The death of [51 MaUleR] Cyzerk Anarchy (Troll)

in Dead End in the Cave

from the perspective of [56 Reaper] Lae The Empire (Githzerai)

<floating about head>a bright purple ioun stone[239h 59m 34s]
<worn as a badge>    an ever-watching eye of agility (glowing) (humming)
<worn on head>       the helm of the dragonkind of agility (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [59%]
<worn in ear>        a brightly flaming earring with a strange dark bloodstone [74%]
<worn in ear>        the earring of a MaDMaN of regeneration
<worn on face>       the grim visage of a MaDWoMaN of regeneration (humming) [68%]
<worn around neck>   the fang of inhabitation [superior]
<worn around neck>   the collar of Perpetual Frost of agility (glowing) [87%]
<worn on body>       an embroidered tunic of the Knights of the Raven of endurance [83%]
<worn about body>    a thin dragonskin cloak coated with brass of power [87%]
<worn on back>       a big big bag for a little person (illuminating) [53%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a utility belt of poisoning agents [50%]
<worn on belt buckle>a soul sceptre [poor] (glowing) [88%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [74%]
<attached to belt>   a pitch black spellbook (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health [56%]
<held as shield>     the shield of the battle dragon of regeneration [71%]
<worn around wrist>  a gilded Songbird charm (glowing)[239h 59m 34s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration [48%]
<worn on hands>      the sacred stone claws of Aan [superior] [89%]
<worn on finger>     a wispy astral-twined mindstone ring[239h 59m 34s]
<worn on finger>     the pitch black ring of bloodlust of agility (glowing)
<primary weapon>     the blackened staff of Netheril (glowing)[239h 59m 34s]
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       mystical boots of Volo the Traveller of greater constitution (glowing)

the sleeves of impskin
some gauntlets of rending
the boots of smashing [superior]
some misty green leg plates [superior]
the crown of might [superior]
a suit of platinum plate bearing the crest of Pelor [poor]
a necklace of halfling ears [superior]
[2] a spiked ring [poor]
a small pile of coins
a drow-made crystal shillelagh from Kobold Settlement
a rough, deep-blue backpack [76%]

< 1835h/997H 245v/245V Pos: standing >
Fatwa gets a silver belt-buckle of dragon teeth [poor] from the corpse of Yzari.
Fatwa gets a wisp of living wind of regeneration from the corpse of Yzari.
Fatwa gets an earring of congealed blood of constitution from the corpse of Yzari.
Fatwa gets a zanthium ear stud [poor] from the corpse of Yzari.
Fatwa gets a hydra-scale gorget from the corpse of Yzari.
Fatwa gets a scimitar named 'Woundhealer' from the corpse of Yzari.
Fatwa gets an elven bracelet of precision from the corpse of Yzari.
Fatwa gets a whitestone bracer [superior] from the corpse of Yzari.
Fatwa gets a bunch of stuff from the corpse of Yzari.
You failed.

< 1835h/997H 245v/245V Pos: standing >
You failed.

< 1834h/997H 245v/245V Pos: standing >
A Troll sneaks west.
You failed.

< 1832h/997H 245v/245V Pos: standing >
You failed.

< 1831h/997H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 1831h/997H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 1831h/997H 245v/245V Pos: standing >
Fatwa puts a bunch of stuff into a net of endless currents.

< 1830h/997H 245v/245V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -S
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1829h/997H 243v/245V Pos: standing >
You do not see or have the corpse.

< 1829h/997H 243v/245V Pos: standing >

< 1828h/997H 245v/245V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1828h/997H 243v/245V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
A jet black stag regally walks down the trail.

< 1828h/997H 241v/245V Pos: standing >

< 1827h/997H 241v/245V Pos: standing >
You do not see or have the corpse.

< 1827h/997H 243v/245V Pos: standing >
Col sneaks east.
You follow Fatwa.


<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -N -E -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1827h/997H 243v/245V Pos: standing >
Col sneaks east.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: The Forest Trail
</map>

<map>
Zone: Treasure Caves.
Room: The Forest Trail
</map>
The Forest Trail
Obvious exits: -S -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1827h/997H 241v/245V Pos: standing >

< 1826h/997H 241v/245V Pos: standing >
You feel your 9th circle power returning to you.
Col sneaks west.
You follow Fatwa.


<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -N -E -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1826h/997H 243v/245V Pos: standing >

< 1826h/997H 243v/245V Pos: standing >
Fatwa sneaks east.
Col sneaks east.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: The Forest Trail
</map>

<map>
Zone: Treasure Caves.
Room: The Forest Trail
</map>
The Forest Trail
Obvious exits: -S -W
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1825h/997H 241v/245V Pos: standing >

< 1825h/997H 241v/245V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.
Fatwa sneaks south.
Col sneaks south.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: A Strange Entranceway
</map>

<map>
Zone: Treasure Caves.
Room: A Strange Entranceway
</map>
A Strange Entranceway
Obvious exits: -N -U -D#
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
An evil looking crow is perched here staring at you.

< 1824h/997H 243v/245V Pos: standing >

< 1824h/997H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 1822h/997H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 1822h/997H 243v/245V Pos: standing >
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.

< 1821h/997H 241v/245V Pos: standing >

< 1821h/997H 241v/245V Pos: standing >
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.

< 1821h/997H 239v/245V Pos: standing >
Fatwa sneaks up.
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1821h/997H 237v/245V Pos: standing >
Col sneaks up.
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: Near the Entrance of the Cave
</map>

<map>
Zone: Treasure Caves.
Room: Near the Entrance of the Cave
</map>
Near the Entrance of the Cave
Obvious exits: -E -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 1820h/997H 236v/245V Pos: standing >
You quickly scan the area.
A small bat who is close by to your east.

< 1820h/997H 238v/245V Pos: standing >
You quickly scan the area.
A small bat who is not far off to your east.

< 1819h/997H 245v/245V Pos: standing >
You quickly scan the area.
A small bat who is not far off to your east.
The black crow who is rather far off below you.

< 1819h/997H 245v/245V Pos: standing >
Fatwa sneaks down.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1818h/997H 243v/245V Pos: standing >
Fatwa sneaks down.
Col sneaks down.
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
The black crow who is not far off below you.

< 1818h/997H 241v/245V Pos: standing >
Fatwa sneaks down.
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: Midair
</map>

<map>
Zone: Treasure Caves.
Room: Midair
</map>
Midair
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1818h/997H 239v/245V Pos: standing >
Fatwa sneaks down.
You follow Fatwa.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Treasure Caves.
Room: A Strange Entranceway
</map>

<map>
Zone: Treasure Caves.
Room: A Strange Entranceway
</map>
A Strange Entranceway
Obvious exits: -N -U -D#
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
An evil looking crow is perched here staring at you.
You quickly scan the area.
You see nothing.

< 1818h/997H 239v/245V Pos: standing >

< 1817h/997H 241v/245V Pos: standing >
Fatwa opens the trapdoor.
You quickly scan the area.
You see nothing.

< 1817h/997H 244v/245V Pos: standing >
Fatwa sneaks down.
Col sneaks down.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: Inside the Dungeon
</map>

<map>
Zone: Treasure Caves.
Room: Inside the Dungeon
</map>
Inside the Dungeon
Obvious exits: -U -D
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.

< 1817h/997H 243v/245V Pos: standing >

< 1817h/997H 243v/245V Pos: standing >
Col sneaks down.
You follow Fatwa.


<map>
Zone: Treasure Caves.
Room: Dead End in the Cave
</map>

<map>
Zone: Treasure Caves.
Room: Dead End in the Cave
</map>
Dead End in the Cave
Obvious exits: -U -D#
*Col  The Empire (Dwarf)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(large) stands in mid-air here.
A Troll (large) Syndicalist Anarchy stands in mid-air here.
Col snaps into visibility.
A Troll is knocked to the ground by Col's skillful bash!

< 1816h/997H 242v/245V Pos: standing >

< 1816h/997H 242v/245V Pos: standing >
You quickly scan the area.
The black crow who is not far off above you.

< 1815h/997H 244v/245V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
  *Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (very good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 1815h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.

< 1814h/997H 245v/245V Pos: standing >
Col snaps into visibility.
Col's fine crush wounds a Troll.
Col's crush wounds a Troll.
Col's fine crush wounds a Troll.
Col's fine crush grazes a Troll.

< 1814h/997H 245v/245V Pos: standing >
Col snaps into visibility.
A Troll's crush grazes Col.
A Troll's crush grazes Col.
A Troll is burned by magical fire as he strikes the spiked shield of a MaDMaN of regeneration!
Col parries a Troll's lunge at him.

< 1813h/997H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 1813h/997H 245v/245V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Fatwa snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Troll suddenly looks in pain as he moves.

< 1813h/997H 245v/245V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 119 ] -=[Your concussion blast rips into a Troll, shattering his soul!]=-
Fatwa snaps into visibility.

< 1849h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
You start chanting...
You snap into visibility.

< 1847h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Fatwa snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.

< 1847h/997H 245v/245V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 113 ] -=[Your concussion blast rips into a Troll, shattering his soul!]=-
Fatwa snaps into visibility.

< 1849h/997H 245v/245V Pos: standing >
Col snaps into visibility.
A Troll's crush grazes Col.
Col parries a Troll's lunge at him.
Col dodges a Troll's attack.
The aura of displacement around Col absorbs most of the assault!
Col snaps into visibility.
A Troll's weak crush grazes Col.
A Troll's fine crush grazes Col.
Col snaps into visibility.
Col's fine crush wounds a Troll.
Col's fine crush wounds a Troll.
Col's fine crush wounds a Troll.
Col's crush wounds a Troll.

< 1848h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
You start chanting...
You snap into visibility.

< 1847h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Fatwa snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.

< 1847h/997H 245v/245V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 106 ] -=[Your concussion blast rips into a Troll, shattering his soul!]=-
Fatwa snaps into visibility.

< 1849h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1848h/997H 245v/245V Pos: standing >
Fatwa snaps into visibility.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
Fatwa snaps into visibility.
A Troll screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Troll clambers to his feet.

< 1847h/997H 245v/245V Pos: standing >
A Troll opens the trapdoor.

< 1847h/997H 245v/245V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 21 ] -=[Your concussion blast rips into a Troll, shattering his soul!]=-
A Troll's pair of rhemoraz scale leggings [superior] was disintegrated by the negative energy!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!