The death of [17 Spiritmaster] Calin (Human)

in A Filthy House

from the perspective of [56 Reaper] Virion Dirty Bastards (Drow Elf)

<worn as a badge>    a fragile dragonscale badge from The Keep of Evil [47%]
<worn on head>       a platinum crown encrusted with emeralds [superior] (magic) [89%]
<worn on eyes>       a sapphire encrusted eye [poor]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic) [86%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a necklace of human teeth [superior] (magic)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a curtain of elemental fire (magic) (humming) [59%]
<worn as quiver>     a glowing stone [poor] (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [59%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior] (invis) [65%]
<worn around wrist>  a bracelet of finger bones [superior] [85%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      gloves of arcane power [superior]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a tiny seashell [superior] (invis) (magic)
<held>               the tome of Strahd (magic) (glowing) [73%]
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

A street sweeper who is a brief walk away to your south.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A city mason who is close by to your west.
A male commoner who is close by to your west.
A street performer who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.

< 752h/697H 157v/159V Pos: standing >

< 752h/697H 159v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A street sweeper stands here, cleaning up other people's crap.
A female commoner stands here, trying to look busy.
A member of the city militia stands here, keeping the peace.
Lorax enters from the west.
A half-elf bard sneaks in from the west.
Gellz sneaks in from the west.

< 752h/697H 158v/159V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your east.
A city guard who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A member of the city patrol who is close by to your west.
A city mason who is not far off to your west.
A male commoner who is not far off to your west.
A street performer who is a brief walk away to your west.
A member of the city patrol who is rather far off to your west.

< 752h/697H 158v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Lorax enters from the west.

< 752h/697H 157v/159V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A city guard who is a brief walk away to your east.
A wealthy merchant who is a brief walk away to your east.
A member of the city patrol who is in the distance to your east.
A city noble who is in the distance to your east.
A city guard who is in the distance to your east.
A street sweeper who is close by to your west.
A female commoner who is close by to your west.
A city guard who is close by to your west.
A member of the city patrol who is not far off to your west.
A city mason who is a brief walk away to your west.
A male commoner who is a brief walk away to your west.
A street performer who is rather far off to your west.
A member of the city patrol who is in the distance to your west.

< 752h/697H 157v/159V Pos: standing >
Ok.

< 752h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights southward.
A Brown House
Obvious exits: -N
The corpse of a male commoner is lying here.

< 752h/697H 159v/159V Pos: standing >
Ok.

< 751h/697H 159v/159V Pos: standing >
Open what?

< 751h/697H 159v/159V Pos: standing >
Ok.

< 751h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights northward.
A Clean Home
Obvious exits: -S
The corpse of a female commoner is lying here.
The corpse of a male commoner is lying here.

< 751h/697H 159v/159V Pos: standing >
Ok.

< 751h/697H 159v/159V Pos: standing >

< 751h/697H 159v/159V Pos: standing >

< 751h/697H 159v/159V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
*Gellz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gellz's head.
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
Lorax (Troll)(large) stands in mid-air here.(Red Aura)

< 751h/697H 159v/159V Pos: standing >

< 751h/697H 159v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A street sweeper stands here, cleaning up other people's crap.
A female commoner stands here, trying to look busy.
A member of the city militia stands here, keeping the peace.
Lorax enters from the east.
A half-elf bard sneaks in from the east.
Gellz sneaks in from the east.

< 751h/697H 158v/159V Pos: standing >

< 751h/697H 158v/159V Pos: standing >
Ok.

< 751h/697H 158v/159V Pos: standing >
The door is open.
You extend your sights northward.
A Filthy House
Obvious exits: -S
A female commoner screams as her husband slaps her face.
A male commoner is busy slapping his wife.

< 751h/697H 158v/159V Pos: standing >
A street sweeper leaves north.

< 751h/697H 158v/159V Pos: standing >
The door is open.
You extend your sights northward.
A Filthy House
Obvious exits: -S
A street sweeper stands here, cleaning up other people's crap.
A female commoner screams as her husband slaps her face.
A male commoner is busy slapping his wife.

< 751h/697H 158v/159V Pos: standing >
Ok.

< 750h/697H 158v/159V Pos: standing >
The door is open.
You extend your sights southward.
A Dingy House
Obvious exits: -N
The corpse of a female commoner is lying here.
The corpse of a male commoner is lying here.
A street sweeper stands here, cleaning up other people's crap.

< 750h/697H 158v/159V Pos: standing >
Ok.

< 750h/697H 158v/159V Pos: standing >
Ok.

< 750h/697H 158v/159V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
*Gellz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gellz's head.
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
Lorax (Troll)(large) stands in mid-air here.(Red Aura)
A female commoner stands here, trying to look busy.
A member of the city militia stands here, keeping the peace.

< 750h/697H 158v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A member of the city militia stands here, looking bored.
Lorax enters from the west.
A half-elf bard sneaks in from the west.
Gellz sneaks in from the west.

< 750h/697H 157v/159V Pos: standing >
You quickly scan the area.
A wealthy merchant who is a brief walk away to your east.
A city guard who is rather far off to your east.
A member of the city patrol who is in the distance to your east.
A city noble who is in the distance to your east.
A female commoner who is close by to your west.
A city guard who is close by to your west.
A member of the city patrol who is not far off to your west.
A city mason who is rather far off to your west.
A street performer who is rather far off to your west.
A member of the city patrol who is in the distance to your west.

< 750h/697H 157v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Lorax enters from the west.
Gellz sneaks in from the west.

< 750h/697H 158v/159V Pos: standing >
You quickly scan the area.
A wealthy merchant who is not far off to your east.
A city guard who is a brief walk away to your east.
A member of the city patrol who is rather far off to your east.
A city noble who is rather far off to your east.
A city guard who is close by to your west.
A female commoner who is not far off to your west.
A city guard who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
A city mason who is in the distance to your west.
A street performer who is in the distance to your west.

< 750h/697H 158v/159V Pos: standing >

< 750h/697H 158v/159V Pos: standing >
Open what?

< 750h/697H 158v/159V Pos: standing >

< 750h/697H 158v/159V Pos: standing >
Ok.

< 750h/697H 158v/159V Pos: standing >
The door is open.
You extend your sights northward.
A White House
Obvious exits: -S
The corpse of a male commoner is lying here.
The corpse of a female commoner is lying here.

< 750h/697H 158v/159V Pos: standing >
Ok.

< 750h/697H 158v/159V Pos: standing >
The door is open.
You extend your sights southward.
A Dirty Hovel
Obvious exits: -N
The corpse of a male commoner is lying here.
The corpse of a female commoner is lying here.

< 750h/697H 158v/159V Pos: standing >
Ok.

< 749h/697H 158v/159V Pos: standing >
Ok.

< 749h/697H 158v/159V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
*Gellz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gellz's head.
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
Lorax (Troll)(large) stands in mid-air here.(Red Aura)

< 749h/697H 158v/159V Pos: standing >
You quickly scan the area.
A wealthy merchant who is close by to your east.
A city guard who is a brief walk away to your east.
A member of the city patrol who is rather far off to your east.
A city noble who is rather far off to your east.
A city guard who is close by to your west.
A female commoner who is not far off to your west.
A city guard who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
A city mason who is in the distance to your west.
A street performer who is in the distance to your west.

< 749h/697H 158v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A wealthy merchant from another city stands here.
Lorax enters from the west.
A half-elf bard sneaks in from the west.

< 749h/697H 157v/159V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your east.
A member of the city patrol who is a brief walk away to your east.
A city noble who is a brief walk away to your east.
A city guard who is not far off to your west.
A female commoner who is a brief walk away to your west.
A city guard who is rather far off to your west.
A member of the city patrol who is rather far off to your west.

< 749h/697H 157v/159V Pos: standing >

< 749h/697H 159v/159V Pos: standing >
Ok.

< 749h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights northward.
A Yellow House
Obvious exits: -S
The corpse of a male commoner is lying here.

< 749h/697H 159v/159V Pos: standing >
It's already closed!

< 749h/697H 159v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Yellow House
</map>
A Yellow House
Obvious exits: -S
The corpse of a male commoner is lying here.
Lorax enters from the south.
A half-elf bard sneaks in from the south.

< 749h/697H 158v/159V Pos: standing >

< 749h/697H 158v/159V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 8 hours.
The corpse of a male commoner is made of flesh and appears to be of average quality.
The corpse of a male commoner has an item value of 1.
It appears to be the corpse of a male commoner.
a small pile of coins

< 749h/697H 158v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N -E -S# -W
A wealthy merchant from another city stands here.
Lorax enters from the north.
Gellz sneaks in from the north.

< 749h/697H 157v/159V Pos: standing >

< 749h/697H 157v/159V Pos: standing >
Autosaving...
Ok.

< 749h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights southward.
An Abused House
Obvious exits: -N
[2] The corpse of a drug addict is lying here.

< 749h/697H 159v/159V Pos: standing >
Ok.

< 749h/697H 159v/159V Pos: standing >
The day has begun.

< 749h/697H 159v/159V Pos: standing >
Ok.

< 749h/697H 159v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
Lorax enters from the west.
Gellz sneaks in from the west.

< 748h/697H 158v/159V Pos: standing >
You quickly scan the area.
A small black dog who is a brief walk away to your north.
A white-clad Monk who is rather far off to your north.
A black crow who is in the distance to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A member of the city patrol who is not far off to your east.
A small black dog who is rather far off to your east.
A city guard who is close by to your south.
Melfist who is not far off to your south.
A city mason who is not far off to your south.
A small yellow cat who is not far off to your south.
A poor commoner who is not far off to your south.
A wealthy merchant who is close by to your west.
A female commoner who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
A city guard who is in the distance to your west.

< 748h/697H 158v/159V Pos: standing >
You quickly scan the area.
A small black dog who is a brief walk away to your north.
A white-clad Monk who is rather far off to your north.
A black crow who is in the distance to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A member of the city patrol who is not far off to your east.
A small black dog who is rather far off to your east.
A city guard who is close by to your south.
Melfist who is not far off to your south.
A city mason who is not far off to your south.
A small yellow cat who is not far off to your south.
A poor commoner who is not far off to your south.
A wealthy merchant who is close by to your west.
A female commoner who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
A city guard who is in the distance to your west.

< 748h/697H 158v/159V Pos: standing >
You quickly scan the area.
A small black dog who is a brief walk away to your north.
A white-clad Monk who is rather far off to your north.
A black crow who is in the distance to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A member of the city patrol who is not far off to your east.
A small black dog who is rather far off to your east.
A city guard who is close by to your south.
Melfist who is not far off to your south.
A city mason who is not far off to your south.
A small yellow cat who is not far off to your south.
A poor commoner who is not far off to your south.
A wealthy merchant who is close by to your west.
A female commoner who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
A city guard who is in the distance to your west.

< 748h/697H 158v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A noble of the city casts a condescending gaze towards you.
A member of the city militia stands here, looking bored.
Lorax enters from the west.
A half-elf bard sneaks in from the west.
Gellz sneaks in from the west.

< 748h/697H 157v/159V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your east.
A small black dog who is a brief walk away to your east.
A wealthy merchant who is not far off to your west.
A female commoner who is rather far off to your west.
A city guard who is rather far off to your west.

< 748h/697H 157v/159V Pos: standing >
The door seems to be closed.

< 748h/697H 159v/159V Pos: standing >
Pardon?

< 748h/697H 159v/159V Pos: standing >
Ok.

< 748h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights northward.
A Dirty Hovel
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a male commoner is lying here.
The corpse of a female commoner is lying here.

< 748h/697H 159v/159V Pos: standing >
Ok.

< 748h/697H 159v/159V Pos: standing >
Ok.

< 748h/697H 159v/159V Pos: standing >
The door is open.
You extend your sights southward.
A Filthy House
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a female commoner is lying here.
A Human (medium) stands in mid-air here, fighting a male commoner. (Non-Fraggable)
An earth elemental stands here, fighting a male commoner. (Minion) 
A fire elemental stands in mid-air here, fighting a male commoner. (Minion) 
A water elemental stands here, fighting a male commoner. (Minion) 
A Human (medium)  The Empire stands in mid-air here.
A male commoner stands in mid-air here, fighting an earth elemental.

< 748h/697H 159v/159V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Filthy House
</map>

<map>
Zone: The City of Winterhaven.
Room: A Filthy House
</map>
A Filthy House
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a female commoner is lying here.
A Human (medium) stands in mid-air here, fighting a male commoner. (Non-Fraggable)
An earth elemental stands here, looking like a living rock. (minion) 
A fire elemental is here blazing with heat! (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Human (medium)  The Empire stands in mid-air here.
A male commoner is lying here, mortally wounded.
Lorax enters from the north.
A half-elf bard sneaks in from the north.

< 748h/697H 158v/159V Pos: standing >

< 748h/697H 158v/159V Pos: standing >
A Human's fine punch critically injures a male commoner.
A male commoner is mortally wounded, and will die soon, if not aided.
A Human's decent punch hits a male commoner.
A male commoner is dead! R.I.P.
A male commoner's death cry reverberates in your head as he falls to the ground.

< 748h/697H 158v/159V Pos: standing >
Ok.

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
A half-elf bard attempts to stab a Human in the back, but a Human's stone skin quickly absorbs the impact before fading away!
A half-elf bard snaps into visibility.
A half-elf bard places a masters rapier [superior] with a strange black stone in the back of a Human, resulting in some strange noises and some blood.
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
A Human opens the door.
Ok.

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
A half-elf bard dances an acrobatic maneuver in battle, and trips up a Human!
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
A half-elf bard's impressive slash strikes a Human.
A half-elf bard suffers from contact with the aura about a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's slash strikes a Human.
A half-elf bard suffers from contact with the aura about a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard suffers from contact with the aura about a Human.
A half-elf bard shivers as he hits a Human.
A Human barely blocks a half-elf bard's lunge at him.
A half-elf bard's slash strikes a Human.
A half-elf bard suffers from contact with the aura about a Human.
A half-elf bard shivers as he hits a Human.
Ketsu's disguise falls apart!
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
Gellz grasps his totem tightly, and begins communing with the spirits.
Gellz starts casting an offensive spell called 'greater spirit anguish'.
Gellz snaps into visibility.
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
Ketsu dodges a Human's attack.
Ketsu parries a Human's lunge at him.
It's already closed!

< 747h/697H 158v/159V Pos: standing >
Gellz completes his spell...
Gellz utters the words 'ofzahzf gsufuh aiojugp'
Gellz points at a Human.
A Human SCREAMS in utter anguish, caused by Gellz's spiritual assault!
A Human begins to sllooowwww down.
It's already closed!

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
A Human opens the door.
Ok.

< 747h/697H 158v/159V Pos: standing >
A Human opens the door.
Ok.

< 747h/697H 158v/159V Pos: standing >
A Human opens the door.
Ok.

< 747h/697H 158v/159V Pos: standing >
A Human opens the door.
Ok.

< 747h/697H 158v/159V Pos: standing >
It's already closed!

< 747h/697H 158v/159V Pos: standing >
Gellz's body appears to recover from the affects of the potion.
A Human sighs and stares off into the sky.
Ketsu's body appears to recover from the affects of the potion.
It's already closed!

< 747h/697H 158v/159V Pos: standing >
Ketsu's slash strikes a Human very hard.
Ketsu suffers from contact with the aura about a Human.
Ketsu shivers as he hits a Human.
Ketsu's pierce seriously wounds a Human.
Ketsu suffers from contact with the aura about a Human.
Ketsu shivers as he hits a Human.
Ketsu's impressive slash seriously wounds a Human.
Ketsu suffers from contact with the aura about a Human.
Ketsu shivers as he hits a Human.
Ketsu's masters rapier [superior] with a strange black stone murmurs some strange incantations...
Ketsu's concussion blast rips into a Human, shattering his soul!
A Human's gloves of the storm was disintegrated by the negative energy!
A Human's some dented steel leggings from the Surface Realm of Duris was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.