The death of [23 Mercenary] Mot (Troll)

in Shallow Lake in the Dark Marshes

from the perspective of [53 Thief] Kenon The Empire (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light of regeneration (illuminating) [76%]
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring [superior] [79%]
<worn in ear>        a wad of spawn goo of precision (magic) (humming) [73%]
<worn on face>       an ornate mask with a single dragon horn [superior] (magic)
<worn around neck>   a studded dragonscale neckguard of health [87%]
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [59%]
<worn on arms>       some wolf hide sleeves [poor] [75%]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn around wrist>  a bowman's adamantium wristband of health (magic) [83%]
<worn on hands>      the gauntlets of dwarven kind of damage (glowing)
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     a shiny crimson ring of damage (magic) [89%]
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   an astral forged kris [poor] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       a pair of vapor leggings of endurance [88%]
<worn on feet>       the boots named "Death Incarnate"

   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (very good)     
  *The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (slightly good) 
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (very good)     
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (extremely good)
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >
A Troll's slender fishing pole cracks from the strain.
A Troll reels in a sparkling large hairy crab on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll drops a sparkling large hairy crab.

< 992h/992H 305v/305V Pos: standing >
A sparkling large hairy crab splashes into the water, comes back to life, and swims away.

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

		Score information for Kenon

Level: 53   Race: Barbarian   Class: Rogue / Thief Sex: Male
Hit points: 992(992)  Moves: 305(305)
Coins carried:    0 platinum    18 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +3.93   Deaths:   29
Disguised as: a rakshasa guard (Good)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size Listen Sneaking Fearless Lightfooted MageFlame
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.22 
Leaderboard Points: 1033 

Active Spells:
--------------
detect invisibility (17 minutes)
pantherspeed (4 minutes)
comprehend languages (71 minutes)
reduce (6 minutes)


< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (evil)          
  *Pits of Cerberus                              (evil)          
  *Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly good) 
  *The Obsidian Citadel                          (slightly good) 
  *The Ruins of Undermountain                    (very evil)     
  *The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very evil)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (very good)     
  *The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (slightly good) 
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (very good)     
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (extremely good)
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >
It is 9pm, on the Day of the Deception
The 23rd Day of the Month of Renewal, Year 1877.
Time elapsed since boot-up: 50:52:59
Current time is: Thu May 21 18:57:36 2020 (GMT)
                 Thu May 21 14:57:36 2020 (EDT)

< 992h/992H 305v/305V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >
A Troll's slender fishing pole cracks from the strain.
A Troll reels in a sparkling large flat oyster on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll drops a sparkling large flat oyster.

< 992h/992H 305v/305V Pos: standing >
A sparkling large flat oyster splashes into the water, comes back to life, and swims away.

< 992h/992H 305v/305V Pos: standing >

< 992h/992H 305v/305V Pos: standing >

		Score information for Kenon

Level: 53   Race: Barbarian   Class: Rogue / Thief Sex: Male
Hit points: 992(992)  Moves: 305(305)
Coins carried:    0 platinum    18 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +3.93   Deaths:   29
Disguised as: a rakshasa guard (Good)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size Listen Sneaking Fearless Lightfooted MageFlame
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.22 
Leaderboard Points: 1033 

Active Spells:
--------------
detect invisibility (16 minutes)
pantherspeed (3 minutes)
comprehend languages (70 minutes)
reduce (5 minutes)


< 992h/992H 305v/305V Pos: standing >
A Troll reels in a sparkling large bass on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
Autosaving...

< 992h/992H 305v/305V Pos: standing >
A Troll's slender fishing pole cracks from the strain.
A Troll reels in a sparkling large shrimp on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll drops a sparkling large shrimp.

< 992h/992H 305v/305V Pos: standing >
A sparkling large shrimp splashes into the water, comes back to life, and swims away.

< 992h/992H 305v/305V Pos: standing >
It's snowing very hard.

< 992h/992H 305v/305V Pos: standing >
A Troll's slender fishing pole cracks from the strain.
A Troll reels in a large pike fish on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll reels in a sparkling large mussel on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll drops a sparkling large mussel.

< 992h/992H 305v/305V Pos: standing >
A sparkling large mussel splashes into the water, comes back to life, and swims away.

< 992h/992H 305v/305V Pos: standing >
A Troll reels in a speckled perch on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll reels in a piranha on his slender fishing pole.

< 992h/992H 305v/305V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 992h/992H 305v/305V Pos: standing >
You feel less like a panther and more like your normal self.

< 992h/992H 226v/226V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 992h/992H 226v/226V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*A rakshasa guard is standing here, busy with his own matters.

< 992h/992H 224v/226V Pos: standing >
a large sack of stitched nebree skin does not contain the speed.

< 992h/992H 224v/226V Pos: standing >
You are using:
<worn as a badge>    a wisp of shimmering faerie light of regeneration (illuminating) [76%]
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring [superior] [79%]
<worn in ear>        a wad of spawn goo of precision (magic) (humming) [73%]
<worn on face>       an ornate mask with a single dragon horn [superior] (magic)
<worn around neck>   a studded dragonscale neckguard of health [87%]
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [59%]
<worn on arms>       some wolf hide sleeves [poor] [75%]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn around wrist>  a bowman's adamantium wristband of health (magic) [83%]
<worn on hands>      the gauntlets of dwarven kind of damage (glowing)
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     a shiny crimson ring of damage (magic) [89%]
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   an astral forged kris [poor] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       a pair of vapor leggings of endurance [88%]
<worn on feet>       the boots named "Death Incarnate"

< 992h/992H 224v/226V Pos: standing >
You stop using an astral forged kris [poor] with a strange black stone.

< 992h/992H 226v/226V Pos: standing >
You hold a wand of lightning speed [superior].

< 992h/992H 226v/226V Pos: standing >

< 1020h/1020H 226v/226V Pos: standing >
You direct a wand of lightning speed [superior] at you!
Suddenly, a feeling of speed courses through your veins!

< 1020h/1020H 226v/226V Pos: standing >

< 1020h/1020H 306v/306V Pos: standing >
You stop using a wand of lightning speed [superior].

< 992h/992H 306v/306V Pos: standing >
You wield an astral forged kris [poor] with a strange black stone.

< 992h/992H 306v/306V Pos: standing >
Saving Kenon.

< 992h/992H 306v/306V Pos: standing >

		Score information for Kenon

Level: 53   Race: Barbarian   Class: Rogue / Thief Sex: Male
Hit points: 992(992)  Moves: 306(306)
Coins carried:    0 platinum    18 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +3.93   Deaths:   29
Disguised as: a rakshasa guard (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size Listen Sneaking Fearless Lightfooted MageFlame
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.22 
Leaderboard Points: 1033 

Active Spells:
--------------
pantherspeed (61 minutes)
detect invisibility (12 minutes)
comprehend languages (66 minutes)
reduce (1 minute)


< 992h/992H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*A rakshasa guard is standing here, busy with his own matters.

< 992h/992H 306v/306V Pos: standing >

< 992h/992H 306v/306V Pos: standing >

< 992h/992H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 992h/992H 304v/306V Pos: standing >
You quickly scan the area.
A rakshasa guard who is close by to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A hungry crocodile who is a brief walk away to your north.
A lizard man who is close by to your east.

< 992h/992H 304v/306V Pos: standing >
You are carrying: (8/13)
a wand of lightning speed [superior] (magic) (glowing)
some landrace Medicus
a drop of living stone (glowing)
the dazzling blue potion of lesser battle readiness
a handcarved pipe
a bottle of healing salve
a disguise kit
a large sack of stitched nebree skin (glowing)

< 992h/992H 304v/306V Pos: standing >

< 992h/992H 304v/306V Pos: standing >

< 992h/992H 304v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 992h/992H 304v/306V Pos: standing >

< 992h/992H 304v/306V Pos: standing >
You see nothing special about him.
This Troll is in excellent condition.
He's large in size.

<worn on head>       a bronze skull cap
<worn around neck>   a knight's iron amulet
<worn on body>       an unique granite robe
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some sparkling flesh gloves
<worn on finger>     a tiny bone ring
<primary weapon>     a steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

You attempt to peek at the inventory:
a rugged adventurers satchel (magic)

< 992h/992H 304v/306V Pos: standing >
A Troll reels in a sparkling medium sized cod on his slender fishing pole.

< 992h/992H 304v/306V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 992h/992H 304v/306V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 992h/992H 304v/306V Pos: standing >

< 992h/992H 304v/306V Pos: standing >
A Troll reels in a large mussel on his slender fishing pole.

< 992h/992H 306v/306V Pos: standing >
A Troll drops a large mussel.

< 992h/992H 306v/306V Pos: standing >
A large mussel splashes into the water, comes back to life, and swims away.

< 992h/992H 306v/306V Pos: standing >
Autosaving...

< 992h/992H 306v/306V Pos: standing >
A Troll reels in a sparkling large hairy crab on his slender fishing pole.

< 992h/992H 306v/306V Pos: standing >
A Troll drops a sparkling large hairy crab.

< 992h/992H 306v/306V Pos: standing >
A sparkling large hairy crab splashes into the water, comes back to life, and swims away.

< 992h/992H 306v/306V Pos: standing >
You return to your normal size.

< 1056h/1056H 306v/306V Pos: standing >

< 1056h/1056H 306v/306V Pos: standing >

< 1056h/1056H 306v/306V Pos: standing >

< 1056h/1056H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 1056h/1056H 306v/306V Pos: standing >

< 1056h/1056H 306v/306V Pos: standing >
The shallow lake continues.
You extend your sights northward.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*A rakshasa guard is standing here, busy with his own matters.

< 1056h/1056H 306v/306V Pos: standing >
Your group consists of ( 2/20):
( Head)  1056/1056  hit,  306/306  move Kenon
(Front)                                Kardok

< 1056h/1056H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 1056h/1056H 306v/306V Pos: standing >
A Troll reels in a sparkling piranha on his slender fishing pole.

< 1056h/1056H 306v/306V Pos: standing >
A Troll puts some stuff into a rugged adventurers satchel.

< 1056h/1056H 306v/306V Pos: standing >
A Troll gets a slender fishing pole from his rugged adventurers satchel.

< 1056h/1056H 306v/306V Pos: standing >
Robots - Last Edited: 2017-09-10 21:22:16 by ashyel
===================================================
A robot is a character that is set up to be run fully independent of its user, through triggers or other methods, by another person.  If you can leave your house for an 8 hour shift and your character is still playable, productive, and fully functional for your teammates to control.. it is a bot. You are botting. The person controlling your bot is now essentially multiplaying.  If we think your character is a bot, you likely already KNOW its a bot, and it will be addressed asap. If you are unsure whether or not you are running a bot, check with an admin BEFORE you get caught with it.
==See also==
multiplaying, rules, laws

< 1056h/1056H 306v/306V Pos: standing >
Rules - Last Edited: 2020-02-21 01:12:53 by ashyel
==================================================
==RULES==

*1.Creating rules for an online multiplayer MUD is complicated.  It's impossible
for us to devise a comprehensive set of written rules that regulate all possible
in-game events.  In that regard, Duris staff members may use their own discretion 
to determine that, in the context of the situation in which the impugned act 
occurred, staff intervention or even punishment is warranted.  

Our primary goal is to deter and to prevent players from engaging in unreasonable 
game conduct against other players or against the MUD itself.  This includes
doing something which contravenes the spirit of our rules -- something
that appears not to break the strictly written word of the rules, yet is still
unbalanced or unfair. In other words: if you do something cheesy, 
you will be punished!

Things that deserve punishment include (but are not limited to):
  Gaining epics through dubious means (camping an epic stone, abusing a broken
quest, quaffing epic bottles when they give more epics than they cost to buy, etc),
hacking someone's character, keeping a character rented / camped / voided 
somewhere to use as a port target, doing anything that you need a new IP for, etc.

Logging !risk, !frag alts to gain advantage in pvp is cheaty. If we see it you will
lose gear, frags and maybe a level (s).  Be warned this is 100% at our discretion.

Be sure to check help rules often as these rules are subject to change, ignorance
of the rules is not a defense, and it does not amuse the admin. So, do not test our
lack of patience. 

*2. Rude players WILL be ignored, silenced and/or punished. 

*3. Any attempt to blackmail or otherwise extort an Immortal will be punished.

==RAID==

*1. Incessant whining, complaining and the use of rude language is not tolerated. This will get you silenced for as long as it takes you to learn your lesson.


==MULTIPLAYING AND BOTTING==

*1. You are never allowed to have more than one character in the game at the same time.
    No exceptions.

*2. You may not log on an opposite side racewar character for ONE hour after logging off.

*3. You may NOT transfer equipment from one racewar side to the other.  

*4. "Botting" is prohibited.  See help robots for clarification on the definition of a bot.  

       **Please note that this rule does not reference things like 'poke for heal' triggers or triggers designed to rebuff teammates mid-fight.  We are not out to punish people for having to get up to attend to other business mid zone. It happens.  however, if you are planning to afk frequently during a zone or play from work and want to set up a trigger to make sure you don't get left behind while you're not at keys (stand triggers, enter portal etc), your safest bet is to give a heads up to the admins.**

       As with all rules, the decision to discuss/warn/punish individual infractions will be at the discretion of the admin on duty.  Any questions?? ASK!

==GRIEFING==

*1. Do not be cheesy. Do not make an opposite racewar character from your primary playing side to
exact revenge in any way, shape or form. Keep the fight in its proper sandbox!

*2. PVP is to be expected on this mud, if someone pisses you off, kill them!


==ARTIFACTS==

Excerpt from help artifact:
Players are no longer required to drag artifacts around from character to character. enjoy.

==Equipment Transferring==
Players are NOT permitted to move equipment from the evil side to the good side and
vice versa. This is mentioned TWICE in the rules!

==See also==
Artifact, Punishment, Racewars, Robots, Cheater

The following help topics also matched your search:
 Old rules


< 1056h/1056H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
*A rakshasa guard is standing here, busy with his own matters.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 1056h/1056H 306v/306V Pos: standing >
You stop using an astral forged kris [poor] with a strange black stone.

< 1056h/1056H 306v/306V Pos: standing >
You do not see or have the net.

< 1056h/1056H 306v/306V Pos: standing >
You get a staff of understanding from a large sack of stitched nebree skin.

< 1056h/1056H 306v/306V Pos: standing >
You hold a staff of understanding.

< 1056h/1056H 306v/306V Pos: standing >
You tap a staff of understanding three times on the ground.
You feel your understanding of the languages of Duris improve!

< 1056h/1056H 306v/306V Pos: standing >
You stop using a staff of understanding.

< 1056h/1056H 306v/306V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 1056h/1056H 306v/306V Pos: standing >
You say 'you are cheating (obviously)'

< 1056h/1056H 306v/306V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
*A rakshasa guard is standing here, busy with his own matters.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 1056h/1056H 306v/306V Pos: standing >
The snow is coming down faster now.

< 1056h/1056H 306v/306V Pos: standing >
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce wounds a Troll.]=-

< 1056h/1056H 306v/306V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A rakshasa guard snaps into visibility.
A rakshasa guard places the barb of an ancient green wyrm in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into a Troll's spine!
A rakshasa guard places the barb of an ancient green wyrm in the back of a Troll, resulting in some strange noises and some blood.
A rakshasa guard places a green bladed dagger named 'Sepsis' [poor] in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into a Troll's spine!
A rakshasa guard places a green bladed dagger named 'Sepsis' [poor] in the back of a Troll, resulting in some strange noises and some blood.

< 1056h/1056H 306v/306V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll settles to his knees.

< 1056h/1056H 306v/306V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Troll kne EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 16 ] -=[Your pierce strikes a Troll hard.]=-
You are using:
<worn as a badge>    a wisp of shimmering faerie light of regeneration (illuminating) [76%]
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring [superior] [79%]
<worn in ear>        a wad of spawn goo of precision (magic) (humming) [73%]
<worn on face>       an ornate mask with a single dragon horn [superior] (magic)
<worn around neck>   a studded dragonscale neckguard of health [87%]
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [59%]
<worn on arms>       some wolf hide sleeves [poor] [75%]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn around wrist>  a bowman's adamantium wristband of health (magic) [83%]
<worn on hands>      the gauntlets of dwarven kind of damage (glowing)
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     a shiny crimson ring of damage (magic) [89%]
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       a pair of vapor leggings of endurance [88%]
<worn on feet>       the boots named "Death Incarnate"

< 1056h/1056H 306v/306V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Troll kne EP:  nasty wounds >
 You wield an astral forged kris [poor] with a strange black stone.

< 1056h/1056H 306v/306V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Troll kne EP:  nasty wounds >
 A rakshasa guard dodges a Troll's attack.
A rakshasa guard snaps into visibility.

		Score information for Kenon

Level: 53   Race: Barbarian   Class: Rogue / Thief Sex: Male
Hit points: 1056(1056)  Moves: 306(306)
Coins carried:    0 platinum    18 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing, fighting A Troll.
         Fireshielded
Frags:   +3.93   Deaths:   29
Disguised as: a rakshasa guard (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking Fearless Lightfooted MageFlame
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.22 
Leaderboard Points: 1033 

Active Spells:
--------------
pantherspeed (59 minutes)
detect invisibility (10 minutes)
comprehend languages (120 minutes)


< 1056h/1056H 306v/306V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Troll kne EP:  nasty wounds >
 A rakshasa guard attempts to flee.
A rakshasa guard leaves east.

< 1056h/1056H 306v/306V Pos: standing >
<A rakshasa guard snaps into visibility.
A rakshasa guard places the barb of an ancient green wyrm in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into a Troll's spine!
A rakshasa guard places the barb of an ancient green wyrm in the back of a Troll, resulting in some strange noises and some blood.
A rakshasa guard places a green bladed dagger named 'Sepsis' [poor] in the back of a Troll, resulting in some strange noises and some blood.
A Troll's pair of studded leather sleeves was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.