The death of [40 Flame Reaver] Silth Anarchy (Drow Elf)

in Tangwystl's Leather Goods

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring [poor]
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   a golden collar studded with sapphires of endurance (magic)
<worn around neck>   a fine necklace of seashells (magic) (glowing)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a long, flowing cape of hellfire [poor] (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [83%]
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating) [84%]
<attached to belt>   a disguise kit
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  a bracelet of dracolich hide of dexterity (magic) (humming) [84%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a steel ring with a pure red gem (magic)
<worn on finger>     the signet ring of Frenbar (magic)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       a pair of vapor leggings [poor]

 +++*++++++++***  
 .M***^.@.*.+...  
 ***M**^^**M^D    
 ********...      
  ***M**...       
   *****.         
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 759h/759H 174v/182V Pos: standing >
   *********+^    
  *****^**.*+..   
 ^..**^..^^*+.^^  
 +++*++++++++***  
 .M***^.@.*.+...  
 ***M**^^**M^D    
 ********...      
  **M***...       
   *****.         
   ********+^.    
  ****^**.*+..^   
 ..**^..^^*+.^^   
 ++*++++++++***   
 M***^..@*.+....  
 **M**^^**M^D     
 *******...       
  *M***...        
   ****.          
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 759h/759H 174v/182V Pos: standing >
   *******+^.^    
  ***^**.*+..^    
 .**^..^^*+.^^    
 +*++++++++*** M  
 ***^...@.+....   
 *M**^^**M^D      
 ******...        
  M***...         
   ***.           
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 759h/759H 174v/182V Pos: standing >
   ******+^.^.    
  **^**.*+..^     
 **^..^^*+.^^  .  
 *++++++++*** M   
 **^...*@+....    
 M**^^**M^D       
 *****...         
  ***...          
   **.            
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 759h/759H 174v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 176v/182V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is close by to your south.

< 759h/759H 178v/182V Pos: standing >

		Score information for Alfy

Level: 56   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 759(759)  Moves: 179(182)
Coins carried:    2 platinum    22 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +43.46   Deaths:   48
Disguised as: an orc guard (Excellent)
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking Sparkling
Herbs:          Blue Haze Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 5111 

Active Spells:
--------------
hawkvision (14 minutes)
elephantstrength (35 minutes)


< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is close by to your south.

< 759h/759H 182v/182V Pos: standing >
   *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++*** M .  
 *^...*.@....  .  
 **^^**M^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 759h/759H 179v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 759h/759H 177v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 178v/182V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your south.

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A commoner who is not far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A commoner who is rather far off to your north.
An orcish adventurer who is close by to your east.
A commoner who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is in the distance to your east.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is in the distance to your north.
A retired soldier who is close by to your west.
A Drow Elf who is not far off to your west.
An orcish adventurer who is not far off to your west.
Tangwystl who is not far off to your west.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.

< 759h/759H 181v/182V Pos: standing >

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 179v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 179v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 182v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 759h/759H 182v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is in the distance to your north.
A retired soldier who is close by to your west.
A Drow Elf who is not far off to your west.
An orcish adventurer who is not far off to your west.
Tangwystl who is not far off to your west.

< 759h/759H 182v/182V Pos: standing >

< 759h/759H 182v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.

< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.

< 759h/759H 181v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 759h/759H 180v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A Drow Elf who is close by to your west.
An orcish adventurer who is close by to your west.
Tangwystl who is close by to your west.

< 759h/759H 182v/182V Pos: standing >

< 759h/759H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
A Drow Elf (medium) Syndicalist Anarchy stands here, fighting Tangwystl. (Non-Fraggable)(Red Aura)
An orcish adventurer stands here.(Red Aura)
Tangwystl stands here, fighting a Drow Elf.

< 759h/759H 182v/182V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
A Drow Elf (medium) Syndicalist Anarchy stands here, fighting Tangwystl. (Non-Fraggable)(Red Aura)
An orcish adventurer stands here.(Red Aura)
Tangwystl stands here, fighting a Drow Elf.

< 759h/759H 181v/182V Pos: standing >
This Drow Elf has quite a few wounds.
He's medium in size.
He is encased in killing ice!
He's encased in a shimmering globe!

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a glittering silver circlet
<worn on eyes>       an unique gem eyepatch from Mazzolin
<worn in ear>        a twined leather earring
<worn on face>       an unearthly crystal mask from Mazzolin
<worn around neck>   an icy silver collar from The Surface Realm of Duris
<worn around neck>   a human-made hemp collar [82%]
<worn on body>       a masterly-crafted steel ringmail from Plane of Air
<worn about body>    a stylish leather bodycloak from Mazzolin
<worn on back>       a large leather backpack
<worn as quiver>     an unearthly marble quiver
<worn about waist>   a knight's black and silver belt [superior] (magic)
<worn on belt buckle>a dented steel belt buckle
<worn on arms>       some misshaped gold vambraces
<worn around wrist>  a shimmering hemp bracelet
<worn around wrist>  an obsidian and steel wrist guard [poor]
<worn on hands>      some shimmering adamantium gloves
<worn on finger>     a rat skull ring
<worn on finger>     a glowing white-gold ring (magic)
<primary weapon>     a frost covered iron sword with a strange black stone
<secondary weapon>   a bright silver dagger [poor] (magic)
<worn on legs>       some sinister hemp leggings
<worn on feet>       some dark steel shoes [87%]

< 759h/759H 181v/182V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 759h/759H 181v/182V Pos: standing >
You think you noticed an opening in your victim defenses...

< 759h/759H 181v/182V Pos: standing >
You snap into visibility.
[Damage: 76 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 759h/759H 181v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
You snap into visibility.

< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Tangwystl.

< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
 Tangwystl's decent punch seriously wounds a Drow Elf.
Tangwystl shivers as he hits a Drow Elf.
A Drow Elf dodges Tangwystl's attack.
Tangwystl's punch seriously wounds a Drow Elf.
Tangwystl shivers as he hits a Drow Elf.
Tangwystl is stunned!

< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP:  awful >
 You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.

< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 A Drow Elf's fine slash grievously wounds Tangwystl.
Tangwystl is mortally wounded, and will die soon, if not aided.
A Drow Elf's decent pierce hits Tangwystl.
Tangwystl is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Tangwystl dies in agony.

< 759h/759H 182v/182V Pos: standing >
<You slip beneath a Drow Elf's guard dealing a vicious attack!
You snap into visibility.
[Damage: 19 ] -=[Your slash enshrouds a Drow Elf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce critically injures a Drow Elf.]=-
A Drow Elf is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage:  6 ] -=[Your fine pierce hits a Drow Elf.]=-
A Drow Elf's bright silver dagger [poor] was completely destroyed by the massive blow!
A Drow Elf's masterly-crafted steel ringmail from Plane of Air was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.