The death of [51 Necrolyte] Gjin Dakhira (Kobold)

in A Maze of Twisting Caverns

from the perspective of [51 Necrolyte] Gjin Dakhira (Kobold)

<worn on head>       a dwarven-made marble circlet from The Shaughin Hunting Grounds
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a dented iron earring from The Shaughin Settlement
<worn in ear>        a slime-covered hoop [superior]
<worn around neck>   a sparkling silver gorget from The Twisting Tunnels of the Durian Underdark
<worn around neck>   a necklace of dead frogs [poor] [81%]
<worn on body>       a blue dragonscale tunic [poor] (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a used denin instrument sack
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a mystical tome with glowing elemental glyphs (magic)
<attached to belt>   a black leather tome with an embossed dracolich (magic)
<attached to belt>   a mold covered sack
<held as shield>     the royal shield of Aravne [poor] (magic)
<worn around wrist>  a spiked stone bracer
<worn around wrist>  a knight's marble bracelet from The Shaughin Settlement
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     the ring of the mad mage [superior] (magic)
<worn on finger>     a ring of citizenship [poor] (magic)
<held>               a tiny glowing crystal ball
<worn on feet>       a pair of silk penny loafers (magic)

There were: 1 platinum coin, 38 gold coins. 

< 570h/519H 204v/204V Pos: standing >
[Damage: 18 ] [Damage: 19 ] A red dracolich attacks a shaughin camp worker. [2 Hits]

< 570h/519H 204v/204V Pos: standing >
You start chanting...

< 570h/519H 204v/204V Pos: standing >
Casting: embalm 

< 570h/519H 204v/204V Pos: standing >
You complete your spell...
The corpse of a shaughin camp worker is preserved for an additional 102 hours.
A shaughin camp worker kicks a red dracolich causing parts of a red dracolich to cave in!
A shaughin camp worker attacks a red dracolich. [0 Hits]

< 570h/519H 204v/204V Pos: standing >
[Damage: 33 ] [Damage: 35 ] [Damage: 17 ] A red dracolich attacks a shaughin camp worker. [3 Hits]

< 570h/519H 204v/204V Pos: standing >
You sit down and relax.

< 570h/519H 204v/204V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - gate
               1 - raise lich
               1 - vampiric trance
               1 - compact corpse
( 9th circle)  2 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  2 - rejuvenate major
               5 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  5 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 9th) energy drain
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   10 seconds:  ( 3rd) embalm

You can memorize no more spells.
You continue your study.

< 570h/519H 204v/204V Pos: sitting >
You start meditating...

< 570h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 570h/519H 204v/204V Pos: sitting >
A shaughin camp worker attacks a red dracolich. [1 Hits]

< 570h/519H 204v/204V Pos: sitting >
[Damage: 19 ] [Damage: 16 ] [Damage: 18 ] A red dracolich attacks a shaughin camp worker. [3 Hits]

< 570h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 569h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 569h/519H 204v/204V Pos: sitting >
You have finished memorizing embalm.
Your studies are complete.

< 569h/519H 204v/204V Pos: sitting >
You clamber to your feet.

< 569h/519H 204v/204V Pos: standing >
Your group consists of ( 2/20):
( Head)   569/519   hit,  204/204  move Gjin
(Front)  1192/986   hit,  480/480  move a red dracolich

< 569h/519H 204v/204V Pos: standing >
A shaughin camp worker attacks a red dracolich. [2 Hits]

< 569h/519H 204v/204V Pos: standing >
[Damage: 19 ] A red dracolich attacks a shaughin camp worker. [1 Hits]

< 569h/519H 204v/204V Pos: standing >
Autosaving...
A shaughin camp worker kicks a red dracolich causing parts of a red dracolich to cave in!
A shaughin camp worker attacks a red dracolich. [2 Hits]

< 569h/519H 204v/204V Pos: standing >
You start chanting...

< 569h/519H 204v/204V Pos: standing >
[Damage: 17 ] [Damage: 19 ] [Damage: 18 ] A red dracolich attacks a shaughin camp worker. [3 Hits]

< 569h/519H 204v/204V Pos: standing >
You complete your spell...
[Damage: 92 ] You drain a shaughin camp worker of some of her energy.

< 570h/519H 204v/204V Pos: standing >
You start chanting...

< 570h/519H 204v/204V Pos: standing >
You complete your spell...
[Damage: 94 ] You drain a shaughin camp worker of some of her energy.

< 570h/519H 204v/204V Pos: standing >
You start chanting...

< 570h/519H 204v/204V Pos: standing >
A shaughin camp worker attacks a red dracolich. [2 Hits]

< 570h/519H 204v/204V Pos: standing >
[Damage: 18 ] [Damage: 18 ] A red dracolich attacks a shaughin camp worker. [2 Hits]

< 570h/519H 204v/204V Pos: standing >
You complete your spell...
[Damage: 93 ] You drain a shaughin camp worker of some of her energy.

< 570h/519H 204v/204V Pos: standing >
You start chanting...

< 569h/519H 204v/204V Pos: standing >
You complete your spell...
[Damage: 87 ] Your concussion blast rips into a shaughin camp worker, shattering her soul!

< 569h/519H 204v/204V Pos: standing >
A shaughin camp worker kicks a red dracolich causing parts of a red dracolich to cave in!
A shaughin camp worker attacks a red dracolich. [2 Hits]

< 569h/519H 204v/204V Pos: standing >
[Damage: 19 ] [Damage: 20 ] [Damage: 17 ] A red dracolich attacks a shaughin camp worker. [3 Hits]

< 569h/519H 204v/204V Pos: standing >
You start chanting...

< 569h/519H 204v/204V Pos: standing >
You complete your spell...
[Damage: 65 ] Your concussion blast rips into a shaughin camp worker, shattering her soul!
A shaughin camp worker is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gjin by 43620.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a shaughin camp worker's last actions in this world.

< 569h/519H 204v/204V Pos: standing >
You get a small pile of coins from the corpse of a shaughin camp worker.
There were: 44 gold coins. 

< 569h/519H 204v/204V Pos: standing >
You start chanting...

< 569h/519H 204v/204V Pos: standing >
Casting: embalm **

< 569h/519H 204v/204V Pos: standing >
Casting: embalm *

< 569h/519H 204v/204V Pos: standing >
Casting: embalm 

< 569h/519H 204v/204V Pos: standing >
You complete your spell...
The corpse of a shaughin camp worker is preserved for an additional 102 hours.

< 569h/519H 204v/204V Pos: standing >
You are not using it.

< 569h/519H 204v/204V Pos: standing >
Ok.
You put 1 platinum, 130 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 569h/519H 204v/204V Pos: standing >
You strap a large leather backpack on your back.

< 569h/519H 204v/204V Pos: standing >
Experience till level: -83827381

< 568h/519H 204v/204V Pos: standing >
Your group consists of ( 2/20):
( Head)   568/519   hit,  204/204  move Gjin
(Front)  1258/986   hit,  480/480  move a red dracolich

< 568h/519H 204v/204V Pos: standing >

< 568h/519H 204v/204V Pos: standing >
You start chanting...

< 568h/519H 204v/204V Pos: standing >
Casting: create dracolich ****

< 568h/519H 204v/204V Pos: standing >
Casting: create dracolich ***

< 568h/519H 204v/204V Pos: standing >
Casting: create dracolich **

< 568h/519H 204v/204V Pos: standing >
Casting: create dracolich *

< 568h/519H 204v/204V Pos: standing >
Casting: create dracolich 

< 568h/519H 204v/204V Pos: standing >
You complete your spell...
The corpse summons the spirit of a black dragon!
A black dracolich roars to the sky 'I LIVE!!!'
A black dracolich starts following you.

< 568h/519H 204v/204V Pos: standing >
A black dracolich is now a member of your group.

< 567h/519H 204v/204V Pos: standing >
You start chanting...

< 567h/519H 204v/204V Pos: standing >
Casting: vitalize undead 

< 567h/519H 204v/204V Pos: standing >
You complete your spell...
Darkness seems to encompass a black dracolich, and begins to permeate its rotting flesh!

< 567h/519H 204v/204V Pos: standing >
You start chanting...

< 567h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 567h/519H 204v/204V Pos: standing >
You complete your spell...
A black dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a black dracolich.

< 567h/519H 204v/204V Pos: standing >
You start chanting...

< 567h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 567h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a black dracolich.

< 567h/519H 204v/204V Pos: standing >
You start chanting...

< 567h/519H 204v/204V Pos: standing >
Casting: protect undead *

< 567h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 567h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a black dracolich.

< 567h/519H 204v/204V Pos: standing >
You start chanting...

< 567h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 566h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a black dracolich.

< 566h/519H 204v/204V Pos: standing >
You stop using a mold covered sack.

< 566h/519H 204v/204V Pos: standing >
You get an onyx-hilted cold-iron greatsword [poor] from a mold covered sack.

< 566h/519H 204v/204V Pos: standing >
Ok.

< 566h/519H 204v/204V Pos: standing >
Ok.
A black dracolich wields an onyx-hilted cold-iron greatsword [poor].

< 566h/519H 204v/204V Pos: standing >

< 566h/519H 204v/204V Pos: standing >
You sit down and relax.

< 566h/519H 204v/204V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - vampiric trance
               1 - compact corpse
( 9th circle)  2 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               1 - negative concussion blast
( 7th circle)  2 - wall of bones
( 6th circle)  2 - rejuvenate major
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  5 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 9th) energy drain
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   12 seconds:  ( 8th) negative concussion blast
   15 seconds:  ( 8th) negative concussion blast
   16 seconds:  ( 3rd) embalm
   20 seconds:  (11th) create dracolich
   22 seconds:  ( 6th) vitalize undead
   25 seconds:  ( 7th) protect undead
   28 seconds:  ( 7th) protect undead
   31 seconds:  ( 7th) protect undead
   33 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 566h/519H 204v/204V Pos: sitting >
You start meditating...

< 566h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing energy drain.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing negative concussion blast.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing negative concussion blast.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing embalm.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing create dracolich.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing vitalize undead.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 565h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 565h/519H 204v/204V Pos: sitting >
You clamber to your feet.

< 565h/519H 204v/204V Pos: standing >
A Kill Processing Camp
Obvious exits: -South -West 
Fresh blood splatters cover the area.
The corpse of a shaughin camp worker is lying here.
A roaring campfire burns here, warm and inviting.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 564h/519H 204v/204V Pos: standing >
You start chanting...

< 564h/519H 204v/204V Pos: standing >
Casting: create dracolich ****

< 564h/519H 204v/204V Pos: standing >

< 564h/519H 204v/204V Pos: standing >
Casting: create dracolich ***

< 564h/519H 204v/204V Pos: standing >
Casting: create dracolich **

< 564h/519H 204v/204V Pos: standing >
You feel your skin soften and return to normal.

< 564h/519H 204v/204V Pos: standing >
Casting: create dracolich *

< 564h/519H 204v/204V Pos: standing >
Casting: create dracolich 

< 564h/519H 204v/204V Pos: standing >
You complete your spell...
The corpse summons the spirit of a green dragon!
A green dracolich roars to the sky 'I LIVE!!!'
A green dracolich starts following you.

< 564h/519H 204v/204V Pos: standing >

< 564h/519H 204v/204V Pos: standing >

< 564h/519H 204v/204V Pos: standing >
A green dracolich is now a member of your group.

< 564h/519H 204v/204V Pos: standing >
You start chanting...

< 564h/519H 204v/204V Pos: standing >
Casting: vitalize undead 

< 564h/519H 204v/204V Pos: standing >
You complete your spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!

< 564h/519H 204v/204V Pos: standing >
You start chanting...

< 563h/519H 204v/204V Pos: standing >
Casting: protect undead *

< 563h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 563h/519H 204v/204V Pos: standing >
You complete your spell...
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.

< 563h/519H 204v/204V Pos: standing >
You start chanting...

< 563h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 563h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.

< 563h/519H 204v/204V Pos: standing >
You start chanting...

< 563h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 563h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.

< 563h/519H 204v/204V Pos: standing >
You start chanting...

< 563h/519H 204v/204V Pos: standing >
Casting: protect undead 

< 563h/519H 204v/204V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.

< 563h/519H 204v/204V Pos: standing >

< 563h/519H 204v/204V Pos: standing >
You get an onyx-hilted cold-iron claymore [poor] from a mold covered sack.

< 563h/519H 204v/204V Pos: standing >
Ok.

< 563h/519H 204v/204V Pos: standing >
Ok.
A green dracolich wields an onyx-hilted cold-iron claymore [poor].

< 562h/519H 204v/204V Pos: standing >
You attach a mold covered sack to your belt.

< 562h/519H 204v/204V Pos: standing >
You sit down and relax.

< 562h/519H 204v/204V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - vampiric trance
               1 - compact corpse
( 9th circle)  3 - energy drain
               2 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  2 - wall of bones
( 6th circle)  2 - rejuvenate major
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  (11th) create dracolich
    6 seconds:  ( 6th) vitalize undead
    8 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead
   17 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 562h/519H 204v/204V Pos: sitting >
You start meditating...

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing create dracolich.

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing vitalize undead.

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.

< 562h/519H 204v/204V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 562h/519H 204v/204V Pos: sitting >
You clamber to your feet.

< 562h/519H 204v/204V Pos: standing >
Experience till level: -83827381

< 562h/519H 204v/204V Pos: standing >

< 561h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 560h/519H 204v/204V Pos: standing >

< 559h/519H 204v/204V Pos: standing >

< 559h/519H 204v/204V Pos: standing >

< 559h/519H 204v/204V Pos: standing >

< 559h/519H 204v/204V Pos: standing >

< 559h/519H 204v/204V Pos: standing >

< 558h/519H 204v/204V Pos: standing >
A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
A green dracolich enters from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 558h/519H 202v/204V Pos: standing >
A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
A green dracolich enters from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 558h/519H 200v/204V Pos: standing >
A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -East 
A green dracolich enters from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 558h/519H 198v/204V Pos: standing >
You quickly scan the area.
You see nothing.

< 558h/519H 199v/204V Pos: standing >

< 558h/519H 203v/204V Pos: standing >

< 558h/519H 204v/204V Pos: standing >

< 558h/519H 204v/204V Pos: standing >

< 557h/519H 204v/204V Pos: standing >
A Human sneaks in from the east.
A Dwarf sneaks in from the east.

< 557h/519H 204v/204V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by a Dwarf.

< 557h/519H 204v/204V Pos: standing >
A Githzerai snaps into visibility.

< 557h/519H 204v/204V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.
An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The remnants of an old campfire are scattered here.
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 202v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 201v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South -West 
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 200v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -South
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 199v/204V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/519H 200v/204V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/519H 200v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South -West 
A green dracolich enters from the north.
A black dracolich enters from the north.
A red dracolich enters from the north.

< 399h/519H 200v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -East  -West 
A green dracolich enters from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 399h/519H 199v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -East  -South
A green dracolich enters from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 399h/519H 198v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -East  -West 
A green dracolich enters from the west.
A black dracolich enters from the west.
A red dracolich enters from the west.

< 399h/519H 198v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 197v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -East  -South
A green dracolich enters from the south.
A black dracolich enters from the south.
A red dracolich enters from the south.

< 399h/519H 197v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -East  -West 
A shaughin elite hunter looks to make a kill and bolster its status.
A deep crawler navigates the tunnels looking for carrion.
A green dracolich enters from the west.
A black dracolich enters from the west.
A red dracolich enters from the west.

< 399h/519H 197v/204V Pos: standing >
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -South -West 
A green dracolich enters from the west.
A black dracolich enters from the west.
A red dracolich enters from the west.

< 399h/519H 196v/204V Pos: standing >
A deep crawler enters from the west.

< 399h/519H 196v/204V Pos: standing >
A deep crawler suddenly attacks YOU!

< 392h/519H 196v/204V Pos: standing >
< T: Gjin TP: sta TC: small wounds E: deep sta EP: excellent >
 You try to fake your own demise..

< 392h/519H 196v/204V Pos: on your ass >

< 392h/519H 204v/204V Pos: on your ass >
The world speeds up around you.
You feel your skin soften and return to normal.
A Dwarf sneaks in from the west.

< 393h/519H 204v/204V Pos: on your ass >

< 394h/519H 204v/204V Pos: on your ass >
A deep crawler suddenly attacks a black dracolich!

< 394h/519H 204v/204V Pos: on your ass >

< 394h/519H 204v/204V Pos: on your ass >
A Githzerai sends out a wave of psionic death!
A Githzerai snaps into visibility.
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
[Damage:  5 ] A green dracolich attacks a Githzerai. [1 Hits]
A Dwarf snaps into visibility.
You dodge a bash from a Dwarf, who loses his balance and falls.

< 308h/519H 204v/204V Pos: on your ass >
A Human suddenly attacks YOU!
A Human snaps into visibility.

< 301h/519H 204v/204V Pos: on your ass >
< T: Gjin TP: ass TC: few wounds E: A Human sta EP: excellent >
 You clamber to your feet.

< 301h/519H 204v/204V Pos: standing >
< T: Gjin TP: sta TC: few wounds E: A Human sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai attacks a green dracolich. [2 Hits]

< 301h/519H 204v/204V Pos: standing >
< T: Gjin TP: sta TC: few wounds E: A Human sta EP: excellent >
 You attempt to flee...
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
A fearsome black troll wanders here munching on bones.
You flee southward!

< 301h/519H 177v/204V Pos: standing >
A black troll suddenly attacks YOU!
OUCH!  That really did HURT!

< 246h/519H 177v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: fearsome sta EP: excellent >
 A shaughin dark hunter enters from the south.
Sorry, you aren't allowed to do that in combat.

< 246h/519H 177v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: fearsome sta EP: excellent >
 
< 246h/519H 177v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: fearsome sta EP: excellent >
 You don't feel up to faking it right now.

< 246h/519H 177v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: fearsome sta EP: excellent >
 -=[You attack a black troll.]=- [0 Hits]
You attempt to flee...
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
A huge grizzly bear hunts pretty much everything here.
A deep crawler navigates the tunnels looking for carrion.
You flee southward!

< 246h/519H 154v/204V Pos: standing >
A grizzly bear suddenly attacks YOU!

< 222h/519H 154v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: huge sta EP: excellent >
 A deep crawler suddenly attacks YOU!
OUCH!  That really did HURT!

< 169h/519H 154v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 169h/519H 154v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: huge sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 169h/519H 154v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: huge sta EP: excellent >
 A black troll enters from the north.

< 169h/519H 154v/204V Pos: standing >
< T: Gjin TP: sta TC: nasty wounds E: huge sta EP: excellent >
 You are knocked to the ground by a black troll's mighty bash!

< 165h/519H 154v/204V Pos: sitting >
< T: Gjin TP: sit TC: nasty wounds E: huge sta EP: excellent >
 A Githzerai snaps into visibility.

< 165h/519H 154v/204V Pos: sitting >
< T: Gjin TP: sit TC: nasty wounds E: huge sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
-=[A black troll attacks you.]=- [3 Hits]

< 52h/519H 154v/204V Pos: sitting >
< T: Gjin TP: sit TC: awful E: huge sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Githzerai snaps into visibility.
Your ancient spidersilk cloak [superior] shattered in bits as the tortured body spasms and quivers!
Your pair of ruby encrusted sleeves shattered in bits as the tortured body spasms and quivers!