The death of [15 Mercenary] Dwoog (Troll)

in The Roasted Elf Inn

from the perspective of [56 Dark Dreamer] Des The Empire (Gnome)

<floating about head>a dark ioun stone (illuminating)[185h 47m 33s]
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the great helm of mysticism of regeneration (glowing) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        the earring of a MaDMaN of regeneration (magic) [83%]
<worn on face>       Krindor's Mask of Illusions[185h 47m 37s]
<worn around neck>   a holy symbol of the Ravenkind of regeneration (magic) (glowing) [58%]
<worn around neck>   a necklace of wildmage scalps of health (humming)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a thin dragonskin cloak coated with brass (magic)
<worn as quiver>     a sheath of stitched together skulls (magic) [78%]
<worn about waist>   the translucent belt of anger with a strange sharp rubin
<worn on belt buckle>the tome of Strahd of regeneration (magic) (glowing) [84%]
<attached to belt>   a milky potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [76%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic) [68%]
<held as shield>     a random encrust object of regeneration [84%]
<worn around wrist>  a bracelet of finger bones of regeneration (illuminating) [86%]
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing)
<worn on hands>      the cubes of protection [poor] (humming) [79%]
<worn on finger>     a ring of elemental control [poor] (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing) [89%]
<primary weapon>     the orb of the sea (magic) (glowing)[185h 47m 32s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [88%]
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating) [86%]


< 650h/650H 149v/151V Pos: standing >
Huge Pile of Dead Wood
Obvious exits: -N -S

< 650h/650H 149v/151V Pos: standing >
The Dark Marshes
Obvious exits: -N -S
A wild boar roams about here, catches notice of you, and charges!(Red Aura)

< 650h/650H 147v/151V Pos: standing >
You quickly scan the area.
An ugly troll who is close by to your south.

< 650h/650H 147v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
The Dark Marshes
Obvious exits: -N -E -S
An ugly looking troll stands here with drool dripping down its chin.(Red Aura)

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 149v/151V Pos: standing >
The Winding River
Obvious exits: -N -E -W

< 650h/650H 147v/151V Pos: standing >
You quickly scan the area.
An ugly troll who is close by to your north.
A wild boar who is not far off to your north.
The giant frog who is rather far off to your north.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.

< 650h/650H 147v/151V Pos: standing >
Saving Des.

< 650h/650H 151v/151V Pos: standing >
The Winding River
Obvious exits: -E -W

< 650h/650H 149v/151V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)

< 650h/650H 147v/151V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S

< 650h/650H 145v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 146v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 147v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 149v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 150v/151V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A young male troll who is not far off to your north.
A swamp snake who is not far off to your north.
A young female troll who is a brief walk away to your north.
A sickly troll who is rather far off to your north.
A male troll who is rather far off to your north.
A male troll who is in the distance to your north.
A troll scavenger who is in the distance to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.

< 650h/650H 151v/151V Pos: standing >
South Gates of Ghore
Obvious exits: -N -S
A large two-handed sword has been left here.
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
Smash Street
Obvious exits: -N -E -S -W
A young troll male kicks you in the shin and roars.(Red Aura)
A swamp snake coils and strikes.(Red Aura)

< 650h/650H 147v/151V Pos: standing >

< 650h/650H 150v/151V Pos: standing >
Pound Road
Obvious exits: -N -S
A young female troll plays in the mud.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
You quickly scan the area.
A sickly troll who is close by to your north.
A male troll who is close by to your north.
A male troll who is not far off to your north.
A troll scavenger who is not far off to your north.
A foul-smelling troll guard who is rather far off to your north.
A swamp snake who is rather far off to your north.
A young male troll who is close by to your south.
A swamp snake who is close by to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.

< 650h/650H 149v/151V Pos: standing >
Pound Road
Obvious exits: -N -S
A sickly troll picks bugs off of you and eats them.(Red Aura)
A male troll glares at you as he stomps past.(Red Aura)

< 650h/650H 147v/151V Pos: standing >
You quickly scan the area.
A male troll who is close by to your north.
A troll scavenger who is close by to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A swamp snake who is a brief walk away to your north.
A young female troll who is close by to your south.
A young male troll who is not far off to your south.
A swamp snake who is not far off to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.

< 650h/650H 148v/151V Pos: standing >
Pound Road
Obvious exits: -N -S -W
A male troll glares at you as he stomps past.(Red Aura)
A troll scavenges the area searching for valuables.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is not far off to your north.
A swamp snake who is not far off to your north.
A sickly troll who is close by to your south.
A male troll who is close by to your south.
A young female troll who is not far off to your south.
A young male troll who is a brief walk away to your south.
A swamp snake who is a brief walk away to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A swamp snake who is close by to your west.
A small lizard who is close by to your west.

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 149v/151V Pos: standing >
A male troll enters from the south.

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 149v/151V Pos: standing >
Pound Road
Obvious exits: -N -E -S

< 650h/650H 147v/151V Pos: standing >
Pound Road
Obvious exits: -N -S
A foul-smelling troll guard prowls here.(Red Aura)
A swamp snake coils and strikes.(Red Aura)

< 650h/650H 145v/151V Pos: standing >
A Curve in Pound Road
Obvious exits: -S -W

< 650h/650H 144v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 145v/151V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is close by to your south.
A swamp snake who is close by to your south.
A male troll who is a brief walk away to your south.
A male troll who is a brief walk away to your south.
A troll scavenger who is a brief walk away to your south.
A sickly troll who is rather far off to your south.
A young female troll who is in the distance to your south.

< 650h/650H 146v/151V Pos: standing >
Autosaving...

< 650h/650H 151v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
  *The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (very good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (good)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (very good)     
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
  *Forest of Mir                                 (evil)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (extremely good)
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
  *The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (very good)     
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very good)     
  *Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 650h/650H 151v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
A Curve in Pound Road
Obvious exits: -S -W

< 650h/650H 151v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 151v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 151v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 151v/151V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is close by to your south.
A swamp snake who is close by to your south.
A sickly troll who is a brief walk away to your south.
A male troll who is a brief walk away to your south.
A troll scavenger who is a brief walk away to your south.
A young female troll who is in the distance to your south.

< 650h/650H 151v/151V Pos: standing >
Pound Road
Obvious exits: -E -S -W

< 650h/650H 149v/151V Pos: standing >
A Turn in Pound Road
Obvious exits: -N -E

< 650h/650H 147v/151V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.

< 650h/650H 147v/151V Pos: standing >
A Muddy Stretch of Pound Road
Obvious exits: -N -S
A small lizard scurries away from you.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
A Muddy Road
Obvious exits: -N -S

< 650h/650H 147v/151V Pos: standing >
A Wide Sloping Trail
Obvious exits: -E -S -W

< 650h/650H 145v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 146v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 147v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/650H 148v/151V Pos: standing >
You quickly scan the area.
A large swamp rat who is close by to your east.
A swamp snake who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
A young male troll who is not far off to your east.
A small lizard who is not far off to your south.
The Ghore Quartermaster who is close by to your west.

< 650h/650H 149v/151V Pos: standing >
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
A Wide Sloping Trail
Obvious exits: -E -W

< 650h/650H 147v/151V Pos: standing >
You quickly scan the area.
The Ghore Quartermaster who is close by to your east.
A large swamp rat who is a brief walk away to your east.
A swamp snake who is a brief walk away to your east.
A foul-smelling troll guard who is rather far off to your east.
A young male troll who is rather far off to your east.

< 650h/650H 147v/151V Pos: standing >
The Center of Ghore
Obvious exits: -N -E -W
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -S
A swamp snake coils and strikes.(Red Aura)

< 650h/650H 147v/151V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -E -S

< 650h/650H 145v/151V Pos: standing >
You quickly scan the area.
A female troll who is not far off to your north.
A Troll who is close by to your east.
A swamp snake who is close by to your south.
The Ghore Quartermaster who is not far off to your south.

< 650h/650H 146v/151V Pos: standing >
A swamp snake enters from the south.

< 650h/650H 147v/151V Pos: standing >
The Roasted Elf Inn.
You extend your sights eastward.
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 650h/650H 148v/151V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -S

< 650h/650H 148v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -E -S
A swamp snake coils and strikes.(Red Aura)

< 650h/650H 149v/151V Pos: standing >
The Roasted Elf Inn
Obvious exits: -E -W
A Troll (large) stands here. (Non-Fraggable)(Red Aura)

< 650h/650H 147v/151V Pos: standing >
You appear to be Troll and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<floating about head>a dark ioun stone (illuminating)
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the great helm of mysticism of regeneration (glowing) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        the earring of a MaDMaN of regeneration (magic) [83%]
<worn on face>       Krindor's Mask of Illusions
<worn around neck>   a holy symbol of the Ravenkind of regeneration (magic) (glowing) [58%]
<worn around neck>   a necklace of wildmage scalps of health (humming)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a thin dragonskin cloak coated with brass (magic)
<worn as quiver>     a sheath of stitched together skulls (magic) [78%]
<worn about waist>   the translucent belt of anger with a strange sharp rubin
<worn on belt buckle>the tome of Strahd of regeneration (magic) (glowing) [84%]
<attached to belt>   a milky potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [76%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic) [68%]
<held as shield>     a random encrust object of regeneration [84%]
<worn around wrist>  a bracelet of finger bones of regeneration (illuminating) [86%]
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing)
<worn on hands>      the cubes of protection [poor] (humming) [79%]
<worn on finger>     a ring of elemental control [poor] (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing) [89%]
<primary weapon>     the orb of the sea (magic) (glowing)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [88%]
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating) [86%]

< 650h/650H 149v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
You start chanting...
You snap into visibility.

< 650h/650H 151v/151V Pos: standing >

< 650h/650H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[
< 618h/650H 151v/151V Pos: standing >
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[
< 586h/650H 151v/151V Pos: standing >
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[
< 550h/650H 151v/151V Pos: standing >

< 551h/650H 151v/151V Pos: standing >
You start chanting...
You snap into visibility.

< 552h/650H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[
< 525h/650H 151v/151V Pos: standing >
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[The illusion surrounding you fades away!

< 495h/650H 151v/151V Pos: standing >
You snap into visibility.
-=[You smirk as a pair of ghostly hands tighten around you's throat!]=-
-=[
< 460h/650H 151v/151V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 461h/650H 151v/151V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Troll, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 462h/650H 151v/151V Pos: standing >
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 463h/650H 151v/151V Pos: standing >
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 463h/650H 151v/151V Pos: standing >
This Troll has quite a few wounds.
He's large in size.


< 464h/650H 151v/151V Pos: standing >
You start chanting...
You snap into visibility.

< 465h/650H 151v/151V Pos: standing >
You complete your spell...
You grin evilly as you send delirius ray streaking towards a Troll!
A Troll looks a bit confused!

< 467h/650H 151v/151V Pos: standing >
You don't have that spell memorized.

< 469h/650H 151v/151V Pos: standing >
You start chanting...
You snap into visibility.

< 471h/650H 151v/151V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 119 ] -=[Your massive hammer causes a Troll to double over in pain!]=-

< 473h/650H 151v/151V Pos: standing >
You start chanting...

< 474h/650H 151v/151V Pos: standing >
Casting: illusionary wall *

< 477h/650H 151v/151V Pos: standing >
You complete your spell...

< 479h/650H 151v/151V Pos: standing >
You start chanting...
You snap into visibility.

< 482h/650H 151v/151V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 89 ] -=[Your massive hammer causes a Troll to double over in pain!]=-
A Troll is dead! R.I.P.
You receive your share of experience.