The death of [56 Guardian] Eikel Anarchy (Troll)

in The Top of a Steep Tunnel

from the perspective of [56 Pyrokinetic] Fatwa The Empire (Githzerai)

<worn as a badge>    an ever-watching eye of health (glowing) (humming)
<worn on head>       the eladrin-bone crown of the obyriths of health (magic) (humming)
<worn on eyes>       some catseye inventor's goggles of regeneration (magic) (glowing)
<worn in ear>        the earring of the Dragon Lords of regeneration [59%]
<worn in ear>        a tiny lightning enshrouded black earring of health (magic)
<worn on face>       a stalkers mask of health (illuminating)
<worn around neck>   the necklace of wisdom of greater wisdom
<worn around neck>   an oathstone pendant of endurance (magic) (humming)
<worn on body>       the Living Necroplasm (magic)[233h 8m 5s]
<worn about body>    a curtain of elemental fire of regeneration (magic) (humming) [83%]
<worn on back>       a well crafted backpack (magic) [57%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [70%]
<worn about waist>   the mystical sash of the Netherworld of health (magic) (glowing)
<worn on belt buckle>a lump of charcoal covered in flames of endurance (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [86%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of the battle dragon of health (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [84%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a ring of regeneration of greater strength (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust of endurance (magic) (glowing)
<primary weapon>     an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven of greater power (magic) [78%]
<worn on feet>       the slippers of rot and decay of regeneration (illuminating)

Obvious exits: -N -E -S -W
Col sneaks in from the west.
Fatt sneaks in from the west.
Aik sneaks in from the west.

< 1785h/1078H 257v/263V Pos: standing >

< 1785h/1078H 263v/263V Pos: standing >
 
              
              
 ,MMMMMM,     
 M,,,P@,,,    
 MMMM,,,,,    
 MM MMM,M,,,  
      ^,,,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Cronin sneaks in from the west.
Fatt sneaks in from the west.

< 1785h/1078H 261v/263V Pos: standing >
Powerful sparks of magic seem to flow out from Aik's mask.
 
              
              
 MMMMMM,      
 ,,,,P@,,     
 MMM,,,,,     
 M MMM,M,,,,  
     ^,,,,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Cronin sneaks in from the west.
Col sneaks in from the west.
Elak sneaks in from the west.

< 1784h/1078H 259v/263V Pos: standing >
 
              
              
 MMMMM,       
 ,,,,P@,      
 MM,,,,,      
  MMM,M,,,,,  
    ^,,,,,,   
The Massive Cavern Walls of the Urusi
Obvious exits: -N -E -S -W

< 1784h/1078H 261v/263V Pos: standing >
 
              
              
 MMMM,        
 ,,,,P@       
 M,,,,,       
 MMM,M,,,,,   
   ^,,,,,,,   
The Massive Cavern Walls of the Urusi
Obvious exits: -S -W
Col sneaks in from the west.
Fatt sneaks in from the west.

< 1784h/1078H 259v/263V Pos: standing >
 
              
 MMMM,        
 ,,,,,P       
 M,,,,@       
 MMM,M,,,,,   
   ^,,,,,,,,  
   MMM    M   
The Massive Cavern Walls of the Urusi
Obvious exits: -N -S -W
Aik sneaks in from the north.

< 1784h/1078H 257v/263V Pos: standing >
 
  MMM,        
 ,,,,,,       
 M,,,,P       
 MMM,M@,,,,   
   ^,,,,,,,,  
   MMM    MM  
              
The Massive Cavern Walls of the Urusi
Obvious exits: -N -E -S -W
Cronin sneaks in from the north.
Col sneaks in from the north.

< 1783h/1078H 261v/263V Pos: standing >
 
  ,,,,,       
 M,,,,,       
 MMM,MP,,,,   
   ^,,@,,,,,  
   MMM    MM  
              
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -W
Cronin sneaks in from the north.
Fatt sneaks in from the north.

< 1782h/1078H 259v/263V Pos: standing >
 
  ,,,,        
 ,,,,,        
 MM,M,,,,,    
  ^,,P@,,,,,  
  MMM    MMM  
           M  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -W
Elak sneaks in from the west.
Fatt sneaks in from the west.

< 1782h/1078H 257v/263V Pos: standing >
Your group consists of ( 6/20):
( Head)  1782/1078  hit,  263/263  move Fatwa
(Front)  1640/1640  hit,  230/233  move Col
(Front)  1023/1023  hit,  226/231  move Aik
(Front)  2552/2435  hit,  310/314  move Fatt
(Front)  1372/1372  hit,  245/250  move Elak
(Front)  1795/1795  hit,  252/255  move Cronin

< 1782h/1078H 263v/263V Pos: standing >
 
  ,,,     M   
 ,,,,      ,  
 M,M,,,,,  ,  
 ^,,,P@,,,,M  
 MMM    MMMM  
          MM  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -W
Cronin sneaks in from the west.
Col sneaks in from the west.

< 1782h/1078H 261v/263V Pos: standing >
 
  ,,     M,   
 ,,,      ,M  
 ,M,,,,,  ,,  
 ,,,,P@,,,M,  
 MM    MMMM,  
         MM^  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -W
Elak sneaks in from the west.
Fatt sneaks in from the west.
Aik sneaks in from the west.

< 1781h/1078H 259v/263V Pos: standing >

< 1781h/1078H 259v/263V Pos: standing >
 
  ,     M,,   
 ,,      ,M   
 M,,,,,  ,,M  
 ,,,,P@,,M,,  
 M    MMMM,,  
        MM^M  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Cronin sneaks in from the west.
Elak sneaks in from the west.
Fatt sneaks in from the west.
Aik sneaks in from the west.

< 1781h/1078H 261v/263V Pos: standing >
 
       M,,    
 ,      ,M    
 ,,,,,  ,,MM  
 ,,,,P@,M,,M  
     MMMM,,,  
       MM^MM  
          M   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -E -S -W
Aik sneaks in from the west.

< 1780h/1078H 259v/263V Pos: standing >
 
      M,,     
       ,M     
 ,,,,  ,,MM   
 ,,,,P@M,,MM  
    MMMM,,,,  
      MM^MM,  
         MM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -E -S -W

< 1780h/1078H 261v/263V Pos: standing >
Alas, you cannot go that way. . . .

< 1779h/1078H 261v/263V Pos: standing >
 
     M,,      
      ,M      
 ,,,  ,,MM    
 ,,,,P@,,MMM  
   MMMM,,,,,  
     MM^MM,,  
        MMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
A small purple worm hunts for its next meal.
Aik sneaks in from the west.

< 1779h/1078H 259v/263V Pos: standing >
 
    M,,       
     ,M       
 ,,  ,,MM     
 ,,,,P@,MMMM  
  MMMM,,,,,,  
    MM^MM,,,  
       MMMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Cronin sneaks in from the west.
Fatt sneaks in from the west.

< 1779h/1078H 257v/263V Pos: standing >
 
     ,M       
 ,,  ,,MM     
 ,,,,MP,MMMM  
  MMMM@,,,,,  
    MM^MM,,,  
       MMMMM  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Cronin sneaks in from the north.
Elak sneaks in from the north.
Fatt sneaks in from the north.
Aik sneaks in from the north.

< 1778h/1078H 261v/263V Pos: standing >
Your group consists of ( 6/20):
( Head)  1778/1078  hit,  261/263  move Fatwa
(Front)  1640/1640  hit,  230/233  move Col
(Front)  1023/1023  hit,  226/231  move Aik
(Front)  2551/2435  hit,  310/314  move Fatt
(Front)  1372/1372  hit,  245/250  move Elak
(Front)  1795/1795  hit,  252/255  move Cronin

< 1778h/1078H 261v/263V Pos: standing >
 
  ,  ,,MM     
 ,,,,M,,MMMM  
  MMMMP,,,,,  
    MM@MM,,,  
       MMMMM  
              
              
Beneath a Steep, Rocky Passage
Obvious exits: -N -E -W -U
Aik sneaks in from the north.

< 1778h/1078H 259v/263V Pos: standing >
Alas, you cannot go that way. . . .

< 1777h/1078H 259v/263V Pos: standing >

< 1777h/1078H 263v/263V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Elak.
Looks like an exit.
You extend your sights upward.
A Steep, Rocky Passage
Obvious exits: -U -D
There are residual brain waves in the area.

< 1777h/1078H 263v/263V Pos: standing >
A Steep, Rocky Passage
Obvious exits: -U -D
Col sneaks in from below.
Elak sneaks in from below.

< 1776h/1078H 262v/263V Pos: standing >
A Steep, Rocky Passage
Obvious exits: -U -D
Cronin sneaks in from below.
Fatt sneaks in from below.
Aik stops using the eyes of the High Forest.

< 1776h/1078H 260v/263V Pos: standing >
A Wide, Sloping Tunnel
Obvious exits: -U -D
A sign carved from obsidian and filled with diamonds hangs here.
Col sneaks in from below.
Aik sneaks in from below.
Aik stops using a clump of glowing fuzz.

< 1776h/1078H 258v/263V Pos: standing >
Aik slides some catseye inventor's goggles [superior] over his eyes.

< 1775h/1078H 263v/263V Pos: standing >
Aik dons a elven rune of restoration.

< 1775h/1078H 263v/263V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (evil)          
  *Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (slightly good) 
  *Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (evil)          
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 1774h/1078H 263v/263V Pos: standing >
A Steep, Well-Tended Tunnel
Obvious exits: -U -D
Cronin sneaks in from below.
Elak sneaks in from below.
Aik sneaks in from below.

< 1774h/1078H 261v/263V Pos: standing >
The Top of a Steep Tunnel
Obvious exits: -U# -D
A Troll (large) Syndicalist Anarchy stands in mid-air here, fighting a thin troll warrior.(Red Aura)
A thin troll warrior stands here, fighting a Troll.(Red Aura)
Aik sneaks in from below.

< 1774h/1078H 259v/263V Pos: standing >

< 1774h/1078H 259v/263V Pos: standing >
A Troll's slash strikes a thin troll warrior.
A Troll's impressive slash strikes a thin troll warrior.
A Troll's impressive slash strikes a thin troll warrior.
A Troll's slash strikes a thin troll warrior.

< 1773h/1078H 263v/263V Pos: standing >
A thin troll warrior's maul grazes a Troll.
The intense flames cause a thin troll warrior's skin to smolder and burn!
A thin troll warrior is burned severely as it hits a Troll!

< 1773h/1078H 263v/263V Pos: standing >
A thin troll warrior's wounds burn with hellfire!

< 1772h/1078H 263v/263V Pos: standing >
Pardon?

< 1772h/1078H 263v/263V Pos: standing >
Col snaps into visibility.
A Troll is knocked to the ground by Col's skillful bash!

< 1771h/1078H 263v/263V Pos: standing >
Col snaps into visibility.
Col's crush grazes a Troll.
Col snaps into visibility.
Col's fine crush grazes a Troll.
Col snaps into visibility.
Col's fine crush grazes a Troll.
Col snaps into visibility.
Col's fine crush grazes a Troll.
Col snaps into visibility.

< 1771h/1078H 263v/263V Pos: standing >
Fatt suddenly attacks a Troll!
Fatt snaps into visibility.
Fatt's impressive slash wounds a Troll.

< 1771h/1078H 263v/263V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1771h/1078H 263v/263V Pos: standing >
Casting: pyrokinesis 

< 1770h/1078H 263v/263V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 96 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 88 ] A Troll suddenly looks in pain as he moves.

< 1830h/1078H 263v/263V Pos: standing >
Cronin assists Fatt heroically.
Cronin snaps into visibility.
Cronin's impressive bludgeon wounds a Troll.
Aik snaps into visibility.

< 1830h/1078H 263v/263V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.

< 1830h/1078H 263v/263V Pos: standing >
A Troll's impressive slash strikes a thin troll warrior hard.
A Troll's slash strikes a thin troll warrior hard.
A Troll's slash seriously wounds a thin troll warrior.
A Troll's impressive slash strikes a thin troll warrior very hard.
You begin to focus your will...
You snap into visibility.

< 1829h/1078H 263v/263V Pos: standing >
A thin troll warrior's wounds burn with hellfire!
The flames around a thin troll warrior vanish from whence they came.
A thin troll warrior's decent maul wounds a Troll.
The intense flames cause a thin troll warrior's skin to smolder and burn!
A thin troll warrior is burned severely as it hits a Troll!
A thin troll warrior almost sweeps a Troll off of his feet with a well placed leg sweep.
The intense flames cause a thin troll warrior's skin to smolder and burn!
A thin troll warrior is burned severely as it hits a Troll!

< 1829h/1078H 263v/263V Pos: standing >
Elak rubs his sphere of wind and begins to whirl around.
Elak's WHIRLWIND picks up a Troll and tosses him against the wall!

< 1829h/1078H 263v/263V Pos: standing >
Aik snaps into visibility.

< 1829h/1078H 263v/263V Pos: standing >
Cronin snaps into visibility.
Cronin's impressive bludgeon reached a Troll's arm severing tendons and muscles.
A Troll blocks Cronin's lunge at him.
Cronin snaps into visibility.
Cronin's impressive crush wounds a Troll.
Cronin snaps into visibility.
Cronin's bludgeon wounds a Troll.
Cronin strikes viciously at a Troll's wrist causing him to swing about madly.
Cronin snaps into visibility.
Cronin's impressive bludgeon wounds a Troll.
A Troll blocks Cronin's lunge at him.
Cronin snaps into visibility.

< 1828h/1078H 263v/263V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 
Aik wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Aik snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike a Troll.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
Fatt snaps into visibility.
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
The intense flames cause a Troll's skin to smolder and burn!
Fatt snaps into visibility.
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
Fatt snaps into visibility.
Fatt's Doombringer, the sword of chaos blurs as it strikes a Troll.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll.
Fatt snaps into visibility.
Fatt's slash strikes a Troll hard.
A Troll blocks Fatt's lunge at him.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Troll hard.
Fatt snaps into visibility.

< 1828h/1078H 263v/263V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 83 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 88 ] 
< 1844h/1078H 263v/263V Pos: standing >
Col snaps into visibility.
Col's impressive crush strikes a Troll hard.
Col snaps into visibility.
Col's crush seriously wounds a Troll.
Col snaps into visibility.
Col's impressive crush strikes a Troll very hard.
Col snaps into visibility.
Col's impressive crush strikes a Troll very hard.
Col snaps into visibility.

< 1843h/1078H 263v/263V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1843h/1078H 263v/263V Pos: standing >
Aik snaps into visibility.

< 1842h/1078H 263v/263V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 

< 1842h/1078H 263v/263V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 91 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 16 ] A Troll's some misty yellow arm plates [superior] shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 13333333.
The smell of fresh blood enters your body, infusing you with power!