The death of [50 Necrolyte] Rodo (Gnome)

in A Vacant building

from the perspective of [50 Necrolyte] Rodo (Gnome)

<worn on eyes>       a finely-woven mesh eyepatch [superior]
<worn in ear>        an exquisite dragonscale stud from The City of Winterhaven
<worn around neck>   a spiked crystal charm
<worn around neck>   a pitted reptile scale torque
<worn on body>       a full suit of studded leather of agility
<worn about waist>   a polished golden belt with silver buckles
<worn around wrist>  a small wooden bracelet with stone spikes [poor]
<worn on hands>      some well-crafted platinum gloves
<worn on finger>     a chipped jade ring
<worn on finger>     an ashen iron band


< 263h/263H 102v/102V Pos: standing >
An Ambassador from the Village of Werrun enters from above.

< 263h/263H 102v/102V Pos: standing >
An Ambassador from the Village of Werrun leaves east.

< 263h/263H 102v/102V Pos: standing >
An Ambassador from the Village of Werrun enters from the east.

< 263h/263H 102v/102V Pos: standing >
A small black dog leaves east.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
An Ambassador from the Village of Werrun leaves north.

< 263h/263H 102v/102V Pos: standing >
It rains a bit harder.

< 263h/263H 102v/102V Pos: standing >
The Celestial Bazaar
Obvious exits: -North -East  -South -West  -Up   

< 263h/263H 102v/102V Pos: standing >
A tiny brown cat enters from the east.

< 263h/263H 102v/102V Pos: standing >
Consider killing who?

< 263h/263H 102v/102V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
(Q)Melfist, the local Dyer, walks the streets here.
A white-clad monk is busy chanting in unison with his group.

< 263h/263H 101v/102V Pos: standing >
The white-clad monks begin to chant more softly and the statue
begins to shrink and recede, until there is nothing left but a
large pool of water.

Suddenly, they begin to chant louder and louder and the pool of
water begins to bubble and grow, almost as if it were starting
to come alive!

With a sudden howl, the water erupts towards the sky in a flurry
of activity. The water shifts and swirls as it begins to slow
down, finally stopping as it takes the shape of a Demon!


< 263h/263H 102v/102V Pos: standing >
A small black dog enters from the south.

< 263h/263H 102v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.

< 263h/263H 100v/102V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A small black dog who is a brief walk away to your east.
A small yellow cat who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A small black dog who is not far off to your west.
Melfist who is not far off to your west.
A white-clad Monk who is not far off to your west.
A female commoner who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A street sweeper who is in the distance to your west.
A male commoner who is in the distance to your west.
A city mason who is in the distance to your west.
Muredach who is in the distance to your west.

< 263h/263H 102v/102V Pos: standing >
Davril's Sturdy Armor
   This room is cluttered with merchandise. Suits of scalemail, splintmail
and platemail lay in heaps alongside the wall. A variety of shields lay
stacked on top of each other. There are a few barrels that contain bracers,
neckguards and gauntlets sitting towards the middle of the room. Off to your
right, is a very large display case.
Obvious exits: -North
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
A small yellow cat sits here, wiggling her large ears.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.

< 263h/263H 100v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 263h/263H 99v/102V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
   From wall to wall, this room is simply a mess. Literally hundreds of
various bottles hang from an intricate network of hooks and ropes from
the ceiling. Many of the bottles you see contain the body parts of animals
and even of people. There are a few dozen barrels filled to the brim with
herbal ingredients used by alchemists on a daily basis.
Obvious exits: -North
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 263h/263H 99v/102V Pos: standing >

< 263h/263H 100v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 263h/263H 101v/102V Pos: standing >

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 263h/263H 101v/102V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
   From wall to wall, this room is simply a mess. Literally hundreds of
various bottles hang from an intricate network of hooks and ropes from
the ceiling. Many of the bottles you see contain the body parts of animals
and even of people. There are a few dozen barrels filled to the brim with
herbal ingredients used by alchemists on a daily basis.
Obvious exits: -North
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 263h/263H 100v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 263h/263H 100v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Krethik Keep walks the streets here.

< 263h/263H 100v/102V Pos: standing >
An ambassador from Krethik Keep leaves west.

< 263h/263H 102v/102V Pos: standing >
Tavern of the Bearded Lady
   This seems to be a popular retreat for the restless and unemployed.
The room itself is basically one long bar that follows the wall. There are
roughly a dozen tables, surrounded by simple wooden planks serving as seats.
The floor is dirty and sticky from the gallons of ale that are spilled and
dry each night. The smell is putridly sweet, like that of rotting fruit. One
might be able to find a few willing parnters in an expedition here, for a
price of course.
Obvious exits: -North
A filthy beggar stands infront of you, asking for spare coins.
(Q)Thorl the Mercenary stands here offering the services of his men.

< 263h/263H 101v/102V Pos: standing >
Easy.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
Pretty Pwease?!? The filthy beggar begs you, looking desperate.


< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
Tavern of the Bearded Lady
Obvious exits: -North
A filthy beggar stands infront of you, asking for spare coins.
(Q)Thorl the Mercenary stands here offering the services of his men.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A small yellow cat sits here, wiggling her large ears.

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 263h/263H 100v/102V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A city mason who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A small black dog who is close by to your south.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A small yellow cat who is close by to your west.
A city guard who is rather far off to your west.
A street sweeper who is in the distance to your west.
A female commoner who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 263h/263H 102v/102V Pos: standing >
Rosenthal's Delectible Treats
   The smell of freshly baked goods fills the air of this small building.
Barrels of delicious breads, biscuits, snacks and desserts line each wall.
A small stand sits in the center of the room, offering samples of the most
popular foods to curious visitors. A row of large ovens sit at the back of
the room, with a large ventilation duct running from the back to the front
of the building. Apprently Rosenthal discovered that by sending the bakery
smells into the busy streets of Merchant's Way, he could attract a lot more
business.
Obvious exits: -North
A small black dog stands here, sniffing away at a pile of trash.
(Q)Rosenthal the Baker is busy decorating a cake.
A merchant stands here, selling Rosenthal's delectible treats.

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 263h/263H 100v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)

< 263h/263H 99v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 263h/263H 99v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A small yellow cat sits here, wiggling her large ears.

< 263h/263H 101v/102V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A member of the city militia stands here, looking bored.

< 263h/263H 101v/102V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, picking up some garbage.
A white-clad monk is busy chanting in unison with his group.

< 263h/263H 100v/102V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East  -South -West 
A tiny brown cat sits here, playing with its tail.

< 263h/263H 100v/102V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A white-clad Monk who is close by to your north.
A city guard who is not far off to your north.
An Ambassador from Labyrinth of No Return who is not far off to your north.
A small black dog who is not far off to your north.
A city guard who is a brief walk away to your north.
A filthy beggar who is in the distance to your north.
A tiny brown cat who is a brief walk away to your south.
A female commoner who is rather far off to your south.
A member of the city patrol who is rather far off to your south.
A local noble who is in the distance to your south.
A street sweeper who is close by to your west.
A member of the city patrol who is close by to your west.
Melfist who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is not far off to your west.
A small black dog who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A city guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
You quickly scan the area.
A street sweeper who is close by to your north.
A white-clad Monk who is close by to your north.
A city guard who is not far off to your north.
An Ambassador from Labyrinth of No Return who is not far off to your north.
A small black dog who is not far off to your north.
A city guard who is a brief walk away to your north.
A filthy beggar who is in the distance to your north.
A tiny brown cat who is a brief walk away to your south.
A female commoner who is rather far off to your south.
A member of the city patrol who is rather far off to your south.
A local noble who is in the distance to your south.
A street sweeper who is close by to your west.
A member of the city patrol who is close by to your west.
Melfist who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is not far off to your west.
A small black dog who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A city guard who is rather far off to your west.

A street sweeper who is rather far off to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 263h/263H 102v/102V Pos: standing >
The Bloodbath Debriefing Room
  This building is completely vacant and has not had any inhabitants
for quite some time. The floors are dirty and covered with dirt, dried
blood and broken pieces of equipment. Graffiti cover the backwall and
depict stories of battles, both won and lost. Local adventurers use
this place for splitting their loot after battles.
Obvious exits: -West 

< 263h/263H 101v/102V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East  -South -West 
A tiny brown cat sits here, playing with its tail.

< 263h/263H 100v/102V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates.
Obvious exits: -North -East  -South -West 

< 263h/263H 100v/102V Pos: standing >
A Vacant building
   This building stands here completely unused and waits for
someone to rent or purchase it. Other than a need for some new
paint and maybe visit from the local pest control, the building
is in great condition.
Obvious exits: -West 
A massive guard is patrolling the city of Winterhaven.

< 263h/263H 100v/102V Pos: standing >
You start chanting...

< 263h/263H 102v/102V Pos: standing >
Casting: protect undead 

< 263h/263H 102v/102V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
You misjudge a member of the city patrol's height and kick well above his head.
You snap into visibility.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP: excellent >
 Autosaving...
You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
A member of the city patrol's weak punch wounds you.
A member of the city patrol suddenly looks stronger!
A member of the city patrol dodges your futile attack.

< 256h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: excellent >
 You miss a member of the city patrol.

< 256h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: excellent >
 You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.
You suddenly see a member of the city patrol's foot in your chest.

< 251h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: excellent >
 You start chanting...

< 251h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: excellent >
 You complete your spell...
You drain a member of the city patrol of some of his energy.
A member of the city patrol dodges your futile attack.

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 You start chanting...

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.

< 285h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 You complete your spell...
You drain a member of the city patrol of some of his energy.

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 A member of the city patrol dodges your futile attack.

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 You start chanting...

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 Casting: energy drain *

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 Casting: energy drain 

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  small wounds >
 You complete your spell...
You drain a member of the city patrol of some of his energy.
You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
You suddenly see a member of the city patrol's foot in your chest.

< 288h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 A member of the city patrol dodges your futile attack.

< 288h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 You start chanting...

< 288h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 Casting: energy drain *

< 288h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 Casting: energy drain 

< 288h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 You complete your spell...
You drain a member of the city patrol of some of his energy.

< 289h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 A member of the city patrol's weak punch wounds you.
A member of the city patrol's punch wounds you.
You dodge a member of the city patrol's vicious attack.
You miss a member of the city patrol.

< 280h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 
< 280h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 You miss a member of the city patrol.

< 280h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 You start chanting...

< 280h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 A member of the city patrol's weak punch wounds you.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.

< 271h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 Casting: negative concussion blast 

< 271h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  few wounds >
 You complete your spell...
Your concussion blast rips into a member of the city patrol, shattering his soul!

< 271h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  nasty wounds >
 You miss a member of the city patrol.

< 271h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  nasty wounds >
 You start chanting...

< 271h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  nasty wounds >
 Casting: negative concussion blast *
You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
A member of the city patrol's punch wounds you.
You dodge a bash from a member of the city patrol, who loses his balance and falls.

< 267h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive kne EP:  nasty wounds >
 Casting: negative concussion blast 

< 267h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive kne EP:  nasty wounds >
 You complete your spell...
Your concussion blast rips into a member of the city patrol, shattering his soul!

< 267h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive kne EP:  nasty wounds >
 You miss a member of the city patrol.

< 267h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive kne EP:  nasty wounds >
 A member of the city patrol's punch wounds you.
You feel your skin soften and return to normal.
A member of the city patrol's punch strikes you.

< 249h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive kne EP:  nasty wounds >
 But you are a member of no group?!

< 249h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive kne EP:  nasty wounds >
 You miss a member of the city patrol.

< 249h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive kne EP:  nasty wounds >
 
< 249h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive kne EP:  nasty wounds >
 A member of the city patrol rises to his feet.

< 249h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  nasty wounds >
 You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
A member of the city patrol's punch wounds you.
You suddenly see a member of the city patrol's foot in your chest.
A member of the city patrol dodges your futile attack.

< 243h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  nasty wounds >
 You start chanting...

< 243h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  nasty wounds >
 Casting: negative concussion blast 
You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.
You suddenly see a member of the city patrol's foot in your chest.

< 239h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  nasty wounds >
 You complete your spell...
Your concussion blast rips into a member of the city patrol, shattering his soul!

< 239h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 You don't have that spell memorized.

< 239h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 A member of the city patrol dodges your futile attack.
Your globe shimmers and fades into thin air.

< 239h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 You start chanting...

< 239h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 A member of the city patrol's punch wounds you.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.

< 231h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: massive sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP: pretty hurt >
 A member of the city patrol dodges your futile attack.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP: pretty hurt >
 You start chanting...

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP: pretty hurt >
 A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
You suddenly see a member of the city patrol's foot in your chest.
You start chanting...

< 257h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 Casting: life leech *

< 257h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 
< 257h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 Casting: life leech 

< 257h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 You start chanting...

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
You dodge a member of the city patrol's vicious attack.

< 260h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  awful >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 You start chanting...

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 A member of the city patrol dodges your futile attack.

< 263h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:excellent E: massive sta EP:  awful >
 You dodge a member of the city patrol's vicious attack.
You dodge a member of the city patrol's vicious attack.
A member of the city patrol's weak punch wounds you.
You suddenly see a member of the city patrol's foot in your chest.
You start chanting...

< 255h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  awful >
 Casting: life leech *

< 255h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  awful >
 Casting: life leech 

< 255h/263H 102v/102V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: massive sta EP:  awful >
 You complete your spell...
You reach out and touch a member of the city patrol, leeching some of his lifeforce.
A member of the city patrol is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a member of the city patrol's last actions in this world.
You are not willing to summon pets from death blows.

< 263h/263H 102v/102V Pos: standing >
You get a small pile of coins from the corpse of a member of the city patrol.
There were: 1 platinum coin, 42 gold coins. 

< 263h/263H 102v/102V Pos: standing >
Ok.
You put 1 platinum, 42 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 263h/263H 102v/102V Pos: standing >
Into what?

< 263h/263H 102v/102V Pos: standing >
It appears to be the corpse of a member of the city patrol.
Nothing.

< 263h/263H 102v/102V Pos: standing >
Kick who?

< 263h/263H 102v/102V Pos: standing >
You start chanting...

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
Casting: embalm *

< 263h/263H 102v/102V Pos: standing >
Casting: embalm 

< 263h/263H 102v/102V Pos: standing >
You complete your spell...
The corpse of a member of the city patrol is preserved for an additional 100 hours.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
A Vacant building
Obvious exits: -West 
Fresh blood splatters cover the area.
The corpse of a member of the city patrol is lying here.

< 263h/263H 102v/102V Pos: standing >
You start chanting...

< 263h/263H 102v/102V Pos: standing >
Casting: raise lich *

< 263h/263H 102v/102V Pos: standing >
Casting: raise lich 

< 263h/263H 102v/102V Pos: standing >
You complete your spell...
You breathe life into the corpse of a member of the city patrol with the awesome power of your art.
The lich of a member of the city patrol starts following you.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
The lich of a member of the city patrol is now a member of your group.

< 263h/263H 102v/102V Pos: standing >

< 263h/263H 102v/102V Pos: standing >
A Drow Elf enters from the west.
The brothel madam enters from the west.
A rakshasa cosmic templar enters from the west.
A Drow Elf enters from the west.
The lich of an elven sailor enters from the west.
The lich of an elven sailor enters from the west.
The lich of an elven sailor enters from the west.

< 263h/263H 102v/102V Pos: standing >
A Drow Elf gives an order to his followers.
You are knocked to the ground by a rakshasa cosmic templar's mighty bash!

< 262h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC:few scratches E: rakshasa sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
The lich of an elven sailor starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elven sailor starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elven sailor starts casting an offensive spell called 'bigbys clenched fist'.

< 262h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC:few scratches E: rakshasa sta EP:  small wounds >
 A rakshasa cosmic templar parries your futile lunge at him.

< 262h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC:few scratches E: rakshasa sta EP:  small wounds >
 You feel your skin soften and return to normal.
A rakshasa cosmic templar's weak slash grazes you.
A rakshasa cosmic templar's slash strikes you.

< 250h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC:few scratches E: rakshasa sta EP:  small wounds >
 The lich of an elven sailor completes its spell...
The lich of an elven sailor utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven sailor's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of an elven sailor completes its spell...
The lich of an elven sailor utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven sailor's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of an elven sailor completes its spell...
The lich of an elven sailor utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven sailor's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC: awful E: rakshasa sta EP:  small wounds >
 The brothel madam plays a song to lift her spirit off the ground.
You fly through the air, free as a bird!

< 23h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC: awful E: rakshasa sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
The brothel madam starts casting an offensive spell called 'bigbys clenched fist'.

< 23h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC: awful E: rakshasa sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
The lich of an elven sailor starts casting an offensive spell.
The lich of an elven sailor starts casting an offensive spell.
The lich of an elven sailor starts casting an offensive spell called 'bigbys clenched fist'.

< 23h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC: awful E: rakshasa sta EP:  small wounds >
 You miss a rakshasa cosmic templar.

< 23h/263H 102v/102V Pos: sitting >
< T: Rodo TP: sit TC: awful E: rakshasa sta EP:  small wounds >
 A rakshasa cosmic templar's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A rakshasa cosmic templar's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A rakshasa cosmic templar's impressive slash hits you.
Your mask of festive feathers [superior] was completely destroyed by the massive blow!