The death of [51 Swordsman] Zslingerex Dirty Bastards (Thri-Kreen)

in Aboard the Sloop x==|========>

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of burning flames [poor]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring [poor]
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a golden collar studded with sapphires of endurance
<worn around neck>   a necklace of dangling bones and relics of endurance (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [88%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a vortex of air forming a sash bearing the soul of Alfy
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  a bracelet of dracolich hide of dexterity (humming) [84%]
<worn around wrist>  a burnished couatl-hide bracer [86%]
<worn on hands>      the sacred stone claws of Aan [superior]
<worn on finger>     the signet ring of Frenbar
<worn on finger>     the ring of the void [superior]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[170h 14m 32s]
<worn on legs>       the leggings of a MaDMaN of constitution
<worn on feet>       some spurred blood crystal boots

You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
An elite palace guard who is not far off to your north.
Rodev who is close by to your south.
Aberla who is close by to your south.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The King's Residence
</map>
The King's Residence
Obvious exits: -N -E -S -W

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your north.
Rodev who is not far off to your south.
Aberla who is not far off to your south.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The King's Residence
</map>

<map>
Zone: Sarmiz'Duul.
Room: The King's Residence
</map>
The King's Residence
Obvious exits: -N -E -S -W
An elite guard stands here, eyeing visitors.

< 902h/902H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
A palace servant who is in the distance to your north.
A palace servant who is close by to your east.
A palace servant who is not far off to your east.
Rodev who is a brief walk away to your south.
Aberla who is a brief walk away to your south.
A drow diplomat who is not far off to your west.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The King's Residence
</map>
The King's Residence
Obvious exits: -N -S

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
A palace servant who is rather far off to your north.
An elite palace guard who is close by to your south.
Rodev who is rather far off to your south.
Aberla who is rather far off to your south.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 902h/902H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
A palace servant who is a brief walk away to your east.
An elite palace guard who is not far off to your south.
Rodev who is in the distance to your south.
Aberla who is in the distance to your south.
An elite palace guard who is a brief walk away to your west.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
A palace servant who is close by to your east.
An elite palace guard who is a brief walk away to your east.
An elite palace guard who is a brief walk away to your east.
An elite palace guard who is a brief walk away to your south.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 902h/902H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your north.
An elite palace guard who is close by to your east.
An elite palace guard who is rather far off to your south.
An elite palace guard who is not far off to your west.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
An elite palace guard who is in the distance to your south.
An elite palace guard who is not far off to your west.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W
A palace servant runs on some errand.

< 902h/902H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Portcullis to Rodev Keep
</map>
The Portcullis to Rodev Keep
Obvious exits: -N -S

< 902h/902H 206v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 206v/208V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your south.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your south.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 902h/902H 206v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 902h/902H 205v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 902h/902H 206v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 902h/902H 207v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 902h/902H 206v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 902h/902H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 208v/208V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 902h/902H 208v/208V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Sloop x==|========> floats here.
The Galleon The Flying Dutchman floats here.
The Sloop Pwny Express floats here.
The Sloop fatty floats here.
The Caravel gnomish Contraption floats here.
The Sloop +Wheeping floats here.
The Sloop Ravenheart floats here.
The Sloop Shadow floats here.
The Ketch H.M.S. Interceptor floats here.
The Sloop Shinderu floats here.
The Sloop parmesan floats here.
The Yacht PlanetBound Illithid floats here.
The Destroyer COVID-20 floats here.
The Sloop Seas the Day floats here.
The Caravel yup floats here.

< 902h/902H 208v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 902h/902H 206v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 902h/902H 207v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 902h/902H 206v/208V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Sloop x==|========> floats here.
The Galleon The Flying Dutchman floats here.
The Sloop Pwny Express floats here.
The Sloop fatty floats here.
The Caravel gnomish Contraption floats here.
The Sloop +Wheeping floats here.
The Sloop Ravenheart floats here.
The Sloop Shadow floats here.
The Ketch H.M.S. Interceptor floats here.
The Sloop Shinderu floats here.
The Sloop parmesan floats here.
The Yacht PlanetBound Illithid floats here.
The Destroyer COVID-20 floats here.
The Sloop Seas the Day floats here.
The Caravel yup floats here.

< 902h/902H 205v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 207v/208V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 902h/902H 208v/208V Pos: standing >
There is no sdhip here.

< 902h/902H 208v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 208v/208V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 902h/902H 208v/208V Pos: standing >
You board the Sloop x==|========>.
Aboard the Sloop x==|========>
Obvious exits: -N
*A Githyanki (medium) Old' Dirty Bastards stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A Thri-Kreen (medium)  Dirty Bastards stands in mid-air here.(Red Aura)

< 902h/902H 208v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 902h/902H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 902h/902H 208v/208V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 902h/902H 208v/208V Pos: standing >
You snap into visibility.
[Damage: 81 ] -=[A Thri-Kreen makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-

< 902h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
-=[A Thri-Kreen's feeble slash grazes you.]=-
-=[A Thri-Kreen's crush grazes you.]=-
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
-=[A Thri-Kreen's feeble slash grazes you.]=-
-=[A Thri-Kreen's crush grazes you.]=-
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen attempts to powerfully strike you down, but you cunningly side step and escape the attack.
-=[A Thri-Kreen's feeble crush grazes you.]=-
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your slash wounds a Thri-Kreen.]=-
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 13 ] -=[Your impressive slash wounds a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.

< 897h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You think you noticed an opening in your victim defenses...

< 897h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Thri-Kreen.

< 897h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
[Damage: 21 ] -=[Your powerful pierce strikes a Thri-Kreen.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
[Damage: 21 ] -=[Your powerful slash strikes a Thri-Kreen.]=-

< 897h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen ass EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
With superb grace and ease, you intercept a Thri-Kreen's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 96 ] -=[Your concussion blast rips into a Thri-Kreen, shattering his soul!]=-
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Thri-Kreen's feeble slash grazes you.]=-
You play with a Thri-Kreen before lunging into an offensive routine!
[Damage: 21 ] -=[Your powerful slash strikes a Thri-Kreen.]=-
[Damage: 18 ] -=[Your slash strikes a Thri-Kreen.]=-
You play with a Thri-Kreen before lunging into an offensive routine!
[Damage: 18 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
With superb grace and ease, you intercept a Thri-Kreen's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
[Damage: 20 ] -=[Your slash strikes a Thri-Kreen hard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Thri-Kreen hard.]=-

< 896h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 You snap into visibility.
[Damage: 53 ] -=[You find weakness in a Thri-Kreen's defenses and land a sneaky surprise attack!]=-
You lash out from the shadows, hitting a Thri-Kreen right in the face, causing them to temporarily black out.
A Thri-Kreen seems to be blinded!

< 896h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 A Githyanki snaps into visibility.

< 896h/902H 208v/208V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your pierce strikes a Thri-Kreen very hard.]=-
You slip beneath a Thri-Kreen's guard dealing a vicious attack!
[Damage: 21 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
[Damage: 18 ] -=[Your impressive slash seriously wounds a Thri-Kreen.]=-
[Damage: 20 ] -=[Your impressive pierce enshrouds a Thri-Kreen in a mist of blood.]=-
[Damage: 21 ] -=[Your powerful pierce enshrouds a Thri-Kreen in a mist of blood.]=-
A Thri-Kreen's a dull grey bracelet [superior] was damaged from the massive blow!
[Damage: 20 ] -=[Your impressive slash grievously wounds a Thri-Kreen.]=-
A Thri-Kreen is stunned!
[Damage: 12 ] -=[Your slash hits a Thri-Kreen.]=-
A Thri-Kreen's warhammer of the frozen north was completely destroyed by the massive blow!
A Thri-Kreen's necklace of dangling dwarven skulls [poor] was completely destroyed by the massive blow!
A Thri-Kreen's some misty yellow arm plates was completely destroyed by the massive blow!
A Thri-Kreen's mask of the templar [poor] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!