The death of [56 Necrolyte] Knb Anarchy (Drow Elf)

in Along the Eastern Wall

from the perspective of [56 Controller] Faelyn The Empire (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn on face>       the mask of stone form (humming) (illuminating)
<worn around neck>   the collar of firestones of intelligence (magic) [75%]
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a despair cloak of Vadatorn [superior]
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a woven dragon scale belt
<worn on belt buckle>the tome of Strahd (magic) (glowing) [68%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield>     a scale from the elder golden wyrm [superior] [86%]
<worn around wrist>  a silver charm bracelet (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a two-fingered gold band of focusing [superior] with a strange sharp rubin (magic) (glowing)
<worn on finger>     a gleaming platinum ring [superior] (magic)
<held>               a swirling staff of air conjuration (magic) (glowing)[239h 59m 34s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of stone boots [superior] (glowing)

Kiria               the platemail of the DragonLord
Fatwa               the Living Necroplasm
Jacut               the mystic axe of the dragonkind
Col                 a mystical warhammer
Jzz                 the mace of light and darkness
Pliny               the holy mace of the efreeti
Jzz                 the sword of fire and flame
Kaene               a pair of pale, misty gloves
Drazz               sunblade, longsword of Justice
Drazz               the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      23
         Evils:        3
         Total:        26
Oof! Fatwa bumps into a wall of ice...

< 782h/836H 254v/254V Pos: standing >
Owner               Unique

Lae                 a wispy astral-twined mindstone ring
Lansec              the holy avenger of Ambran
Des                 the orb of the sea
Soljia              the mace of the earth
Rogth               the staff of blue flames
Faenor              the stone mace 'Godsfury'
Molach              the crown of Aramus
Krothe              the totem of Mox
Kir                 Bahamut's mask of vigor
Dranoo              the platemail of the Dragon Horde
Dx                  the three-pronged totem of the Naga Queen
Nicram              the orb of elemental fire
Fuzz                some platemail of colorless salamander scales
Rogth               the robe of Lost Souls
Col                 a large gold-rimmed church door
Villu               Utgard-Loki's crystal ball
Villu               the band of emerald flames
Lae                 a gilded Songbird charm
Rashka              the instrument of lyrical mastery
Dranoo              a cold saber called 'icicle'
Dysc                an umbilical cord from a pregnant duergar
Caji                a sword of the whirlwinds
Pok                 the mask of wildmagic
Dranoo              the oaken staff of the woodlands
Molach              the twisted spine and skull of the Lich Lord
Dh                  some fingerless gloves of su-monster skin
Dakar               some platinum linked sleeves of life
Fuzz                a haze of swirling green vapor
Drazz               the wicked-looking scimitar of Demogorgon
Pliny               Tsunami, the trident of storms
Nes                 'Einjar' the titan shield of purity
Kiria               the granite dagger 'BloodFeast'
Drazz               the eyes of the mindflayer
Soljia              a death ring of Tezcatlipoca
Soljia              an obsidian buckle named "Rage"
Faelyn              a swirling staff of air conjuration
Kiria               the unholy avenger named 'Bloodlust'
Kiria               the terrifying visage of the great wraith Dranum
Drazz               the cloak of the stalker
Col                 a belt of iron solidarity
Elak                the dark heart of Dreggan Wood
Soljia              a pair of skin leggings with bleached skull kneepads

       ------Summary------
         Goodies:      36
         Evils:        6
         Total:        42

< 782h/836H 254v/254V Pos: standing >
Owner               Ioun

Lae                 a bright purple ioun stone
Wu                  a dark purple ioun stone
Kiria               a LARGE green ioun stone
Pliny               a BRIGHT blue ioun stone
Fatt                a dark ioun stone
Drazz               a dark yellow ioun stone
Col                 a mirrored ioun stone
Soljia              a LARGE blue ioun stone
Cronin              a bright green ioun stone

       ------Summary------
         Goodies:      9
         Evils:        0
         Total:        9
Oof! Fatwa bumps into a wall of ice...

< 782h/836H 254v/254V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (good)          
  *The Githyanki Fortress                        (extremely evil)
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (very good)     
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (pure good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (very good)     
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (extremely good)

* = already completed this boot.
Oof! Fatwa bumps into a wall of ice...

< 783h/836H 254v/254V Pos: standing >
In Front of the Massive Drakenstone Crypt
Obvious exits: -N# -E -W
A huge block of solid ice is here to the west. (Illusion) (magic)
A huge block of solid ice is here to the east. (Illusion) (magic)
Fresh blood covers everything in the area.
[2] The corpse of a Drow Elf is lying here.
The corpse of a Githyanki is lying here.
*Aik Infidel The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Oof! Fatwa bumps into a wall of ice...

< 783h/836H 254v/254V Pos: standing >
You are already standing.

< 783h/836H 254v/254V Pos: standing >
In Front of the Massive Drakenstone Crypt
Obvious exits: -N# -E -W
A huge block of solid ice is here to the west. (Illusion) (magic)
A huge block of solid ice is here to the east. (Illusion) (magic)
Fresh blood covers everything in the area.
[2] The corpse of a Drow Elf is lying here.
The corpse of a Githyanki is lying here.
*Aik Infidel The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)

< 783h/836H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 783h/836H 254v/254V Pos: standing >
Casting: dispel magic 

< 783h/836H 254v/254V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 783h/836H 254v/254V Pos: standing >

< 784h/836H 254v/254V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
Aik sneaks east.

< 784h/836H 254v/254V Pos: standing >

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -S -W
*Soljia Al Haj'ib The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Aik Infidel The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -W
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.
Aik sneaks in from the west.
Soljia sneaks in from the west.

< 784h/836H 252v/254V Pos: standing >

< 784h/836H 252v/254V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.

< 784h/836H 252v/254V Pos: standing >
Col sneaks west.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -S -W
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the east.
Soljia sneaks in from the east.

< 784h/836H 252v/254V Pos: standing >
Col sneaks west.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: In Front of the Massive Drakenstone Crypt
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: In Front of the Massive Drakenstone Crypt
</map>
In Front of the Massive Drakenstone Crypt
Obvious exits: -N# -E -W
A huge block of solid ice is here to the west. (Illusion) (magic)
Fresh blood covers everything in the area.
[2] The corpse of a Drow Elf is lying here.
The corpse of a Githyanki is lying here.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the east.
Aik sneaks in from the east.

< 784h/836H 252v/254V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -S -W
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.
Aik sneaks in from the west.

< 784h/836H 252v/254V Pos: standing >
You quickly scan the area.
You see nothing.
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -W
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.
Aik sneaks in from the west.
Soljia sneaks in from the west.

< 784h/836H 251v/254V Pos: standing >

< 784h/836H 252v/254V Pos: standing >
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Northern Wall
</map>
Along the Northern Wall
Obvious exits: -E -S -W
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the east.
Soljia sneaks in from the east.

< 784h/836H 252v/254V Pos: standing >
Fatwa sneaks south.
Col sneaks south.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts
</map>
A Path Between the Crypts
Obvious exits: -N -S
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the north.
Aik sneaks in from the north.
Soljia sneaks in from the north.

< 784h/836H 252v/254V Pos: standing >
Fatwa sneaks south.
Col sneaks south.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: An Intersection Among the Crypts
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: An Intersection Among the Crypts
</map>
An Intersection Among the Crypts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the north.

< 784h/836H 251v/254V Pos: standing >
Fatwa sneaks south.
Col sneaks south.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts
</map>
A Path Between the Crypts
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the north.
Aik sneaks in from the north.
Soljia sneaks in from the north.

< 784h/836H 251v/254V Pos: standing >

< 785h/836H 251v/254V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts Along the Southern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Path Between the Crypts Along the Southern Wall
</map>
A Path Between the Crypts Along the Southern Wall
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the north.
Aik sneaks in from the north.

< 785h/836H 251v/254V Pos: standing >

< 785h/836H 252v/254V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Before the Crypt of the Llywelyn Family
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Before the Crypt of the Llywelyn Family
</map>
Before the Crypt of the Llywelyn Family
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.

< 785h/836H 253v/254V Pos: standing >
Col sneaks east.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: The Southeast Corner of the Necropolis
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: The Southeast Corner of the Necropolis
</map>
The Southeast Corner of the Necropolis
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the west.

< 785h/836H 252v/254V Pos: standing >

< 785h/836H 252v/254V Pos: standing >
Fatwa sneaks north.
Col sneaks north.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Eastern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Eastern Wall
</map>
Along the Eastern Wall
Obvious exits: -N -S
Fresh blood splatters cover the area.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
Artavus Platyr enters from the south.
Aik sneaks in from the south.
Soljia sneaks in from the south.

< 785h/836H 252v/254V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Eastern Wall
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: Along the Eastern Wall
</map>
Along the Eastern Wall
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here.(Red Aura)
Artavus Platyr enters from the south.
Aik sneaks in from the south.

< 785h/836H 252v/254V Pos: standing >
Col snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Col's skillful bash!
Soljia suddenly attacks a Drow Elf!
Soljia snaps into visibility.

< 785h/836H 253v/254V Pos: standing >
Along the Eastern Wall
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
*Soljia Al Haj'ib The Empire (Minotaur)(gargantuan) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Aik Infidel The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col Al Haj'ib The Empire (Dwarf)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Fatwa Al Haj'ib The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A Drow Elf (medium) Syndicalist Anarchy sits in mid-air here, fighting Col.(Red Aura)
Aik snaps into visibility.

< 785h/836H 254v/254V Pos: standing >
A Drow Elf snaps into visibility.
Col snaps into visibility.
A Drow Elf attacks Col. [0 Hits]
Fatwa snaps into visibility.

< 786h/836H 254v/254V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.

< 786h/836H 254v/254V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Drow Elf snaps into visibility.

< 786h/836H 254v/254V Pos: standing >
You don't have that spell memorized.

< 786h/836H 254v/254V Pos: standing >
Aik snaps into visibility.

< 786h/836H 254v/254V Pos: standing >
Fatwa snaps into visibility.

< 786h/836H 254v/254V Pos: standing >
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
A sense of WiLD HAtE surrounds Soljia as his bludgeon enshrouds a Drow Elf in a mist of blood.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
A sense of WiLD HAtE surrounds Soljia as his bludgeon causes a Drow Elf to grimace in pain.
Soljia snaps into visibility.
A Drow Elf snaps into visibility.
Soljia attacks a Drow Elf. [6 Hits]

< 786h/836H 254v/254V Pos: standing >
Col snaps into visibility.
A Drow Elf snaps into visibility.
Col attacks a Drow Elf. [0 Hits]
You sit down and relax.

< 786h/836H 254v/254V Pos: sitting >
Fatwa's spell flows around a Drow Elf, leaving him unharmed!
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
( 9th circle)  1 - gate
( 8th circle)  2 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  1 - haste
               2 - dimension door
               1 - ice storm
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  4 - identify
               1 - fireshield
               1 - coldshield
               2 - contain being
( 4th circle)  2 - enchant weapon
               2 - lightning bolt
               2 - wall of force
               3 - reveal true name
( 3rd circle)  2 - strength
               2 - dispel magic
               1 - mage flame
               2 - agility
( 2nd circle)  1 - burning hands
               8 - sleep
               1 - mirror image
( 1st circle)  6 - minor creation
               3 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) improved invisibility
    1 seconds:  ( 3rd) dispel magic
    2 seconds:  ( 9th) prismatic ray
    3 seconds:  ( 9th) prismatic ray
    4 seconds:  ( 9th) prismatic ray
    5 seconds:  ( 2nd) mirror image
    6 seconds:  ( 9th) prismatic ray
    7 seconds:  ( 7th) wall of ice
    8 seconds:  ( 7th) wall of ice
    8 seconds:  ( 3rd) dispel magic

You can memorize 2 1st, 1 3rd, 2 10th and 1 12th circle spell(s).
You continue your study.

< 786h/836H 254v/254V Pos: sitting >
Aik snaps into visibility.

< 786h/836H 254v/254V Pos: sitting >
Aik snaps into visibility.
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf is stunned!
Aik snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf's psionicist locket of power shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pitch-black leather mask [poor] shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Faelyn by 13333333.
The smell of fresh blood enters your body, infusing you with power!