[Damage:  9 ] A traveling merchant shivers from the unnatural cold as she hits you!
You parry a traveling merchant's lunge at you.

< 243h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a traveling merchant.
[Damage:  7 ] Your slash seriously wounds a traveling merchant.
[Damage:  7 ] Your fine slash enshrouds a traveling merchant in a mist of blood.

< 243h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.
You dodge a traveling merchant's vicious attack.

< 243h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
[Damage:  8 ] Your fine slash causes a traveling merchant to grimace in pain.
A traveling merchant dodges your futile attack.

< 243h/284H 138v/140V Pos: standing >
< T: Kelreav TP: sta TC: small wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
[Damage:  6 ] Your slash grievously wounds a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 243h/284H 138v/140V Pos: standing >
<[Damage:  5 ] You hit a traveling merchant in the thigh with a hefty sweep.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 243h/284H 138v/140V Pos: standing >
A small villager leaves south.

< 252h/284H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.

< 254h/284H 138v/140V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A mistgrave hare who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A village commoner who is close by to your south.
A muscular villager who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A traveling adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.

< 258h/284H 138v/140V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 17 gold coins. 

< 263h/284H 138v/140V Pos: standing >
A village commoner enters from the south.

< 266h/284H 139v/140V Pos: standing >
Into what?

< 270h/284H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
An unique leather girth lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
Oops, trying to juggle too many loose coins, you drop a few.

< 271h/284H 138v/140V Pos: standing >
You get a few coins.
There were: 26 gold coins. 

< 274h/284H 139v/140V Pos: standing >
A wandering adventurer enters from the south.

< 275h/284H 140v/140V Pos: standing >
A muscular villager enters from the south.

< 278h/284H 140v/140V Pos: standing >
Ok.
You put 0 platinum, 145 gold, 28 silver, and 44 copper coins into a large leather backpack.

< 281h/284H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 284h/284H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.

< 284h/284H 138v/140V Pos: standing >
A village commoner leaves north.

< 284h/284H 138v/140V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A wandering adventurer who is close by to your north.
A small villager who is close by to your north.
A peasant commoner who is close by to your north.
A young villager who is not far off to your north.
A village commoner who is not far off to your north.
A humming bird who is rather far off to your north.
A humming bird who is rather far off to your north.
A rather buff looking deer who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A young villager who is close by to your west.
A muscular villager who is close by to your west.
A wandering merchant who is not far off to your west.

< 284h/284H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
An unique leather girth lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 284h/284H 136v/140V Pos: standing >
A wandering adventurer enters from the north.

< 284h/284H 138v/140V Pos: standing >
A village commoner leaves south.

< 284h/284H 140v/140V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A village commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A humming bird who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A rather buff looking deer who is rather far off to your north.
A village commoner who is close by to your south.

< 284h/284H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.

< 284h/284H 138v/140V Pos: standing >
A Dwarf snaps into visibility.
The globe around a Dwarf's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Dwarf's skillful bash!

< 279h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's crush seriously wounds you.
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's crush strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.

< 179h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
Someone dodges your futile attack.
A Dwarf snaps into visibility.

< 179h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone blocks your futile lunge at him.
A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
As you stagger and gasp for breath he steps forward and slams his head into your face. Yikes!

< 110h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's impressive crush strikes you very hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush reached your arm severing tendons and muscles.
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.

< 45h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A traveling adventurer enters from the south.

< 45h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A muscular villager leaves south.

< 45h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone anticipates your attack and masterfully parries your blow.
Someone dodges your futile attack.
A Dwarf snaps into visibility.

< 45h/284H 138v/140V Pos: sitting >
< T: Kelreav TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
A Dwarf's impressive crush critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.