The death of [31 Ranger] Nefai (Halfling)

in On Grision Street

from the perspective of [56 Thief] Riq Dakhira (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a wad of spawn goo of agility (magic) (humming)
<worn in ear>        a brightly flaming earring
<worn on face>       mask of the flayed mind of agility (invis) (magic)
<worn around neck>   the fangs of the balor of damage (magic) [84%]
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [70%]
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [76%]
<worn about body>    the cloak of shadow dragons of regeneration
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of endurance (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [73%]
<worn on arms>       the vambraces named "Ebb" of precision (glowing)
<worn around wrist>  a bracelet of purple mist of endurance
<worn around wrist>  a steel wire of intelligence (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan of precision (magic)
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     Zorobabi's circular stone ring of damage
<primary weapon>     a green bladed dagger named 'Sepsis' of damage (magic) (humming)
<secondary weapon>   a green bladed dagger named 'Sepsis' of greater dexterity (magic) (humming) [60%]
<worn on legs>       some barbed leggings oozing slime of regeneration (magic)
<worn on feet>       the boots named "Death Incarnate" of precision

85%
Status:  Sitting around, resting.
Frags:   +12.37   Deaths:   36
Disguised as: a halfling merchant (Excellent)
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1945 

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (2 minutes)
vitality (10 minutes)
elephantstrength (31 minutes)


< 984h/984H 129v/274V Pos: sitting >

< 984h/984H 148v/274V Pos: sitting >

		Score information for Riq

Level: 56   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 984(984)  Moves: 159(274)
Coins carried:    0 platinum    97 gold    16 silver    32 copper
Compression ratio: 85%
Status:  Sitting around, resting.
Frags:   +12.37   Deaths:   36
Disguised as: a halfling merchant (Excellent)
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1945 

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (2 minutes)
vitality (10 minutes)
elephantstrength (31 minutes)


< 984h/984H 159v/274V Pos: sitting >

< 984h/984H 166v/274V Pos: sitting >
You are already awake...

< 984h/984H 178v/274V Pos: sitting >
You clamber to your feet.

< 984h/984H 180v/274V Pos: standing >
You are already about as tense as you can get.

< 984h/984H 182v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 183v/274V Pos: standing >
You get a sparkling small clam from a large sack of stitched nebree skin.

< 984h/984H 184v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 185v/274V Pos: standing >
You eat the sparkling small clam.

< 984h/984H 186v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 186v/274V Pos: standing >
You sit down and relax.

< 984h/984H 194v/274V Pos: sitting >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 195v/274V Pos: sitting >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 197v/274V Pos: sitting >

		Score information for Riq

Level: 56   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 984(984)  Moves: 205(274)
Coins carried:    0 platinum    97 gold    16 silver    32 copper
Compression ratio: 85%
Status:  Sitting around, resting.
Frags:   +12.37   Deaths:   36
Disguised as: a halfling merchant (Excellent)
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1945 

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (2 minutes)
vitality (10 minutes)
elephantstrength (31 minutes)


< 984h/984H 205v/274V Pos: sitting >

< 984h/984H 224v/274V Pos: sitting >

< 984h/984H 236v/274V Pos: sitting >

		Score information for Riq

Level: 56   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 984(984)  Moves: 246(274)
Coins carried:    0 platinum    97 gold    16 silver    32 copper
Compression ratio: 85%
Status:  Sitting around, resting.
Frags:   +12.37   Deaths:   36
Disguised as: a halfling merchant (Excellent)
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1945 

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (2 minutes)
vitality (10 minutes)
elephantstrength (31 minutes)


< 984h/984H 246v/274V Pos: sitting >
It's hotter than anyone could imagine.

< 984h/984H 247v/274V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 984h/984H 265v/274V Pos: sitting >

< 984h/984H 274v/274V Pos: sitting >
You are already awake...

< 984h/984H 274v/274V Pos: sitting >
You clamber to your feet.

< 984h/984H 274v/274V Pos: standing >
You are already about as tense as you can get.

< 984h/984H 274v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 274v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
A goat trots through the mountain pass.

< 984h/984H 271v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 271v/274V Pos: standing >
A mountain goat leaves west.

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 984h/984H 268v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 268v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -S -W

< 984h/984H 267v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 268v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W

< 984h/984H 267v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 268v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E# -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)

< 984h/984H 269v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 270v/274V Pos: standing >
Ok.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 274v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
A high elf guard stands here, proudly patrolling the outpost.
A merchant travels through the mountain outpost, smiling happily.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 273v/274V Pos: standing >
Ok.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 273v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
A wandering human walks calmly here, interested in the high elves.

< 984h/984H 272v/274V Pos: standing >
The night has begun.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 272v/274V Pos: standing >
You quickly scan the area.
A high elf sentinel who is close by to your north.
A travelling merchant who is close by to your east.
A wandering human who is not far off to your east.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is close by to your west.
A travelling merchant who is close by to your west.

< 984h/984H 273v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A merchant travels through the mountain outpost, smiling happily.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 273v/274V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your east.
A half-elf adventurer who is close by to your east.
A wandering human who is close by to your west.
A patrolling high elf guard who is not far off to your west.
A travelling merchant who is not far off to your west.

< 984h/984H 273v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A wandering human walks calmly here, interested in the high elves.
A half-elven adventurer walks proudly through the mountain outpost.

< 984h/984H 272v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 272v/274V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is not far off to your north.
A wandering human who is not far off to your north.
A travelling merchant who is a brief walk away to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A Halfling who is close by to your south.
A patrolling high elf guard who is close by to your south.
A travelling merchant who is close by to your west.
A wandering human who is not far off to your west.
A patrolling high elf guard who is a brief walk away to your west.
A travelling merchant who is a brief walk away to your west.

< 984h/984H 273v/274V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A wandering human walks calmly here, interested in the high elves.
A half-elven adventurer walks proudly through the mountain outpost.

< 984h/984H 274v/274V Pos: standing >

< 984h/984H 274v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A merchant travels through the mountain outpost, smiling happily.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 273v/274V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your east.
A half-elf adventurer who is close by to your east.
A wandering human who is not far off to your west.
A patrolling high elf guard who is not far off to your west.
A travelling merchant who is not far off to your west.

< 984h/984H 273v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A wandering human walks calmly here, interested in the high elves.
A half-elven adventurer walks proudly through the mountain outpost.

< 984h/984H 272v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 272v/274V Pos: standing >
Looks like an exit.
You extend your sights southward.
On Grision Street
Obvious exits: -N -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A high elf guard stands here, proudly patrolling the outpost.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 274v/274V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A high elf guard stands here, proudly patrolling the outpost.

< 984h/984H 273v/274V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 984h/984H 273v/274V Pos: standing >
A Halfling suddenly attacks a patrolling high elf guard!

< 984h/984H 273v/274V Pos: standing >
You don't see that here.

< 984h/984H 273v/274V Pos: standing >
You see nothing special about her.
This Halfling has a few scratches.
She's small in size.
She seems to be moving much faster than normal..
She is encased in killing ice!

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the spirit helm of the Dlalargava (glowing) [72%]
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic) [78%]
<worn in ear>        a small nightstone earring (magic)
<worn in ear>        a lightning earring [poor] [76%]
<worn on face>       a mask of spider webs
<worn around neck>   some kharma mind beads of health (magic)
<worn around neck>   a polished amethyst amulet [poor]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [superior] [76%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor]
<worn around wrist>  a bracelet of influence (magic) [84%]
<worn around wrist>  a bracelet of shadows
<worn on hands>      a pair of gladiator combat gauntlets [superior]
<worn on finger>     a ring of Bloodstone Knighthood
<worn on finger>     a lustrous golden-red ring (invis) (magic)
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   a katana called 'Retribution' (magic)
<worn on legs>       leggings woven of frozen icy threads

You attempt to peek at the inventory:
You can't see anything.

< 984h/984H 273v/274V Pos: standing >
A Halfling attacks a patrolling high elf guard. [3 Hits]

< 984h/984H 273v/274V Pos: standing >
A patrolling high elf guard kicks a Halfling in the stomach, rendering her breathless.
A patrolling high elf guard attacks a Halfling. [0 Hits]

< 984h/984H 273v/274V Pos: standing >
[Damage: 90 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of damage in her back.

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A Halfling settles to her knees.

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sta TC: small wounds E: A Halfling kne EP:  few wounds >
 A Halfling's leap knocks into a patrolling high elf guard, sending him slightly off balance...
However, a patrolling high elf guard grabs a Halfling's leg after her happy little maneuver and pulls her to the ground!

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sit TC: small wounds E: A Halfling sit EP:  few wounds >
 You have no idea how to even begin.

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sit TC: small wounds E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] [Damage: 21 ] [Damage: 22 ] [Damage: 22 ] [Damage: 22 ] You attack a Halfling. [5 Hits]
You think you noticed an opening in your victim defenses...

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sit TC: small wounds E: A Halfling sit EP:  nasty wounds >
 A Halfling attacks a patrolling high elf guard. [4 Hits]

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sit TC: few wounds E: A Halfling sit EP:  nasty wounds >
 A patrolling high elf guard attacks a Halfling. [1 Hits]

< 984h/984H 273v/274V Pos: standing >
< T: high TP: sit TC: few wounds E: A Halfling sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 20 ] [Damage: 20 ] [Damage: 20 ] [Damage: 20 ] As your green bladed dagger strikes a Halfling the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Halfling full on!
[Damage: 47 ] A Halfling is stunned!
[Damage:  9 ] A Halfling's katana called 'Retribution' was completely destroyed by the massive blow!
A Halfling's some kharma mind beads of health was completely destroyed by the massive blow!
A Halfling's polished amethyst amulet [poor] was completely destroyed by the massive blow!
A Halfling's lightning earring [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.