The death of [46 Pyrokinetic] Ra Anarchy (Githyanki)

in On the Bridge of the Yacht Kitten Balls

from the perspective of [56 Scout] Kiria The Empire (Human)

<floating about head>a LARGE green ioun stone[224h 19m 16s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a fiery hexagon of intelligence
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[224h 19m 16s]
<worn around neck>   a necklace of dangling bones and relics of regeneration (magic) (humming)
<worn around neck>   the bloody eyeballs on a sinew of endurance
<worn on body>       the platemail of the DragonLord (magic)[224h 19m 16s]
<worn about body>    a cloak of eternal fire of intelligence [68%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>a severed illithid tentacle of power
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [77%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<primary weapon>     the granite dagger 'BloodFeast' (magic)[224h 19m 16s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[224h 19m 8s]
<worn on legs>       the leggings of a MaDMaN of health (magic)
<worn on feet>       a pair of boots of stealth of endurance (magic)


< 1002h/1002H 165v/167V Pos: standing >
 
  **MMMMMMM   
 .***^MMM^^^  
 .....M^M^..  
 ++++P@+....  
 ***.....^..  
 **......^M.  
  .^......^   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Col sneaks in from the west.

< 1002h/1002H 165v/167V Pos: standing >
 
  *MMMMMMMM   
 ***^MMM^^^^  
 ....M^M^...  
 +++.P@.....  
 **.....^..*  
 *......^M..  
  ^......^.   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Col sneaks in from the west.

< 1002h/1002H 163v/167V Pos: standing >
You start chanting...

< 1002h/1002H 167v/167V Pos: standing >
Casting: infravision 

< 1002h/1002H 167v/167V Pos: standing >
You complete your spell...
Your feel your infrared vision improve.

< 1002h/1002H 167v/167V Pos: standing >

		Score information for Kiria

Level: 56   Race: Human   Class: Ranger Rogue Sex: Female
Hit points: 1002(1002)  Moves: 167(167)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded Fireshielded
Frags:   +3.28   Deaths:   49
Disguised as: an orog warpriest (Excellent)
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1574 

Active Spells:
--------------
infravision (56 minutes)
stone skin (3 minutes)
animal vision (70 minutes)
roar of heroes (3 minutes)
regeneration (less than a minute remaining)
farsee (62 minutes)
sense life (37 minutes)
blur (3 minutes)
detect magic (40 minutes)
aid (18 minutes)
bless (7 minutes)
elephantstrength (12 minutes)
strength (25 minutes)
dexterity (25 minutes)
vitality (7 minutes)
armor (2 minutes)
rested bonus (81 minutes)
dazzle (17 minutes)


< 1002h/1002H 167v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S

< 1002h/1002H 166v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S

< 1002h/1002H 162v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -E -S
An Orc trader stands by the side of the road here.

< 1002h/1002H 158v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1002H 159v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1002H 161v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -W
An Orc raider is looking for someone to ambush.
An Orc raider is looking for someone to ambush.
Col sneaks in from the west.

< 1002h/1002H 159v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S

< 1002h/1002H 157v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
You sense a lifeform nearby.

< 1002h/1002H 154v/167V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
Col sneaks in from the south.

< 1002h/1002H 152v/167V Pos: standing >
 
   ^.**.***.    
  M^...+**...   
 MMMM..+*.....  
 MMMMM.+.^..^^  
 ^MMMMM@MM^^^M  
 *^MMMM^MMMMMM  
 ***MMMMMMMMMM  
  ***^MMM^^^^   
   ...M^M^..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1002h/1002H 152v/167V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1002h/1002H 154v/167V Pos: standing >
 
   .***+****    
  M^.**.***.*   
 MM^...+**...*  
 MMMM..+*.....  
 MMMMM.@.^..^^  
 ^MMMMMPMM^^^M  
 *^MMMM^MMMMMM  
  **MMMMMMMMM   
   **^MMM^^^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1002h/1002H 156v/167V Pos: standing >
 
   .***++.+*    
  ^.***+*****   
 MM^.**.***.**  
 MM^...+**...*  
 MMMM..@*.....  
 MMMMM.P.^..^^  
 ^MMMMM+MM^^^M  
  ^MMMM^MMMMM   
   *MMMMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1002h/1002H 157v/167V Pos: standing >
 
   **.****.*    
  ..***++.+**   
 M^.***+******  
 MM^.**.***.**  
 MM^...@**...*  
 MMMM..P*.....  
 MMMMM.+.^..^^  
  MMMMM+MM^^^   
   MMMM^MMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1002h/1002H 158v/167V Pos: standing >
 
   **...M*+*    
  ***.****.*.   
 ...***++.+**.  
 M^.***+******  
 MM^.**@***.**  
 MM^...P**...*  
 MMMM..+*.....  
  MMMM.+.^..^   
   MMMM+MM^^    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 1002h/1002H 159v/167V Pos: standing >
 
   ..   ..+.    
  ***...M*+*.   
 .***.****.*..  
 ...***++.+**.  
 M^.***@******  
 MM^.**P***.**  
 MM^...+**...*  
  MMM..+*....   
   MMM.+.^..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Col sneaks in from the south.

< 1002h/1002H 159v/167V Pos: standing >
 
   .   ..+.     
  **...M*+*.    
 ***.****.*..   
 ..***++.+**..  
 ^.***P@*****.  
 M^.**.M**.**M  
 M^...+**...*.  
  MM..+*.....   
   MM.+.^..^    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
Col sneaks in from the west.

< 1002h/1002H 159v/167V Pos: standing >
 
        .^.     
  ..   ..+.     
 ***...M*+*.    
 ***.****.*..   
 ..***+@.+**..  
 ^.***+******.  
 M^.**.***.**M  
  ^...+**...*   
   M..+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1002h/1002H 159v/167V Pos: standing >
 
                
  .     .^.     
 *..   ..+.     
 ***...M*+*.    
 ***.**@*.*..   
 ..***+P.+**..  
 ^.***+******.  
  ^.**.M**.**   
   ...+**...    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 1002h/1002H 160v/167V Pos: standing >
 
                
                
 ..     .^.     
 *..   ..+.     
 ***...@*+*.    
 ***.****.*..   
 ..***++.+**..  
  .***+******   
   .**.***.*    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.

< 1002h/1002H 160v/167V Pos: standing >
 
                
                
 .              
 ..     .^.     
 *..   @.+.     
 ***...P*+*.    
 ***.****.*..   
  .***++.+**.   
   ***+*****    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
Col sneaks in from the south.

< 1002h/1002H 160v/167V Pos: standing >
 
                
                
                
 .     .^.      
 ..   P@+.      
 **...M*+*.     
 **.****.*..    
  ***++.+**..   
   **+******    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 1002h/1002H 159v/167V Pos: standing >
 
                
                
                
                
 .     @^.      
 ..   .P+.      
 **...M*+*.     
  *.****.*..    
   **++.+**.    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 1002h/1002H 161v/167V Pos: standing >
Before the South Gates of Storm Port
Obvious exits: -N -E -S -W

< 1002h/1002H 161v/167V Pos: standing >
The South Gates of Storm Port
Obvious exits: -E# -W
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Col sneaks in from the west.

< 1002h/1002H 161v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 1002h/1002H 164v/167V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...

< 1002h/1002H 166v/167V Pos: standing >
The gate seems to be closed.

< 1002h/1002H 167v/167V Pos: standing >
Ok.

< 1002h/1002H 167v/167V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W

< 1002h/1002H 166v/167V Pos: standing >
Ok.

< 1002h/1002H 166v/167V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc commoner wanders the city here.

< 1002h/1002H 165v/167V Pos: standing >
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.
Col sneaks in from the south.

< 1002h/1002H 164v/167V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
Col sneaks in from the south.

< 1002h/1002H 164v/167V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your east.
An orc city guard who is not far off to your east.
An orc merchant who is close by to your south.
An orc commoner who is not far off to your south.

< 1002h/1002H 167v/167V Pos: standing >
Tempest Avenue
Obvious exits: -E -W

< 1002h/1002H 166v/167V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
An Orc city guard walks here, most likely abusing his power.
An Orc city guard walks here, most likely abusing his power.
Col sneaks in from the west.

< 1002h/1002H 165v/167V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 1002h/1002H 164v/167V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc commoner who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A black crow who is close by to your south.
An orc city guard who is close by to your west.
An orc city guard who is close by to your west.

< 1002h/1002H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1002H 167v/167V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.

< 1002h/1002H 166v/167V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc city guard who is not far off to your north.
A harbour worker who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc dock guard who is in the distance to your east.
A black crow who is not far off to your south.

< 1002h/1002H 166v/167V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 1002h/1002H 165v/167V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 1002h/1002H 164v/167V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 1002h/1002H 164v/167V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
A harbour worker who is close by to your east.
An orc shipwright who is close by to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
An orc city guard who is a brief walk away to your west.

< 1002h/1002H 166v/167V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.

< 1002h/1002H 166v/167V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Kitten Balls floats here.
The Carrack Chicken Ship! floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Wandering Triton floats here.
The Sloop .. floats here.
The Galleon Sylvia Saint floats here.
The Sloop Looktheotherway floats here.
The Caravel Lil Yachty floats here.
The Carrack Plague of Yurtrus floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Spectre floats here.
The Sloop Shadow Sneak floats here.
The Caravel Campbell's Sloop floats here.
The Caravel Enjoy! floats here.
The Caravel Oblom floats here.
The Sloop goofing floats here.
The Sloop Demonic Destroyer floats here.
The Sloop Trollhide floats here.
The Ketch Sea Sprite floats here.
The Ketch Stormy Daniels floats here.
The Sloop hammering you floats here.
The Ketch IceFlow floats here.
The Ketch Gnarly Knot floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Caravel PsYcHoTiC floats here.
The Sloop Itsme floats here.
The Galleon SS Essess floats here.
The Galleon Mesmer floats here.
The Frigate sKeleTon cRew floats here.
The Sloop Event Horizon floats here.
The Clipper Decay floats here.
The Yacht Drow Ship floats here.
The Yacht Demonic Rage floats here.
The Sloop poo floats here.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.

< 1002h/1002H 166v/167V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Kitten Balls floats here.
The Carrack Chicken Ship! floats here.
The Caravel USS Cheekspreader floats here.
The Sloop Wandering Triton floats here.
The Sloop .. floats here.
The Galleon Sylvia Saint floats here.
The Sloop Looktheotherway floats here.
The Caravel Lil Yachty floats here.
The Carrack Plague of Yurtrus floats here.
The Sloop =\Shield Anvil/= floats here.
The Carrack Spectre floats here.
The Sloop Shadow Sneak floats here.
The Caravel Campbell's Sloop floats here.
The Caravel Enjoy! floats here.
The Caravel Oblom floats here.
The Sloop goofing floats here.
The Sloop Demonic Destroyer floats here.
The Sloop Trollhide floats here.
The Ketch Sea Sprite floats here.
The Ketch Stormy Daniels floats here.
The Sloop hammering you floats here.
The Ketch IceFlow floats here.
The Ketch Gnarly Knot floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Caravel PsYcHoTiC floats here.
The Sloop Itsme floats here.
The Galleon SS Essess floats here.
The Galleon Mesmer floats here.
The Frigate sKeleTon cRew floats here.
The Sloop Event Horizon floats here.
The Clipper Decay floats here.
The Yacht Drow Ship floats here.
The Yacht Demonic Rage floats here.
The Sloop poo floats here.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.

< 1002h/1002H 165v/167V Pos: standing >
You board the Yacht Kitten Balls.
Aboard the Yacht Kitten Balls
Obvious exits: -N

< 1002h/1002H 166v/167V Pos: standing >
On the Bridge of the Yacht Kitten Balls
Obvious exits: -N -S

< 1002h/1002H 166v/167V Pos: standing >
Aboard the Yacht Kitten Balls
Obvious exits: -S

< 1002h/1002H 165v/167V Pos: standing >
You do not see that here.

< 1002h/1002H 167v/167V Pos: standing >
On the Bridge of the Yacht Kitten Balls
Obvious exits: -N -S
A Githyanki (medium) Syndicalist Anarchy in mid-air sits atop a jet black stag.

< 1002h/1002H 166v/167V Pos: standing >
Name: Kitten Balls                        
-========================================================================-
Captain: Ra                   Frags: 0         Status: DOCKED       ID[**]

          6/6        Speed Range: 0-102      Crew: Amateur Crew     
                          Weight:  25,000                              
           ||               Load:   0/ 12                              
          /..\        Passengers:  3/ 2                                
         /. 3.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|         
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      8 | 4./ 4|   8     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 2..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 270  Set Speed: 0     Crew Stamina: 500
                        Heading: 270      Speed: 0     Repair Stock: 25
          4/4  

< 1002h/1002H 166v/167V Pos: standing >
You kneel.

< 1002h/1002H 166v/167V Pos: kneeling >
You snap into visibility.
Your spring at a Githyanki sends him slightly off balance...
A Githyanki quickly slides off a jet black stag's back.

< 1002h/1002H 166v/167V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githyanki sit EP: excellent >
 You snap into visibility.
[Damage: 19 ] -=[Your powerful pierce strikes a Githyanki.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Githyanki.]=-
[Damage: 21 ] -=[Your powerful slash strikes a Githyanki hard.]=-
[Damage: 21 ] -=[Your slash strikes a Githyanki hard.]=-

< 1002h/1002H 166v/167V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 You dodge a Githyanki's vicious attack.
You parry a Githyanki's lunge at you.
You snap into visibility.

< 1002h/1002H 166v/167V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githyanki sit EP:  few wounds >
 You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce strikes a Githyanki hard.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You snap into visibility.
[Damage: 110 ] -=[You feel energy flowing from a Githyanki into you!]=-
You slip beneath a Githyanki's guard dealing a vicious attack!
[Damage: 16 ] -=[Your impressive pierce reached a Githyanki's arm severing tendons and muscles.]=-
[Damage: 17 ] -=[Your impressive pierce enshrouds a Githyanki in a mist of blood.]=-
[Damage: 20 ] -=[Your powerful slash causes a Githyanki to grimace in pain.]=-
[Damage: 18 ] -=[Your impressive slash hits a Githyanki.]=-
A Githyanki's pair of brown leather gloves was completely destroyed by the massive blow!
A Githyanki's pair of studded leather sleeves was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.