The death of [46 Necrolyte] Lorak Dirty Bastards (Drow Elf)

in The Bar of Dancing Flame

from the perspective of [46 Necrolyte] Lorak Dirty Bastards (Drow Elf)


The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 1h/208H 121v/121V Pos: standing >

		Score information for Lorak

Level: 46   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 1(208)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   -1.50   Deaths:   76
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  298 

Active Spells:
--------------
well-rested bonus (48 minutes)


< 1h/208H 121v/121V Pos: standing >
Experience till level: 12362919

< 2h/208H 121v/121V Pos: standing >
A black skunk leaves down.

< 3h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 3h/208H 121v/121V Pos: standing >

< 4h/208H 121v/121V Pos: standing >

< 4h/208H 121v/121V Pos: standing >

< 5h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'vampiric trance'.

< 5h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Ixie.

< 6h/208H 121v/121V Pos: standing >

< 7h/208H 121v/121V Pos: standing >

< 7h/208H 121v/121V Pos: standing >

< 8h/208H 121v/121V Pos: standing >

< 10h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 11h/208H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 12h/208H 121v/121V Pos: standing >

< 12h/208H 121v/121V Pos: standing >

< 12h/208H 121v/121V Pos: standing >

< 14h/208H 121v/121V Pos: standing >

< 15h/208H 121v/121V Pos: standing >

< 15h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'greater spirit ward'.

< 17h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'ofzahzf gsufuh xabrae'
Ixie glows visibly as a faint white halo surrounds her.

< 17h/208H 121v/121V Pos: standing >

< 18h/208H 121v/121V Pos: standing >

< 19h/208H 121v/121V Pos: standing >

< 21h/208H 121v/121V Pos: standing >

< 22h/208H 121v/121V Pos: standing >

< 22h/208H 121v/121V Pos: standing >

< 23h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 24h/208H 121v/121V Pos: standing >

< 24h/208H 121v/121V Pos: standing >

< 26h/208H 121v/121V Pos: standing >

< 26h/208H 121v/121V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 27h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 27h/208H 121v/121V Pos: standing >

< 28h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 29h/208H 121v/121V Pos: standing >

< 29h/208H 121v/121V Pos: standing >
Ixie starts casting a spell.

< 30h/208H 121v/121V Pos: standing >

< 31h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Ixie.

< 31h/208H 121v/121V Pos: standing >

< 31h/208H 121v/121V Pos: standing >
Hey! an orcish thief just tried to steal your small leather-bound book!
You discover that an orcish thief has his hands in your wallet.

< 33h/208H 121v/121V Pos: standing >

< 34h/208H 121v/121V Pos: standing >
A black skunk enters from below.

< 35h/208H 121v/121V Pos: standing >

< 36h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'vitalize undead'.

< 36h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 37h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'vitalize undead'
Darkness seems to encompass Ixie, and begins to permeate her rotting flesh!

< 37h/208H 121v/121V Pos: standing >

< 37h/208H 121v/121V Pos: standing >

< 38h/208H 121v/121V Pos: standing >
You discover that an orcish thief has his hands in your wallet.

< 41h/208H 121v/121V Pos: standing >

< 41h/208H 121v/121V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.

< 42h/208H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 42h/208H 121v/121V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down 
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
An orcish thief watches his next victim closely.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 42h/208H 121v/121V Pos: standing >

< 43h/208H 121v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   

< 43h/208H 120v/121V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A black skunk who is close by above you.
An orcish thief who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 43h/208H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
An orcish merchant is standing here completing his next transaction.

< 43h/208H 119v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
(Q)An old orcish woman cries over the loss of her spouse.

< 43h/208H 119v/121V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
An orcish warrior who is close by to your north.
An orcish assassin who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A baby orc who is a brief walk away to your north.
A female orc who is rather far off to your north.
An orcish assassin who is rather far off to your north.
Meinar, the old baker who is close by to your east.
An orcish street sweeper who is close by to your south.
An orcish guard who is close by to your south.
An orcish merchant who is close by to your south.
An orcish elite who is a brief walk away to your south.
An orcish shaman who is rather far off to your south.
A thick-haired buffalo who is in the distance to your south.
A wild horse who is in the distance to your south.
A prong-horned antelope who is in the distance to your south.
An orcish shaman who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish merchant who is close by to your west.

< 44h/208H 120v/121V Pos: standing >
An orcish merchant enters from the west.

< 44h/208H 121v/121V Pos: standing >

< 44h/208H 121v/121V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
An orcish warrior who is close by to your north.
An orcish assassin who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A female orc who is rather far off to your north.
Meinar, the old baker who is close by to your east.
An orcish street sweeper who is close by to your south.
An orcish guard who is close by to your south.
An orcish merchant who is close by to your south.
An orcish elite who is a brief walk away to your south.
A black skunk who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A thick-haired buffalo who is in the distance to your south.
A wild horse who is in the distance to your south.
A prong-horned antelope who is in the distance to your south.
An orcish shaman who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.

< 44h/208H 121v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 45h/208H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
An orcish thief watches his next victim closely.

< 45h/208H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/208H 119v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Fresh blood covers everything in the area.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 45h/208H 119v/121V Pos: standing >

< 47h/208H 121v/121V Pos: standing >
A black skunk barks loudly.

< 49h/208H 121v/121V Pos: standing >

< 49h/208H 121v/121V Pos: standing >

< 49h/208H 121v/121V Pos: standing >

< 49h/208H 121v/121V Pos: standing >

< 50h/208H 121v/121V Pos: standing >
A black skunk sniffs the ground looking for something.

< 50h/208H 121v/121V Pos: standing >

< 54h/208H 121v/121V Pos: standing >

< 55h/208H 121v/121V Pos: standing >

< 55h/208H 121v/121V Pos: standing >

< 56h/208H 121v/121V Pos: standing >
A dancing elven girl starts casting a spell called 'spirit armor'.
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 57h/208H 121v/121V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl is briefly surrounded by a purple aura.

< 58h/208H 121v/121V Pos: standing >
Autosaving...

< 61h/208H 121v/121V Pos: standing >
A black skunk looks at you warily.

< 61h/208H 121v/121V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down 
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 64h/208H 121v/121V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
An orcish thief who is close by below you.

< 64h/208H 121v/121V Pos: standing >
A black skunk looks at you warily.

< 65h/208H 121v/121V Pos: standing >

< 65h/208H 121v/121V Pos: standing >

		Score information for Lorak

Level: 46   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 65(208)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   -1.50   Deaths:   76
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  298 

Active Spells:
--------------
well-rested bonus (44 minutes)


< 65h/208H 121v/121V Pos: standing >
A black skunk sniffs the ground looking for something.

< 66h/208H 121v/121V Pos: standing >
No-one by that name here...

< 68h/208H 121v/121V Pos: standing >
A black skunk sniffs the ground looking for something.

< 69h/208H 121v/121V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 72h/208H 121v/121V Pos: standing >
A black skunk leaves down.

< 73h/208H 121v/121V Pos: standing >

< 74h/208H 121v/121V Pos: standing >
Ixie starts casting a spell called 'fireshield'.

< 74h/208H 121v/121V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'yufzgpuzre'
Ixie is surrounded by burning flames!

< 75h/208H 121v/121V Pos: standing >

< 75h/208H 121v/121V Pos: standing >
A black skunk enters from below.

< 76h/208H 121v/121V Pos: standing >

< 79h/208H 121v/121V Pos: standing >
Ixie starts casting a spell.
A lich warlock snaps into visibility.
Out of nowhere, a lich warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 1h/208H 121v/121V Pos: standing >
< T: Lorak TP: sta TC: awful E: a lich warlock sta EP: excellent >
 Someone dodges your futile attack.
A lich warlock snaps into visibility.

< 1h/208H 121v/121V Pos: standing >
< T: Lorak TP: sta TC: awful E: a lich warlock sta EP: excellent >
 You attempt to flee...
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
You flee northward!

< 1h/208H 92v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Fresh blood covers everything in the area.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A sturdy looking wooden club has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/208H 93v/121V Pos: standing >
Sorry, but you cannot do that here!
A lich warlock snaps into visibility.
Out of nowhere, a lich warlock stabs you in the back.